UPDATED 6/22: OFFICIAL UPDATE OUT NOW.
See the post here. (http://grogheads.com/forums/index.php?topic=17005.msg453615#msg453615)
:)
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Hello all CS Middle East commanders out there,
Just a brief note that a new version of the 1.02 UPDATE open beta package is available to those owning the game.
It is available at the CS:ME forums, HERE (http://www.matrixgames.com/forums/fb.asp?m=4082003).
We hope this is it, so unless you guys unearth any gremlins the official update would be out sometimes in June.
Here's the Change Log as it stands:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.pethocarto.com%2Fdownload%2Fmanual%2FBinder1_Page_1.jpg&hash=fb8d1e12e798a4b21edee32271267a6032712e2d)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.pethocarto.com%2Fdownload%2Fmanual%2FBinder1_Page_2.jpg&hash=8124b66c0a2f68c47b876385480d6d7c383999db)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.pethocarto.com%2Fdownload%2Fmanual%2FBinder1_Page_3.jpg&hash=ef6bc5095371a38ec55e593d486773b65da4812d)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.pethocarto.com%2Fdownload%2Fmanual%2FBinder1_Page_4.jpg&hash=21124d40d494a66a395cf7c1130060f34237b1ef)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.pethocarto.com%2Fdownload%2Fmanual%2FBinder1_Page_5.jpg&hash=85fa3dc390669081bd9fb85242af00a8693148de)
As always, if you spot anything please let us know!
A virtual round of your favourite bevvy to first one to find a bug O0 :buck2: :)
Looks great thanks O0
Well done Crossroads! Great to see continued progress and updates.
Now that you're done, you owe me a game turn! ;)
Ooooo...thanks for reminding me about how I need to buy this game muy pronto!
Quote from: panzerde on May 19, 2016, 08:08:49 PM
Well done Crossroads! Great to see continued progress and updates.
Now that you're done, you owe me a game turn! ;)
That I do, my dear friend, that I do!
Real Life's served me a couple of rather mean curve balls during the spring, give me a couple of weeks to sort them out for good and I will return. Really looking forward to get that battle started, finally! :)
Quote from: Crossroads on May 20, 2016, 10:25:31 AM
That I do, my dear friend, that I do!
Real Life's served me a couple of rather mean curve balls during the spring, give me a couple of weeks to sort them out for good and I will return. Really looking forward to get that battle started, finally! :)
mate, I know the feeling! Truth is, if you'd sent me a turn anytime in the last eight weeks or so, I'm not sure I'd have returned it too you very fast at all. Be well and we'll get to it soon!
So how are you guys finding the latest 1.02 Open Beta? Everything as they should be?
We're hoping to release the official update sometimes in June, so speak now or be forever silent :coolsmiley:
just wondering about the order of the numbers on the counters, seems like going clockwise in the order of the info box would be a better option starting with at 12 o clock.
^^ Good point.
We designed the counters as a separate entity, so they would make sense in their own as if this would be a board game. Then, the uppor row became Strength - Morale, generic characteristics, the lower row Assault - Defense, battle characteristics.
You are right they do not follow the current "compass rose" design of the unit cards. Then again, there's the wish list item for completely new unit cards at some stage...
Lots of details being changed and upgraded. There is this flux as a result.
Yes, the counter layout will likely remain as is. It is the sidebar "unit wheel" that will change, probably to be replaced with some entirely different layout.
Thx for the reply, was never overly fond of the counter wheel anyway, looking forward to you guys changing it.
The OPEN BETA (http://www.matrixgames.com/forums/fb.asp?m=4082003) has been updated with a couple new features and new content.
In addition to new features in the opening post, the latest 1.02 beta version adds:
- Mouse Wheel Zoom
- Enhanced Contour Lines
- Forty (40) new Arab-Israel Wars scenarios by Alan R. Arvold
Redownload and install at your leisure.
This will be the last Open Beta before it gets shipped to Matrix/Slitherine. If you notice anything over the next few days, please let us know.
:)
Mouse wheel zoom, that's a great addition. Great work guys.
We've released the 1.02 UPDATE package to Matrix Slitherine for making it public. They've got a busy release schedule ahead, but hopefully the UPDATE will become available if not next week then by the end of June. We'll see.
Meanwhile, thanks to everyone who participated in the Open Beta testing! It was the first time we tried this approach, and will be something we're sure to continue to do in future as well.
So while waiting for the 1.02 to become available, why not try out the latest Mod out just today: The Textured 2D Terrain Mod by Mike (Warhorse).
