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NWS Rule the Waves

Started by Asid, June 28, 2015, 10:09:54 PM

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Asid

Quote from: RedArgo on September 17, 2015, 01:15:38 PM

Is that an enforced restriction (by code or whatever) or an on your honor?  I'm asking because we are planning to reformat his computer soon, so do we need to do an uninstall to release the serial number?  I haven't dealt with this kind of system, but I've heard of them.

Thanks again.

The number of installs is what you agree to. You can install on 2 pc's at one time. For example your laptop and desktop, as long as you do not have more than 2 installs at the same time. You can reinstall as many times as you wish.

The only DRM is a serial. This is a great product and the developer (Yes 1 guy I believe) deserves the cash.

RTW looks very simplistic. Do not be fooled. There is a lot of depth and replay value.

Regards
War in Pieces

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RedArgo

Thanks for the clarification, he was excitedly waiting for his serial number last night, but it didn't show up until 2 am, so he'd better have been in bed.

Sir Slash

He may need some help from Dad to build the RedArgo Class Battleships.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

panzerde

Not to mention the Crimson Permanent Assurance class battle cruisers!


"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

RedArgo

Quote from: Sir Slash on September 17, 2015, 03:14:15 PM
He may need some help from Dad to build the RedArgo Class Battleships.

The SMS RedArgo was briefly the most powerful battleship in the North Atlantic last night.  Sadly, it never saw action as the Germans only fought the Russians and it was a cruiser war.  Apparently, the game picks which ships sortie and the the grand ole RedArgo never got the call.  My son spent all evening playing and said he really enjoyed it, although he said he had only watched a play through on youtube and didn't really know what he was doing yet.

Sir Slash

No doubt the Russkies are dumb struck with fear over her. I tried to name a class of battleship after me but the game told me I couldn't because I didn't have anything bigger than 4 inches. I don't know if I like it's attitude.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Asid

RULE THE WAVES v1.22 BETA POSTED:

A v1.22 Beta update has been posted to the "Information and Downloads" thread of this forum. Note that this is a beta, not a final release version.

This patch will update any previous version of the game to the v1.22 beta version.

Download (4MB): http://www.navalwarfare.net/files/SAI/RTW_122Beta_Update.exe

Changes:
* Blocked some damage reports about AI ships that were told the player.
* Capped yearly budget at 2 100 000 000 to avoid errors with very large budgets.
* Ships under accelerated construction now have a much reduced risk of building delays. This risk is related to the proportion of ships that are accelerated. The intention of this change is to increase the attractiveness of accelerating construction.
* Long term raider survival reduced.
* Tweaked down raider and submarine morale effects slightly.
* AI controlled nations suffering heavy merchant losses from submarines will react by strengthening their ASW forces.
* Revolution in one enemy nation will now not automatically cause all enemies to sue for peace.
* B now contributes successively less to battleship tonnage after 19! 09.
* Added info about number of coastal batteries to possession screen.
* Added link to forum in credits screen.
* AI nations will now expand bases.
* Added option to auto resolve raider battles (selected for each battle).
* Activated ship picture functionaity.
* Made AI nations better at scrapping old predreanoughts.
* Improved turret gun/calibre rebuild procedure.
* Adjusted some calculations to make ships like the G3 battlecruisers possible.


Bug fixes:
* Fixed a bug where you could say yes to seizing a ship during wartime but nothing happened.
* Fixed a bug that could arise when you acquired a foreign ship with the same design name as a ship you alredy had.
* Fixed a data error that could cause AI designed ships to have the wrong design speed. (This had no effect on gameplay but could seem confusing when rebuilding AI built ships).
* Fixed a rare bug where an ally could both gain and lose a possession in a peace agreement.
* Fixed a bug with bulged not being saved.
War in Pieces

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spelk

Might be worth watching The Historical Gamer's series of vidoes on the game

https://www.youtube.com/playlist?list=PLTGFcT0l8dvCsr-PWTTt0dPzCqQQZocTn

Silent Disapproval Robot

Release version of 1.22 is out.

QuoteRULE THE WAVES v1.22 (RELEASE VERSION) POSTED:

The release version of RtW 1.22 has been posted to the "Information and Downloads" thread of this forum.

