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Digital Gaming => Computer Gaming => Topic started by: BigBlueFleet on January 15, 2015, 03:22:08 PM

Title: Perfect Golf-- Steam release
Post by: BigBlueFleet on January 15, 2015, 03:22:08 PM
I don't know how many peeps here enjoy a relaxing round of PC golf but the boys over at Perfect Parallel got a go on their golf game for a January 22 early access release on steam.  Looks exciting.

http://www.perfectparallel.com/home
Title: Re: Perfect Golf-- Steam release
Post by: JudgeDredd on January 15, 2015, 03:40:31 PM
I got The Golf Club some time last year...so I'm not in for another one.

The Golf Club is ok...I wish, though, that it wasn't forcing you to use the mouse as the club...I find it very hard to control...especially small shots and putting.
Title: Re: Perfect Golf-- Steam release
Post by: BigBlueFleet on January 15, 2015, 03:52:27 PM
Hi JD,  I'll eat my hat if this game isn't much better than TGC.  I prefer mouse swing rather than clicking but will play both.    I'll be buying first day and will report back.
Title: Re: Perfect Golf-- Steam release
Post by: Nefaro on January 15, 2015, 04:04:45 PM
I have an opening for a golf game in my library.  The ones I've eyed thus far don't seem to quite have all I want.  Not sure if this one has some kind of persistent career mixed with the usual course play, but it looks good.
Title: Re: Perfect Golf-- Steam release
Post by: JudgeDredd on January 15, 2015, 04:11:55 PM
Quote from: BigBlueFleet on January 15, 2015, 03:52:27 PM
Hi JD,  I'll eat my hat if this game isn't much better than TGC.  I prefer mouse swing rather than clicking but will play both.    I'll be buying first day and will report back.
Oh - I'm not saying this won't be better. Just that I'm not really into buying another golf game.

Besides - myself and mirth have a New Years resolution not to buy any new games this year...ain't that right mirth?  ;)
Title: Re: Perfect Golf-- Steam release
Post by: BigBlueFleet on January 15, 2015, 04:16:50 PM
FWIW they have a forum with a number of videos posted.  I've had no contact with them for a few years but I know Mike and Andrew Jones (no relation) and they are first class people . Golf  is one of their passions as you can see from the website.  It's not like they're going to release this and move onto something else.   :)

They also have a course forge for user built courses in the plans. I have no knowledge of how difficult it is to build course in comparison to APCD for Links 2003 or Jack Nicklaus golf.


Quote from: JudgeDredd on January 15, 2015, 04:11:55 PM
Quote from: BigBlueFleet on January 15, 2015, 03:52:27 PM
Hi JD,  I'll eat my hat if this game isn't much better than TGC.  I prefer mouse swing rather than clicking but will play both.    I'll be buying first day and will report back.
Oh - I'm not saying this won't be better. Just that I'm not really into buying another golf game.

Besides - myself and mirth have a New Years resolution not to buy any new games this year...ain't that right mirth?  ;)

My bad for misunderstanding the intent of your post.  Please accept my apology.  I understand too many games not enough money or time to enjoy them all. ;)
Title: Re: Perfect Golf-- Steam release
Post by: Father Ted on January 15, 2015, 05:23:40 PM
Quote from: JudgeDredd on January 15, 2015, 03:40:31 PM

The Golf Club is ok...I wish, though, that it wasn't forcing you to use the mouse as the club...I find it very hard to control...especially small shots and putting.

Of the several issues I have with TGC, this is the big one.  Putting is horrendous.  I can sort of see why they chose this method of control - to give the player more of a "feel" for touch shots.  It doesn't work IMO because there is no sense of the inertia of the club.  Most games get over this by using a power bar, which is obviously gamey, but at least gives you a visual clue about the weight of swing.
Title: Re: Perfect Golf-- Steam release
Post by: Grim.Reaper on January 16, 2015, 07:09:48 PM
I love all golf games and this looks good, so likely first day buy for me......I also own TGC and really was never fully impressed with it so hoping this one turns out better.  It seems like the price will be $19.99 so not much of a risk for me.
Title: Re: Perfect Golf-- Steam release
Post by: DennisS on January 17, 2015, 03:42:29 PM
Quote from: JudgeDredd on January 15, 2015, 03:40:31 PM
I got The Golf Club some time last year...so I'm not in for another one.

