DVG's Tiger Leader

Started by BanzaiCat, June 06, 2015, 08:19:51 PM

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Barthheart

Quote from: PanzersEast on August 19, 2015, 01:53:57 PM

The quality of the components are good, however they really need some more play testers and quality control on the manual.  I think some added play testing and getting someone else to organize and write the manual would have saved this fiasco.  Also, double checking the components would have yielded the missing card.  I think all can be fixed, however will need to be done by their next game or it will became a little thin on the supporters.

PE

This.

I really want to like this game as it's a missing element in my solo game library... but so far I'm not too happy or hopeful.....

Grimnirsson

The components are important of course, but a wargame is based on the rules. You can have a great game rules-wise and play it with sub-par components but weak rules will kill the game no matter how great the components are. I always have been a big fan of DVG but Kickstarter is poison...you get the money to get the game out and that means you spend less time on perfecting the system, the rules...the money is there, the game components are ready, bring it out. Next KS campaign...if you have to put your own money on the table, that's something different. I don't like KS, it killed the quality in videogames and it kills the quality in wargames (same with CG, since they chose the easy KS route their games suffer quality-wise (i.e. rules-wise)).
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Nefaro

When it comes to Kickstarter tabletop games, the majority of the ones I've helped KS were 2nd editions. 

Others were mostly component, feature, and rules-complete by the time the KS started.  With accompanying gameplay tutorial vids & such that demonstrated exactly how they played. 

Component completeness, printing errors, and screwy rules writing are fairly common issues with all complicated "designer" games.  Maybe moreso with non-Kickstarter ones.


Cyrano

I am reminded of the episode of "Three Moves Ahead" where the designer of "Vietnam, 1965-75" admitted they didn't really playtest the massive grand campaign as such...

Our boutique market has always had its limits (where did one get to return his copy of "Siege of Constantinople" if displeased, anyway?) and I won't say KS has made it worse.  I think it's evident though that flawed releases will be found out much sooner and the bar is raised a bit by that.


Sergeant at Arms of La Fraternite des Boutons Carres

One mustachioed, cigar-chomping, bespectacled deity, entirely at your service.

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since. -- Marshal Soult, October 1806

Arctic Blast

I don't think Kickstarter has necessarily made things worse. It has a lot more to do with game designers now finding themselves responsible for logistics, order building, and everything else that they've never had to deal with before. Mix that with set time frames for release that are often insanely optimistic (because they frequently don't know what's involved with getting things done) and you have a recipe for disaster. Has crowdfunding made this a bigger issue? Certainly. But placing the blame solely on it is a bit simplistic.

In the case of a small company like DVG, it just seems like they've perhaps tried to do too much too quickly. Their game release rate has really ramped up, and maybe this mess is an indication that they overreached a bit.

Grimnirsson

But I think that's part of the problem, KS actually allows you to do too much too quickly. At least it seems so to me.
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Arctic Blast

But in the end it still comes down to game developers either not testing their product well enough prior to release, or not doing enough work in development to get those products to a finished state. That happened a lot before crowdfunding, too.

Grimnirsson

Sure it did happen before but it seems that the easy way to get the money for the next game print run makes it more likely that not only those who have been always sloppy qualitywise but also the publishers who had a closer look before publishing their next game pump them out too fast. I see this happen with two of m favorite companies DVG and CG. So I see a relation with croudfunding.
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PanzersEast

Did a play through with the printed kid (sleeved cards) and it plays a lot better than before.  CAS is still missing however, which I think needs to be added.  So far I am very happy with the changes made, however I really need a couple more play throughs to give a final verdict.


PE

Silent Disapproval Robot


Barthheart

Quote from: Silent Disapproval Robot on September 17, 2015, 01:36:06 AM
Cool Stuff Inc has it on sale today for $44.99.

http://www.coolstuffinc.com/p/213947

Half what I paid..... :tickedoff: and still not worth it..... :(

bayonetbrant

Quote from: Barthheart on September 17, 2015, 05:18:55 AMHalf what I paid.....

That's because yours included rights to beta-testing!  ::)
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Barthheart


bayonetbrant

The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

Cyrano

Hey, Vance, remember that AWESOME time at Origins when CoolStuffInc. had a copy on the shelf for $65 and YOU didn't have it at HOME yet?

Yeah, that was AWESOME.

Sergeant at Arms of La Fraternite des Boutons Carres

One mustachioed, cigar-chomping, bespectacled deity, entirely at your service.

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since. -- Marshal Soult, October 1806