IL-2 Sturmovik: Battle of Stalingrad Discussion

Started by Grim.Reaper, December 28, 2013, 06:51:32 PM

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Silent Disapproval Robot

I've got a set of ProFlight pedals from Saitek if anyone wants to buy a used set.  I've tried pedals on a couple of occasions and found that I prefer using a twist-stick to the pedals.  I have a wheeled chair and I found I was pushing myself away from the pedals and screwing up my POV via TrackIR when I was using the pedals.  Plus I guess I have a lead foot and never did get the touch required to make fine inputs instinctively.   

IronX

I've been using TIR for years and would never fly without it. I just have an inexpensive Logitech Pro 3D stick at the moment but am thinking of upgrading that and getting pedals. As for budget, I don't want to buy the most expensive kit available, but will consider most prices.

Nefaro

I'd also suggest investing in a Track-IR set foremost, after a HOTAS you're comfortable with.  Pedals third, although I regularly had some issues with using big rocker switches for rudder, and using stick twists was even worse when going for fine rudder control (such as when aiming guns in a biplane & sometimes WW2 aircraft).

IronX

Yep, Track IR is THE essential piece of kit after a joystick. The twist stick I use now is hella annoying when it comes to fine control. That's why I'm hoping pedals are the way to go.

Destraex

For me PEDALS are just a pain in the butt. You cannot relax while using them because your legs are raised at least in my setup, unless I dig a hole in the computer room, my chair is simply not a bucket seat that puts me on the right angle to use pedals. They have to be secured by something so they don't slide across the floor.
"They only asked the Light Brigade to do it once"

Tuna

Think my issue is the natural tendency to ride a bike and turn the wrong way.. Also the FW is not an easy bird to take off. I was able to do ok with ME109 and Stuka, so just gotta practice more.

Jarhead0331

Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Father Ted

Quote from: Tuna on December 29, 2016, 09:17:01 PM
Think my issue is the natural tendency to ride a bike and turn the wrong way...

I did that at first (despite actually having learned to fly IRL  :-[).  The way I got past it was to imagine the pedal pulling the control cable: left foot forward pulls the rudder to the left, plane yaws left.  Talking of yaw, you should re-visit RoF with your new pedals - the rudder is a much more important control surface in those old crates than in the WW2 ones.

Tuna

Quote from: Father Ted on December 30, 2016, 01:46:48 PM
Quote from: Tuna on December 29, 2016, 09:17:01 PM
Think my issue is the natural tendency to ride a bike and turn the wrong way...

I did that at first (despite actually having learned to fly IRL  :-[).  The way I got past it was to imagine the pedal pulling the control cable: left foot forward pulls the rudder to the left, plane yaws left.  Talking of yaw, you should re-visit RoF with your new pedals - the rudder is a much more important control surface in those old crates than in the WW2 ones.

It's funny, I understand the concept (foot forward  the direction you want to turn - because that's the cable that's pulling the rudder), and it works great for me in the beginning when the torque starts. But then once I lift the tail, and the nose starts to move the opposite side, my "Bike Mind" takes over.. Maybe they're too sensitive? Is there a way to change the sensitivity or should I? When I go into input, I only see one Joystick, I assume that's the main one.

Tuna

Think I've got it now.. just have to go easy on the throttle until the torque dissipates. Then straighten the rudder out and open the throttle after. FW190 is just more finicky then the others.

Father Ted

Quote from: Tuna on December 30, 2016, 02:45:28 PM
...it works great for me in the beginning when the torque starts. But then once I lift the tail, and the nose starts to move the opposite side, my "Bike Mind" takes over.. Maybe they're too sensitive? Is there a way to change the sensitivity or should I? When I go into input, I only see one Joystick, I assume that's the main one.

I doubt they're too sensitive - I have the same pedals and haven't fiddled with the curves.  However, should you wish to, I'm 90% certain you can alter the response of each control axis.  Not as subtly as you can in RoF, but you can make it so they're less sensitive in the centre part of the throw.  Off the top of my head it's under a "responses" tab on the controls menu.

The take off is a balance between opening the throttle and counteracting the ensuing torque/prop-wash effects.  What I tend to do is slowly advance the throttle and gently feed in the rudder by "feel" - much as you say.  IMO pedals are an advantage here, because of the added tactility they bring (when you get used to them!)

Nefaro

#146
I changed the sensitivity curves for my rudder pedals in DCS.

Don't recall if I need to for BOS. 

Then again, just keeping the planes going straight, while taxiing in BOS, is much more difficult than actually flying or taking off in the things.  As if they made the tail wheel constantly try to turn perpendicular to where your aircraft is pointing while on the ground.  :pullhair: 

Was told to constantly "punch" the rudder to left or right as needed, so there is definitely more footwork involved in BOS ruddering.  Ends up being a constant ordeal in many types.  Not too bad if you manage to notice your heading just starting to vaguely go one direction, but if you're too slow on the pedals, it can increase quickly and be more of a pain to get back to center without oversteering.

Nefaro

Here ya go, Tuna!


New tutorial vid for Fw190A3














Sounds like the 190A3 is getting an overhaul from the developers when the new A5 model comes out.

Fw190A5 in Battle Of Kuban or separate DLC? I dunno. 

Tuna

lol. I was actually watching that this morning.

Nefaro

Quote from: Tuna on January 22, 2017, 11:38:47 AM
lol. I was actually watching that this morning.

Still crashing & burning?


At least the devs seem to be receptive towards adjusting some of the wonkiness with their modeling.