The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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JudgeDredd

Alba gu' brath
Jarhead - I hate people

undercovergeek

lmao

that looks like a great scenario Baloogan - i have your page bookmarked - as soon as im done tutorialising ill be right on it

Baloogan

Episode 14!!

One thing I'm doing for this episode is a special live Geostream of the Command data! If you download Baloogan Campaign Launcher and fire up "Episode 14 Geostream" you can watch the action live on your own computer! You do not need to have Command installed to do so!


You can view both sides, and the contacts that each side holds!

Stream will start at the top of the hour, 11:00 AM PST! I'll be showing off 3 things this episode!

First is the live Geostream mentioned above!

Next is the current status of Geoscape!


And finally there is a scenario researched by Elouda and Awesomesauce set in 2017 featuring a rematch between the Brits and France/Spain!

Hope to see you there! Remember new time: 11:00 AM PST! And new chat room at https://jabbr.net/#/rooms/baloogan !



MikeGER

#1039
 ...a great Episode as usual, but i got some mild criticism growing up in me from time to time watching those Episodes

1. the scenario should be set up offline completely before the show starts and the stream starts only with a short introduction what's in there   
(well its a lecture for newbies how a scenario can be done on the fly ... or 'right from the bat' how Baloogan would say it;) ...but there are already short instructional videos on this topic from your earlier Episodes, and you can also record and upload the prelude on YT too) 
It takes away to long from the actual "fighting-time" , and produces lots of 'spoilers' (see below) 

2. playing in god mode, switching sides back and for ...maybe adding in some new forces too, (hope not inavoidable Baloogan's  nukes at the end ...as usual ;D  well not in #14) ... is a different kind of experiencing CMANO.
Well, it might be interesting to see: Did this radar or sonar picks something up already. how does this or that equipment work against stealth or certain types of tactics , is there a detection yet ... and so one.... but that's more like constantly 'Testing the game-engine'  and 'Exploring the database / features in the box' on thy fly... in a consantly changing test bed ... not like letting a scenario unfold for good, and with surprises ... even to the player

its hard to explain in my not native language, so rants above can be sounding to harsh  ...maybe like i expecting to see a nice FIFA rules  2014 soccer match of England vs Spain, but where i get the first hour is putting on jersey and tie up shoes, then the games is interrupted for some analysis with a POV of the keeper when a corner is done (he has a GoPro on his cap) , and then ...know let's see how its plays out when we suddenly add in retired Beckham for that corner and give the Spaniards a '1974 Beckenbauer' for compensation, then let's add 2 more soccer balls,  and finally give the Spaniards a half an Australian rugby team too and the Brits get Mike Tyson for knocking out the Spanish keeper Iker Casillas between the poles ....Know what i mean?   ... that's not a soccer match (with 2 x 45 min play and 2 x 11 on the field with 3 changes of active players and one ball)           

....maybe because its aired now at European prime (movie / entertainment) time
i would like to see more a unfolding movie-like immersing 'lets play' of of a already preset situation with already random located known (expected) units and maybe some random surprise (show up or not showing up) forces too, where you take one side (and maybe in the near future against another Player in MP, who record his screen for YT too), stick to it! ,  and try to crush the enemy, win and solve the puzzle ... at the end of the scenario, finally lifting the fog of war for the spectators and analyse smoldering remains and what was really there on the map and what tactics had worked, and what not so good, would be a good final of an episode so :)             
 


undercovergeek

does anyone know if there is an optimal resolution/dpi/size for the db pics? ive uploaded a few i like better than the current ones but theyre all blurred

Baloogan

Quote from: MikeGER on December 15, 2013, 05:52:50 AM
...a great Episode as usual, but i got some mild criticism growing up in me from time to time watching those Episodes

1. the scenario should be set up offline completely before the show starts and the stream starts only with a short introduction what's in there   
(well its a lecture for newbies how a scenario can be done on the fly ... or 'right from the bat' how Baloogan would say it;) ...but there are already short instructional videos on this topic from your earlier Episodes, and you can also record and upload the prelude on YT too) 
It takes away to long from the actual "fighting-time" , and produces lots of 'spoilers' (see below) 