The Golf Club is ok...I wish, though, that it wasn't forcing you to use the mouse as the club...I find it very hard to control...especially small shots and putting.

Everything I have read is that when they made the design decision to eliminate load times by displaying the ENTIRE course at once, they created unsolvable issues with memory and RAM.

The second decision that has me shaking my head is the way that you hit the shots. Most folks use a block of wood to shape their shots straight on, and perfectly. It isn't uncommon to see mid 50's on a difficult user-generated course. Mid 50's is a show-stopper for ANY golf program, for me.
Title: Re: Perfect Golf-- Steam release
Post by: BanzaiCat on January 17, 2015, 05:28:43 PM
JD's going to buy another game. It's only a matter of time! >:D
Title: Re: Perfect Golf-- Steam release
Post by: bob48 on January 17, 2015, 05:37:42 PM
Quote from: JudgeDredd on January 15, 2015, 04:11:55 PM
Quote from: BigBlueFleet on January 15, 2015, 03:52:27 PM
Hi JD,  I'll eat my hat if this game isn't much better than TGC.  I prefer mouse swing rather than clicking but will play both.    I'll be buying first day and will report back.
Oh - I'm not saying this won't be better. Just that I'm not really into buying another golf game.

Besides - myself and mirth have a New Years resolution not to buy any new games this year...ain't that right mirth?  ;)

You'll have to shout - he's away to the games shop down the road  ;D
Title: Re: Perfect Golf-- Steam release
Post by: JudgeDredd on January 18, 2015, 05:14:08 AM
Well lads - I thank you for your support - but no...I won't be buying a new game.  :-X

If I were to, it wouldn't be another golf game. I may well pick this up in the future, but it will be on a sale.
Title: Re: Perfect Golf-- Steam release
Post by: BigBlueFleet on January 23, 2015, 07:06:48 AM
I'd recommend people hold off on the purchase unless they want to participate in a beta process.  There's a lot to build on, the ball physics look outstanding to me and at the higher settings (if your PC can handle it/ mine can't) you haven't seen a better golf game IMO . Even at the lower settings it's fantastic.  After playing about 4 hours yesterday lie marker is definitely needed (already planned) and putting could be harder . I was playing easiest setting and the putting meter gave you close to distance IMO. 

As stated this game is early access and isn't the finished product. I'll have more thoughts as it evolves.
Title: Re: Perfect Golf-- Steam release
Post by: Nefaro on January 23, 2015, 09:06:26 AM
Quote from: BigBlueFleet on January 23, 2015, 07:06:48 AM


As stated this game is early access and isn't the finished product. I'll have more thoughts as it evolves.


Shhh!   You'll tempt JD to buy it, talking like that. 

Although if it seems they'll actually finish it at some point, he may not be interested after all.  >:D
Title: Re: Perfect Golf-- Steam release
Post by: JudgeDredd on January 23, 2015, 09:25:00 AM
OI!

All the games I buy into early get finished. Not all to a great standard admittedly.  :))
Title: Re: Perfect Golf-- Steam release
Post by: Grim.Reaper on January 23, 2015, 08:38:23 PM
I purchased this as well and certainly is in beta stage....but I do like what I see so far.  I have only played using the 3-click method but I really like it and can control my shots for the most part.  It has a ways to go and if they add more robust single/career play options, I can easily see this being a good game.  Although I haven't put a ton of time into it yet, it just feels better to me than the Golf Club did.  We'll see how it turns out but I think I will easily get my $19 out of it.
Title: Re: Perfect Golf-- Steam release
Post by: BigBlueFleet on February 18, 2015, 11:56:18 AM
There was an update a week or so ago and another is coming very shortly.  I've been playing this exclusively lately.  If I read the tea leaves there may be a change before final release on the putting distance meter on three click.  I have to say I like the putting much better than I thought. I'd like it to stay as is but whatever they come up with I'm sure it will be pleasing.

