While not specifically a war game, this is an EXTREMELY detailed and complex economic simulation of automobile manufacturing, marketing, and distribution. Whew!
Remininscent of the old Sierra game Detroit.
Here's a video review. Currently on Steam, as well. Still beta, but it looks very, very well fleshed out, already.
http://www.youtube.com/watch?v=rP-2rjAG3Nw
That actually looks fun....
link to steam page, $12 right now...
http://store.steampowered.com/app/285110/
Demo available on this site....downloading
http://www.gearcity.info/
who knew...another car game is coming out too...must be big market:)
http://www.cars-inc-game.com/index.php/en/
Gear City looks very good. I have always wanted a game just like this...
Quote from: Gusington on June 05, 2014, 05:37:29 PM
Gear City looks very good. I have always wanted a game just like this...
With this code at gamefly, you can get for $10.19.....go for it:)
JUN15OFF
http://digital.gamefly.com/#!/download-gear-city/5008373
Cars, Inc., and to a lesser extent, Automation, deal more with the mechanics of car design.
Gear City, however, is much more like Capitalism 2. Capitalism 2 was, and remains, one of my all time games. I genuinely believe that this game is MORE involved, MORE complex than that.
32 vehicle types, 8 different marketing vehicles, such as newspaper, billboards, magazines, radio, etc., and three HUNDRED cities modeled.
Each city has a population, per capita income, tech level, and a variety of other factors.
Game starts in 1900, or 1930, 1950, or 1980, and runs until 2020. Turn-based, monthly, with ... 1,440 turns. Jesus.
You can have a few, or as many as 200(!) AI competitors.
There are a VAST number of user generated reports..really too many to list. I am having some difficulty wrapping my mind around all the options.
My only concerned is that this version is apparently buggier than a potato patch. It is playable, but caveat emptor.
Games of Gear City can start in 1900? That is fantastic.
Ton of tutorial and other videos....
http://www.youtube.com/user/VENTDEV
Quote from: Gusington on June 05, 2014, 05:49:30 PM
Games of Gear City can start in 1900? That is fantastic.
The design feature is pretty cool. You spend the level of resources on the chassis, suspension, and engine, with reliability, fuel economy, or luxury in mind, and when you're done, you end up with a vehicle with a serious number of features. If you've done your research, you will have a vehicle that people want, and are willing to pay for. Pretty cool factory layouts, with the ability to expand, or retool.
There is also the ability to set up dealerships, in each of the 279 cities, and ship your vehicles to them. A limitless number, I might add...each of which you can upgrade and modify over time.
...with your enormous research and development program.
All things considered, this is the one I have been looking for, for a long time. It scratches the car itch, and the deep economic sim itch, but with the complexity not quite into the Campaign for North Africa territory.
You're right. As a car guy forever, I must have this.
Does it deal with environmental controls? Emission targets? Oil price shocks? Union workers striking? Pension time bomb? Cheap foreign competitors from Asia?
Quote from: jomni on June 05, 2014, 09:32:39 PM
Does it deal with environmental controls? Emission targets? Oil price shocks? Union workers striking? Pension time bomb? Cheap foreign competitors from Asia?
It has as many as 200 AI opponents, that are pretty competent.
Most folks are finding it difficult to stay solvent the first couple of years. The developer finally had to easy up the easy mode, for the noobs like me.
There are strikes, for sure..and they will affect your R&D, cost structures, and a variety of other parameters.
It is very much a spreadsheet game..but one that is SO complex, with inter-related and interdependent variables, that I don't believe that I will ever learn how to game it. The learning curve is immense..and with 279 cities, 34 vehicle types, and 1,440 turns, no game is likely to be the same.
Lets see... cars, business sim, design sim, creativity, simulation, strategy, planning, nice charts, 1900 start...I'm in.
Quote from: DennisS on June 06, 2014, 04:50:10 PM
Quote from: jomni on June 05, 2014, 09:32:39 PM
Does it deal with environmental controls? Emission targets? Oil price shocks? Union workers striking? Pension time bomb? Cheap foreign competitors from Asia?
It has as many as 200 AI opponents, that are pretty competent.
