This arrived yesterday, really been looking forward to this one. AAR preliminary thoughts on my blog. http://danjaygamer.blogspot.com/ (http://danjaygamer.blogspot.com/)
Dan
Nice AAR Dan. Thanks for the link.
I'm eagerly awaiting my copy..... :D
Errr....ummm... and it's Wing Leader not Flight Leader ;)
I was gonna say, I thought Flight Leader was a modern jet combat game? Blue box with a helmeted pilot on the cover?
Regardless, thanks for the posted AAR. Nice work.
Thanks for the AAR. Seriously thinking about picking this one up.
Quote from: Banzai_Cat on July 14, 2015, 02:32:32 PM
I was gonna say, I thought Flight Leader was a modern jet combat game? Blue box with a helmeted pilot on the cover?
Regardless, thanks for the posted AAR. Nice work.
Yep. Flight Leader was an Avalon Hill game. I have a copy. It holds up well.
And +1 on the thanks to Dan for the Wing Leader AAR.
Yep I have Flight Leader ..... brain fart! Fixed now
Still waiting here as well.
I waffled on pre-ordering Wing Leader. Figured I'd wait and see how it turned out first. So keep us updated.
I'm also waiting on Genesis which supposedly started shipping at the same time as Wing Leader. I think they charged me well over a month ago. ???
Really looking forward to Cactus Air Force (http://www.gmtgames.com/p-411-cactus-air-force.aspx) regarding air power games from GMT. Hope it gets done before the next decade arrives.
Genesis has supposedly walked back from a mounted map to a heavy cardstock one. Buyer beware...
Quote from: bayonetbrant on July 14, 2015, 09:05:43 PM
Genesis has supposedly walked back from a mounted map to a heavy cardstock one. Buyer beware...
*Sigh*
Dubya Tee Eff?
I'm also still waiting on the counter sheet replacements for GBo Alexander Deluxe since the first run had some off-set too far. >:(
EDIT:
I don't mind cardstock maps but the way my previous GMT six panel ones unfold (split down the middle of the the whole length) tend to make the furthest ends spread out from each other a bit. Even putting them under plexiglass won't keep the two end panels touching. >:(
Considering this game retails for $70, and the reprint of the other in the series will be receiving an actual board, I'm curious as to WTF happened, if this is the case. Guess I'll find out next week, because my copy was just shipped.
Was looking at this game and as its seems pretty easy to learn AND also has a VASSAL Module I think it would make for a good forum game.
Quote from: Double Deuce on July 15, 2015, 01:56:09 PM
Was looking at this game and as its seems pretty easy to learn AND also has a VASSAL Module I think it would make for a good forum game.
I agree! :D
My copy should be here any day now, can't wait to give the innovative system a spin.
The designer Lee Brimmicombe-Wood can be irritating sometime but his games are rock stars.
Quote from: bayonetbrant on July 14, 2015, 09:05:43 PM
Genesis has supposedly walked back from a mounted map to a heavy cardstock one. Buyer beware...
Sadly, even worse, I confirm that Genesis is paper board.
Back on topic.
How do you find the level of complexity in the game? I'm kind of on the fence about this title. I like the subject matter but it looks a little too light for my tastes.
Interestingly I have played many of the scenarios and light is not a term I would use. Yes the rules are easy to absorb and apply. But the interplay between all the variables makes for a complex game. The interaction of energy (climb/dive markers) the position of the sun and clouds can lead to wildly variable situations.
So I think what I am saying is that on the surface this is "light" for rules, really there are only 18-20 pages if you take out the notes and examples. The result is a much more subtle game than it first appears after a cursory look.
More importantly the feel is correct. Sometimes with air games the complexities remove the sense of speed and danger involved in air combat. For example Avalon Hills Air-force, which I played to death when it first appeared. This was a well researched playable game but the constant referring to charts for information made the game mechanical and focused on minutia and the thrill of air combat got lost somewhere. Now, Check your Six is a great dogfight game fast easy to learn with plenty of feel but although it can handle bombers the game can bog down with large numbers of them. Wing leader has managed to, in my opinion, hit the sweet spot for Raid Vs Interceptor fights. Dogfights are abstracted because this is not about dogfights, the real meat is taking out the bombers and defending against the escorts. Chewing up a bomber is hard, as it should be, until you get the larger gun packages.
