Expansions for Warhammer 40,000: Armageddon are coming!

Started by Lord Zimoa, March 18, 2015, 03:45:29 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Lord Zimoa




For all the fans of Warhammer 40,000: Armageddon we are very excited to announce that several expansions focused on the Space Marines Chapters involved in the Second War for Armageddon are coming in 2015!

http://www.thelordzgamesstudio.com/site/2015/03/expansions-for-warhammer-40000-armageddon-are-coming/




Jarhead0331

I'll be peeved if these DLCs just add scenarios more or less with no new races, armies, features or mechanics. The game needs to be improved and refined, not milked.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Grim.Reaper

Quote from: Jarhead0331 on March 18, 2015, 06:15:15 AM
I'll be peeved if these DLCs just add scenarios more or less with no new races, armies, features or mechanics. The game needs to be improved and refined, not milked.

Looks to me purely a new campaign based on site page for the first dlc... Not sure about the rest

http://slitherine.com/games/wh40ka_vw

Lord Zimoa

#3
QuoteThe game needs to be improved and refined

6 patches and updates since release this winter and one free DLC last week, new patch and this new DLC coming tomorrow and this is just the start, the whole game series spans between 2015-2017:

1.01 to 1.02 Changelog

Fixed bugs:
•   Game screen sometimes goes black after Alt-Tabbing out of the game, changing desktop resolution or suspending the PC.
•   Upon exiting and restarting the game, the voice volume slider resets to default.
•   Some edit boxes miss caret.
•   The description for Max Hit Points is missing.(IDS_HELP_MAX_HIT_POINTS)
•   On square monitors main menu background image is cropped correctly now, but in Loading screen it is still distorted
•   Killed unit list does not work
•   The game now correctly displays custom scenarios from %My Documents%\My Games\ Warhammer 40,000 Armageddon\Scenario folder in scenario list. Both in single player and multiplayer mode.

New Features:
•   Changes in unit panels in main UI:
o   Added unit's faction icon
o   Added tooltip to experience bar
o   Added health bar (like in unit list)
o   Improved name and type presentation: now, if unit name includes type (as in all auto-generated names), type is not shown and name occupies two lines, and so is never truncated.
o   Range now always shown as Min-Max.
o   Replaced strength and health stats with cover and morale
o   Combat prediction is indicated with blinking red on attacker's and defender's health bars.
o   Added per-weapon combat prediction (weapon status, firing accuracy and damage).
•   Unit which will provide support fire is marked on the map with "support" symbol next to its strength plate.
•   Melee impact animations and audio effects have been integrated.
•   Added hot seat mode via MP interface (accept your own challenge)
•   Added chat screen (accessible via Enter key, also appears automatically at the end of the turn and at the beginning if there are new messages)
•   Added FPS limitation (50 FPS max)
•   Setting volume to zero disables sound completely, not just sets volume to zero
•   Mouse cursor no longer depends on game frame rate – should move smooth on all systems
•   Mouse cursor is confined to game's window (on multi monitor systems)
•   Mouse cursor turns to arrow with ? on icons which can be clicked for more info.
Editor changes:
•   Added automated tile placement (Tools->Generate Tiles)
•   Added firing effects editor (Edit->Efx Editor...)
•   Fixed Tools->Validate Scenario command
•   Fixed Tools->Show Statistics command
•   The Editor should no longer display "invalid scenario" message when saving valid playable scenarios.
•   Removed Tools->Options command as it is not used by the Editor.

Unit Balance Changes:
Many infantry teams with only one range weapon have gained increased formation sizes for all factions.
Hive Militia units defense lowered.
Bomber units now have a new 'bomb' weapon to help them destroy Ork Siege weaponry.
Steel Legion support units no longer have 2 HP each, but have gained increased squad size.
Lasgun secondary weapon removed from all Steel Legion support teams.
Leman Russ Demolisher gained a heavy flamer weapon and a slight price increase
Sentinel units have had their base accuracy ratings raised.
All Titan units for all factions price raised again
Nobz are now 2 HP units, but squad size has been reduced
Gretchin returned to size 50 formation
Squiggoth and Gargantuan Squiggoths have had their HP values increased
Several Ork Mechanized units gained increased formation sizes
Ork Weirdboyz have gained a new weapon called Deff Wave
Added Deathrolla weapon and Assault Trait to BattleFortress with Supa Kannon
Space marine bike units now have more varied stats
Basic land raiders are now transport units for heavy space marine infantry
Centurion squad size reduced to 8 maximum.
Increased movement speed for all space marine transports

Weapon file changes:
Flamer Rate of Fire reduced from 4 to 3
Bomb weapon added for Bomber units
Deff Wave weapon added for Ork Weirdboyz
Shoota armor piercing rating reduced to 10

Scenario Changes:

Campscen2B.
Scenario can only be played from the Imperial side in single scenario mode.