Most folks are finding it difficult to stay solvent the first couple of years. The developer finally had to easy up the easy mode, for the noobs like me.
There are strikes, for sure..and they will affect your R&D, cost structures, and a variety of other parameters.
It is very much a spreadsheet game..but one that is SO complex, with inter-related and interdependent variables, that I don't believe that I will ever learn how to game it. The learning curve is immense..and with 279 cities, 34 vehicle types, and 1,440 turns, no game is likely to be the same.
Dennis do you own the game or you playing the demo?
Is there any actual driving? Test tracks, races, etc?
Quote from: Staggerwing on June 06, 2014, 08:36:24 PM
Is there any actual driving? Test tracks, races, etc?
I don't believe so...
you can try the last available demo version which was made available before first access....they say it is pretty close to what was released.
http://www.ventdev.com/forums/showthread.php?tid=1531
Bought!
Quote from: Staggerwing on June 06, 2014, 08:36:24 PM
Is there any actual driving? Test tracks, races, etc?
Yes. Your vehicle can be vetted vs. other cars in an automated racing type circuit.
Also, there is a sophisticated car comparison tool.
On the steam discussions on this game, and in general strategy, one really stood out for me.
One of the dozens, if not hundreds of reports available is the "Top 50" vehicles sold, by volume, worldwide. Almost worth the cost, JUST to have this report! Imagine how cool it would be to make your one version of a 1964 Ford Mustang, and have it rocket up the charts, month to month.
Anyway, this player suggested that one excellent way to make a few dollars would be to see what the top selling vehicle was, evaluate carefully the body type, engine, tranny, chassis, suspension, level of comfort, luxury, fuel economy, value, etc., and straight copy it, dawg.
...but not before you tweak it, to make the basic concept just a liiittle bit better, a teeny bit cheaper, and sell it for a liiittle bit less.
1,440 turns is a shit lot of turns. I will be lost in this game for a hell of a long time. Love the genre, love the simulation aspects of it, love the deep DEEP economic sim part of it.
thx........another game for the wishlist.....dammit ::)
Quote from: -budd- on June 06, 2014, 10:44:54 PM
thx........another game for the wishlist.....dammit ::)
I started my first real game, in New York City. Built a cheap ass truck, and marketed the snot out of it. Cost me about $650 to build, sold them for about twice that. My heavy marketing only came out to about 3% of gross revenue..I would have thought it would have been higher. I am going to budget for 10%, in think, but not yet.
Brand recognition doesn't do you a hell of a lot of good if you make shit cars. RE: Chrysler. I learned this in Capitalism 2. I will wait to build the brand after I build a very good, high quality car.
I didn't realize how vast your production facilities could be. The first one had about 6 production lines, and I could only crank out about 600 trucks a month. I built a much larger one, in Detroit, and it can crank out 26 production lines, an THOUSANDS of cars a month.
I am having a go big or go home moment. My second vehicle, a Phaeton, is pretty darned good, but there ain't no way I'm going to sell thousands of them a month. I sold 146 the first month, and built almost 500. Sheesh. I opened up several new dealerships, scattered all over the Great Lakes Region, and bumped up the advertising..again! I may also drop my price down a bit, from the current $4300 each. They cost me $2300, and the game developer recommends selling for about double the cost.
Thank God I started on easy difficulty. I have blown through several million dollars, already. Need to start making a profit, or I'm in deep doo-doo.
You really get the feel for the realities of the game. Do I spend another $2 on my gearbox design, to gain another half-star for reliability?? I can see trying to make every dollar count in this game.
GREAT game. Couple of bugs, couple of crashes, but it is an early game.
This game needs tooltips.
I ended up buying this today....it is worth the chance based on what I saw in the demo and from what I have read here and over at the forums. The developer seems like a good person and is really open in discussing his game and it sales/success. Seems like right now from a sales perspective it is meeting his minimal sales goals but is way early in the sales process since just released. Although the game has the majority of expected features included already, he said the game will be fully complete sometime in the next 6-18 months, depending on how sales go. I interpret this as meaning the better the sales, the more stuff he will put in the game so it will take longer to be fully complete. If sales aren't good enough, then he will complete sooner and consider it complete with whatever is there at the time. Seems like a fair and honest approach.
