Masters Of The Broken World will have more than 170 buildings type

Started by mitra76, April 01, 2012, 02:03:09 PM

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Huw the Poo

Quote from: mitra76 on September 22, 2012, 04:28:54 AM
tacticular cancer

Pun it may be, but that's such a horrid name for a website that I don't want to even go there!

bob48

'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

mitra76

I agree with you but the fault is not of the game; me too I had relatives died for cancer, but for copyright reason I cannot copy and paste the text alone here
Visit my wargame videos blog: http://warforgame.blogspot.it/

LongBlade

Quote from: mitra76 on September 22, 2012, 07:57:25 AM
I agree with you but the fault is not of the game; me too I had relatives died for cancer, but for copyright reason I cannot copy and paste the text alone here

I would be pleased to interview you here if you'd like :)
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

mitra76

Quote from: LongBlade on September 22, 2012, 01:40:41 PM
Quote from: mitra76 on September 22, 2012, 07:57:25 AM
I agree with you but the fault is not of the game; me too I had relatives died for cancer, but for copyright reason I cannot copy and paste the text alone here

I would be pleased to interview you here if you'd like :)

I think you must ask to Imperium, i'm not from the game team.
Visit my wargame videos blog: http://warforgame.blogspot.it/

LongBlade

Quote from: mitra76 on September 22, 2012, 01:58:57 PM
Quote from: LongBlade on September 22, 2012, 01:40:41 PM
Quote from: mitra76 on September 22, 2012, 07:57:25 AM
I agree with you but the fault is not of the game; me too I had relatives died for cancer, but for copyright reason I cannot copy and paste the text alone here

I would be pleased to interview you here if you'd like :)

I think you must ask to Imperium, i'm not from the game team.

OK, thanks!
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

FarAway Sooner

Hard to blame the name of the reviewing website on a developer team building a game that's being previewed.

The features and complex relationships between the different features make this seem really appealing to me.  A bit like the old HoMM games, but with a campaign where you have more control over the individual battles and those battles have more implications for the next battles.

The only two pitfalls that I see are: 1) The developers are trying to put A LOT of features and content into the game that all interact with each other.  Play-balancing that can be really hard, and lend itself to certain strategies standing head-and-shoulders above the other.  2) Systems like that where lots of different pieces interact with each other tend to be very hard to model from an AI decision-making standpoint.  The HoMM gameplay is second to none, but as the games got more open-ended and the special abilities got more open-ended, the AI decisionmaking proved woefully unable to navigate those balances.  Complex interactions between certain unit abilities and certain spells eluded the AI at all times (e.g., Griffins have "Unlimited Counter-attack", so fielding a huge stack of Griffins and putting a "First Strike" spell on them made them almost unstoppable--and the AI could never dream of coming up with such a tactic).

If the game system is great, but the AI isn't a credible opponent, players win a straight-up fight every time using the same exploits, and the game gets old in a hurry.

If they can overcome these two obstacles, I'd buy this game in heartbeat.

Huw the Poo

Quote from: FarAway Sooner on September 23, 2012, 11:50:29 PM
Hard to blame the name of the reviewing website on a developer team building a game that's being previewed.

Oh jeez, all I said was I hate the name of the website.  No comment on the game at all!

FarAway Sooner

Shoot, Huw, I'll just bring the issue up 3 or 4 more times before I let it rest!!

;D

mitra76

Quote from: FarAway Sooner on September 23, 2012, 11:50:29 PM
Hard to blame the name of the reviewing website on a developer team building a game that's being previewed.

The features and complex relationships between the different features make this seem really appealing to me.  A bit like the old HoMM games, but with a campaign where you have more control over the individual battles and those battles have more implications for the next battles.

The only two pitfalls that I see are: 1) The developers are trying to put A LOT of features and content into the game that all interact with each other.  Play-balancing that can be really hard, and lend itself to certain strategies standing head-and-shoulders above the other.  2) Systems like that where lots of different pieces interact with each other tend to be very hard to model from an AI decision-making standpoint.  The HoMM gameplay is second to none, but as the games got more open-ended and the special abilities got more open-ended, the AI decisionmaking proved woefully unable to navigate those balances.  Complex interactions between certain unit abilities and certain spells eluded the AI at all times (e.g., Griffins have "Unlimited Counter-attack", so fielding a huge stack of Griffins and putting a "First Strike" spell on them made them almost unstoppable--and the AI could never dream of coming up with such a tactic).

If the game system is great, but the AI isn't a credible opponent, players win a straight-up fight every time using the same exploits, and the game gets old in a hurry.

If they can overcome these two obstacles, I'd buy this game in heartbeat.

Well I think we will have the possibility to test and help to improve during the public beta. Anyway I know the engine used and it permits also the mod the AI, so the possibility to improves the AI reactions are infinites
Visit my wargame videos blog: http://warforgame.blogspot.it/

Imperium

Hey guys. We made a new video about strategic level in Eador.

We also opened official forum for our games. Be sure to come by :)

LongBlade

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.