Crusader Kings II: Horse Lords

Started by Martok, June 02, 2015, 03:38:35 PM

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JasonPratt

Worth noting, they won't have to expand the map much (if at all) for the Mongol hordes. A lot of central Asian land is already on the map but locked out, practically out to China (keeping in mind how big the various parts of China stretch).

Still, updating the map for China, Japan, and other land wars in south east Asia, shouldn't really be a problem -- CK 2 uses a truncated version of the EU4 map (or vice versa) which allows campaigns to transfer forward, so it should generally only be a matter of replacing the current map with a larger chunk of EU4.
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jomni

Looks like they're including some nomadic and tribal stuff.  Wonder how well it works.

Quote from: from WargamerWhat they say is on the way in the new expansion:

Features in the coming Horse Lords expansion include:

Nomadic rule: Distinct from the tribal governments already in game, nomads need lots of space and resist the trappings of settlement
Clan politics: Rule a clan within a nomadic tribe, split clans that get too large, fight for dominance, and proclaim feuds and blood oaths
Muster Hordes: Raise vast armies of horsemen and archers, mobilizing your entire population to ride forth and conquer
Silk Road: This rich trade network can bring great wealth to whomever controls the cities along the route – but it's especially ripe for pillaging.
Larger Map: The Central Asian plains have been expanded
Tributaries: New diplomatic relationship for nomad states forces defeated enemies to keep the Khan's coffers filled.
Forts: build temporary fortifications to hold a province under your sway for just long enough for you to finish the war.