If you're on the fence about this I should add the $19 price fee is for the beta version and those that buy in will of course get the final as already paid.  From what I understand once the game goes live the price will be an additional fee for the peeps that haven't taken it for a ride.

For the folks that have it experiment with the camera angles this game although in it's infancy has much to offer the golf simmer and has already improved since release.

Edit, update later today.. Nice list there.  :)

http://steamcommunity.com/games/perfectgolf/announcements/detail/119680570334754778

Perfect Golf Update 1.2.1.4 Scheduled for Release Feb 18, 2015 (End of Day)

February 18 - Perfect Parallel   


We are pleased to push this significant update out to all our Early Access participants. We appreciate your patience as we continue to improve the game. The update will be released later today (Feb 18, 2015). We wanted to get this out to allow everyone to see what is coming before the updates start to come through

Please Note due to network improvements people using 1.2.1.4 who try to play online with people using 1.2.1.3 will experience game issues and disconnects. We will endeavor to put in a check in future releases for you

Please note we have removed the different sized snap spots on the swing meter. This does not mean you have lost your aids, we just felt that it was easier to hit the snap with a straight line. The aids work exactly as before. 

Listed below are all the things included in the update. We are pleased to push this significant update out to all our Early Access participants. We appreciate your patience as we continue to improve the game.


Additional Game Play Modes
•Alternate Shot Stroke Play

•Alternate Shot Match Play

•Alternate Shot Hazard Golf

•Stableford Individual

•Alt Shot Skins

•3 Man Points - Divides 9 points per hole among the players


New Features
•A new Mop Filter menu to allow you to select either Stroke, Match or Skins Mops in the mop list. Basically now you can select the type of game you want to play and then there will be a list of MOPs for that game play type

•A Snap to Landing Area Camera Toggle (F3)

•A Snap to Green Area Camera Toggle (F2)

•A new End of Game Results Screen to show points or money per player / team. This will show once the host closes his scorecard at the end of the round

•A new Non Active Player Camera (Only Active Players see the player cam the rest see a side and back camera). The purpose of this was to make it feel more immersive in that you are there watching your fellow playing comapnions

•Added Lie to the Swingmeter graphic

•Added Caddie Advice when off the mesh which replaces the lie message

•Added two decimal places to output of snap in practice mode 3 click (Visual only code uses 6 decimal places)

•Added chipping distance and splash shot distances below swing meter when selecting chip or splash

•A new Menu in the Player Menu to enable or disable the Break Line Indicator

•A Break Line Indicator in the game to facilitate green reading for those who do not like grids. The BLI is at the bottom of the aim stick and shows the direction of the slope and also the strength via the length of the line. This can be enabled or disabled in the player menu

•Added Aids used by players in the Game Join Screen Area

•Option to toggle front, back and all 18 holes

•Removed the different sized snap graphics for different aids. Aids work as before we just removed the graphic to make it easier for everyone to see the snap point


Bug Fixes
• Network improvements

•Removed the team a player was in who got kicked from the game preventing them from winning all the skins after they left

•Online Real Time Weather location fixes. If the weather station is invalid you will see an exclamation mark when pressing check weather.

•Fixes to the flag tending game logic

•Several fixes to the cup physics to improve the lip out and game ending effects of bad situations around the cup

•Improvements to soft game play conditions

•Improvements to bunker physics

•Improvements to rough impact on long irons

•Improvements to rough roll out of ball

•Make putting out of the rough much more difficult to judge

•Balls now show for other players when not on the green. Ball marks still on green

•Fixed brightness and shadows during rain and storm

•Fixed the glowing effects remaining on screen during a storm

•Fixed the ball getting stuck in the lip on a holed putt

•Put a space in between Hole and number, Par and number and Distance and Y/M

•Removed shadow from aim stick to avoid conflict with BLI

•Defaulted long range bunker shots from splash to full

•Fixed losing the splash button after mulligan

•Changed animation delay to account for higher performance

•Fixed occasional ball showing instead of marker when on green





Any questions I'll answer as best I can.