I am not a car expert so it will be interesting on how well I actually do with the game, but willing to try anything out:)
Update released this morning....
Latest update is out!
It may look like a big update, but it's not. In fact, the game should be 400mb smaller! So what did I do since the last update?
-Wrote a video settings resetting program
This should allow you to reset the video settings if you break something. You can also enter custom resolutions. It is still recommended to use the in game video settings editor until I expand on this program's features.
-Fixed engine and gearbox ratings
Should be able to make higher rated engines and gearboxes now, which will also increase your performance and other ratings in vehicles.
-Possible fix to office glow crash.
Possible crash fix, although seems like there is some residue from clicking an item
-Converted office tga's to dds. Possible crash fix.
This reduces the game's install size by 400mb, vram usage by 50mb-ish, and reduced the usage of freeimage lib (which does have a few stability issues.) On top of that it may fix one of the office crash bugs, but that remains to be tested.
-Fixed office crash in Linux Build.
This is what spawned the above fix. You guys won't see this yet though. Becuase I still have a few more things to do to the Linux build.
-Accessory placement by just clicking!
The big feature of the week. You can now click exactly where you want to place Parts/Tires/Accessories. Simply choose the "Click Placement" method on the right, click the object you wish to place, then click where you want to place it... In a patch or two I will probably make this feature default.
As always, let me know if you have any issues, and enjoy!
Quote from: Grim.Reaper on June 05, 2014, 05:09:16 PM
That actually looks fun....
link to steam page, $12 right now...
http://store.steampowered.com/app/285110/
Looks like it just went to $15.
Quote from: Staggerwing on June 07, 2014, 11:13:55 AM
Quote from: Grim.Reaper on June 05, 2014, 05:09:16 PM
That actually looks fun....
link to steam page, $12 right now...
http://store.steampowered.com/app/285110/
Looks like it just went to $15.
You can still get it at a few places for $11.99 such as gamersgate for the next day or so..
http://www.gamersgate.com/DD-GEARCITY/gearcity-early-access
Or at gamefly and use the 20% code of JUN20OFF
So. It's 1911, still in my first game. January, so I have already played 120 turns, at one turn a month.
I am making good money, and have about 20 million in the bank, drawing 4.32% interest. This, I like. I am not quite yet ready to pull the trigger on buying and selling stock, or even taking my own company public. Yet.
The first vehicle I made, a 1900 Flash "L", was a cheap-ass truck. Four horsepower...but I have sold many, MANY thousands of them. I upgraded this to a 1907 Juggernaut, a much better truck. I messed up the engine, and at the last minute, I swapped the one I had planned, about 40 horsepower, for my other engine, the one I had on my Phaeton sedan.
This 1907 variant truck, with an 80 horsepower car engine, modestly torqued, also did pretty well. It was expensive to produce, and sell, primarily due to the VERY nice engine. Lots of peeps running around in a truck that did 0-60 in 8.2 seconds. ;D
My Phaeton, built in 1903, has been a real money maker for me..but technology marches on, and at this point, I can't sell more than a couple of hundred a month.
The 1900 truck is selling, slowly, the 1903 Phaeton Excalibur isn't selling, period, and my 1907 truck, with the car engine, is only selling to the upper middle class.
So, I needed a new truck. From the ground up, to replace my 1900 L. I held the line on costs..minimal luxury, and who cares about gas mileage. Give me torque, dependability, and low cost.
I was selling my 1900 "L" for 1200 dollars each. The Phaeton, and my 1907 Juggernaut sold for 4k each. Pretty good markup on both, but I have had to drop the prices way, waay down just to move them off the lot. I messed up with both of them, and should have slowed down production before I did. So, I now have about 8 months of inventory, for two models with rapidly declining sales.
The market place is brutal.
I stopped production in New York, for all vehicles, and am in the process of modernizing and upgrading the capacity. Hugely, by a factor of five. Expensive, but I have my war chest for this.
