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Immersive Skyrim

Started by PanzersEast, April 23, 2013, 08:53:00 PM

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PanzersEast

Quote from: Kushan on May 01, 2013, 02:11:52 PM
Thanks PE. I'll download it tonight. The one thing I don't like about it being in SkyRe is that perk requirements are really high and unless you power level sneak you won't get them until late game, after you have probably already done the two quest lines where they would be useful.

No problem... I'll be testing some more tonight and maybe get around to installing the Weapons and Armor Degradation and Repair mod.

I plan to do a thread with Oblivion once I have gone through Skyrim.  It has been ages since I fired it up, but would be fun to do a Immersive Oblivion thread as well.

PE

JasonPratt

Especially for those like myself who never got around to playing Oblivion!
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

PanzersEast

#47
Getting near the end of my testing list.....  there are more I could use, however I am pretty satisfied with the way Skyrim has come along.  I have several more on my list to give a go, however I am getting ready to just play with all that I have assembled thus far.

Heart of the Beast - http://skyrim.nexusmods.com/mods/13779
Moontales - http://skyrim.nexusmods.com/mods/35470

Vilja in Skyrim - http://skyrim.nexusmods.com/mods/26393

Belt Fastened Quivers - https://sites.google.com/site/skyrimsurvivorseries/frostfall/belt-fastened-quivers

Weapons and Armor Degradation and Repair - http://www.skyrim.nexusmods.com/mods/32057/

Added Campsite in Skyrim w/o markers + Users and Hunters
Not sure if I have some issues, but I may have a problem with it.  Not sure if I will keep it installed, but it makes Skyrim more alive while traveling.  I will not allow myself to use the sites for myself.
http://skyrim.nexusmods.com/mods/31683

Not sure but on list:

Amazing Follower Tweaks - http://skyrim.nexusmods.com/mods/15524



PE

Kushan

Lockpick Graduation
http://skyrim.nexusmods.com/mods/6594

Lockpick Overhaul
http://skyrim.nexusmods.com/mods/22950

Less Touchy Lockpicking
http://skyrim.nexusmods.com/mods/1050/

No Sneak Attack Sounds
http://skyrim.nexusmods.com/mods/11085

Lore-Based Loading Screens
http://skyrim.nexusmods.com/mods/21265

Pumping Iron - Dynamic Muscle Growth
http://skyrim.nexusmods.com/mods/29476

Think to Yourself Messages
http://skyrim.nexusmods.com/mods/32060

Even Better Quest Objectives (Compatible with SkyRe)
http://skyrim.nexusmods.com/mods/32695/

Disease Descriptions for the Immersive Adeventurer (Compatible with RND)
http://skyrim.nexusmods.com/mods/31202

I've been playing with Think to Yourself Messages, Even Better Quest Objectives, and Disease Descriptions for the Immersive Adeventurer[/b since the middle of my last character. They are really subtle changes to text but make thinks more immersive.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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PanzersEast

Kushan are you using UFO or AFT?  I have had AFT on my to try list, however just has not been a priority as I have used UFO with no problems.


PE

Kushan

UFO. I tried AFT but found the follower controls/customization to be really tedious. AFT really needs a MCM menu rather then trying to handle everything through dialog options. UFO keeps its dialog controls to a minimum. You have more control over your followers with AFT, for instance you can use it to force your followers to be vampires or werewolf's, but it comes at a cost of feeling clunky.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
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YouTube Channel
Twitter - @KushanGaming
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Command Northern Inferno Let's Play

Toonces

When you guys get done with this, you're going to have to narrow this down to like five ultimate, can't live without mods.

Someone like me can't keep up with all of this stuff.  I don't need bull.  Just tell me what I can't life without and I'll go with that.

