GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: sandman2575 on October 15, 2014, 01:54:21 PM

Title: Legend of Grimrock II
Post by: sandman2575 on October 15, 2014, 01:54:21 PM
I didn't get too far in Grimrock I, so why am I seriously tempted by the now-released sequel?

http://store.steampowered.com/app/251730/ (http://store.steampowered.com/app/251730/)

Reviews seem very positive -- RPS simply gushes over it.
Title: Re: Legend of Grimrock II
Post by: Cyrano on October 15, 2014, 02:51:31 PM
My aging, groggy, D&D-loving heart flat out adored this game...until the ending which was as bad a case of digital blue balls as I've ever had.

If you liked the ancient "Dungeon Master" it's nearly a clone.

My son adores it and is positively squeaky that his wizard Velker will soon be on the prowl again.

Best,

Jim
"Cyrano"
:/7)
Title: Re: Legend of Grimrock II
Post by: Rayfer on October 15, 2014, 03:25:18 PM
I enjoyed the first one for about the first 5-6 levels....but the heavy emphasis on puzzles became a drag after a while so I gave up and moved on. Is the sequel the same way?
Title: Re: Legend of Grimrock II
Post by: Silent Disapproval Robot on October 15, 2014, 04:28:29 PM
I happily played through much of the first one until I got to an invisible teleport tile puzzle.  "I remember these!" I exclaimed as I busted out a pad of graph paper that had been sitting unused in my desk since the Mulroney administration and I started graphing.  "I remember fucking hating these!" I exclaimed and that was pretty much the end of my Grimrock playing days. 

Title: Re: Legend of Grimrock II
Post by: Nefaro on October 15, 2014, 05:20:27 PM
Quote from: Rayfer on October 15, 2014, 03:25:18 PM
I enjoyed the first one for about the first 5-6 levels....but the heavy emphasis on puzzles became a drag after a while so I gave up and moved on. Is the sequel the same way?

I get the impression that there's a large focus on the puzzle aspect in the sequel too.  Meh.

I just wonder how much of the original Grimrock's success was due to people like us who wanted that style of RPG, but didn't like the annoying puzzles.  It may show in the sequel's sales.
Title: Re: Legend of Grimrock II
Post by: BanzaiCat on October 15, 2014, 05:21:45 PM
Not into puzzles but I like how this feels. I might pull the trigger on it if it goes on a better sale than 10% off.
Title: Re: Legend of Grimrock II
Post by: -budd- on October 15, 2014, 06:21:07 PM
I'm enjoying grimrock, i've picked it up and put it down a couple of times because of the puzzles. They kinda break up the flow of the game. Now i just you tube to get past any puzzles that get repetitive and move on, i'm up to level 8 i believe. I'll probably pick up the next one when it goes on sale. might even try some of the workshop levels.
Title: Re: Legend of Grimrock II
Post by: Rayfer on October 15, 2014, 07:03:24 PM
Quote from: Nefaro on October 15, 2014, 05:20:27 PM
Quote from: Rayfer on October 15, 2014, 03:25:18 PM
I enjoyed the first one for about the first 5-6 levels....but the heavy emphasis on puzzles became a drag after a while so I gave up and moved on. Is the sequel the same way?

I get the impression that there's a large focus on the puzzle aspect in the sequel too.  Meh.

I just wonder how much of the original Grimrock's success was due to people like us who wanted that style of RPG, but didn't like the annoying puzzles.  It may show in the sequel's sales.

Agreed...apart from the endless puzzles the game was really well done, I liked just about everything else in the game.
Title: Re: Legend of Grimrock II
Post by: sandman2575 on October 15, 2014, 07:36:57 PM
Quote from: Cyrano on October 15, 2014, 02:51:31 PM
If you liked the ancient "Dungeon Master" it's nearly a clone.


I might well rank Dungeon Master the greatest PC gaming experience of my youth, surpassing even The Bard's Tale. Game was flippin' fantastic, amazing.

I've booted up Grimrock and trying to give it another go before possibly pulling the trigger on Grimrock II.  I don't mind the puzzles, actually -- I like that they provide some respite from combat.

Hate the custom races though -- lizardmen and insectoid, just lame.  Call me old fashioned, but I loves me some dungeon spelunking with half-elves, dwarves, and possibly the odd gnome or two...
Title: Re: Legend of Grimrock II
Post by: Cyrano on October 15, 2014, 08:16:04 PM
Just finished the first level of Grimrock II.  Observations:

Graphics have definitely been bumped up. Success provides resources and they've been used to provide a first outdoor level which is still squares, but very nicely done.