I need a new truck. From the ground up, to replace my 1900 L, AND my poorly designed, VERY expensive Juggernaut. During the design phase, I held the line on costs..minimal luxury, and who cares about gas mileage. Give me torque, dependability, and low cost. My enormous Detroit factory, with 28 production lines, was also stopped completely, for about three months, while I set it up for the new model.
The cost came in, per vehicle, at $808. This means that I can sell it at a nice profit, at $1600 each. The problem here, is that as soon as this truck went on the market, my other truck's sales PLUMMETED. I can't give the fuckers away. They cost me $2300 to produce, and I am selling them for $2700. Good news is that I have several months just sitting around, gathering dust, so I am not incurring much additional in the way of costs.
I have devoted 10 lines of production in Detroit to the new truck, and it is the 6th best selling vehicle in the world right now, after two months. I am only using about 40% of all my production capacity, between New York and Detroit.
What to do what to do what to do. I believe that I am going to produce this identical truck, just upgrade the crap out of it! I'm going to be GM!!!!!
I'm trying really hard not to jump on this games bandwagon...your not helping ;) I am currently playing the demo so i'm probably screwed anyway, i don't think the demo is current though. According to GG i have 1 day 6 hours and some minutes before the game is off sale. Now back to the demo.
:tickedoff: you guys are killin' my budget...grabbed it...now I just need time to play it. ::)
Quote from: -budd- on June 07, 2014, 07:58:24 PM
I'm trying really hard not to jump on this games bandwagon...your not helping ;) I am currently playing the demo so i'm probably screwed anyway, i don't think the demo is current though. According to GG i have 1 day 6 hours and some minutes before the game is off sale. Now back to the demo.
You can also grab at gamefly for the same price, using the discount code...
use the 20% code of JUN20OFF
http://digital.gamefly.com/#!/download-gear-city/5008373
Or gamesrocket for the lowest price of 11.49
http://us.gamesrocket.com/download/GearCity.html?ref=516¤cy=USD
Or Indie store for 11.99
http://store.indiegala.com/index.php/gearcity.html
Quote from: Capn Darwin on June 07, 2014, 09:12:31 PM
:tickedoff: you guys are killin' my budget...grabbed it...now I just need time to play it. ::)
Ditto. :)
Quote from: W8taminute on June 07, 2014, 09:48:02 PM
Quote from: Capn Darwin on June 07, 2014, 09:12:31 PM
:tickedoff: you guys are killin' my budget...grabbed it...now I just need time to play it. ::)
Ditto. :)
It is only $12:) Can't break the bank with that kind of cost:)
I love the graph that shows your total sales, by vehicle, over the lifetime of your company.
My 1913 model Phaeton rocketed to 40 thousand units in one year!!!
Because I am a numbers guy, I have set up a spreadsheet, and am inputting monthly sales for all vehicles. I should have started this when I started the game.
I believe my best vehicle has sold about ... 115k units, at an average profit of just over $1800 each. Not too shabby!!!
I invested in an enormous company, vastly larger than myself, and I now own about 4% of his stock. I am just too timid to rapidly expand like he has. I am still just a regional company, with 12 cities, and it is 1920. Each turn is taking a little bit longer than the last..as there are more reports to evaluate, more decisions to make.
I tell you, though, when it becomes apparent that a car has reached the end of the road, you'll know it. Sales drop faster than Miley Cyrus' shorts.
Downloading the demo. I better not like it (https://www.youtube.com/watch?v=CsbYx6hevoQ)
I broke last night and bought the damn game and that was after an utter and complete fail playing the demo. 20 cars sold in 3 years...WTF. Couldn't figure it out until I read the reviews of my 2 models, read something basically like " don't buy this fu**ing model" apparently there wasn't one redeeming feature about my 2 models. I'm blaming it on an outdated demo ;D
I couldn't even get the demo to work properly and I'm still considering getting this. What's wrong with me?
There some fixes i believe posted on the main forum.
http://www.ventdev.com/forums/
and the steam forums have some helpful stuff.
http://steamcommunity.com/app/285110/discussions/
hope you get it running.
I just hit a wall, and the wall is named the Great Depression.
Apparently, the historical accuracy of this game is very good. So much for building two huge new factories, in 1929. Oops.
