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Cities: Skylines

Started by Grim.Reaper, March 06, 2015, 07:56:40 PM

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Kushan

Quote from: jomni on March 28, 2015, 08:13:33 PM
Am I right to say that maps a limited?

Do you mean the buildable area or the available maps to play on? The default buildable area can be expanded 9 times by default as your city levels up. If you use mods you can expand it to use all 25 squares.

The maps that ship with the game are a bit limited but there are plenty of good ones available me in the workshop. Quil18 did a awesome video on how to bring real world geography into the game.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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jomni

I mean  the maps are static and not random

Yskonyn

They are as random as you make them be by spending time in the map editor or on the Steam workshop downloading others' work! :)
If you even cover you eyes before downloading you will certainly have random maps.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

WallysWorld

#138
Just an FYI that there was a 248 MB size update installed through Steam today for CS:  http://store.steampowered.com/app/255710/

Today we are proud and excited to bring you our first large content update: Cities: Skylines 1.1.0 - European Buildings. This update is, as promised, totally free to all our players - current and future.

So what are you getting today?
Over 50 European style buildings
Wall-to-wall buildings enabling players to build those European streets and neighbourhoods
Three new starter maps
Tunnels, one of the community's most requested features
A number of Asset Editor additions including the ability to import custom vehicles
A multitude of smaller cosmetic additions and bug fixes.

Our brand manager (the handsome guy you've seen in several videos) has the following to say about the expansion plans for Cities: Skylines.

"Cities: Skylines will continue to follow the traditions set by other recent Paradox releases such as Crusader Kings II and Europa Universalis IV of paid expansions combined with large updates of free content ensuring that all players, whether they choose to purchase the expansions or not, will have plenty of new features to look forward to. One of the major differences, however, between those titles and Cities: Skylines will be that minor DLC updates will be uncommon. The majority of content updates will be significant upgrades and additions.

Going forward, we will focus on giving away the main features for free and improving the modding tools, while also selling major expansions around new mechanics. But we will also continue to offer free content such as new buildings and road types."

And back on April 15th:

STOCKHOLM – April 14, 2015 – Paradox Interactive and Colossal Order, the city building genre's new 'It' couple, have today revealed that Cities: Skylines, the monumentally successful city simulation game for PC, Mac and Linux has smashed through the 1 million sales barrier since its release on March 10.

Widely hailed as the new benchmark for the genre, Cities: Skylines has captured the gaming public's imagination with a staggering 33,000 mods having been created to date and made available via the Steam Workshop, with an average of 21,000 concurrent players continuously online since launch.


"I used to be with it, but then they changed what *it* was. Now what I'm with isn't *it* and what *it* is seems weird and scary to me." - Abraham Simpson

WallysWorld

#139
The game is getting an expansion including a much welcome IMHO day-night cycle.

https://www.youtube.com/watch?t=14&v=lfFPIjdPJRk


Night time is fun time! After Dark is the first expansion to the hugely popular classic city simulation Cities: Skylines. The game expands on the repertoire of features and customizations designed to enhance the thrill as well as maintain the challenge of the city building experience.

Developed by Colossal Order and published Paradox Interactive, the central feature of the latest expansion is the day and night cycle, which alters the approach to managing your city. Will you construct a bustling city that lives and breathes at night or will your city succumb to the perils and misadventures of night life? You're only limited by your imagination, so take control. The sky is the limit! Find out what life is like in the city when the sun goes down!

Main features:
Day and Night Cycle: Day and night changes in the city and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency, further easing the traffic. Service vehicles move around as usual. A free update for all users.

Leisure specialization: Commercial areas can specialize in leisure activities. Leisure areas are especially active during the night, but work like regular commercial areas during the day.

Beach specialization: Commercial areas such as beach bars and restaurants, small marina and fishing tours on the shoreline can specialize in beach activities.

Expanded City Services: Criminals will now be taken to Prison from Police buildings. Taxi services will help citizens and tourists travel around the city. Cargo hubs are harbors that accept cargo trains straight to the terminal. International airport is a huge airport, allowing much more traffic than the previous airport. It has a metro station attached to it. Bus terminal allows citizens to transfer to other bus lines in the terminal building.