I've only been bumped into by a couple monsters, but they're well designed and modelled.  Similar in that regard to the first episode.

If you didn't like the puzzles, just keeeep walking.  They're back early and often.  Nothing obnoxious so far, but you have been warned.

I couldn't agree more re: the odd race choices.  For heaven's sake you lunatic Norsemen, you are thriving because you gave us back our beloved FRPG tropes.  Make with the mother-loving dwarves, elves, and gnomes.

My wife was a "Lost" obsessive and tells me there's at least a look and feel going on in the beginning if no outright references.

Overall, very much looking forward to more of the same...and better...

And, hey, sandman, when is rock not rock ;)?

Best,

Jim
"Cyrano"
:/7)
Title: Re: Legend of Grimrock II
Post by: sandman2575 on October 15, 2014, 08:21:47 PM
I'm trying to channel my inner 14-year-old here... It's been a *long* time since I played DM!  Rock not rock... a puzzle referring to DM's 'rock-pile' monsters, perhaps?
Title: Re: Legend of Grimrock II
Post by: MetalDog on October 15, 2014, 09:55:08 PM
This Rockpile?


Title: Re: Legend of Grimrock II
Post by: Cyrano on October 15, 2014, 11:10:11 PM
Ok...THAT'S funny.

Rock is not rock when one is trapped in a dead-end hallway and one searches for HOURS for a secret switch, floor plate, spell, weapon, &c., that would release one from the madness.  Rock is not rock when one discovers that all one need do is WALK THROUGH A FRACKING ILLUSION OF A WALL into the corridor beyond.

I almost punched my Amiga's monitor.

But what I actually did was return to my secure room where I could feast on worm rounds and skins full of water.

Best,

Jim
"Cyrano"
:/7)
Title: Re: Legend of Grimrock II
Post by: BanzaiCat on October 16, 2014, 07:28:18 AM
How many races are there?

I found a resource that says there's only four - Minotaur, Lizardman, Human, and Insectoid. Is that right?

Kind of lame.
Title: Re: Legend of Grimrock II
Post by: Tpek on October 16, 2014, 07:44:35 AM
No, they added Ratling as well.

And there are additionally several classes to choose from.
Title: Re: Legend of Grimrock II
Post by: BanzaiCat on October 16, 2014, 07:53:10 AM
Hmm...well that's good to know, thanks.
Title: Re: Legend of Grimrock II
Post by: sandman2575 on October 16, 2014, 10:19:24 AM
Quote from: Cyrano on October 15, 2014, 11:10:11 PM
Ok...THAT'S funny.

Rock is not rock when one is trapped in a dead-end hallway and one searches for HOURS for a secret switch, floor plate, spell, weapon, &c., that would release one from the madness.  Rock is not rock when one discovers that all one need do is WALK THROUGH A FRACKING ILLUSION OF A WALL into the corridor beyond.

I almost punched my Amiga's monitor.

But what I actually did was return to my secure room where I could feast on worm rounds and skins full of water.


;D

Can't call to mind any of the specific puzzles of DM, but no doubt that one stumped me as well.  Maybe in frustration I started throwing rocks and one passed through the illusion wall, voila, but who knows. Was a long time ago!

Much as I admire Grimrock's fidelity in trying to recreate the DM experience, there's still something about the original that it can't match. Maybe just nostalgia on my part.

"Ratlings"?  Sheesh. 

I thought for sure there would be a 'traditional fantasy races' mod for Grimrock on Workshop or ModNexus, but no joy.  As a result, my party is 3 humans and 1 minotaur.  Just can't stand the idea of insect-men for some reason.  I hate bugs.  Hate 'em. The bug-filled chamber scene in Temple of Doom scarred me as a child, I think.  I would've let Indy and Shortround die. No way would I have gone in there.

...but I digress...
Title: Re: Legend of Grimrock II
Post by: JasonPratt on October 16, 2014, 11:11:32 AM
ME GRIMROCK NO DUNGEON MASTER!

ME GRIMROCK AM KING!!

Title: Re: Legend of Grimrock II
Post by: Rayfer on October 16, 2014, 11:18:28 AM
Some very positive reviews posted on RPGwatch.  Has me rethinking this one.  http://rpgwatch.com/#29242
Title: Re: Legend of Grimrock II
Post by: BanzaiCat on October 16, 2014, 11:49:20 AM
There IS a lot of love out there for this one. I'm still not sure...