Next game, attempt number two, I will husband cash, and fire everyone that doesn't have huge boobs, and ride it out.
I left a post for the developer, asking for a more dynamic economy. Not fun, when you know 29 years in advance that your effed.
Every game ends in the same year? Or can you adjust ending years as well?
Quote from: Gusington on June 08, 2014, 03:53:37 PM
Every game ends in the same year? Or can you adjust ending years as well?
Game ends in 2020, every time.
This is 120 years of 12 turns each, or 1,440 turns. This is a lot of turns. My first game, stopped in about 1930, took about ten hours. Each turn was taking a little longer, as my little company got progressively larger. This game is like Civ V, on marathon mode. You will not feel cheated on the game play duration.
I never did get beyond five factories, four models, and about 15 dealerships. I was very much a regional company. Better players than I would have had this into the low hundreds, for sure.
My best car sold about 80k units a year..I saw one AI car sell six times that. I didn't expand exponentially.
I cannot imagine 34 different vehicles, each with three trim levels or so, selling in 279 different cities, with about 60 different factories.
Quote from: tgb on June 08, 2014, 02:38:59 PM
I couldn't even get the demo to work properly and I'm still considering getting this. What's wrong with me?
Demo is a couple versions behind current release....developer said released is much more stable....I had an easier time with the steam version myself....no issues so far with crashes and such.
Is anyone else finding that you have to click on a button repeatedly before it "takes" and the game responds? That can really suck all the enjoyment out of it.
Quote from: tgb on June 08, 2014, 05:57:43 PM
Is anyone else finding that you have to click on a button repeatedly before it "takes" and the game responds? That can really suck all the enjoyment out of it.
I have seen this with a couple options on setup screen...have to "hit just right". Hasn't been too bad for me though.
Quote from: Grim.Reaper on June 08, 2014, 06:02:12 PM
Quote from: tgb on June 08, 2014, 05:57:43 PM
Is anyone else finding that you have to click on a button repeatedly before it "takes" and the game responds? That can really suck all the enjoyment out of it.
I have seen this with a couple options on setup screen...have to "hit just right". Hasn't been too bad for me though.
And I've had it on almost every screen. Having to repeated click on a button a dozen times before the chosen option actually appears is not fun.
Quote from: tgb on June 08, 2014, 06:14:00 PM
Quote from: Grim.Reaper on June 08, 2014, 06:02:12 PM
Quote from: tgb on June 08, 2014, 05:57:43 PM
Is anyone else finding that you have to click on a button repeatedly before it "takes" and the game responds? That can really suck all the enjoyment out of it.
I have seen this with a couple options on setup screen...have to "hit just right". Hasn't been too bad for me though.
And I've had it on almost every screen. Having to repeated click on a button a dozen times before the chosen option actually appears is not fun.
I have the full game so maybe has been improved since demo...just a possibility
The buttons do seem to have small hitboxes so to speak, they barely light up when your over the button.
I just got foreclosed on at the beginning of 1904. I had too much debt i guess, i should of taken out a loan before the door closers came. The initial costs on branches and new model are what did me in, my monthly expenses were in line and way below my revenue. I got up to 3 branches, 1 factory and 2 models[1 truck, 1 sedan] before the end came and it was sudden, no fanfare, no explanation, no nothing, hit end turn and
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1144.photobucket.com%2Falbums%2Fo484%2Fronnie8691%2F2014-06-08_00001_zps3447541e.jpg&hash=d4e6b8444d07adad6ea4f476e34349628c2c4ee4)
My best sales month was 320 sold. I had to close one branch and was looking to close another. Looks like the production and sales numbers don't always match up from screen to screen sometimes.
Quote from: Grim.Reaper on June 08, 2014, 06:19:20 PM
Quote from: tgb on June 08, 2014, 06:14:00 PM
Quote from: Grim.Reaper on June 08, 2014, 06:02:12 PM
Quote from: tgb on June 08, 2014, 05:57:43 PM
Is anyone else finding that you have to click on a button repeatedly before it "takes" and the game responds? That can really suck all the enjoyment out of it.
I have seen this with a couple options on setup screen...have to "hit just right". Hasn't been too bad for me though.