2. playing in god mode, switching sides back and for ...maybe adding in some new forces too, (hope not inavoidable Baloogan's  nukes at the end ...as usual ;D  well not in #14) ... is a different kind of experiencing CMANO.
Well, it might be interesting to see: Did this radar or sonar picks something up already. how does this or that equipment work against stealth or certain types of tactics , is there a detection yet ... and so one.... but that's more like constantly 'Testing the game-engine'  and 'Exploring the database / features in the box' on thy fly... in a consantly changing test bed ... not like letting a scenario unfold for good, and with surprises ... even to the player

Hey MikeGER :) Thanks for your constructive criticism. I do want to improve my stream, and the more responses I get the easier it is to figure out what needs to be changed

Quoteits hard to explain in my not native language, so rants above can be sounding to harsh  ...maybe like i expecting to see a nice FIFA rules  2014 soccer match of England vs Spain, but where i get the first hour is putting on jersey and tie up shoes, then the games is interrupted for some analysis with a POV of the keeper when a corner is done (he has a GoPro on his cap) , and then ...know let's see how its plays out when we suddenly add in retired Beckham for that corner and give the Spaniards a '1974 Beckenbauer' for compensation, then let's add 2 more soccer balls,  and finally give the Spaniards a half an Australian rugby team too and the Brits get Mike Tyson for knocking out the Spanish keeper Iker Casillas between the poles ....Know what i mean?   ... that's not a soccer match (with 2 x 45 min play and 2 x 11 on the field with 3 changes of active players and one ball)           

Hahahaha :D an accurate assessment

Quote....maybe because its aired now at European prime (movie / entertainment) time
i would like to see more a unfolding movie-like immersing 'lets play' of of a already preset situation with already random located known (expected) units and maybe some random surprise (show up or not showing up) forces too, where you take one side (and maybe in the near future against another Player in MP, who record his screen for YT too), stick to it! ,  and try to crush the enemy, win and solve the puzzle ... at the end of the scenario, finally lifting the fog of war for the spectators and analyse smoldering remains and what was really there on the map and what tactics had worked, and what not so good, would be a good final of an episode so :)             

A multiplayer focused stream would be very interesting :) good idea to do another multiplayer episode

One of the reasons why I played this match the way that I did was for the last couple of episodes I had played one side


Thanks again for writing this up, I will improve :)

undercovergeek

heh - all that red october and crimson tide watching works!!!

me v a chinese sub, he gets contact first and fires a torpedo, all ahead full, dive deep, turn into the path and fire 3 on the bearing of attack - i lose the chinese torp, he gets 2 in the face - score 1 for the geek navy

Rekim

Version 1.02 is available. The bug fix/features list is toooo long to repost, so checkout the link to Martix forums which has the details plus a link to the goods:

http://www.matrixgames.com/forums/tm.asp?m=3501243


undercovergeek


Capn Darwin

I can see some time on the high seas over the holidays. Nice work guys!
Rocket Scientist by day, Game Designer by night.

JudgeDredd

erm....WOW!  ;D

A lot of work in there. Well done guys.
Alba gu' brath
Jarhead - I hate people

Dimitris

Command: Modern Operations
https://command.matrixgames.com/

panzerde

Very impressive update!  Thanks for all the ongoing work.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

Baloogan



Version 1.02 of Command is out; just one more present under your tree from the folks at Warfare Sims!

During this week's episode I'll be playing V1.02 and playing one of the shorter scenarios that comes with the game: The Tiger and the Dragon! I will be exploring the new features of Command V1.02!

This hypothetical scenario assumes another dramatic collapse of relations between India and China takes place in mid-2019. India moves a strong naval force centered on the aircraft carrier Vikramaditya (Ex-Gorshkov) into the South China Sea. Worried about India's growing naval presence in such areas of strategic concern, China has decided to answer the Indian move which they view as nothing less than a challenge, and sends the aircraft carrier Liaoning (Ex-Varyag) to intercept.

No Hornets in this carrier vs carrier fight!

Please join us at Saturday, 11:00 AM PST!

Stream will be at http://twitch.tv/baloogancampaign
Chat is at https://jabbr.net/#/rooms/baloogan

One last thing! Please check out the new Command documentation wiki located at http://wiki.baloogancampaign.com/ !