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IRL (In Real Life) => General Discussion => Topic started by: Rex Brynen on June 15, 2014, 01:23:17 PM

Title: The drawbacks of designing a US naval ship for the "video game generation"
Post by: Rex Brynen on June 15, 2014, 01:23:17 PM
CNN published a lightweight report today on how the US navy's new Zumwalt-class destroyers were supposedly "designed for the video gamer generation." I thought it might be amusing to identify some of the potential drawbacks of such an approach:

http://paxsims.wordpress.com/2014/06/15/has-the-us-navy-considered-the-drawbacks-of-designing-its-latest-ship-for-the-video-gamer-generation/ (http://paxsims.wordpress.com/2014/06/15/has-the-us-navy-considered-the-drawbacks-of-designing-its-latest-ship-for-the-video-gamer-generation/)

Additional suggestions welcomed!
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: Mr. Bigglesworth on June 15, 2014, 01:34:05 PM
What happens if the enemy uses an EMP missile against it?
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: GDS_Starfury on June 15, 2014, 01:40:44 PM
our ships have been hardened against EMP since we first found out about it.
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: Jarhead0331 on June 15, 2014, 01:41:29 PM
Quote from: GDS_Starfury on June 15, 2014, 01:40:44 PM
our ships have been hardened against EMP since we first found out about it.

Too bad our national infrastructure isn't.
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: Staggerwing on June 15, 2014, 02:27:31 PM
Quote from: Jarhead0331 on June 15, 2014, 01:41:29 PM
Quote from: GDS_Starfury on June 15, 2014, 01:40:44 PM
our ships have been hardened against EMP since we first found out about it.

Too bad our national infrastructure isn't.

Have faith in our Leaders for they are prepared! Hidden deep under a mountain in Utah (or is it New Jersey?) the DOD, NSA, and FEMA are stockpiling millions and millions of abacuses, surplus scented candles, and leftover christmas fruitcakes in case of infrastructure collapse.
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: Arctic Blast on June 15, 2014, 03:36:05 PM
Quote from: Staggerwing on June 15, 2014, 02:27:31 PM
Quote from: Jarhead0331 on June 15, 2014, 01:41:29 PM
Quote from: GDS_Starfury on June 15, 2014, 01:40:44 PM
our ships have been hardened against EMP since we first found out about it.

Too bad our national infrastructure isn't.

Have faith in our Leaders for they are prepared! Hidden deep under a mountain in Utah (or is it New Jersey?) the DOD, NSA, and FEMA are stockpiling millions and millions of abacuses, surplus scented candles, and leftover christmas fruitcakes in case of infrastructure collapse.

Actually, I believe that the mountain was artificially constructed out of leftover Christmas fruitcakes. It was the only building material which could produce a structure hardened against any and all types of attack.
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: Toonces on June 15, 2014, 03:46:18 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.globalsecurity.org%2Fmilitary%2Fsystems%2Fship%2Fimages%2Flpd-17-ship_trials.jpg&hash=6518f8d1e83fd76ef45ea1f0d5c7c8e08d665dc9)

I saw one of these parked out front the other day.  What an ugly, ugly ship.  Honestly- it looks like a ship that's trying to be hip and cool and failing miserably.
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: Staggerwing on June 15, 2014, 03:48:53 PM
It's weird how those masts echo the 1920's 'lattice masts' we were talking about a couple of days ago in the Ships! thread.
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: Mr. Bigglesworth on June 15, 2014, 04:06:28 PM
Quote from: GDS_Starfury on June 15, 2014, 01:40:44 PM
our ships have been hardened against EMP since we first found out about it.

Tinfoil hats don't count.

The nature of the old metal ships sitting in salt water was that they would disperse EMP. The new anti-radar shit may be more of a challenge. That is not news a country that could make an EMP would not know.

Maybe the key is the range circle. Make a cheap ship that can hit missile with missile at significant range, many war problems go away.
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: skeptical.platypus on June 15, 2014, 04:13:59 PM
I think the CNN article is a drawback of designing news stories for the "video game generation."
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: mirth on June 15, 2014, 04:30:20 PM
If those ships are truly designed for the video game generation, maybe we'll finally get a serious naval sim with a modern UI instead of what looks like the CIC of a first gen Tico.
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: skeptical.platypus on June 15, 2014, 04:37:15 PM
If a modern ui for the video game generation means controllers, I might as well just check into the obsolescence clinic now.  :buck2: 
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: mirth on June 15, 2014, 04:41:14 PM
You aren't already? Could have sworn that was you in the room next to mine.
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: bayonetbrant on June 15, 2014, 07:07:15 PM
Has someone told CNN that the kids that grew up on Atari 2600s and first I generation NESs are now 45 and starting to retire from the military?
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: mirth on June 15, 2014, 07:17:22 PM
And looking for better games!
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: skeptical.platypus on June 16, 2014, 03:57:53 PM
Quote from: mirth on June 15, 2014, 04:41:14 PM
You aren't already? Could have sworn that was you in the room next to mine.

Lol. That explains my indigestion. I thought the 5:00pm early bird special had gone bad. Instead, it's an inconvenient truth lurking just down the hall. . .
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: skeptical.platypus on June 16, 2014, 04:10:40 PM
Quote from: bayonetbrant on June 15, 2014, 07:07:15 PM
Has someone told CNN that the kids that grew up on Atari 2600s and first I generation NESs are now 45 and starting to retire from the military?

Interestingly, the original CNN article does not once use the phrase "video game generation." That's the analysis the blogger chose to make about what they thought the cnn article was suggesting.

The cnn article isn't particularly informative, but it's waaaay, waaay more informative than the bloviagger's invented spin.   

Bloviagger <-not a word, and probably shouldn't be.
Title: Re: The drawbacks of designing a US naval ship for the "video game generation"
Post by: DicedT on June 30, 2014, 04:59:01 PM
My take on this for Foreign Policy, with due credit for Dr. Brynen (whose jokes were far funnier than mine): http://www.foreignpolicy.com/articles/2014/06/30/navy_destroyer_zumwalt_class_xbox_touchscreen

Michael