And I've had it on almost every screen. Having to repeated click on a button a dozen times before the chosen option actually appears is not fun.
I have the full game so maybe has been improved since demo...just a possibility
No, I broke down and took a shot on the full game. Now I'm sort of sorry I did. I'll try it again tomorrow and see if it's as bad.
Quote from: tgb on June 08, 2014, 08:00:53 PM
Quote from: Grim.Reaper on June 08, 2014, 06:19:20 PM
Quote from: tgb on June 08, 2014, 06:14:00 PM
Quote from: Grim.Reaper on June 08, 2014, 06:02:12 PM
Quote from: tgb on June 08, 2014, 05:57:43 PM
Is anyone else finding that you have to click on a button repeatedly before it "takes" and the game responds? That can really suck all the enjoyment out of it.
I have seen this with a couple options on setup screen...have to "hit just right". Hasn't been too bad for me though.
And I've had it on almost every screen. Having to repeated click on a button a dozen times before the chosen option actually appears is not fun.
I have the full game so maybe has been improved since demo...just a possibility
No, I broke down and took a shot on the full game. Now I'm sort of sorry I did. I'll try it again tomorrow and see if it's as bad.
Gotcha...maybe post on their forums....developer seems active.
Or the dev will come to you! ;)
QuoteIs anyone else finding that you have to click on a button repeatedly before it "takes" and the game responds? That can really suck all the enjoyment out of it.
Man up your mouse! And turn its sensitivity down! ^,~
If that doesn't work let me know on my forums, email, or steam.
But yea, if the sensitivity is too high any little jiggle of the mouse will cause the click event not to fire.
Hi Eric, glad that you found us! As you can see, your game is already attracting some attention here (I'm among those who bought a copy). We'll always appreciate your input and while you're here, look around a bit.
Quote from: Steelgrave on June 08, 2014, 09:21:09 PM
Hi Eric, glad that you found us! As you can see, your game is already attracting some attention here (I'm among those who bought a copy). We'll always appreciate your input and while you're here, look around a bit.
Will do, as I'm a bit of a wargamer myself. But I don't have much time to play anything these days. :( Anyhoo, let me know if you guys have any questions or comments. I can't say I will answer them as quickly as I do on my forums, but I will get to them. :)
Great! Another Dev in the forum. I count 3 devs making their presence known in the past week. Welcome Eric.
Greetings Eric B! Did you bring Rakim with you? ;)
I'll try turning the sensitivity down and see if it helps, but it's never been an issue in any other games.
Quote from: bayonetbrant on June 08, 2014, 09:48:06 PM
Greetings Eric B! Did you bring Rakim with you? ;)
No, he was too much of a "Microphone Fiend when he was a teen". Don't make me feel so old man! :P
Quote from: tgb on June 08, 2014, 09:50:56 PM
I'll try turning the sensitivity down and see if it helps, but it's never been an issue in any other games.
Except those games were probably programmed by competent people.
Quote from: Eric.B on June 08, 2014, 09:55:09 PM
Quote from: bayonetbrant on June 08, 2014, 09:48:06 PM
Greetings Eric B! Did you bring Rakim with you? ;)
No, he was too much of a "Microphone Fiend when he was a teen". Don't make me feel so old man! :P
Quote from: tgb on June 08, 2014, 09:50:56 PM
I'll try turning the sensitivity down and see if it helps, but it's never been an issue in any other games.
Except those games were probably programmed by competent people.
Hah. I did try it, and it helped a bit, but I still run into the issue more than I would like.
Quote from: tgb on June 08, 2014, 10:14:22 PM
Quote from: Eric.B on June 08, 2014, 09:55:09 PM
Quote from: bayonetbrant on June 08, 2014, 09:48:06 PM
Greetings Eric B! Did you bring Rakim with you? ;)
No, he was too much of a "Microphone Fiend when he was a teen". Don't make me feel so old man! :P
Quote from: tgb on June 08, 2014, 09:50:56 PM
I'll try turning the sensitivity down and see if it helps, but it's never been an issue in any other games.
Except those games were probably programmed by competent people.