Have a great day all! :)
Title: Re: Perfect Golf-- Steam release
Post by: FlickJax on February 18, 2015, 01:08:17 PM
What is the single player like? Is there anything like the PGA Tour?
Title: Re: Perfect Golf-- Steam release
Post by: Nefaro on February 18, 2015, 01:29:40 PM
Quote from: FlickJax on February 18, 2015, 01:08:17 PM
What is the single player like? Is there anything like the PGA Tour?

That's what I'm wondering.  Is it just single courses or is there some kind of tour?
Title: Re: Perfect Golf-- Steam release
Post by: steve58 on February 18, 2015, 02:04:55 PM
I know it has/will have CourseForge, but what courses are currently included with the game?  Looked for a list, but maybe I missed it...

After looking through the forum, it looks like there are no AI players?  So single player, would just be me on the course?  Are there plans for adding AI players?

...wonder if my 2.66 Core2Quad and GTX 750Ti would be able to handle it.  ???
Title: Re: Perfect Golf-- Steam release
Post by: BigBlueFleet on February 18, 2015, 04:09:47 PM
Hi guys,

Career mode is in the plans.

Read or add your thoughts --> http://www.perfectparallel.com/topic/853-please-a-career-mode/

There's a very good interview on Operation Sports with Andrew Jones.

If you have 24 minutes to listen they have some very interesting things planned. 

http://www.operationsports.com/news/827922/operation-sports-podcast-4-perfect-golf-interview-with-andrew-jones/

Course included in the game are
Shadowlands-
Crystal Pines
Willow Heath
which are all fictional courses

and Massachusetts CC, Illinois CC, and Southampton Links which I believe are real courses but may be renamed. I believe Massachusetts CC is TPC at Boston, not certain.

If you listen to the interview Andrew says they have a partnership to make courses for the PGA Tour to be used during their telecast and are working on licensing.  IIRC he also said in the interview they already have like 50 courses made and will be releasing a couple more during the beta process.

Have fun!


Title: Re: Perfect Golf-- Steam release
Post by: glen55 on February 18, 2015, 04:40:45 PM
Sweet!  Career mode is what will bag me; otherwise I'm pretty satisfied with World Golf Tour, and it's free.
Title: Re: Perfect Golf-- Steam release
Post by: Huw the Poo on June 20, 2015, 05:46:35 PM
I just bought this by accident! :D

They had an update a week or so ago that said something along the lines of "it's finally here, thanks for your patience blah blah" which I took to be a release announcement, but it was actually just a patch.  I don't generally buy early access games.  Oh well!

Happily, though, my first (very brief) impressions are rather positive.  It's quite an attractive game and runs really well even on high settings on a PC with integrated graphics.  I'm not a golf expert by a long shot but I seemed to have all the tools I needed at my disposal.  Within just a couple of minutes I was controlling my shots reasonably well, using the three click system we've all come to know and love over the years.  There's a cornucopia of options, and you can use realtime weather and lighting and such, along with at least half a dozen types of shot replay.  You can even set the size of the "comet trail" that follows your ball.  You automatically join the lobby when you launch the game too, a feature I always enjoy in games, although full offline play is supported.

I haven't investigated the single player options much, having only played a few holes in solo stroke play to see what it was like.  I'll post more thoughts later if anybody is interested.
Title: Re: Perfect Golf-- Steam release
Post by: bbmike on June 20, 2015, 06:08:27 PM
Huw, you've made me add this to my Steam Wishlist!  :D
Title: Re: Perfect Golf-- Steam release
Post by: Huw the Poo on June 20, 2015, 06:40:20 PM
Quote from: bbmike on June 20, 2015, 06:08:27 PM
Huw, you've made me add this to my Steam Wishlist!  :D

It's eminently playable already if you want to dive in, mate.  However I will let y'all know when it goes gold. :)
Title: Re: Perfect Golf-- Steam release
Post by: DennisS on June 20, 2015, 09:21:24 PM
I have to throw a little bit of a bullshit flag on this one.

