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Paradox Games

Started by OJsDad, October 18, 2016, 07:58:23 PM

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glen55

Quote from: OJsDad on October 18, 2016, 07:58:23 PM
Paradox has been on a roll this year.  Tyranny is coming out 10 Nov.  Earlier this year they released Stellaris and HOI4 about a month apart.  On top of that, they've either released or are about to release updates/DLC for EUIV, CKII, and even a patch for VickyII in the last year.  Have they ever had a 12 month period that they've released so much?

I've purchased Stellaris when it released, and just purchased CKII this year.  I know many of us have put Stellaris to the side until further updates/DLC come out, and many that have purchased HOI4 have done the same.  Not everyone is happy with changes the updates/DLC for the older titles introduce.  But, as a whole, I, as a grog, am very happy with knowing that they are not only supporting existing titles, but are reaching outside their traditional games to try new things. 

So, three cheers for the Paradox team and hoping for many more years of great gaming entertainment!!

Rah rah rah! I agree, I'm one of those who has put both Stellaris and HOI 4 to the side waiting for further developments, but both games impressed me. I think EU 4 has reached masterpiece status, and I know a lot of people feel that way about CK 2, although I'm not one of them. If Civ 6 wasn't coming out, I would be tuning up Stellaris again as soon as Heinlein comes out, which is any day now. HOI 4 has a little more work to do to get the AI into passable condition, but Paradox of course has an excellent history of continuing to improve games long after their release - the history is even nicer now that Paradox no longer uses it as an excuse to make every game a buggy mess at 1st release.

I will certainly be interested to see how they do with a traditional RPG. But I'm on board for sure in saying they've been doing excellent work this and the last few years. The love-hate relationship I've had with them like forever has really pretty much given over to pure luv.
Things are more like they are now than they have ever been before.
  - Dwight D. Eisenhower

ghostryder

Just to clarify the original OP lumped Tyranny in the mix- that's not being developed by paradox--they are just publishing it--and if you go to their forums and look under the section "future releases" it's the only title there. They have this model of not announcing now until they are sure a title meets expectations in house--so we don't see things like we did with there announced--pushed-then canceled RPG.

The above however seperates them from most as most would not have canceled that RPG with so much already invested. But they knew it just wasn't working--and their aim is to release good games--and the last 4 releases have been pretty damn good--from victoria 2 onwards. Before that I though they were a crap publisher and was most vocal about it as I always am--they made a huge turn-a-round and any honest level headed gamer with a bent on being 'fair' has to acknowledge that.

Now , having said that doesn't wipe all their faults either. the biggest still remains. Piss poor A.I.---I have hundreds of hours in their titles. They have...and always have had...piss poor A.I. After decades I have yet seen a HOI game with anything but---some titles fair better than others--but right now Stellaris isn't one of them. HOI4 isn't one of them. But unlike the civ games...that also share the same piss poor A.I.--the lore hasn't been replaced with Political correct +1 or +2  ammounting to bland cookie countries with no flavor or charm. Civ5 has hexes and combined arms for example---but the game is totally uncapable of using that to win. it must 'cheat' to win a 'science' victory or whatnot but it cannot win a conquest victory at all. Gone..are fanatics, religion and really governments--replaced with what...+1   +2--- and like paradox a innate skill to never invest enough to develop good A.I.---but at least Paradox isn't cutting the meat out of game lore as Faraxis yet.

OJsDad

Lots of good comments here.  I agree that it can be a cause of worry with Paradox being a public company now.  And yes, not all title are done in house, but they are putting their name on them.  I don't believe Cities was done in house either.  But they get lots of push from Paradox and a big thumbs up to them for stepping out of their typical game development, whether done in house or with a third party developer. 

Back in the 80's and 90's we had SSI and Microprose.  Both are now long gone though it was hard to image that ever happening to either one.  Today we have Paradox and Matrix.  Will these two disappear.  Most likely.  But for now, lets enjoy.

'Here at NASA we all pee the same color.'  Al Harrison from the movie Hidden Figures.

mikeck

Quote from: OJsDad on October 19, 2016, 07:27:12 AM
Lots of good comments here.  I agree that it can be a cause of worry with Paradox being a public company now.  And yes, not all title are done in house, but they are putting their name on them.  I don't believe Cities was done in house either.  But they get lots of push from Paradox and a big thumbs up to them for stepping out of their typical game development, whether done in house or with a third party developer. 

Back in the 80's and 90's we had SSI and Microprose.  Both are now long gone though it was hard to image that ever happening to either one.  Today we have Paradox and Matrix.  Will these two disappear.  Most likely.  But for now, lets enjoy.

Yep, they will go as well, but as long as there is a market for quality wargames, someone will fill it. With digital downloading service like Steam, I HAVE to think it's a lot easier for smaller developers to get titles out. Don't need a huge publisher with warehouses and equipment
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

JasonPratt

Quote from: jamus34 on October 18, 2016, 09:07:55 PM
This is why I love Pirates (the original) and Red Storm Rising. You are the Captain of a ship / boat...you should not be spending time looking at a waterfall display or taking a sun sighting...you should have capable subordinates that can do this.

...um, I kind of remember spending time looking at (something like a) waterfall display in RSR, and taking a sun sighting in the original Pirates...  ::)

Paradox has long had a habit of releasing either games they published but didn't develop that were sketchy in quality even if ultimately fun (sometimes) and which never got fixed, or games they developed which were sketchy in quality even if ultimately fun (sometimes) and which they've worked hard to fix. In past years, the big difference has been that they got paid more, and more often, to fix and improve the games they developed, and this has allowed them to release higher quality games from the outset.

Also, while I don't know whether Matrix (as a publisher) or Paradox were in trouble before Steam, Steam has very evidently helped them out. The money put into their games since each went to Steam, has clearly increased.
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jomni

Steam takes a big cut from the sales though.

jamus34

Quote from: JasonPratt on October 19, 2016, 09:04:58 AM
Quote from: jamus34 on October 18, 2016, 09:07:55 PM
This is why I love Pirates (the original) and Red Storm Rising. You are the Captain of a ship / boat...you should not be spending time looking at a waterfall display or taking a sun sighting...you should have capable subordinates that can do this.

...um, I kind of remember spending time looking at (something like a) waterfall display in RSR, and taking a sun sighting in the original Pirates...  ::)


Granted I'm going on very sketchy memories here but while you could do it you didn't have to. Depending on the difficulty setting your crew would do the work, it just depended on how long it would take to get the info. I remember a DOS sub game in the 90's that I am pretty sure required you to do all the work in the boat.

To me that is worthless. If you are commander of a boat your job is to command. I can see going to other displays for status update (damage control, weapons status, etc) but anything that takes you away from the "sandtable" during combat ops is a detriment
Insert witty comment here.

JasonPratt

Right, true, you didn't have to do those things in RSR and Pirates -- though it was more important to do it yourself in Pirates.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Raied

I am not considering newer paradox titles dumbed down, but certainly they are trying to attract more gamers. However, for some reason I lost interest in playing any of their games recently and for long time I didn't touch their games.