Hah. I did try it, and it helped a bit, but I still run into the issue more than I would like.
What resolution are you running? And how high is the mouse sensitivity?
You could reduce the resolution, that should help out as well.
I'll get round to fixing the issue eventually, it's somewhere in my tracker, buried in the 20something pages or so. :)
Thanks for popping in Eric i'm enjoying your game...when its not pissing me off ;)...obviously i lack business sense since i haven't been able to survive past 1904. I hope the game is successful for you, i visited your forums and i must say i appreciate your candor on the road map for the game. Good luck.
Quote from: Eric.B on June 08, 2014, 09:18:57 PM
Or the dev will come to you! ;)
QuoteIs anyone else finding that you have to click on a button repeatedly before it "takes" and the game responds? That can really suck all the enjoyment out of it.
Man up your mouse! And turn its sensitivity down! ^,~
If that doesn't work let me know on my forums, email, or steam.
But yea, if the sensitivity is too high any little jiggle of the mouse will cause the click event not to fire.
Welcome aboard...glad your able to get around to support your game, which is always great to see.
I'm having problems with the mouse as well. I bought the full version from steam 2 days ago. I'm running in 1600x900 resolution. You have to click multiple times on a button in order for the command to take. There is no visible sign that your command was accepted in the refit or expand buttons under the factory window off of the map.
I had problems with mouse sensitivity however the in game settings slider for mouse sensitivity worked excellently for me.
Quote from: W8taminute on June 09, 2014, 05:48:17 AM
I'm having problems with the mouse as well. I bought the full version from steam 2 days ago. I'm running in 1600x900 resolution. You have to click multiple times on a button in order for the command to take. There is no visible sign that your command was accepted in the refit or expand buttons under the factory window off of the map.
I had problems with mouse sensitivity however the in game settings slider for mouse sensitivity worked excellently for me.
Did lowering the mouse sensitivity help with the multiple-click bug?
Lowering the sensitivity and the resolution to 1024x768 helped a bit, but the problem is still severe enough to make the game unplayable for me
Quote from: tgb on June 09, 2014, 08:21:45 AM
Lowering the sensitivity and the resolution to 1024x768 helped a bit, but the problem is still severe enough to make the game unplayable for me
Okie, I'll see if I can work it in this week's todo list! Hopefully I can get it fixed for you by the next patch.
Appreciate it.
Quote from: Eric.B on June 09, 2014, 07:23:29 AM
Did lowering the mouse sensitivity help with the multiple-click bug?
No that did not help. I will try to lower my screen resolution to 1024x768 tonight and see if that gets rid of the multiple clicks on a button problem.
Quote from: W8taminute on June 09, 2014, 12:46:31 PM
Quote from: Eric.B on June 09, 2014, 07:23:29 AM
Did lowering the mouse sensitivity help with the multiple-click bug?
No that did not help. I will try to lower my screen resolution to 1024x768 tonight and see if that gets rid of the multiple clicks on a button problem.
Set the mouse sensitivity to zero (all the way left) while on 1024x768...
But yea, I'll see what I can do about the click triggers.
Ok I had some success lowering the screen resolution setting and setting the mouse sensitivity all the way to the left. No more click problem on the factory retooling or resizing screens. The only click problem I've run into now is changing the lighting during the body modification screen in the R&D department. Certainly not a show stopper but a somewhat irritant during body and accessory design.
Quote from: W8taminute on June 09, 2014, 06:15:33 PM
Ok I had some success lowering the screen resolution setting and setting the mouse sensitivity all the way to the left. No more click problem on the factory retooling or resizing screens. The only click problem I've run into now is changing the lighting during the body modification screen in the R&D department. Certainly not a show stopper but a somewhat irritant during body and accessory design.
Hold down the light buttons, it should move a bit more smoothly.
I've adjusted the click time amount values. It'll be included in the next patch. Hopefully this fixes your flaky click bug. If not please let me know on here, on steam, or on my forums.
Thanks!
Sounds good. When will the next patch be out?
Thanks for working on this issue Eric. Look forward to the next patch. This is a real enjoyable game.
Most likely Friday, but don't quote me on that.