I have been following this game for over a year, and I would like to share my take on this one.

First, the game itself plays pretty good, and I suspect, at some point it will be as good as Links 2003, my favorite golf sim.

But..there are problems. ONLY seven courses, with none added for several months. Promises, promises, and more promises, and very little to show for it.

The Unity 4 engine that was used to develop this game is being replaced, apparently, by the Unity 5 engine, which basically means a complete re-write of the code for the game.

The Course Forge was supposed to be free, and provided to all the users months ago. It still is a fantasy, and I suspect will always BE a fantasy, as certain parts of code that the course forge is based on is copywrited, and cannot be given away. This brought to a screaming halt any new courses.

There hasn't been a new course issued for many, many months. Seven courses, ONLY, is a show stopper. Worse still are the fanboys on the steam forum that are promising the moon, and singing to high heaven the praises of the game. I'm from Missouri, and you have to show me. THEY have to show me a hell of a lot more than no career, and seven courses...even if the gameplay is good.

If you want a better golf sim, look up David Koch sports.
Title: Re: Perfect Golf-- Steam release
Post by: Grim.Reaper on June 20, 2015, 09:37:08 PM
Quote from: DennisS on June 20, 2015, 09:21:24 PM

If you want a better golf sim, look up David Koch sports.

If your into a great golf strategy/simulation game versus arcade/highly graphical game, I 100% agree with this statement.....APC Golf has been my most played game since it was released a couple of years ago.....with each version, just gets better and better.  They just released the course Chambers Bay this past weekend so you can play along with the US Open and get frustrated like the real golfers are this week:)  All their golf products are on sale this weekend so if your at all interested, now is the time.....plus this company offers a full 30-day money back guarantee so if your unsure if you would like it, little risk to you since you can return.

www.dksports.com
Title: Re: Perfect Golf-- Steam release
Post by: Huw the Poo on June 21, 2015, 03:01:59 AM
Dennis, I haven't been following Perfect Golf for long at all, but from what I've seen it looks like there are two more courses about to be released.  Work was slowed due to the upgrade from Unity 4 to 5.  I'm not a developer so I don't know how much truth there is to your assertion that the upgrade requires a complete rewrite of the code.

I looked at dksports but they don't bother to mention which platforms they support.  Perfect Golf runs on Linux. :)
Title: Re: Perfect Golf-- Steam release
Post by: Grim.Reaper on June 21, 2015, 05:36:04 AM
Quote from: Huw the Poo on June 21, 2015, 03:01:59 AM


I looked at dksports but they don't bother to mention which platforms they support.  Perfect Golf runs on Linux. :)

They mention it on the main page linked above.  It is a windows based game.

Action! PC system requirements: Windows XP or higher and a minimum of 100 megabytes of disk space
Title: Re: Perfect Golf-- Steam release
Post by: Huw the Poo on June 21, 2015, 05:52:46 AM
Ah, thanks.  Definitely not interested then. :)
Title: Re: Perfect Golf-- Steam release
Post by: steve58 on June 21, 2015, 07:53:57 AM
I've had PG on my wishlist for a while.  In the forums, I'm seeing that the swing meter may go away?  Not sure I'd like that.  ???
Title: Re: Perfect Golf-- Steam release
Post by: Huw the Poo on June 21, 2015, 08:34:27 AM
Quote from: steve58 on June 21, 2015, 07:53:57 AM
I've had PG on my wishlist for a while.  In the forums, I'm seeing that the swing meter may go away?  Not sure I'd like that.  ???

Nope, no plans to do away with that. (http://steamcommunity.com/app/288140/discussions/0/594820656458686983/)  At most, they may make it an option to use the avatar animation for those who want it.
Title: Re: Perfect Golf-- Steam release
Post by: DennisS on June 21, 2015, 11:00:10 AM
Quote from: Huw the Poo on June 21, 2015, 03:01:59 AM
Dennis, I haven't been following Perfect Golf for long at all, but from what I've seen it looks like there are two more courses about to be released.  Work was slowed due to the upgrade from Unity 4 to 5.  I'm not a developer so I don't know how much truth there is to your assertion that the upgrade requires a complete rewrite of the code.

