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Rome II

Started by JudgeDredd, June 10, 2013, 04:28:27 PM

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Nefaro

Quote from: mikeck on March 27, 2014, 09:42:58 PM
Yeah, for a long time shogun 2 wouldn't run on certain nvidia cards I believe. If it ain't broke and all that. I haven't had the issues you have ( I know MANY have)but I have had some plain old all American vanilla CTDs

I guess it's just been one evil or another.  I only had CTDs with the Patch 10 beta, which seems to have been fixed when it went Live.  Haven't had crashes otherwise.  But Patch 11 and the Hannibal DLC have made some issues worse, reintroduced at least one old bug (ships not unloading), and reportedly screwed up the AI's city assaults.  And that's just from the first day of release.  If these problems weren't caught, who knows what else slipped through?

I had hoped to be playing Carthage with the Hannibal DLC in Patch 10 conditions, but the new stuff has introduced more issues.  We can work around things like AI assaults, and any battles involving ships, by Auto-resolving but that's not a satisfactory workaround.  And I would still have to contend with UI information and buttons disappearing regularly, which affects gameplay.  I'm a sad African Elephant because there's no telling if or when this stuff will get fixed (again, in some cases).

Gusington

Maybe modders will be able to fix some of the issues.


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We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

MengJiao

Quote from: Gusington on March 28, 2014, 08:13:18 AM
Maybe modders will be able to fix some of the issues.

  I've been playing the Hannibal DLC.  I guess I haven't played enough to see any definite bugs.  I've had some great battles, though, since I'm playing as Carthage and right from the start there are all kinds of things going on.  I've tried being diplomatic, but so far, rolling out the Carthegenian army and fleets seems to work better for most problems.  It's early in the game so I'm using the old put-your-army-where-the enemy-will-attack-it-crush-the-attack-go-from-there method.  It works, but it is relatively slow and the Romans seem to be swarming out there on the edge of what I can see.

Nefaro

The more I try to play, the more bugs I find.

This time one of my client state's fleets blocked one of my armies from entering my own city.  Nova Carthago fleet's red engagement area prevented me from entering it- and they're my client state!  Arrrgh!  ::)

Didn't have any tooltip breakage this time, but that doesn't mean it won't start up again sometime.  Hate to have to regularly reload from a save when it strikes.

On a positive note, the Volcano Battle Mod is working despite the new Mod Manager saying everything is broken.  Why did they change the way mod manager works?  Didn't seem to be broken before.  ::) ::)

Gusington

That's probably exactly why they fixed it :)


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

mikeck

Yep. As much as I love TW games and in particular, Rome2, CA has always (or at least since Empire) had a bad habit of releasing patches that break more crap than they fixed. I remember one big early patch for empires that totally broke what little BAI there was at the time.

Same thing applies here. They add seasons but make them last a year. If they had left them alone, you would be fine by using mods....many of which I can't use now because of this patch. I haven't really had any bugs and only a few crashes so I have no complaint there, but it seems like as soon as I am going in a game, CA releases a patch and F's something up
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Nefaro

I'm glad they added the seasonal effects.  The modders had obviously been requesting them for some time.  However, they should've left them inactive if they weren't gonna change the Turns Per Year and just allowed the modders to switch them on in their TPY mods. 

This may be a case of one hand not knowing what the other is doing, over at CA.

undercovergeek

so what actually works now? just vanilla?

what happens if you use the old seasons mod on the new vanilla with its own seasons?

mikeck

#2798
I used an old "seasons effects mod" that prior to patch 11, worked fine. On the campaign map it would be snowing in winter if I was up in the alps, raining in autumn, etc. Now I get nothing. I get the "unseasonable condition " stuff (like more food or whoever) just no effects
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Sir Slash

All my old mods are working just like prior to patch 11. There's a disclaimer that says these mods are out of date and may cause CTD but I've had none so far even though 2 of my mods have not been updated in months. With Radious, the 4 TPY is still in effect but now there's atmospheric effects like snow in some areas. So far no snow in summer or anything like this. There seems to be a lot of "Unseasonal Conditions" every turn even before patch 10. Isn't it ever just "Normal" weather anywhere?
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Gusington

^Depends on who you talk to.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Sir Slash

Here in Florida when it's Unseasonably Hot everyone walks around with a big -1 Public Order icon over their head. ::)
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

mikeck

Yeah, since anything over 90 is seriously not and I live in Floriduh, I'm a -1 public disorder from Mid April until the beginning or November. Then everyone else in the country (and half of Germany and the UK come here and clog up my roads. -2

Btw, I see that Radious mod has the 4tpy with seasons included and the game adds the effects. So maybe I might try to take out my old busted mod combo and just try his
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Nefaro

How quickly does the DEI mod crew get theirs up-to-speed after an update?  I've not tried it yet, but perhaps some day CA will get most of the bugs squashed and we don't have to worry about constantly starting our campaigns over again.

Gusington

^Takes them a longer time than Radious. I took mikeck's lead on the big mods and basically tossed them in preference for the smaller, simpler mods so I can finish a game without patches mucking it up.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd