Civ V - Gods and Kings Pre-Order

Started by TheCommandTent, May 31, 2012, 07:58:14 PM

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Barthheart

Top right corner there is a small button that looks like a piece of paper. In the drop down menu near the bottom there is a selection to check on victory conditions.

JudgeDredd

I forgot how "one more turn" this game is!
Alba gu' brath
Jarhead - I hate people

Gusington

^I know...a couple of weeks ago I was almost up til dawn playing and I never do that. This game is crack.

Thanks for the advice above Bart and 'Phro...to keep things simple I am just assembling a kick ass British Edwardian Age army full of Gatling guns and infantry. I will then steamroll my enemy into dust.

Either that or a cultural victory :)


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Gusington

I apologize for pounding this thread but I have another question. Last night I was all psyched to launch my first ironclad. Off into the sea it launched and came upon some ripe pirate targets but could not fire. Do I have to research the appropriate technologies before more modern ships can engage? Like Riflery, etc? Later I launched a few submarines and they were able to engage with no problem.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

bayonetbrant

in G&K they changed the naval units:  some ships are "melee" (must be in adjacent hex and attack into the hex) and others are "ranged" (can shoot from afar)

start here:
http://well-of-souls.com/civ/civ5_expansion.html#new_units

and scroll down below the "new units" to "changes to existing units" and you'll see that ironclads are melee naval units
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

Gusington

Thanks for the above, consulting now.

Odd. I wanted to shell an enemy city 19th-century badass style :(


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Barthheart

Quote from: Gusington on July 06, 2012, 03:17:19 PM
Thanks for the above, consulting now.

Odd. I wanted to shell an enemy city 19th-century badass style :(

Build a Ship of the Line, if yer British, it's pretty good for bad ass shelling... especially when you get the +1 range promotion!  8)


Gusington

^Just built one and then the family came home...D'OH


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Gusington

Ok one more question...I am finally ready to take my first enemy city...I have surrounded it with battleships on the coast and have reduced the strength indicator from red to nothing. So shouldn't my troops be able to easily take it? I thought I could march right in with infantry but when I select the troops and mouse over the city it indicates that I will still take heavy losses. Am I missing something?


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Bismarck

You've merely reduced the fortification. The city may be heavily garrisoned.
Jim Cobb

TheCommandTent

Quote from: Gusington on July 07, 2012, 04:23:04 PM
Ok one more question...I am finally ready to take my first enemy city...I have surrounded it with battleships on the coast and have reduced the strength indicator from red to nothing. So shouldn't my troops be able to easily take it? I thought I could march right in with infantry but when I select the troops and mouse over the city it indicates that I will still take heavy losses. Am I missing something?

Best way to find out is try it :)
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

Gusington

Hmm garrisons...crap. Guess I'll have to build my forces up again. Guys are right when they say the endgame takes forever.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

MetalDog

The one thing to try not and lose sight of in the end game is proper city management.  Make sure there is a steady flow of troops, buildings and improvements.  Make sure they are all moving to make the Victory Condition you are shooting for.  It's easy to just let your cities languish as you pursue war.
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

Gusington

I am a hair away from a science victory through building the spaceship. One of the parts requires aluminum...which I don't have and it is scarce on the map! And my enemy has some. DAGNABBIT.

Oh and one more thing...I have a mod installed that didn't seem to take...an 'end in 1918 mod' that halts tech advancement beyond 1918. Anyone using mods here? I wonder if because I have a certain selection of victory conditions selected, if it cancels out the mod...anyone have an idea?


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Barthheart

Mods work only if you start the game from inside the mod menus. Ie select mods, enable the mod you want to use and disable others just to be sure, use the Next button at the bottom. Now if the mod is setup like a scenario, I'm guessing yours is, you need to select Scenario( I think that's it ... Slightly bombed out on my deck  8) ) this will start the game with the mod going.