The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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panzerde

Quote from: mikeck on September 13, 2013, 05:26:24 PM
Good enough for me...I've been waiting for an updated harpoon with depth (no naval war artic circus) for a decade and a half. I cannot wait for this. Going right for the good ol' Cold War gone hot scenarios.

Is there a "china v US over Taiwan " scenario?

This.  I'm anticipating this so much I deliberately avoided signing up for the beta so I wouldn't be the least bit burned out on it when it came out.  I just wish it was out NOW.

I'm in the same place with Flashpoint Campaigns.  I think these two games, along with AGEOD's Civil War 2, are going to eat up a lot of my Fall.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

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SgtRock

Quote from: Dimitris on September 13, 2013, 04:03:12 PM
As with Harpoon, the icons are fixed in orientation and you get separate vectors to denote heading. The only game I can remember where the icons are aligned to the unit heading is HPS's Modern Air Power duet.



Not true, in Harpoon/Harpoon Classic the plane/helo/ship/carrier/sub icons would show direction it was headed along with a vector, the icons would flip when showing a reverse direction. Just changing an icon won't do this. I think your going to scare non-grogs away with just the NATO icons, no other game (computer/board) uses just NATO icons for ships/subs/carriers/planes.




Dimitris

Quote from: mikeck on September 13, 2013, 05:26:24 PM
Is there a "china v US over Taiwan " scenario?
Not bundled with v1, but Tomcat84 (the lad who posted the marvellous FWS AAR) is making such a scenario, here's a screenshot:



BTW notice the AUCount value (number of active units in game) is 1456 and the "Pulse Time" value is just 51ms, ie. the game is perfectly playable.... try doing that in any other similar game out there ;D
Command: Modern Operations
https://command.matrixgames.com/

Nefaro

I guarantee there will be all sorts of scenarios & locales portrayed once the 'Pooners start in. 

You guys here at Grogheads do see the steady stream of user-created Harpoon scenarios, don't you?  Expect a flood.   ;D

mikeck

Quote from: Bismarck on September 13, 2013, 05:40:01 PM
Quote from: mikeck on September 13, 2013, 05:26:24 PM
Good enough for me...I've been waiting for an updated harpoon with depth (no naval war artic circus) for a decade and a half. I cannot wait for this. Going right for the good ol' Cold War gone hot scenarios.

Is there a "china v US over Taiwan " scenario?

I hope you're right.

I think we're good Jim. I looked at some videos and as others have stated, there are icons with vector lines.
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Boggit

I loved Harpoon. This looks like a rehash of that game with better graphics. Am I wrong, or being too simplistic?
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

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CptHowdy

Quote from: Dimitris on September 14, 2013, 12:46:13 AM
Quote from: mikeck on September 13, 2013, 05:26:24 PM
Is there a "china v US over Taiwan " scenario?
Not bundled with v1, but Tomcat84 (the lad who posted the marvellous FWS AAR) is making such a scenario, here's a screenshot:



BTW notice the AUCount value (number of active units in game) is 1456 and the "Pulse Time" value is just 51ms, ie. the game is perfectly playable.... try doing that in any other similar game out there ;D

in the screenshot I see 3 messages for bogey 980 and 3 for bogey 979. they appear to be duplicates, any reason to have 3 messages for each new contact? seems like a lot of extra clutter

Dimitris

Yes, that was a bug in that build. We've moved on.

Don't miss much ;D
Command: Modern Operations
https://command.matrixgames.com/

CptHowdy

Quote from: Dimitris on September 14, 2013, 10:16:58 AM
Yes, that was a bug in that build. We've moved on.

Don't miss much ;D

hehe great. looking forward to the release!

Nefaro

Quote from: Boggit on September 14, 2013, 08:15:50 AM
I loved Harpoon. This looks like a rehash of that game with better graphics. Am I wrong, or being too simplistic?

Same type of game.  Much more detailed and refined, however, from what I've seen.  Very likely to have a far more user-friendly interface too.

mikeck

And more goodies...like tactical nukes! Whaaaaaat?
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Nefaro

Quote from: mikeck on September 15, 2013, 10:02:18 AM
And more goodies...like tactical nukes! Whaaaaaat?

I never was a big fan of having those in such wargames.  It's the 'Noob Tube' of naval warfare.  :P

Dimitris

#117
If the game models them simplistically as a "wipe everything in radius-X" tool then yeah, there's not much point in it.

If OTOH you model them realistically, with different rates of shock/blast dissipation on open air, underwater and underground, and different effectiveness against various unit types and various levels of armor, things become _a lot_ more interesting.

Recently we had a beta tester raise as a possible bug that he nuked an airbase with an ASMP but a couple underground bunkers remained unscathed. It turned out that the ground zero was a bit too far from the effective damage radius for the bunkers, particularly since it was only a surface burst. We tried the same attack but this time with a B61-11 penetrating nuke, dropped accurately by an overflying B-2A. The combination of underground detonation and much closer proximity resulted in a much, much more powerful shockwave that shattered the bunkers.

The things one learns from a "game" :D
Command: Modern Operations
https://command.matrixgames.com/

mikeck

Quote from: Nefaro on September 15, 2013, 10:13:15 AM
Quote from: mikeck on September 15, 2013, 10:02:18 AM
And more goodies...like tactical nukes! Whaaaaaat?

I never was a big fan of having those in such wargames.  It's the 'Noob Tube' of naval warfare.  :P

But I'm a noob...and blowing up a whole airbase with one strike is fun!
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Nefaro

#119
It's nice having even the proverbial "kitchen sink" in there, as an option.  That's certainly one of the strengths of this title.

In the case of nukes, it's just not something I'd often use myself .. if ever.   If I wanted to drill down to a specific facet modelled in Command, which I'm most looking forward to, I'd have to say it's the EW and sensors modelling.