Field of Glory and questions

Started by agathosdaimon, June 04, 2013, 11:07:55 PM

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LongBlade

Quote from: agathosdaimon on June 09, 2013, 10:06:36 PM
That would be a great idea, though i am not sure how to an AAR and what to to show.

Here are some AARs to give you an idea as to structure: http://grogheads.com/forums/index.php?board=25.0

In essence there are two kinds of AARs: a blow-by-blow recount (turn-by-turn) and an RPG-like narrative. Both work. They can be combined. Neither is better than the other. Do whatever you like.

As for embedding images in the forums you'll want to have an external hosting site like Photobucket. It's free and you'll likely be able to host more images than you can imagine. We don't get millions of hits so I have yet to run out of hosting space/bandwidth with them. Once you upload an image to Photobucket you have four choices: Email & IM, Direct, HTML, and IMG. Copy the Direct link and paste it between the IMG tags. It's that easy.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

agathosdaimon

well i will try and do this - i am playing it and hopefully wont take too long, but am saving images and referencing the turn and noting what i was doing - i will probably have enough images of the map screen at the end - definiteyl over 300 that one could put them together like a flip book to see how it all played out.
Even i cant make a good AAR all the maps screens will be interesting to see how it all unfolded

LongBlade

A couple of hints will help.

First, don't be afraid to skip over stuff. If you have several turns where nothing of importance happens, there's no need to chat about every detail.

Most important is explaining the scenario, what you're thinking, and what you want to accomplish. The narrative of the AAR should periodically assess how you're doing. Did your plan work? Did it backfire? Is it scrapped as new events unfolded? Those are things readers love to see in an AAR.

So usually I take a lot of time in the beginning to discuss how it's going. I usually describe in detail the first few turns. Then I tend to fast-forward through the middle only focusing on really important events, like breakthroughs, loss of key units or the destruction of key enemy units. Achievement of mid-game goals, etc. You don't necessarily have to describe the results of combat for 500 units on the map. That can drive you crazy. Instead think about the big picture and how things are going.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

agathosdaimon

thank you for that info - will help me in think how to write up the account


Grim.Reaper


Nefaro

Quote from: Anguille on July 04, 2016, 02:19:12 PM
Just saw that the game is getting a big update!

http://www.slitherine.com/news/1984/A.new.Field.of.Glory.-.and.two.new.DLCs



Quote from: Link
What is new in this version? Plenty of new scenarios and game settings both in Single and Multiplayer! A completely new and enhanced UI! A greatly improved AI! A full game replay system! Countless fixes and improvements to the data files!

This update will be released for free to all those who already own Field of Glory on the 7th of July!


This is cool.  Bit of a surprise, after thinking this FOG update had vaporized awhile back. 

AI improvements?  Hrmm.  Must be trying to get me to finally buy expansions for it.  ^-^

Grim.Reaper

Some photos here...been a long time since I played but not sure it looks vastly different

http://www.slitherine.com/forum/viewtopic.php?f=20&t=72852

Boggit

This is great news. I'd long thought this was vapourware. O0
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

jomni

UI looks nice.  The units are still the same 2D sprites.
If it's now Unity, they should make a tablet version. :D

Boggit

To be honest I thought the units looked more pixelated than the original. I found the new version much less user friendly, and much less attractive. Double moves seem to be gone, lists are darker and not so readable, and setting up a new game is more fiddly.

Maybe it's better under the bonnet, but I felt it was a bit of a let down. I admit that I didn't play more than a couple of tester games, but have uninstalled FoG2 and gone back to the older version. Maybe I had developed higher expectations, given how long this has been in development, but on first impressions I find the new version a disappointment compared to the original. :(

I just hope the new army books remain compatible with the older version.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Grim.Reaper

Seems like first day of release that in some ways might be step backwards.....no terrain info when over hex, lack of some keyboard shortcuts for scrolling and someone indicated missing some unit photos and commented graphics may be a little worse. And editor not included yet. I can't download until next week to try myself.  Dev did mention addressing things in future update.  Just seems odd that initial release might be missing some things.

jomni


WYBaugh

Very first thought on launching a scenario is the unit graphics are horrendous.  Why would you re-write it but not improve the unit graphics?

jomni

#29
I think I know what happened. Unity is actually a 3D engine. To make 2D games from it, you just need to fix the camera viewpoint but all objects are made 3D first.  But since they re-used all the old art assets which are apparently 2D sprites, it didn't render well in Unity. Maybe a bit Low res for the engine too.

But that's just my specualtion.
Unity will pave the way for a tablet version of this game.