Fallen Entrantress: Legendary Heroes

Started by Bison, May 12, 2013, 03:08:36 PM

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Bison

What size of map were you playing SoM?  I haven't tried a large map so that might be an issue I haven't experienced yet.

Nefaro

Quote from: son_of_montfort on May 15, 2013, 05:36:31 PM
The engine runs like a hog at points for me. Is that for everyone as well? So far, I like what I see and I have not yet had any of those CTDs that I had previously.

It runs just fine on both mine, but it also runs the video cards kinda hot.  Not disastrously so, but more than I'd expect.

Bison

One of the things I'm looking forward to is seeing how the AI uses the non-tactical spells beyond the normal difficulty.  I have not had them cast on me yet, but I'm only playing against 3 factions (1 I eliminated already) and not on a hard/difficult/insane setting.  I do know that some spells you don't get an on the map graphic showing the spell being cast, but it should be listed in the city details.  This is the one aspect that makes me nervous beyond all others. 

son_of_montfort

Quote from: Bison on May 15, 2013, 05:41:43 PM
What size of map were you playing SoM?  I haven't tried a large map so that might be an issue I haven't experienced yet.

Standard or medium, I think (I did not change any settings). It isn't lag or anything when I scroll, it is just a hang for a few seconds in turn transitions. Probably just turn processing and me being too picky. But it just has a clunky feeling in comparison to other games.
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Steelgrave

I'm gonna fire it up as soon as I finish my latest game of Civ V, which....with Genghis massing at my border towns....should be soon  ;D

Bison

Quote from: son_of_montfort on May 15, 2013, 10:43:53 PM
Quote from: Bison on May 15, 2013, 05:41:43 PM
What size of map were you playing SoM?  I haven't tried a large map so that might be an issue I haven't experienced yet.

Standard or medium, I think (I did not change any settings). It isn't lag or anything when I scroll, it is just a hang for a few seconds in turn transitions. Probably just turn processing and me being too picky. But it just has a clunky feeling in comparison to other games.

There are some small quarks with the game that do need a little more polish.  For example, it can be tricky at times trying to get an unit/army to accept a move into a city tile.  As far as what you're experiencing, it very well could be processing time.  That wouldn't surprise me.  I really need to try a large/huge map and increase the number of AI opponents in my next game. 

Huw the Poo

FINE, I'm going to start playing early.  I hope you're happy.

TheCommandTent

Quote from: Huw the Poo on May 16, 2013, 04:41:18 PM
FINE, I'm going to start playing early.  I hope you're happy.


Yeah, I might have had the same reaction........
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Kushan

Played for almost an hour tonight. My first impressions is....This is the game they should have released instead of WoM.
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Bison

Quote from: Kushan on May 16, 2013, 10:55:49 PM
Played for almost an hour tonight. My first impressions is....This is the game they should have released instead of WoM.

Yeap.  Not saying it's a perfect game, but it's fun and a 1,000X better then WoM.

Huw the Poo

I didn't get much time to play last night but what I saw impressed me.  Tactical battles seem to flow better, and I'm sure I saw a new mechanic; flanking an opponent gives extra attacks...?

Also the engine seems to have been tweaked a fair bit.  It's still not lightning-fast but it's markedly less clunky than it was.  I'm definitely putting some time in this weekend.

tgb

Yes, flanking was introduced in Legendary Heroes, as was the fact that units start tactical battles closer to each other.

TheCommandTent

Played for a bit before I got a CTD and called it a night.   :-\  However, I agree this is way better than WOM and I like what I am seeing so far.  One question does terrain matter in the tactical battles?
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

Bison

Quote from: Huw the Poo on May 17, 2013, 12:47:45 AM
I didn't get much time to play last night but what I saw impressed me.  Tactical battles seem to flow better, and I'm sure I saw a new mechanic; flanking an opponent gives extra attacks...?

Its called "swarm"

Huw the Poo

Swarm must be an attribute you need then, because my guys weren't doing it. :(