Sorry to bump and double post, but the patch has been pushed. The mouse clicking issue is still there if you're running high resolutions but is not there with smaller ones...
Sorry, I'll keep at it until It gets fixed.
Thanks for the alert. Will try out the new patch this weekend!
Quote from: Eric.B on June 13, 2014, 10:03:05 AM
Sorry to bump and double post, but the patch has been pushed. The mouse clicking issue is still there if you're running high resolutions but is not there with smaller ones...
Sorry, I'll keep at it until It gets fixed.
I restarted Steam and at 1024x768 I couldn't actually start a game because in the creation screen I kept clicking on "continue" and nothing would happen. Is that considered a higher resolution?
No that's the minimum resolution... Odd it works perfectly fine on my box... It's only when I have it on 1600x1200 that it messes up for me.
Did you lower sensitivity to zero?
Was the color of the button changing? Maybe I need to lower the click time instead of increasing click time...
Try to change the speed of your "click" and see if that helps... Let me know so I can adjust it.
Or actually, I'm a complete Idiot... I forgot to include the lib file that I changed in the steam update... :idiot2:
Give me a few minutes and I'll fix that
EDIT: Updated, now try!
Seven years later and this is out of Early Access.
Not a wargame, but possibly the most in-depth business simulator ever. 1900-2020 and it does cover business during historical wars.
https://store.steampowered.com/app/285110/GearCity/
Tutorial Playlist
https://www.youtube.com/watch?v=hDJnuK8hvkk&list=PL1Qy-Pj_RIRvRkajKTI9bsut_ZXJ6eqWn
I am a car nerd, but I think the economic side of it would probably kick my ass.
7 years of first access....ought to be limits as that seems like pretty excessive:)
Quote from: Grim.Reaper on January 17, 2022, 01:27:54 PM
7 years of first access....ought to be limits as that seems like pretty excessive:)
My sweet summer child :) Look at Project Zomboid - Early Access since
2013.
I don't really understand your argument, do you think at a certain point devs should be forced to "release" regardless of the state of the game?
Anyway, this game looks cool but I'm certain every aspect of it would kick my ass.
Quote from: al_infierno on January 17, 2022, 01:44:29 PM
Quote from: Grim.Reaper on January 17, 2022, 01:27:54 PM
7 years of first access....ought to be limits as that seems like pretty excessive:)
My sweet summer child :) Look at Project Zomboid - Early Access since 2013.
I don't really understand your argument, do you think at a certain point devs should be forced to "release" regardless of the state of the game?
Anyway, this game looks cool but I'm certain every aspect of it would kick my ass.
Not what I said to release if not ready. Think should be closer to ready than 7 years away from release to be first access. Technology changes in that type of duration . And yea I realize nobody forced to purchase while in first access, just think it should be closer to completion than 7 years.
Was browsing Steam for similar games and Automation is the closest I found...and early adopters were saying the same thing as Grim about the game being in development for 5+ years, tech changes, etc.
Quote from: Gusington on January 17, 2022, 01:55:22 PM
Was browsing Steam for similar games and Automation is the closest I found...and early adopters were saying the same thing as Grim about the game being in development for 5+ years, tech changes, etc.
Yep, thanks and that was just my thought. I totally realize nobody ever has to purchase first access, just seemed a little long. In fact so long that forgot I owned it:)
I too purchase this a long time ago when it first came out on early access.
Totally got bored with the game that I too forgot I had it until I saw the announcement on Steam that it has gone gold.
I might have to re-install and see how much has been done. :)
Seven years is definitely a long, long time Grim.
I've been looking for a car manufacturing game forever too but with the 'robust economic component' here it sounds a lot more like work than I would like.
Other than Automation I didn't really see anything else similar. Any recommendations welcome.
nvm. Nothing to see here. Move along now....
A similar game you might like on steam is automation. I wish listed it cause you could run a car company and design your own cars and such. Here's the the kicker, the game links with beamNG which is a physics engine sandbox. So cars you design in automation could be driven in the 3D sandbox of beamNG. Never pulled the trigger on it though as I'm just too content with the stuff I do at the moment, but the concept seemed so cool in theory. Probably find stuff on YouTube about it.