Campscen3B.
Blood Angel flags no longer appear on this map.

Campscen4.
Scenario can only be played from the Imperial side in single scenario mode.

Campscen5.
Mannheim's Titan unit is now named Steel Hammer.
Message to retreat has extra text to help guide the player and now reads:
" Multiple Ork Gargants detected inbound, evacuate your forces from the area immediately! Mannheim's Steel Hammer Titan must continue towards the Victory Hex alone!"

Campscen11
Name of all units to destroy in this scenario set as 'Ork Siege Battery' to better match the briefing
Bomber units have transports and a new weapon to make them more useful when destroying Ork Siege Battery units
A pop up message now appears when you have destroyed the first Ork Siege battery
" First Ork Siege Battery Destroyed!"
A pop up message now appears when you have destroyed the second to last Ork Siege Battery
" Almost all Ork Siege Batteries have been destroyed! Find the last one take it out!"

Campscen12
Von Strab's Former Bodyguards AUX unit returned to scenario.
Triggers changed so that Von Strab's Former Bodyguards unit does not break the scenario.

CampScen17
Two auxiliary helper titans have been added to this scenario to compensate for the loss of player owned Titans
Tu'Shan and several Salamander Space Marine units added as auxiliaries to assist in this battle

Campscen19
Von Strab unit AI settings
changed Von Strab's Titan forces have abandoned him and have been replaced by extra Baneblade tank variants

Campscen24
Adjusted some terrain for better graphical appearances

CampScen25
Thraka's personal unit has been made bigger and stronger

Other Changes:
Fixed availability file issues so that units available during the tutorial are now also available at the start of Act 1
Imperial titan availability has been significantly pushed back. Scout titan only available from the middle of act2, reaver titan only available from the start of act3.
Sound files have been added for Assault Impacts
Attack file has been updated for Assault Impact graphics and audio
Leman russ Demolisher gained a flamer weapon
Hive wall turret has animation and sound
Bombers, Ork Weird Boyz, and kommandos had entries added for their new weapons
Stormeagles had entries added for their missing weapons
Changed deathstrike and grot launcher animations
Deathrolla battlefortress entry added for melee weapon

PS. Change log for the new 1.0.3 patch.


Issues fixed:
- Fixed zero range weapons showing 48 as their range.
- Fixed combo box in Options screen.
- Changed FPS limit to 60 fps
- Fixed wrong strength of unit if it ended previous scenario in transport.
- Fixed AI issue where AI units remained stationary and did not attack player's positions.
- Fixed handicap slider not working correctly in Multiplayer
- Added manual writer to Credits

New features:
- Added unit details screen. Right-click a unit on the map or in unit list to invoke.
- Map can be zoomed using +/- and PgUp/PgDown hotkeys. * restores 1:1 zoom level.
- WASD can be used to scroll the map in addition to arrow keys. Disband has been rebound to Del hotkey.
- Added Ctrl+S/L hotkeys for save/load
- Added quick save/quick load via F5/F8 hotkeys
- Each UI button tooltip now includes the corresponding keyboard combination.
- In confirmation popups it is now possible to use Enter for OK/Yes and Escape for Cancel/No.
- Added tooltip to Replacements showing replacements count, cost and experience change.
- Added tooltip to Rest and Refit button, showing hit points and morale effect.
- Added tooltip to health bars showing numbers for current/max strength and hit points.
- Added unit rename: select a unit and click its name.
- Added cheat interface (single player only). Press Alt+Ctrl+Shift+C to invoke cheat box.
- Added final credits screen.


Unit Balance Changes:
Imperial units:
Re-introduced Ogryn squads and Veteran Ogryn squads to help fill the gap in early game, Imperial assault troops with decent durability and staying power
Price of the Hive Militia Autopistol and Autogun squads reduced
Price of Leman Russ and Leman Russ (armor upgrade) reduced
Leman Russ Conqueror price lowered and speed reduced to better represent the Conqueror cannon with less firepower but more perks like increased speed and accuracy
Basic models of Imperial Super Heavy tanks made slightly cheaper (Macharius, Baneblade, Banehammer, Shadowsword, Stormsword, Stormblade, Bandesword)

Space Marine units:
Venerable Dreadnoughts have gained the Leadership trait, increased stats, and increased prices
Salamander Firedrakes now behave like Terminator units for transportation purposes.
Ultramarine Terminators in Act2 have access to proper Land Raider transports.
Damocles unit reduced in price considerably
Price of normal Land Speeders, armed only with 1 heavy bolter, reduced considerably
Price of all Ironclad Dreadnoughts reduced
With all the infantry team improvements, Space Marine Assault teams no longer need their 3 HP per strength point bonus so it has been reduced to 2 HP

Weapon file changes:
Added Ripper Weapon
Added Ripper Club
Vanquisher Cannons and Baneblade Cannons now have Rate of Fire of 2 up from 1
Medusa Siege gun minimum and maximum range both increased by 1 (2-3 now 3-4)
Medusa Siege gun rate of fire increased from 2 to 3
Medusa Siege gun gained the trait 'bulky'
Ork Zzap gun gained 20 penetration rating (up from 0)
2 Big Lobba increased from 3 to 5 rate of fire
Gargant Soopa gun redesigned for better artillery type stats: Range is now 2-4, power is 50, penetration is 0, rate of fire is 4

Scenario Changes:
Scen3B
Added a hint message to help explain this mission's mechanics.
"IDS_MESSAGE7 Scenario Hint: To determine if a location contains any survivors, move one of your units on top of the Victory Hex markers. Not all of these locations will contain survivors and generate an ownership marker, so be prepared to inspect more than one location!"
Removed some invisible cliffs.
Triggers have been changed to check at different intervals for survivor presence

Scen4:
"Scenario Objective: Control all three Victory Hexes while and wait for additional orders."
changed to read
"Scenario Objective: Control all 3 Victory Hexes until new orders arrive."
Scen6B:
Added a few Ork scout units to incite the advancing Orks to continue their assaults
Added a few Ork infantry to the attack waves
Changed an attack trigger from 'all map' to 'zone 2′ to better control Ork behavior
Greatly expanded the size of zone 2

Scen12:
Objective text updated to match victory triggers:
" IDS_MESSAGE0 Scenario Objective: Control at least 5 Victory Hexes at the end of the scenario."
Fixed space marines drop pods which could switched using Mount button and get to zero strength when switched. This fix will only appear in new games, not saved old ones.

Scen13: Updated mission text to reflect 3 Victory Hexes present on the map, not 4

Other Changes:
Wyvern mortars no longer appear to aim horizontally. Attack graphic adjusted to match.
Updated tiles for Editor have been integrated

Warhammer 40,000: Armageddon patch 1.04 is out now!

Hi everyone,

the patch is now available via the update button in game. The full change log is below.

1.04
New features:
– Added Window mode. Check "Windowed" in game options. You can now size game window, move it around the screen and even stretch across several monitors. Uncheck this option to return to normal mode.
– Added Fullscreen mode. Press Space to toggle UI panels over tactical map on and off.
– Unit list is now sorted by core/aux and then by class
– Added stats comparision in Purchase screen: better stats in the second column are marked green, worse values red. When there is no clear advantage (e. g. 1-2 vs. 2-3 range), no marking is used.
– Improvements in MP interface:
▪ private challenges are listed after public ones
▪ all lists can be sorted by any column by clicking its header
– Replay opponent's turn option in Multiplayer should work now (new games only)
– Added new audio to the game:
▪ Briefing music
▪ Environment sounds during each mission (volume of this sound track can be changed separately from all the rest using Environment slider in game options)
▪ Victory/defeat music
▪ New turn sounds
▪ Button press sounds
– Improved damage indication: during combat, both inflicted damage (white number) and killed strength (red number with skull) are shown, for each weapon individually.
– Improved death sequence: when a unit perishes, it fades out slowly instead of disappearing, and death sound effect is played.
– Improved AI turn presentation:
▪ Map no longer jumps around
▪ Enemy units appear when they move out of fog of war, not in advance
▪ Flags change when they are captured
▪ Morale changes after combat which affected it
▪ Other minor tweaks to make AI turn easier to observe
– Combat animation speed can be changed in game options using Combat Speed slider

EDIT: Additional changes of 1.04:

Unit Balance Changes:
Imperial units:
▪ Price of all Macharius tanks has been reduced by approximately 100 each

Space Marine units:
▪ Salamander Firedrake squad size reduced from 20 to 15. Hit point rating increased from 2 to 3
▪ Salamander Stalker, Hunter, Razorback with Heavy Bolter, Razorback with Lascannon, and Whirlwind tanks all given the support trait and price reductions.
▪ Salamander Vindicator vehicles defense raised slightly
▪ Hit point rating of all Salamander vehicles that are not land raiders reduced from 5 to 4
▪ Salamander Thunderfire cannon given the support trait
▪ Salamander Land raider transport reduced in price to 300
▪ Sanguinary Cost price increased by 200 to 760

Ork units:
▪ The following Ork units have gained the leadership trait: Nobz, Weirdboyz, and all Squiggoth beasts
▪ Normal Squiggoth movement speed increased to 4
▪ Price of Mega Armored Nobz increased from 250 to 450 and spotting reduced from 3 to 2
▪ Price of Nobz increased from 125 to 175
▪ Goff Klawstompa reduced in price from 1400 to 1100

Weapon file changes:
▪ Multi-Melta Power increased to 60
▪ Icarus Stormcannon Array and Skyspear Missile Launcher weapons completely reworked
▪ Icarus is now a very high rate of fire (6) no penetration (0) support weapon that has significant range penalties (-20% per hex)
▪ Skyspear is now a low rate of fire (1) high penetration (50) support weapon that has no range penalties when firing across multiple hexes.
▪ Whirlwind missile penetration increased to 20
▪ Accuracy rating for Heavy Stubber weapons raised from 50% to 75%
▪ Punisher gatling cannon increased from 6 to 8 rate of fire
▪ Heavy Flamers now have the Siege trait.
▪ Increased Rate of Fire for Stormbolter weapon

Other Changes:
▪ Ogryn and Ogryn Veteran units are now available for use in the campaign, multiplayer scenarios, and solo play scenarios!

Additional Changes:
▪ Fixed an issue where Side 2 unit availability was not properly registered to the associated file for all multiplayer maps.

Here the full changelog:

Version 1.05 – main changes

• A host of gameplay changes and balance improvements.

• A Unit name, changed through the unit details window, is now displayed correctly
on the side bar.

• Fixed missing animations when attacking a unit destroyed by a support unit during
combat

• Fixed "game menu" icon truncation when in the "strategy view"

• Fixed a crash when renaming a unit through the transport tab in the unit details
screen

• Fixed a crash when using the 'mount' command hotkey on a unit selected from the
killed unit list

• Fixed a crash in rare case when the AI attacked player units

• Fixed a crash when disbanding a unit from 'reserve list'

• "Show enemy move" and "show enemy attack" options added

• Victory screen added on campaign completion, showing




JasonPratt

Quote from: Jarhead0331 on March 18, 2015, 06:15:15 AM
I'll be peeved if these DLCs just add scenarios more or less with no new races, armies, features or mechanics. The game needs to be improved and refined, not milked.

Presumably it's adding the Salamanders at least, since that's what the title and promo graphics are all about.  ::)

Apparently a new campaign, too, but not sure about that. Certainly a new army for that 'race'.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Jarhead0331

#7
Quote from: JasonPratt on March 18, 2015, 12:44:57 PM
Quote from: Jarhead0331 on March 18, 2015, 06:15:15 AM
I'll be peeved if these DLCs just add scenarios more or less with no new races, armies, features or mechanics. The game needs to be improved and refined, not milked.

Presumably it's adding the Salamanders at least, since that's what the title and promo graphics are all about.  ::)

Apparently a new campaign, too, but not sure about that. Certainly a new army for that 'race'.

How is it adding the Salamanders if they were already in the game? The Salamanders were one of the three original chapters included. 

If the DLC was adding a new Chapter, I likely wouldn't have made the comment. ::)
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Lord Zimoa

#8
QuoteHow is it adding the Salamanders if they were already in the game? The Salamanders were one of the three original chapters included. 

In the main game there are only a few scenarios where the Salamanders are involved in and almost all in a very late stage of the main campaign (this also counts for the other two chapters BA and UM), so we thought it would be cool to offer the players some more fun to have with Space Marines.

And again there is plenty content coming the next few months and years, we will cover all wars on Armageddon from all sides, so this is just a start... this game series is just starting.

For the Emperor!


Warhammer 40,000: Armageddon Vulkan`s Wrath out now!

http://www.thelordzgamesstudio.com/site/2015/03/warhammer-40000-armageddon-vulkans-wrath-out-now/




JasonPratt

Oh, right, I totally forgot the Salas were already in there (hadn't gotten that far yet in the main campaign), sorry. I see what you meant now, JH.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Jarhead0331

Quote from: JasonPratt on March 19, 2015, 03:36:58 PM
Oh, right, I totally forgot the Salas were already in there (hadn't gotten that far yet in the main campaign), sorry. I see what you meant now, JH.

O0
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18



JasonPratt

#12
Note that the link goes to a balance mod, that also references TYRANNID AND TAU FACTIONS!

Now seven factions in the game via mods apparently.

Edited to clarify: LZ's link goes to a commentary for the mod (which was very good). The actual balance mod is here: http://slitherine.com/forum/viewtopic.php?f=235&t=63307

The balance mod may break the campaign missions, hard to tell -- it's meant for multiplayer skirmishes. The idea is to get the factions closer to tabletop.


Edited again to clarify: the mod comes in two flavors, one of which includes the Tau and Tyrannid mods (themselves modded for this balance mod). The other flavor includes Tau and Tyrannid remods, assuming the player already has one or both faction mods.

The seven factions in the mod are Imperial Guard, Ork, Salamander, Ultramarine, Tyrannid, Tau, and... um... don't know, was there another Space Marine team?
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!