Elite: Dangerous. I broke down.

Started by Jarhead0331, April 11, 2014, 03:17:30 PM

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undercovergeek

never switch the landing gear off until youre out of the slot!!  :2funny:

mikeck

"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

undercovergeek

lmao - it always goes sideways really quickly on landing once youve got it wrong

JudgeDredd

Alba gu' brath

JudgeDredd

So made the jump to gimballed mutli cannons and listened to Yskonyn and I'm off to find trouble. it was 28k credits - over half of what I had, but hopefully they're worth it
Alba gu' brath

undercovergeek

let us know - what have you got for taking the shields down?

Yskonyn

I would have gone with burst lasers on the Sidey, JD.
Multicannons are nice to chip away at hulls, but they hardly have any effect on shields .


.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

JudgeDredd

Alba gu' brath

JudgeDredd

Quote from: Yskonyn on January 05, 2015, 06:27:42 PM
I would have gone with burst lasers on the Sidey, JD.
Multicannons are nice to chip away at hulls, but they hardly have any effect on shields .


.
Double f**k
Alba gu' brath

mikeck

Quote from: Yskonyn on January 05, 2015, 06:27:42 PM
I would have gone with burst lasers on the Sidey, JD.
Multicannons are nice to chip away at hulls, but they hardly have any effect on shields .


.

Lol..I have the opposite view...multi cannon are the way to go. You can't afford very powerful lasers or energy generators at the beginning. By the time you take his shields down, your lasers will be overheating. By the time they recharge, his shields are back up. Cannons are much better against hull than shields but they can take down the latter and you don't have to worry about heat.

Another advantage is that you can put ticks in system or engine slots instead of weapons (keep one there though or they won't reload
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

undercovergeek

Quote from: JudgeDredd on January 05, 2015, 06:31:55 PM
Quote from: Yskonyn on January 05, 2015, 06:27:42 PM
I would have gone with burst lasers on the Sidey, JD.
Multicannons are nice to chip away at hulls, but they hardly have any effect on shields .


.
Double f**k

tears down face!!  :2funny:

see how you get on, you never know

Jarhead0331

Quote from: mikeck on January 05, 2015, 06:38:18 PM
Quote from: Yskonyn on January 05, 2015, 06:27:42 PM
I would have gone with burst lasers on the Sidey, JD.
Multicannons are nice to chip away at hulls, but they hardly have any effect on shields .


.

Lol..I have the opposite view...multi cannon are the way to go. You can't afford very powerful lasers or energy generators at the beginning. By the time you take his shields down, your lasers will be overheating. By the time they recharge, his shields are back up. Cannons are much better against hull than shields but they can take down the latter and you don't have to worry about heat.

Another advantage is that you can put ticks in system or engine slots instead of weapons (keep one there though or they won't reload

I'm with Mikeck. Multi-cannons are great. They do take down shields and shred hulls. You'll be fine JD, just watch where you point those things.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

#1692
Its a matter of preference then. I've had looooong fights with multicannon equipped Sidey but with a set of burst lasers I dispatch most wanted scum quickly.

No gimbal bullshite for me either. Dogfight properly and you can have fixed weapons with the higher damage.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

MikeGER

#1693
i like gimballed mounts. :-[
when the enemy does his head-on attack i fly off axis  and he still get the good new until he passes overhead, also when getting on his six with a slower turning Cobra , i have a bigger cone to already release the fire ....and with the A-grade Power Distributor (the first thing anybody should upgrade when investing his first money in modules  ....because it effects everything) i don't have to worry all to much about ussage-times.

well i am still indecisive between burst and beam lasers on the small hardpoints?
the damage over time is the same in the stats, but there is the rumor beams are more effective against bigger vessels ...and those -i assume - have the higher bounties or are usually the targets of missions that name a person.
the two Black ops missions i did for the Federation produced a single unescorted Dropship each, not a Viper           

Yskonyn

Well you get more options with more hardpoints.
Gimballed multicannons are great to have, just not as the sole armament, for me.
Fixed weapons have higher damage than gimballed, for the same class.
Without flight assist I can keep my aim on a bogey and still benefit from the higher damage.
But like I've said: it comes down to preference and way of playing. :)
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."