If you have any other questions I would be happy to try and answer them.
Dan
Argh! Still waiting fer my copy. I got a mailing notice on Tuesday which means it will probably show up late next week... while I'm out of town fer work! >:(
I have a copy of this coming too. Looking forward to it.
Quote from: ArizonaTank on July 23, 2015, 07:33:47 PM
Quote from: bayonetbrant on July 14, 2015, 09:05:43 PM
Genesis has supposedly walked back from a mounted map to a heavy cardstock one. Buyer beware...
Sadly, even worse, I confirm that Genesis is paper board.
I'd rather have paper than that in-between thick card stock that GMT has used for a few maps.
Sill looking to pick this one up. I'm thinking about magnetizing the board and counters to play. That way I can put it on the wall and keep it up and away from the cats. That and I think it would look really cool playing that way given the game's side view layout.
That is a really nice idea I would like to see pics when you get that done
Once I found out casualties are taken at an individual basis my interest shot up ten fold. Really wnat to see more AAR's first though to see 1. What's it's long term appeal\playability and 2. How much of a story it can create.
I can imagine some games could be the foundation to a War Novel. Esp when units become personal. I think maybe Wing Leader is one of those games.
1) Long term replay ability. Well with what is in the box 23 Scenarios, 2 more as printables. After that scenarios are heading to the next C3i with more aircraft counters. Once done with those I can definitely see player created scenarios and beyond that DYO (not a specific system just read a story and try it)
2) Narrative dripping in story and those moments you can see in your minds eye almost movie like scenes.
To clarify I am not a fan boy but it is rare that I find a game that grabs me this quick. The only other systems that have done this to me have been Combat Commander and Musket and Pike Series.
Dan
Have you played Night Fighter? If so, would you say the two titles are comparable?
Yes I have played nightfighter but these two tiles are a completely different scale. With nightfighter the aircraft are individuals. Wing leader has Flights 2-6 Aircraft and Squadrons 7-12 Aircraft as the individual piece. Yes you track individual losses but the flights/squadrons act as single units. The Tactical Flexibility rules allow for some Squadron units to be broken into two flights. It gives a feel of a large engagement. Nightfighter is a more intimate scale of the lone hunter searching out and downing one of if they are lucky two bombers. Here the Interceptors are trying to break up bomber formations and force them to abort as well as losses. Disrupting the raid rather than just shoot downs. The escorts are trying in their turn trying to disrupt the interceptors.
Dan
Quote from: danjay on July 25, 2015, 06:45:16 PM
1) Long term replay ability. Well with what is in the box 23 Scenarios, 2 more as printables. After that scenarios are heading to the next C3i with more aircraft counters. Once done with those I can definitely see player created scenarios and beyond that DYO (not a specific system just read a story and try it)
2) Narrative dripping in story and those moments you can see in your minds eye almost movie like scenes.
To clarify I am not a fan boy but it is rare that I find a game that grabs me this quick. The only other systems that have done this to me have been Combat Commander and Musket and Pike Series.
Dan
Sounds superb. Do you play Solo or against someone? If have played solo is it still fun?
I have played both solo and FtF both of which work well. Because there is no hidden information and the turn/ initiative order is very detailed playing solo poses no problems.
Excellent..thanks mate. This sounds like the perfect WW2 air warfare game I've been waiting for then. It has gone onto my must buy list.
Where are you Tac? Might have a FtF time is we are close enough.
Dan
So while waiting for my copy to arrive I started playing around with working on Polish Campaign stuff. Haven't worked out the scale yet or anything just wanted to see if I could make something that looked similar to the current counter layout (technically these should should probably be tagged as PZL P.7a's).
And in case they are headed to the Russian front . . .
^Nice!
Finally got to the point of throwing together some Polish PZL P.7 and PZL P.11 counters. One thing I did notice is I think the sky is too blue/dark so I'll have to try and lighten it up next time around. I also have some very 'draft' ADC information worked up but I need to do a lot deeper research. I think I'm going to need to do earlier war Soviets than the current game includes unless I stick with just Poland vs Germany.
Once I get my copy and have some hands on experience I think I'm going to try creating some scenarios.
If there are any early eastern front air historians on here, any ideas of the most common Soviet planes that were likely used over Poland in '39'. There are none int he base WL game so I'm going to make may own for playtesting purposes.