Changes:
* Blocked some damage reports about AI ships that were told the player.
* Capped yearly budget at 2 100 000 000 to avoid errors with very large budgets.
* Ships under accelerated construction now have a much reduced risk of building delays. This risk is related to the proportion of ships that are accelerated. The intention of this change is to increase the attractiveness of accelerating construction.
* Long term raider survival reduced.
* Tweaked down raider and submarine morale effects slightly.
* AI controlled nations suffering heavy merchant losses from submarines will react by strengthening their ASW forces.
* Revolution in one enemy nation will now not automatically cause all enemies to sue for peace.
* B now contributes successively less to battleship tonnage after 1909.
* Added info about number of coastal batteries to possession screen.
* Added link to forum in credits screen.
* AI nations will now expand bases.
* Added option to auto resolve raider battles (selected for each battle).
* Activated ship picture functionaity.
* Made AI nations better at scrapping old predreanoughts.
* Improved turret gun/calibre rebuild procedure.
* Adjusted some calculations to make ships like the G3 battlecruisers possible.
* Deck colours now works.
* Richelieu-configuration now counts as BB.
* Ship pictures now works if they are in the cusrtom files directory or in the save game directory (recommended).
* Added function to change ship picture for ships under construction.
* Fixed line checkbox not sticking for ship superstructures.
* Reduced the costs of coastal artillery by 25%.
* Coastal artillery will have increased elevation after 1910.
* Adjusted turret positions in the graphic display for ships with Nelson/Richelieu/G3 configuration (A, B, L or Q turret only).
* V turret now treated same as X-turret, cannot be used until superimposed X-turret is researched.
* Improved gun graphics for destroyers with double gun mounts.

Bug Fixes:
* Fixed a bug where you could say yes to seizing a ship during wartime but nothing happened.
* Fixed a bug that could arise when you acquired a foreign ship with the same design name as a ship you alredy had.
* Fixed a data error that could cause AI designed ships to have the wrong design speed. (This had no effect on gameplay but could seem confusing when rebuilding AI built ships).
* Fixed a rare bug where an ally could both gain and lose a possession in a peace agreement.
* Fixed a bug with bulged not being saved.
* Fixed a bug with error messages appearing when battles were located at far southern latitudes.

http://nws-online.proboards.com/thread/335/rtw-rule-waves-information-downloads

Asid

V 1.23 is coming soon.

It will include a side view generator, where you can easily create side views for your ships. This is using the ship components made by Gary Childress, which he has kindly let me use in the game.

War in Pieces

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Asid

The V1.23 update is out now!

Download Here (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_123_Update.exe

Rule the Waves v1.23 Player Manual: http://www.navalwarfare.net/files/SAI/RtW_Manual_123.pdf

[/b]


Changes:
* Added function to generate side views of ships (thanks to Gary Childress for providing ship elements to use for this).
* Number of ships selected in ship list shown at top right.
* Multi halt/resume construction of submarines enabled.
* Centerline torpedo tubes now allowed for ships up to 3500 tons displacement.
* Build requirement and fulfilment values will now not include ships under rebuilding.
* Added tech transfer from opponent during war (captured equipment etc...).
* BC cannot be built until a nation has researched two levels of ship design. (This is to prevent too early appearance of "battlecruisers", which could previously be built even in the legacy fleet).
* Increased VP penalty for avoiding battles.
* Added more escorting ships to support forces.
* Added option for support forces.



Bug Fixes:
* Fixed a bug introduced in 1.22 where V turret could not fire sometimes when it should.
* Fixed wrong nation in message for patrolling ships sunk by subs.

War in Pieces

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RyanE

Are any of the RoW fixes/additions that are focused on battles and campaigns going to put into the original SaI and its campaigns?

Asid

Quote from: RyanE on November 25, 2015, 04:03:38 PM
Are any of the RoW fixes/additions that are focused on battles and campaigns going to put into the original SaI and its campaigns?

Hi RyanE

It was said that additions/fixes etc would be made to S&I once RTW was completed.

Regards
War in Pieces

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panzerde

Thanks Asid! Downloading now. Really like the side views!
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

RyanE

I guess my real question is...when is it being completed then?