And, I look forward to what you do with Oblivion.  I really need to give Oblivion one final play-through before I die.
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

"Does a watch list mean you are being watched or is it a come on to Toonces?" - Biggs

Gusington

Me too! But I didn't play Oblivion even one twentieth as much as I have played Skyrim.
✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

JasonPratt

Quote from: Toonces on May 03, 2013, 12:37:37 AM
When you guys get done with this, you're going to have to narrow this down to like five ultimate, can't live without mods.

First page, first category, currently narrows down to nine. Everything else is optional.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Kushan

PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

PanzersEast

#55
I'll add those.  I have not installed the add-ons as of yet so I forgot to add them.

I also have started experiencing a CTD around Darkwater Crossing and noticed that Nernies City and Villages Exp. and Expanded Cities and Towns were stepping on each other..... I removed the Expanded Cities and Towns version of Darkwater and now the meshes are messed up in the area but no more CTD.  The bridge extends into a building and vanishes etc...  Not sure how to correct the mesh area (clean with tes5edit?)  nothing else is in the area that I know of that is conflicting and it should be working.....  Maybe it is just the leftover mess from having two in same area..... not sure.


PE

Kushan

#56
Quote from: PanzersEast on May 03, 2013, 09:01:52 AM

I also have started experiencing a CTD around Darkwater Crossing and noticed that Nernies City and Villages Exp. and Expanded Cities and Towns were stepping on each other..... I removed the Expanded Cities and Towns version of Darkwater and now the meshes are messed up in the area but no more CTD.  The bridge extends into a building and vanishes etc...  Not sure how to correct the mesh area (clean with tes5edit?)  nothing else is in the area that I know of that is conflicting and it should be working.....  Maybe it is just the leftover mess from having two in same area..... not sure.


PE

Uninstall both mods. Then open up both mods zip files and compare/manually check your data file to verify NMM removed all the appropriate files. It should have, but it never hurts to check. After you've checked your data file, relaunch the game and do another clean save, exit and reinstall one of the mods. As logn as you used NMM to install, all meshes and texture should have been removed, but it sounds like it may have missed something.

You could also try going to another cell, preferably in doors, and waiting 10 days for the cells to reset. But I don't think you normally have to do that for house and town mods.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

PanzersEast

Quote from: Kushan on May 03, 2013, 09:19:52 AM
Uninstall both mods. Then open up both mods zip files and compare/manually check your data file to verify NMM removed all the appropriate files. It should have, but it never hurts to check. After you've checked your data file, relaunch the game and do another clean save, exit and reinstall one of the mods. As logn as you used NMM to install, all meshes and texture should have been removed, but it sounds like it may have missed something.

You could also try going to another cell, preferably in doors, and waiting 10 days for the cells to reset. But I don't think you normally have to do that for house and town mods.

Thanks, I'll give it a go.  I have not had issues in the past, however like you said it could have missed a file.  I have learned that the city and town mods are very tricky to deal with.... so once I have them set I will leave them alone.   The problem is I have not traveled to all of them to make sure there are no conflicts.


PE

PanzersEast

Quote from: Kushan on May 03, 2013, 09:19:52 AM
You could also try going to another cell, preferably in doors, and waiting 10 days for the cells to reset. But I don't think you normally have to do that for house and town mods.

I was thinking about that and I believe the outdoor cells reset as well.... I know that the random spawns are timed (the organized bandit mod will not work until you are in game 10 days) and I believe a lot of the loot and dead bodies found around the sites are reset as well.  I give this a look as well.


PE


Kushan

PE, did you start modding an existing character or was all this for a fresh start? I'm wondering if maybe one of your mods required a fresh start in order to take effect.

Quote from: PanzersEast on May 03, 2013, 09:39:38 AM

I was thinking about that and I believe the outdoor cells reset as well.... I know that the random spawns are timed (the organized bandit mod will not work until you are in game 10 days) and I believe a lot of the loot and dead bodies found around the sites are reset as well.  I give this a look as well.


All cells reset after 10 in game days, with the exception of ore veins and harvestable plants which I believe re-spawn every 30 days. If you decide to wait, its usually advised to go wait in someplace like dragonsreach or breezehome
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play