Enemy Coast Ahead (dambusters raid)

Started by Silent Disapproval Robot, March 08, 2015, 02:58:08 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

undercovergeek

You rolled 2 dice:

6 2

Timestamp: 2015-03-15 01:51:43 UTC

Silent Disapproval Robot

QuoteA tremendous column of water leaps up from the edge of the dam.  "Bloody hell!  You've only gone and hit the bloody thing sir" the rear gunner called excitedly over the intercom.  Fire from the dam's flak guns slackened but as the bomber began its climb, the guns in the valley opened fire.

Flak gunners fire as the bomber climbs.  They need a 4,5, or 6 on 2D6 (+ an extra D6 due to the Aldis lights).  There's no chance of evasion while in the climb.


[blockquote]Rolled 3d6 : 4, 6, 1, total 11[/blockquote]

Silent Disapproval Robot

#152
QuoteMaudslay:  "This is Z-Zebra to G-George.  Bombs gone....orbiting right to assess the dama....." The radio suddenly goes silent.



AJ-Z was shot down as it tried to climb out of the valley.  As there's nobody there to see the results, your bomb results won't be known until later this turn provided Knight's plane doesn't get intercepted by a night-fighter.


Silent Disapproval Robot

Next up is the circling phase.  Knight's plane moves from circling far to circling near.

After that, I'll check to see if the bomb impact managed to knock out any of the flak guns. 

3 or less on 1D6 will knock out a gun.

[blockquote]Rolled 1d6 : 6, total 6[/blockquote]

Silent Disapproval Robot

No damage to the defenses.

UCG, roll to see if a night fighter is in the vicinity.

A night fighter will show up on a roll of 2-4 on 2D6.

undercovergeek



undercovergeek


Silent Disapproval Robot

Skies look clear for now.

BTW, I assumed you wanted Knight to move up from the circling far box to the circling near box but I neglected to ask.  Is that the case?

If so, he'll now be in a position to see the dam and can determine how much damage AJ-Z bomb did.  He'll also be able to start his attack run once that's been determined.

If you'd prefer for him to wait in the circling far box, we'll just jump ahead to turn 2 and Gibson will show up.


undercovergeek


Silent Disapproval Robot

OK, roll 1D6 for your bomb results.


Silent Disapproval Robot

QuoteKnight conducts a low-level orbit around the dam just outside of effective flak range.  The water column from the bomb blast eventually subsides.  The dam is not breached.  Knight brings his plane around into the approach vector as Gibson arrives.   Corona radio intercept controllers back in England are reporting confusion in the German defense network but it's becoming clear that they're aware that the dams are being attacked.

Maudslay's bomb did 3 points of damage to the dam.  With a full reservoir, it will take 6 points to breach it.   The activity level at the dam has increased to 4.





Attack turn 2 starts.  The Very Flare is still providing light.  Bart, AJ-G is now circling far.  UCG, Knight's plane is circling near and can make an approach run if you want.

If you want to start the run, decide if you're going to turn on the Aldis lights and then roll 1D6 to check the quality of your initial approach vector.


undercovergeek


Silent Disapproval Robot

You're a madman!

QuoteThe initial run in is erratic.  Knight seriously misjudges the amount of room he'll have to pull up from his dive and level off.

The approach run is poor.  Due to the skill level of the crew, you get to draw 3 altitude chits but  because of the bad vector, only 1 speed chit.  VASSAL will draw.

Knight comes in too high (65 ft) and way too fast (231 mph).

The flak gunners open fire. 

[blockquote]Rolled 3d6 : 1, 2, 3, total 6[/blockquote]