There was a Polish guy over at the 12oclockhigh.net forums who did a couple of detailed OOBs on the Soviets during the Polish campaign but I can't seem to find it now. At any rate, I recall someone saying that the most common were the I-16, the I-15bis, and the DI-6.
I did a bit of digging and it looks like there was a bit of a drama with Poles, Germans, and Russians all accusing one another of bias and slander and, as a result, a bunch of posts got deleted.
http://forum.12oclockhigh.net/showthread.php?t=2508 (http://forum.12oclockhigh.net/showthread.php?t=2508)
I'm not sure if the guy who had the OOBs had his posts deleted or if he took them down himself but he's now just referring people to some Polish language magazines that have his articles in them.
http://forum.12oclockhigh.net/showthread.php?t=12280 (http://forum.12oclockhigh.net/showthread.php?t=12280)
Quote from: Double Deuce on August 01, 2015, 12:27:26 AM
Finally got to the point of throwing together some Polish PZL P.7 and PZL P.11 counters. One thing I did notice is I think the sky is too blue/dark so I'll have to try and lighten it up next time around. I also have some very 'draft' ADC information worked up but I need to do a lot deeper research. I think I'm going to need to do earlier war Soviets than the current game includes unless I stick with just Poland vs Germany.
Once I get my copy and have some hands on experience I think I'm going to try creating some scenarios.
These look great. Just got my copy yesterday and am punching and reading as fast as I can to start playing. Looking forward to what else you can come up with. O0
Quote from: Silent Disapproval Robot on August 02, 2015, 12:45:11 PM
There was a Polish guy over at the 12oclockhigh.net forums who did a couple of detailed OOBs on the Soviets during the Polish campaign but I can't seem to find it now. At any rate, I recall someone saying that the most common were the I-16, the I-15bis, and the DI-6.
Thanks SDR, I'll have to dig around over there and see what I can find.
Hmm, hope I'm not gonna have to wait too long. My copy ordered from The Gamer's Armory is still waiting to be received by them and then shipped on to me. :'(
Ok, this game is fun! Seems simple and rules are fairly easy to absorb but there is some nice hidden depth here. So far have just played the first 2 scenarios twice each solo. The first 3 scenarios are nicely setup to easy you into all the rules. Can't wait to try some of the bigger ones with the advanced rules. O0
Quote from: Barthheart on August 03, 2015, 03:09:29 PM
Ok, this game is fun! Seems simple and rules are fairly easy to absorb but there is some nice hidden depth here. So far have just played the first 2 scenarios twice each solo. The first 3 scenarios are nicely setup to easy you into all the rules. Can't wait to try some of the bigger ones with the advanced rules. O0
You guys are sorely tempting me with this.
I also like the idea of magnetizing it and putting it on a wall. I don't have cats, but the visual effect would be enhanced.
It's killing me that I don't have my copy yet!
Well, because my copy is not here, I'm still tinkering with custom units. I changed the sky background to better match the actual counters (based on the VASSAL Module).
The top one is the newer light blue sky version, on the bottom my original 'darker' blue sky (the darker ones print out alot darker than I liked).
Quote from: danjay on July 25, 2015, 06:45:16 PM
1) Long term replay ability. Well with what is in the box 23 Scenarios, 2 more as printables. After that scenarios are heading to the next C3i with more aircraft counters. Once done with those I can definitely see player created scenarios and beyond that DYO (not a specific system just read a story and try it)
2) Narrative dripping in story and those moments you can see in your minds eye almost movie like scenes.
To clarify I am not a fan boy but it is rare that I find a game that grabs me this quick. The only other systems that have done this to me have been Combat Commander and Musket and Pike Series.
Dan
I like most games, but this one seems a cut above the average. It has a lot of fun elements (easy to set up, easy to see what is happening), but also some fairly wild and slightly complicated moments. It looks like many of the scenarios could be varied slightly to bring out different aspects of events (such as how to intercept divebombers).
And yes, the #2 and Polish insignia are backwards/reversed because I just flipped the images for the right facing counters without editing anything to get an idea how they would look.
Ok, I fixed the reversed insignia/lettering issues.
Popped up at midnight at one of my not quite local game stores. I was 4 pints in by that point so I ended up ordering it. Drove down to pick it up this morning.
Finally got around to punching the counters. They're really badly misaligned on one of the sheets. Hopefully I can get a replacement sheet.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv320%2Fbogaty%2FIMG_0341_zpspaxa3wkh.jpg%7Eoriginal&hash=6e45edec05ddb2bccbb7cf6b966545f9fd2dcf00)
I'd contact GMT. That's horrible.
I did. I had some troubles with my order for Empire of the Sun and ended up getting put in touch with one of the bigwigs. I emailed him today and he responded very quickly. Hopefully this will get sorted on Monday and they'll ship off a replacement sheet for me.
Man.. that blows. I scrambled to check both sides of the counter sheets in my recent GMT acquisitions, after seeing this. :o Fortunately they're okay, although the back side on one or two Genesis sheets have a little extra open space on the top of the unit counters and the numbers at the bottom are close enough to require careful corner clipping.
I thought GMT had fired the printer who misaligned their counter sheets in Alexander Deluxe, as they mentioned in the notification about redoing them? I'm still waiting on those to show up.
GMT as great of a company as they are and as great as the games they publish are really needs to look at quality of product. They regularly have quality control issues with the counter sheets. Honestly I'd like them start using some higher quality materials too.
Quote from: Bison on August 15, 2015, 08:51:00 AM
GMT as great of a company as they are and as great as the games they publish are really needs to look at quality of product. They regularly have quality control issues with the counter sheets. Honestly I'd like them start using some higher quality materials too.
I agree. But they sent out a missive about how they're going to ditch the printer making a hash of those and commit more resources to QC, after the Alexander Deluxe episode. I hate to say it, but SDR's discovery makes me wonder if either has been done. :-\ They should at least start having their inspectors checking both sides of the counter sheets to make sure they're printed properly, before they are shipped. There has also been the occasional issue of misprints on maps over the past decade.
I also agree with wanting better material quality. While the mounted mapboards are great, for the ones that actually have them, I'm not too enamored with how archaic the counter art can be and how thin they are. Between being so light and the slickness of the counter surfaces, stacks tend to get knocked over if I breath too hard.
Yes, it's doubly frustrating to discover badly misaligned counters after you've pulled out a little sheet signed by Mike informing you that quality is important to GMT and that he's personally inspected everything to ensure its all up to spec. Somebody needs to punch Mike in the dick and give him a pink slip.
Quote from: Silent Disapproval Robot on August 15, 2015, 08:38:42 PM
Yes, it's doubly frustrating to discover badly misaligned counters after you've pulled out a little sheet signed by Mike informing you that quality is important to GMT and that he's personally inspected everything to ensure its all up to spec. Somebody needs to punch Mike in the dick and give him a pink slip.
Your frustration can be reasonable and valid without needing to go over-the-top about it.
A few years ago, when I purchased a copy of Command and Colors: Napoleonics, the mounted map board broke into 4 different pieces after the first play through. I could have poured negative emotional energy and thoughts into the fact that a wargame mounted map board from a well known wargame publishing company cracked into pieces after the first scenario. Instead, I contacted GMT games, explained my complaint, and they delivered a free, new (and better!) mapboard within a week.
Groggy
Quote from: GroggyGrognard on August 15, 2015, 10:20:20 PM
Quote from: Silent Disapproval Robot on August 15, 2015, 08:38:42 PM
Yes, it's doubly frustrating to discover badly misaligned counters after you've pulled out a little sheet signed by Mike informing you that quality is important to GMT and that he's personally inspected everything to ensure its all up to spec. Somebody needs to punch Mike in the dick and give him a pink slip.
Your frustration can be reasonable and valid without needing to go over-the-top about it.
A few years ago, when I purchased a copy of Command and Colors: Napoleonics, the mounted map board broke into 4 different pieces after the first play through. I could have poured negative emotional energy and thoughts into the fact that a wargame mounted map board from a well known wargame publishing company cracked into pieces after the first scenario. Instead, I contacted GMT games, explained my complaint, and they delivered a free, new (and better!) mapboard within a week.
Groggy
I had a section of board split like that with FFG's Fortress America reissue.
I never was into that one as much as the others in that MB series, and figured I'd sell it dirt cheap or trade it off at some point so I didn't mess with replacing it. The components are pretty nice but it was a bit disappointing that the paper would just do that on the first unfolding, before even playing. Even though it's still fully functional and not really noticeable when set up.
I had completely dismissed this game due to the way it's laid out- the side view turns me off in some amazing way. But you guys are really making me re-think my stance on this.
Quote from: Toonces on August 16, 2015, 07:44:37 AM
I had completely dismissed this game due to the way it's laid out- the side view turns me off in some amazing way. But you guys are really making me re-think my stance on this.
Side boobs will do that to you.
Picking up my copy today. Finally!
Quote from: Toonces on August 16, 2015, 07:44:37 AM
I had completely dismissed this game due to the way it's laid out- the side view turns me off in some amazing way. But you guys are really making me re-think my stance on this.
I'm working on a review for the MFP. I hope to give you enough info to make me up yer mind. Side view was a little odd and game looked simplistic... it ain't.
The side view actually appealed to me from the start. I hadn't seen that in any flight game before.
Finally got around to some Russians. I-16s are next.
Cool stuff! Are you creating the aircraft from scratch?
I just grabbed some image off the internet and edited them to clean them up logos/insignias. I'm making some scenarios of the Polish Campaign and so needed appropriate aircraft.
Got my replacement counters from GMT last week. Anyone want to play via VASSAL?
Quote from: Silent Disapproval Robot on August 31, 2015, 09:27:07 PM
Got my replacement counters from GMT last week. Anyone want to play via VASSAL?
That would require reading the rules. My dance card is pretty full this week, but I have to say I'm tempted.
I promise not to judge if you start making engine noises or machine gun sounds as you move your planes.
I've gamed with LB in person. It's the drooling that gets a little embarrassing.
Quote from: Bison on August 31, 2015, 09:44:41 PM
I've gamed with LB in person. It's the drooling that gets a little embarrassing.
You flatter me. It's the incontinence and flatulence that normally drives them away.
I was wearing boots so I might have not noticed any puddles on the floor and let's face it there were at least 30 gamers in the vicinity the gas smell could have come from any direction.
Quote from: Silent Disapproval Robot on August 31, 2015, 09:27:07 PM
Got my replacement counters from GMT last week. Anyone want to play via VASSAL?
Do you to play live or PBEM? I'm up fer a PBEM try.
Quote from: Silent Disapproval Robot on August 31, 2015, 09:39:49 PM
I promise not to judge if you start making engine noises or machine gun sounds as you move your planes.
Do you do that while playing X-Wing? I'm afraid I'm going to do exactly that in a room full of serious nerds.
Quote from: Banzai_Cat on September 01, 2015, 06:25:06 AM
Quote from: Silent Disapproval Robot on August 31, 2015, 09:39:49 PM
I promise not to judge if you start making engine noises or machine gun sounds as you move your planes.
Do you do that while playing X-Wing? I'm afraid I'm going to do exactly that in a room full of serious nerds.
I......may have purchased the Star Wars dice rolling app on a slow night shift. Said app may make laser sounds and light saver whooshes when you use it. Put its an official FFG product so the nerds just have to sit there and take it!
Quote from: Barthheart on September 01, 2015, 05:25:52 AM
Quote from: Silent Disapproval Robot on August 31, 2015, 09:27:07 PM
Got my replacement counters from GMT last week. Anyone want to play via VASSAL?
Do you to play live or PBEM? I'm up fer a PBEM try.
Let's give it a whirl!
Want to try scenario V11? I haven't played it yet but it looks interesting as both sides have bombers and interceptors.
Or we could try a smaller one first....
Don't care which side I am.
Sure. I'm away from home right now so I don't have access to my game. I'll try to set it up tonight when I get home.
Sounds good. Shall we display our flying prowess for all the forum to see?
Of course...along with .wavs of us making airplane and machinegun noises.
Seeing all the really positive reviews and how great it seems solo I have ordered the game before everywhere is out of stock. Should be here this week.
Quote from: TacticalWargames on September 14, 2015, 03:28:03 PM
Seeing all the really positive reviews and how great it seems solo I have ordered the game before everywhere is out of stock. Should be here this week.
Good move. You'll enjoy it.
Quote from: Double Deuce on August 05, 2015, 01:33:49 PM
Ok, I fixed the reversed insignia/lettering issues.
What are you using for ADCs? Look interesting.
It came the very next day! Excellent service by Games Lore in the UK. I noticed in other online retailers it was out of stock so knew I had to get it soon.