New transportation options: Bikes and dedicated bike lanes and bike ways let citizens opt for a faster alternative to walking. Bus lanes can be used to help the public transportation run smoother.
"I used to be with it, but then they changed what *it* was. Now what I'm with isn't *it* and what *it* is seems weird and scary to me." - Abraham Simpson

steve58

Saw that the other day.  The first thing I thought of when I saw the title was flying toasters  :crazy2:


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Huw the Poo

Given how quickly time passes in this game, I don't really see the value in shoehorning a night cycle into it, despite the admittedly pleasing aesthetic.

WallysWorld

Maybe they will slow down the day-night cycle as it appears that during the night cycle, some things will act differently.

I know that quite a few posters on Steam have asked for a night cycle like SC4 has.
"I used to be with it, but then they changed what *it* was. Now what I'm with isn't *it* and what *it* is seems weird and scary to me." - Abraham Simpson

WallysWorld

#143
Cities: Skylines - After Dark DLC released:  http://store.steampowered.com/app/369150/?snr=1_7_15__13

After Dark 1.2.0

Paid content | After Dark Expansion

    Plenty of props and buildings added
    After dark menu music
    Loading image variation support
    New Loading screens
    District toolbar has been split to 3 tabs: Paint, Industrial specializations and Commercial specializations
    Economy panel shows specializations in the income and tooltips
    Economy panel shows taxi
    Unlocking panel shows new commercial specializations
    Crime info view has a jail availability, prisoners and capacity
    Prisoners added
    Commercial specializations added: Leisure and Tourism
    Leisure and Beach assets added
    Unlocking requirements for specializations and new buildings
    New policies added
    New Steam achievements added
    District panel now shows both industrial and commercial specialization
    Menu logo shows after dark for DLC owners
    Prisons added
    Police cars collect criminals
    Police vans transport criminals to prisons
    Taxis added to info view legend
    New strings added, for example bicycles now have a correct info panel
    International airport added
    Cargo hub added
    Taxi service added
    Bus terminal added
    Bicycles and bicycle paths working

Free for all players:

    Service buildings show notification when there is no road access
    Day/night option added
    Added icons to info panels of vehicles and citizens
    Building and attached prop window/illumination/light depends on if building is active / has electricity
    Night ambient sounds implemented
    New music implemented for the night
    Lights go off when a building is on fire
    Pink Unicorn billboard added!
    Budget window now has sliders for both day and night time
    Day/Night transport lines
    Shoreline now has land value and land value info view shows it even if it is not built yet
    Content manager: ability to create custom district styles (custom building collections) from downloaded assets to be used on districts
    District panel now has a drop down allowing to change its style set
    Added day time control slider in Map and Asset editor
    Added Day/Night indicator where the zoom/tiles mode button is
    Visual night and day cycle added
    Street lights
    New textures for lighting windows added to existing buildings
    Modding: Textfields support added to mod options
    Fixed: Left and right mouse button references in all languages
    Fixed: PDX Accounts creation lacks countries
    Fixed: Logged out of paradox account on every return to main menu
    Fixed: Markers are invisible to the players when placed on an asset in Asset Editor
    Fixed: Short description text goes out of bounds in Load Asset window if text is too long
    Fixed: Exploit: It is possible to keep the crime at 0% using only 2 Fire Stations and no Police Stations
    Fixed: Using Ctrl+backspace to erase your search word in the Content Manager does not bring back the whole list
    Fixed: Content Manager: Using Ctrl+v in the searchbox does not update the results.
    Fixed: High density commercial building H2 3x4 Shop04a has its store sign intersecting with the building model
    Fixed: The industrial H3 1x1 Facility05 building has a flickering metal cargo box.
    Fixed: Options: The X button applies the new settings on the New Screen Resolution prompt.
    Fixed: UI : Road upgrades: The road upgrade tooltip does not display long enough.
    Fixed: Citizens can often be seen going down the metro station's stair case through the handrail.
    Fixed: Clouds still move in the sky while the simulation is paused.
    Fixed: Low Health prompt triggered even if you have 0 citizens (only happened when using mods)
    Fixed: RUS/GER: In the Content Manager, the text of the "Publish" button is a little cut off
    Fixed: "Reset key mapping" does not follow the capitalization norm of the rest of the buttons
    Fixed: Advisor start text does not change language when changing language in-game
    Fixed: Visitors will not leave a building when it is turned off.
    Fixed: Medium roads can be upgraded to Highways with functional Service buildings connected to them. (Warning added to service
    buildings not connected to a road.)
    Fixed: European Theme: The Theatre and the Hypermarket European Unique Buildings are too hard to unlock.
    Fixed: Sliders in the Options Menu should have indications of their value.
    Fixed: Content Manager: The Categories title is misplaced.
    Fixed: Citizens vanish when entered in the Japanese Garden.
    Fixed: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
    Fixed: The Sea-and-Sky Scraper Unique Building has the already built icon displayed at all times.
    Fixed: Spelling mistake in the information box of the Fire Station building.
    Fixed: The tooltip for burned down buildings has a low resolution pie chart displaying 0 jobs
    Fixed: Bulldozing Medical Clinic with patients in it makes them either die or get instahealthy
    Fixed: Game Crashes on Exit
    Fixed: Buildings should now spawn with all or their color variations
    Fixed: Asset editor: Train templates are not working
    Fixed: Asset editor: Using infoshot and thumbshot tools affect sky rendering
    Fixed: Asset editor: Custom asset that are set not available in asset editor are available
    Fixed: Asset editor: Baked LOD textures sometimes don't show correctly for very simple and small assets
    Fixed: Credits won't start from the beginning when viewed more than once.
    Fixed: Game flickers when autosaving on all resolutions in Fullscreen, except on 1920x1080
    Fixed: Sometimes, at the very end of a loading tip, the text of the loading tip will appear corrupted for a split second.
    Fixed: When switching resolution and applying it from windowed to fullscreen, the aspect ratio is not properly set
    Fixed: Tiles that don't have buildings (fields, etc.) still have a building construction animation as they build up.
    Fixed: The "Recreational Use" policy is inconsistent with its description.
    Fixed: Using the Bulldozer shortkey while in free camera mode prevents the user to deactivate the bulldozer normally.
    Fixed: When enabling free camera, the camera button disappears but is still clickable
    Fixed: Asset Editor: All the European designated Wall Ads have incorrect icons.
    Fixed: Asset Editor: Incorrect icon for the Small Fountain is displayed.
    Fixed: Options: Keymapping : It is impossible to keymap the middle mouse button.
    Fixed: The "Average Zoned Buildings Level" text in a district's Info Panel is overlapping with the Level icon.
    Fixed: Paradox Account: The user is unable to log out of their Paradox account after creating or loading a game in the same game
    session.
    Fixed: Map Editor: Possible to use terrain brush through parts of the brush option window
    Fixed: Options: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
    Fixed: People working in a Service Vehicle change name every time they get out.
    Fixed: Content Manager: Disabling Maps, Savegames, or Assets does not prevent the user to access empty menus.
    Fixed: Starting a New Game while all Maps are disabled causes a corrupted game.
    Fixed: Map Editor: The user is able to set a brush strength with a value exceeding 1.
    Added error message: Saving a save file when the Local Disk is full causes multiple issues.


"I used to be with it, but then they changed what *it* was. Now what I'm with isn't *it* and what *it* is seems weird and scary to me." - Abraham Simpson

Huw the Poo

Wait...the day/night cycle is free for all players?  That's crazy!

Rayfer

Anyone still playing this? Just now getting around to playing and am finding it difficult to get out of deficit spending. In other words, I keep running out of money. Any helpful tips? Thanks.

Skoop

I just got it too, it's a blast.  I had the money problem, but I just kept expanding and raised the taxes...then I was swimming in money.  Now the overlay shows I have a huge traffic problem from expanding so fast.  Really fun game, I started it up to mess around with it while drinking coffee and ended up killing 3 hours.

Nice mod work shop integration on steam too, saw a mod where you could fly a helo or airliner around your city.  I haven't delved into any modding yet though.

jomni

I don't have problems with money and traffic is a problem.  Now it takes quite long to save up for unlocking the next area.

Rayfer

Quote from: Skoop on January 05, 2016, 03:51:12 PM
I just got it too, it's a blast.  I had the money problem, but I just kept expanding and raised the taxes...then I was swimming in money.  Now the overlay shows I have a huge traffic problem from expanding so fast.  Really fun game, I started it up to mess around with it while drinking coffee and ended up killing 3 hours.

Nice mod work shop integration on steam too, saw a mod where you could fly a helo or airliner around your city.  I haven't delved into any modding yet though.

Just curious....what tax level did you set for residential, commercial and industry?

Skoop

Not sure, I just clicked all of them up a couple notches to see what happened.  The games so intuitive, I just tinker with it and check the overlays to see the affect.