Sir, You Are Being Hunted

Started by LongBlade, July 08, 2013, 11:14:00 AM

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Gusington

✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

MengJiao

#16
Quote from: sandman2575 on October 17, 2013, 03:05:30 PM
Just have to say I love this game's title.  Small thing, but so many titles are just bland or completely unimaginative.  It really seems to capture the slightly comic (love the faux-aristocratic formalism of the address "Sir," as though "your tea is served" is about to follow!) and sinister aspects of the game, as you were saying MengJiao.

  Sir, it is about as perfect a cultural object as one is likely to find in the world of survival games.  And I say this as someone who actually got to say in public, before an audience of dozens, "Sir, are you a topologist?"....just seconds before my wife could say to me, "Good God, shut up!  You're being insufferable!"

   Ah, insufferable.  The game is interesting as well, though tonight I'm blowing things up in a virtual Sicily of the Mind.

   And Sir, you are being hunted is getting its sixth update tonight:

CHANGES

* NEW – Balloon spotlight can now be shot out. Repairs after X time.

* NEW - Industrial Biome

* NEW – Scarecrow enemy type

* NEW – Bog Creature enemy type

* Inventory/Loot window positions reversed.

* Scanner Range increased

* Loot tables reworked

* NEW – Loot items now have additional tooltip info. Items now colour-coded for quick reference.
* Deployable/Throwable items no longer appended with nonsensical "with x rounds" tooltip.

* Fires should now drop to terrain surface rather than appear buried or hovering...


   

Nefaro

Sirs, I would presume to posit a question, if you would be so noble as to reply.

Is this more of a sneaky shooter or is it more focused on collecting inventory junk and exploring spider holes with a lantern?


Gusington

I like the idea of exploring holes with a lantern...we should make that game.
✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

JasonPratt

But not spider holes or Martok won't buy it. :)

(...reminds me I should ask him if he's ever gotten around to playing Skyrim yet, because that game is awesome -- and might as well be called "Exploring Spider Holes Without Even A Lantern".  ;D )
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

MengJiao

Quote from: Nefaro on October 17, 2013, 11:29:53 PM
Sirs, I would presume to posit a question, if you would be so noble as to reply.

Is this more of a sneaky shooter or is it more focused on collecting inventory junk and exploring spider holes with a lantern?

  It's definitely not a sneaky shooter by design, but you can sort of play it that way.  I haven't played any games like this (ie survival games that can be played as sneaky shooters) in decades so I'm not sure what the expected ratio of sneaky to shooting is.

  You do get traps (I haven't trapped any robots yet) and methods of distraction (rocks and alarm clocks and windup trains and so on) so cutting down on the robot population is definitely theoretically possible and there are axes and hatchets.  So far I have only killed robots with dynamite and revolvers, but I just acquired a shot gun from a dead robot so we will see.  There's not much ammo around so you have to pick your fights.  You also have to find food and bandages and other items such as pliers (for the traps).

   There are a lot of options.  If you got really good with the ax, you might do very well.  At the moment I feel the robot dogs are the greatest hazard: they are fast and hard to hit (and I don't have an ax or hatchet) and while they are chewing on you, you suffer the effects of being in a man trap (which is the same for robots)-- you can't shoot -- though you can weild an ax I've heard-- I need an ax.

   So I think the basic strategies of the game are more in the sneaky inventory direction rather than the sneaky shooter direction.

BanzaiCat

I am intrigued by this game, which is saying something, because I can't stand stealth games (Thief, et al). I prefer dealing with my (in-game) issues with the profuse application of automatic weaponry or large, blunt objects.

Puzzles are good, though, and figuring out things like traps sounds enjoyable.

MengJiao

Quote from: Banzai_Cat on October 18, 2013, 08:35:50 AM
I am intrigued by this game, which is saying something, because I can't stand stealth games (Thief, et al). I prefer dealing with my (in-game) issues with the profuse application of automatic weaponry or large, blunt objects.

Puzzles are good, though, and figuring out things like traps sounds enjoyable.

  It's a stealth game and survival isn't easy.  The frustration level could be high for those who get frustrated.  I don't usually (as in really almost never) play stealthy survival games, but this one at least has robots instead of zombies.

   But note -- I have read the Wiki on the game and watched U-tube to get most of my information about the game -- for example there is an important subsystem about cooking that I haven't attempted and a whole overall plot about finding device fragments that I'm not worrying about at the moment.  So there's not much that I found particularly intuitive and there's no tutorial in the game.  So again -- for those who get frustrated -- all that can be frustrating, I imagine.

PanzersEast

If you don't have patience then this is not the game for you.... it requires a lot of patience and can be slow at times.  I would wait until it is fully released to see how it turns out as there is still a lot of content being added.  I have really enjoyed playing it and can be pretty intense at times..... and really slow at others.  As you get closer to winning the game, the difficulty really begins to ramp up... I haven't played in a while and I am going to wait until the release and I have been happy with my purchase thus far.


PE

MengJiao

Quote from: MengJiao on October 18, 2013, 08:45:53 AM
Quote from: Banzai_Cat on October 18, 2013, 08:35:50 AM
I am intrigued by this game, which is saying something, because I can't stand stealth games (Thief, et al). I prefer dealing with my (in-game) issues with the profuse application of automatic weaponry or large, blunt objects.

Puzzles are good, though, and figuring out things like traps sounds enjoyable.

  It's a stealth game and survival isn't easy. 

  Note to self:  more media:  http://www.rockpapershotgun.com/2013/10/18/sir-you-are-being-far-too-hunted-at-this-point/#more-172956

bob48

Quote from: Banzai_Cat on October 18, 2013, 08:35:50 AM
I am intrigued by this game, which is saying something, because I can't stand stealth games (Thief, et al). I prefer dealing with my (in-game) issues with the profuse application of automatic weaponry or large, blunt objects.

Puzzles are good, though, and figuring out things like traps sounds enjoyable.

I'm with you there, BC. I could well be tempted by this game.
'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

Slick Wilhelm

You know, this game is starting to intrigue me, too. I think I'll buy it this weekend and give it a try.

Nefaro

Quote from: MengJiao on October 18, 2013, 08:28:34 AM

  ... and while they are chewing on you, you suffer the effects of being in a man trap (which is the same for robots)-- you can't shoot -- though you can weild an ax I've heard-- I need an ax.

This is reminiscent of people relating tales of their difficult marriage.  :P

 
QuoteSo I think the basic strategies of the game are more in the sneaky inventory direction rather than the sneaky shooter direction.

Thanks.  I was hoping it had more sneaky inventory management.

Slick Wilhelm

I think this game was misnamed. It should be "Sir, you are getting your ass kicked!"

My longest survival time is 15 minutes. :)

JasonPratt

#29
Quote from: Nefaro on October 18, 2013, 03:15:22 PM
This is reminiscent of people relating tales of their difficult marriage.  :P

You can wield an ax, I've heard?


Here's the media MengJiao mentioned, promoting the new update. (Note that RPS authors are involved in the game design, which they modestly joke about in the article.)

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!