Been reading the rules and admiring the counters which are abit smaller than I imagined after looking at pics\vassal shots of the game. However that's not a bad thing.
Quote from: LongBlade on September 14, 2015, 06:22:12 PM
Quote from: TacticalWargames on September 14, 2015, 03:28:03 PM
Seeing all the really positive reviews and how great it seems solo I have ordered the game before everywhere is out of stock. Should be here this week.
Good move. You'll enjoy it.
Best way to get into the game is to play the scenarios in order. It really is like a programmed learning tool, slowly introducing new rules as you need them.
It may feel like some of the scenarios are too "on rails" at first as you are restricted in what you can do and wholly reliant on dice rolls. It is true that luck plays a big part in the game but you'll come to find that deciding exactly when and how to engage is where the decision-making and tension comes in. (Or, if you're a cretinous mouth-breather like me, you'll forget all about that stuff and charge straight in every time.).
Quote from: ArizonaTank on September 15, 2015, 08:11:41 PM
Quote from: Double Deuce on August 05, 2015, 01:33:49 PM
Ok, I fixed the reversed insignia/lettering issues.
What are you using for ADCs? Look interesting.
I've just been using some of the existing ones for a base like the CR. 42 Falco, Gladiator Mk.II and F2A-3 Buffalo and maybe tweak a number here and there but most of my research puts them kinda similar in overall performance.
Decent podcast interview with the game designer here.
https://www.idlethumbs.net/3ma/episodes/wing-leader (https://www.idlethumbs.net/3ma/episodes/wing-leader)
Played scenario 2 at the local game club yesterday with three players. A great deal of fun, folks got pretty excited about the game.
Damn you filthy temptresses!
I buckled and ordered Wing Leader. I'm a sucker for air warfare games on the tabletop, even if I don't play them as much as I'd like. This one looks less rules heavy than most I own, so that's a definite Pro. It may push me into finally pulling out the heavies later on, too.
:)
Quote from: Nefaro on October 05, 2015, 07:36:10 PM
Damn you filthy temptresses!
I buckled and ordered Wing Leader. I'm a sucker for air warfare games on the tabletop, even if I don't play them as much as I'd like. This one looks less rules heavy than most I own, so that's a definite Pro. It may push me into finally pulling out the heavies later on, too.
:)
I think you will be happy with your purchase. IMHO, the rules have the right balance between depth, detail and playability. Some of the smaller scenarios play out very quickly.
The designer put out an update on volume 2.
QuoteSo there's ongoing work on Volume 2 of Wing Leader. This comes under a number of headings:
Art
I haven't been able to do much aircraft artwork yet, though I've certainly managed to produce a small number of pieces for aircraft such as the late-model Bf 109s, Fw 190s and Zeroes.
Ian Wedge has been ploughing on with work on the B-17, P-47 and P-51. At present it's difficult for us to do more than lay out templates for the aircraft art, as we don't yet know what assets we'll need for the final game. I hope that will become clear well before the end of the year when we can lock down the scenario content.
Scenarios
As of Saturday I had something like 17 pages of scenarios. Then yesterday I got a raft load of more, which I have to sift through and lay out for the testers.
The target number is 25 pages of scenarios, with a view to making 30+ and then cutting down to size. Excess scenarios will be kept aside for post-launch release as a scenario supplement.
At some point in the coming couple of months I'm going to sort through the candidate scenario content and sift through them to construct a final shortlist. What I'll be looking for are scenarios that fit a number of criteria:
(a) Scenarios that make a good fit with our ADC and counter assets. This allows us to lock down our asset requirements.
(b) Scenarios that have a good variety of different player experiences and that test all the rules.
(c) Scenarios with a good variety of aircraft, theatres and subject matter.
(d) Scenarios that allow us an easy route for newcomers into the game.
Rules
The rules are undergoing a small overhaul. Largely they won't change, but the following will be true:
(i) The rules will be updated based on feedback from volume 1, so will include all the v1.0 errata.
(ii) There will be some changes to those rules specific to the second volume, such as jets and air-to-air rockets, as we test these rules more thoroughly.
(iii) We will be incorporating some items we've seen in people's wishlists. Items such as off map displays for decluttering squares and a rules index are being looked at.
Don't worry. Most of these changes are minor and the aim is to ensure Volume 2 will be entirely compatible with Volume 1
Awesome. Thanks for the update, SDR.