I looked at dksports but they don't bother to mention which platforms they support.  Perfect Golf runs on Linux. :)

In the interests of fairness, I went on to their steam forum after my post, to check the recent status of this game. I read this as well, that there was supposed to be a release of two new courses last week or the week before. It is kind of frustrating to see the goal posts being moved, with no real expectation of a timely release from beta, or the release of the course forge.

Note that this will bring the course total to nine, with no career, and no course forge. If this is enough, then I would advise a purchase. It is a decent game..in the mid 70's% approval rating.
Title: Re: Perfect Golf-- Steam release
Post by: BigBlueFleet on June 22, 2015, 03:31:15 PM
Quote from: DennisS on June 20, 2015, 09:21:24 PM



First, the game itself plays pretty good, and I suspect, at some point it will be as good as Links 2003, my favorite golf sim.

But..there are problems. ONLY seven courses, with none added for several months. Promises, promises, and more promises, and very little to show for it.

The Unity 4 engine that was used to develop this game is being replaced, apparently, by the Unity 5 engine, which basically means a complete re-write of the code for the game.

The Course Forge was supposed to be free, and provided to all the users months ago. It still is a fantasy, and I suspect will always BE a fantasy, as certain parts of code that the course forge is based on is copywrited, and cannot be given away. This brought to a screaming halt any new courses.

There hasn't been a new course issued for many, many months. Seven courses, ONLY, is a show stopper. Worse still are the fanboys on the steam forum that are promising the moon, and singing to high heaven the praises of the game. I'm from Missouri, and you have to show me. THEY have to show me a hell of a lot more than no career, and seven courses...even if the gameplay is good.

If you want a better golf sim, look up David Koch sports.

I didn't know there were Links players on this forum. I've went back to playing Links myself. I'm even back playing with APCD.   I'm not sorry I made the purchase. I believe with the peeps working on it PG will be great someday. It's just not there yet.

I'd be lying if I didn't state I prefer the 2d picturesque look with a hundred thousand grasses as opposed to the trade off of the lesser amount of 3D objects.
Title: Re: Perfect Golf-- Steam release
Post by: DennisS on June 22, 2015, 06:15:33 PM
Quote from: BigBlueFleet on June 22, 2015, 03:31:15 PM
Quote from: DennisS on June 20, 2015, 09:21:24 PM



First, the game itself plays pretty good, and I suspect, at some point it will be as good as Links 2003, my favorite golf sim.

But..there are problems. ONLY seven courses, with none added for several months. Promises, promises, and more promises, and very little to show for it.

The Unity 4 engine that was used to develop this game is being replaced, apparently, by the Unity 5 engine, which basically means a complete re-write of the code for the game.

The Course Forge was supposed to be free, and provided to all the users months ago. It still is a fantasy, and I suspect will always BE a fantasy, as certain parts of code that the course forge is based on is copywrited, and cannot be given away. This brought to a screaming halt any new courses.

There hasn't been a new course issued for many, many months. Seven courses, ONLY, is a show stopper. Worse still are the fanboys on the steam forum that are promising the moon, and singing to high heaven the praises of the game. I'm from Missouri, and you have to show me. THEY have to show me a hell of a lot more than no career, and seven courses...even if the gameplay is good.

If you want a better golf sim, look up David Koch sports.

I didn't know there were Links players on this forum. I've went back to playing Links myself. I'm even back playing with APCD.   I'm not sorry I made the purchase. I believe with the peeps working on it PG will be great someday. It's just not there yet.

I'd be lying if I didn't state I prefer the 2d picturesque look with a hundred thousand grasses as opposed to the trade off of the lesser amount of 3D objects.

All I want is dozens of courses, hundreds of golfers, and a career mode that generates new golfers as the old ones retire. With 3d graphics, and impeccable gameplay. And the ability to create your own PGA tour, with courses created by the community.

I don't want much, do I?     :uglystupid2: