The Sun against the Eagle - WitP AE AAR - UCG v KyzBP

Started by undercovergeek, June 21, 2015, 08:56:42 AM

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BanzaiCat


bob48

'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

jomni

Your submarine wall is so neat. I never thought of doing it that way.

Toonces

I can't even imagine how much work it must be to create that wall, not to mention maintain it.   :idiot2:
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

"Does a watch list mean you are being watched or is it a come on to Toonces?" - Biggs

jomni

Quote from: Toonces on October 20, 2015, 07:36:50 PM
I can't even imagine how much work it must be to create that wall, not to mention maintain it.   :idiot2:

Yes.given that those submarines need to go home at one point.

undercovergeek

I've made their home base Kwajalein and stuck a sub tender there - even if I forget one needs replenishing I'll spot it at kwaj and send it back - it's not a lot of micro but it's worth it

Sir Slash

That's great Geek. Can you maintain the sub line there or do they need to be moved around to avoid the American ASW assets?
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

undercovergeek

Quote from: Sir Slash on October 21, 2015, 10:09:35 AM
That's great Geek. Can you maintain the sub line there or do they need to be moved around to avoid the American ASW assets?

occassionally KyzBP will come SW or NE all up/down one line but he couldnt hit a cows arse with a cricket bat at the moment - if some serious ASW comes out we step back or forward 2 hexes and confuse him

JasonPratt

Weeeeeeeee're off to see the coastline, the wonderful coastline of Oz!

So why would we invade that desert?

Because it is there, because!

Because of the horrible spiders and crocs, and sharks and dogs, and snakes and hogs,

Because because because because becaaaaaaauuuusseeee

Because of the wonderful blonde sheilas

{bumpty bumpty bump-ty bump}

We're off to see the coastline, the wonderful coastline of OZZZZZ{splurch}{sniper rifle crack arrives three seconds later}{the sheilas not being amused}
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

undercovergeek

lol you loon - ill update the AAR this weekend, i dont know if im in sync with KyzBP but its time for a few 'management turns' - the job is done in Malaya, Sumatra and Java and all those forces are free to head south - they need some rest first

undercovergeek

#115
Ok, good news, bad news and frustration

Firstly, Operation Make KyzBP Use His Ships in an area of My Choosing so they dont pop up somewhere important instead - seems to be working fine - at least 2 squadrons of cruisers and destroyers are now sailing backwards and forwards between Baker and Palmyra using up supplies and fuel and receiving a bit of damage. If nothing else happens and the poor guys die a miserable death in the sand of some unknown island im fairly confident it kept a good pile of Allied warships away from Rabaul and Port Moresby.

Here the 'Baker Bombers' (i think) have been lured to Savaii to bombard 217 office clerks who have no idea where they are. 300km behind them is CarDiv 3 - theyre on an intercept mission to try and catch them as they return to Canton



and lookee here - Palmyra gets a drive by, presumably the CV/CVs seen at Pearl. 8 fighters and 40 ish bombers drop on the hapless accountants and filing clerks - thats a lot of bombers for 1 CV, so im guessing theres 2, but wheres all the fighters? Has KyzBP stripped the fighters off for base defense somewhere or is this a trap. The irony here is its my trap for him to waste his ships and ordnance on meaningless targets but i cant ignore the fact i know where 1-2 CVs are, with possibly a weakened CAP - CarDiv 1 is tasked to meet up with 2, refuel and sail east to try and find the boys.



Whilst we're over this side of the map - minelayers set to work on the outlying bases of Japan



and i have a plan, based on the success of Operation Make KyzBP Use His Ships in an area of My Choosing so they dont pop up somewhere important instead - im beginning to think i could cause some consternation by poking a few spanners in the works up north. Look at Dutch Harbour looking all fat and juicy - i cant get a proper read on the make up of these fleets here, other than theres an AK in there, so KyzBP is either moving people in or supplies in. I fancy some eyes in this area, and then maybe a nibble at Dutch Harbour - i cant go sailing in blind so we need a base far enough away to not get him nervous but close enough to allow the landing of air support and a recon squadron - i elect Amchitka - an air HQ, an air base force and the 70th regiment from Korea are on their way



Over to the West, mopping abounds - the bulk of the troops arrive in Alor Star and the attack will go in next turn to finish off the Malay peninsular, further west on Sumatra, for some reason KyzBP decided to cimmit suicide and attack me at Sabang. I always had the greater attack value here but was just waiting for disruption and fatigue to come down, its a slaughter and the next turn the troops practically walk into Sabang and kill off the rest of the defenders. Everybody else is heading south to Singapore to be redirected to Oz



Duck shoot in Java - Soerbaja surrendered at the first attack, the port goes up in flames and countless support ships and auxilliary ships head off to friendlier seas - i assume theyre all heading for Darwin - there are task forces EVERYWHERE! I split as many combat ships as i can into small hunter groups, a few destroyers and a battleship or cruiser and try and kill as much as i can. 2 or 3 very expensive AR - repair ships go down and lots of mine layers and mine sweepers - the chase is still on. Back on land everything heads to our new acquisition to be reassigned - either waiting for Oz or island hopping groups to take all the small plots of land between java and timor



Surface raiders have already pillaged Moulmein and are headed back there as we speak, they sank a massive AP transport ship last time - one of those converted luxury cruiser numbers. Thai troops are headed west to check out the area and put some eyes on Rangoon - im not that excited about moving into Burma but i dont want KyzBP to think hes getting a freebie up here



Timors under control - HQs and air support is on the way - im hoping to get the northern oz troops all stationed here and hit the coast in one go from west to east



the only real bad news - i know i shouldnt have done it, knew it at the time, i just thought, maybeeeeeee it might work - we attacked Clark Field without engineer support - without the support the forts were unbreachable and we smash 12000 men into the ground trying to kill the allies, 5th division is reduced to an assault value of 6 from 479 - arse. We have a massive amount of artillery here - engineers and supplies are en route, until then were turning Clark Field into a car park


JasonPratt

A car park... with broken cars. MUA HA HA HA HA HAAAA!  >:D
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Staggerwing

Geek, just out of curiosity- How long does it take you, on average, to finish a full turn before sending it off?
Vituð ér enn - eða hvat?  -Voluspa

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... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

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I got my time machine, got my 'electronic dream!"
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undercovergeek

Quote from: Staggerwing on November 07, 2015, 03:11:29 PM
Geek, just out of curiosity- How long does it take you, on average, to finish a full turn before sending it off?

now its in full swing probably 25 - 30 mins, its best to get into a routine - i start with whatever is at 6 oclock which is now Timor and work clockwise round the map finishing with Port Moresby just east of Timor