Check out the latest build of Star Citizen

Started by Jarhead0331, January 17, 2016, 12:00:23 AM

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Destraex

Jarhead I have been invested in this game for some time now, in fact since Oct 27, 2012. I own 5 or so ships including a Connie and a Vanguard with lifetime insurance.
I agree with your assessment. They are doing amazing things, but slowly. I have not downloaded a build in some time. I will perhaps, once star marine goes live into the regular game client to download.
"They only asked the Light Brigade to do it once"

Jarhead0331

#46
Good to know you're invested in SC too, Destraex.

My investment in SC was fairly modest until yesterday afternoon.

Years ago, I started with an Aurora class. From there, I upgraded into an Avenger Stalker for bounty hunting and long range interdiction. Then, on a special sale, I bought a military grade Super Hornet. However, yesterday, I picked up a 325a AND a Constellation Andrameda. I struggled over whether to go with the andromeda or the Aquila. The andromeda comes with a Merlin single seat fighter and the Aquila comes with a Land Rover for planetary exploration. I figured, since planetary exploration isn't expected to be in game until at least 3.0, I can get more use and value out of the andromeda. I can always outfit it with a rover anyway, or upgrade to the Aquila. That was my reasoning, anyway.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Destraex

I really love the look of the military ships and so my fleet for that reason is 75% based around them while friends have larger civilian vessels. But you will get to play them in the military campaign and the ones you can get with lifetime insurance were mostly slightly less powerful civilian versions of the military craft. The kind of ships you would find in planetary militia or security fleets. Still more powerful than anything else on the free market I would say. But you would still have to stay away from the proper military gear that the navy has.

The military campaign is mostly what I am looking forward to playing. I hope it brings back the wing commander feel. The atmosphere. Something modern movies and games have real trouble doing.
"They only asked the Light Brigade to do it once"

Jarhead0331

Quote from: Destraex on December 22, 2016, 08:28:10 AM

The military campaign is mostly what I am looking forward to playing. I hope it brings back the wing commander feel. The atmosphere. Something modern movies and games have real trouble doing.

i was also very excited for Squadron 42, but in all honesty, the persistent universe is looking like such an immersive and engrossing sandbox with so much to do already, both PvE and PvP, that I have barely even thought about Squadron 42 lately. That, and CIG has not really released a lot of info. regarding the status of progress on SQ42 and it is already so far behind schedule...I do have a feeling though that once it does finally come out, it will be an amazing gaming experience. Something tells me that the large military capital vessels will be breathtaking.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JasonPratt

Quote from: JudgeDredd on December 22, 2016, 02:10:27 AM
I always appreciate your posts on this game because I am fully expecting to pick it up.

Plus ditto. O0
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ghostryder

Indeed been watching this thread for a long time. Appreciate all the info.

Jarhead0331

2.6.0 finally went live this evening. Totally redesigned front end, overhaul on some of the ship handling characteristics, new details and looks for some of the ships and objects and, of course, the introduction of Star Marine.

I love the way ships handle. It's like a more advanced version of WWII in space. The dogfights are really intense. I've been focusing on getting ships for awhile, but I'm going to start looking at gear and weapons mods now.

Star Marine is a lot of fun, but it is still fairly buggy and noticeably has a long way to go. Still, it is totally playable and once it gets fleshed out it's going to be amazing. In this game, transition from ship or vehicle to on foot or Eva will be seemless. It's already exceptional.

I'm afraid version 3.0 is still pretty far off, but I am enjoying what is there now. The persistence universe with pve and pvp play is there, as is arena commander where you can set up free flight, single player player races and wave based combat, or engage in the same with and against other players. Also, the hangers are pretty cool too, where you can just load up and modify your ships and then interact with them.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


mikeck

#52
I mean the game looks absolutely beautiful. I just don't imagine My computer could run it unfortunately.
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Rayfer

Quote from: mikeck on December 23, 2016, 10:12:02 PM
I mean the game looks absolutely beautiful. I just don't imagine My computer could run it unfortunately.

+1   :-[

Pete Dero

Cloud Imperium announces the release of Star Citizen Alpha 2.6 for all backers of the upcoming online space game :

I am happy to announce we have just released Alpha 2.6 of Star Citizen to all backers!

With Alpha 2.6 you can now enjoy: Star Marine, featuring a host of new FPS features; big improvements to Arena Commander; further improvements to characters and their animations; new locations and missions to try; 47 flyable ships, including 8 new ships (Herald, Hoplite, Caterpillar, 85X, Wildfire, Renegade, Valiant and Comet)!

I hope you will spend many hours enjoying all the content we've put into this build and meeting new friends and enemies in our expanding universe! To find out more about what it took on the development side to get the patch ready for release make sure to check out the retrospective included in the final Alpha 2.6 schedule report.

There is one other big announcement we would like to make with the release of 2.6. We are now basing Star Citizen and our custom technology development on Amazon's Lumberyard Engine. Since the beginning of the project, we've had to make a huge number of changes to the CryENGINE code and tech to enable us to deliver Star Citizen. While the original CryENGINE had great strengths in many areas like rendering and cinematics the needs of our game were well beyond what came 'out of the box'. So we have, over time, changed significant parts of the engine for our technology, such that only a baseline of the original engine truly remains. In the future we will continue to make significant changes to AI, Animation and Network code and systems.

When Amazon announced Lumberyard back in February 2016, we were immediately interested. While based on the same baseline technology as Star Citizen, Lumberyard is specifically designed for online games, utilizing the power of Amazon's AWS Cloud Services and their Twitch streaming platform. Amazon's focus aligns perfectly to ours as we've been making significant engineering investments into next generation online networking and cloud based servers. Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a 'like-for-like' change, which is now complete.

As an added benefit Amazon AWS data centers are spread around the world from North America to South America, Europe to China to Asia Pacific, which will allow us to better support the many backers across the globe as we scale up Star Citizen.

Finally, Amazon has made Lumberyard freely available for anyone building their own game. That means that technically-inclined members of the community can have a better view 'under the hood' of our game than ever before. It's also a great path for anyone interested in game development professionally; I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!

As we move forwards, we are confident you will see great benefits from our partnership. Amazon will bring new features to Lumberyard to assist in creating online persistent games, adding great support for their products like Twitch (which we use extensively) and of course investing heavily in engine research and development for years to come. We could not find a more stable and reliable engine partner than Amazon, so with this partnership we are sure we have secured the future development and continuing technical innovation for Star Citizen.

With that I would like encourage everyone to download and play Alpha 2.6. It is a lot of fun and I look forward to seeing you in the 'verse!


https://robertsspaceindustries.com/schedule-report

JudgeDredd

^ I have no idea what any of that means  :hide:
Alba gu' brath

Jarhead0331

I've been trying to make a video to showcase some of the new ship models I have, but I'm confounded by one technical issue after another.  Eventually, I'll get one up. Grrrrrrrr....
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Jarhead0331

Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


bob48

'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

undercovergeek