Here's a few screenshots, livens up things quite a bit I'd say:
Med terrain:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2FB19FC8C557A04B63B4B90048270CB05C.jpg&hash=51da41fed3cd99cfa5b19a9633bb1fe79d3eb777)
Desert terrain:
(https://dl.dropboxusercontent.com/u/82769465/CSME%20Stuff/2DTextureTerrain.PNG)
Get it HERE (http://www.matrixgames.com/forums/tm.asp?m=4102038#).
:)
Downloaded and installed. Looks great O0, definitely makes the 2D look better, in my opinion these should be stock.... WOW, this, mouse wheel zoom, mausman 3D, black sil counters ......Whats next. ROCK ON CSLEGION
Quote from: -budd- on June 19, 2016, 05:52:33 AM
Downloaded and installed. Looks great O0, definitely makes the 2D look better, in my opinion these should be stock.... WOW, this, mouse wheel zoom, mausman 3D, black sil counters ......Whats next. ROCK ON CSLEGION
Thanks Budd!
It turned out to be quite an install, instead of releasing just some bug fixes as we first thought we'd do. Also, there's a nice selection of mods now available, to provide options for the stock content.
Here's how boardgame setup looks at the moment, with Alan's Arab-Israeli Wars situation #24 in the test bed:
(https://dl.dropboxusercontent.com/u/82769465/CSME%20Stuff/102modmix.PNG)
To do that, I installed the following mods, in this particular order:
(https://dl.dropboxusercontent.com/u/82769465/CSME%20Stuff/102modmixJSGME.PNG)
- First, the AIW situation pack. (This actually could be put at any stage)
- Next, Black 2D Unit Profiles, to replace the colorful ones obviously
- Then, the Ode To AIW Terrain (and Counters) mod, to replace the Black 2D Unit profiles for Israel, Egypt, Syria, and Jordan with one with NATO symbols for foot infantry
- Finally, the Textured 2D Mod, overriding the AIW Terrain tiles for this new look.
So once you become familiar with what each of the mod replaces with, then you can play with them together and mix and match them per their install order, without having to actually create a new Mod with all your favorite settings.
:knuppel2:
Actually, if colors are not your thing, you can also add the NATO Symbols with Transparent Background to the mix. No conflict with any of the mods so far, and by hitting <Ctrl> + <i>, you can switch the view between the black unit profiles and the black outlined NATO symbols. O0
(https://dl.dropboxusercontent.com/u/82769465/CSME%20Stuff/102modmix2.PNG)
Thanks for that! O0 I've just installed the dropbox file from your post on the first page of this thread. Has that now been superseded by the Matrix version?
Quote from: Boggit on June 19, 2016, 01:32:27 PM
Thanks for that! O0 I've just installed the dropbox file from your post on the first page of this thread. Has that now been superseded by the Matrix version?
I believe that link points to the final 1.02 Open Beta load, the one that was sent to M/S.
The official v1.02 is not out yet, once it is these Open Betas become obsolete and need to be deactivated before running the official installer.
And the 2D Texture mod will be a separate download, available from the link in the previous page now.
I've just downloaded the 2d mod (looks nice O0) - just extract to \mods then use the JSGME, right?
Quote from: Boggit on June 19, 2016, 04:01:31 PM
I've just downloaded the 2d mod (looks nice O0) - just extract to \mods then use the JSGME, right?
there was an extra folder level for me, there were 2 warhorse textured terrain folders. Take the one inside the other and put that in your CSME mod folder.
Thanks Budd. O0
BTW, before I found out about the JSGME I took the beta and just dropped it into my game files, rather than put it in as a mod. ::) Have I borked my install? If I have then I guess I should uninstall, reinstall and update? Or is that unnecessary?
Here's how mine looks, i broke down the update folders.Seems to work fine, looks goooood.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1144.photobucket.com%2Falbums%2Fo484%2Fronnie8691%2FScreen%2520Shot%252006-19-16%2520at%252004.05%2520PM_zpshhua5dxp.png&hash=6269abd753b338d7155033087170bc24b5ad1f58)
Quote from: Boggit on June 19, 2016, 06:16:54 PM
Thanks Budd. O0
BTW, before I found out about the JSGME I took the beta and just dropped it into my game files, rather than put it in as a mod. ::) Have I borked my install? If I have then I guess I should uninstall, reinstall and update? Or is that unnecessary?
So you did n overwrite of the game files. I imagine when it gets released thats what will happen anyway. I think they want us to use JSME so we dont bork the files ;) in case something is wrong with the beta.
No worries. I'll sleep easy and update with the official patch when it releases. :)
Quote from: -budd- on June 19, 2016, 06:19:38 PM
Here's how mine looks, i broke down the update folders.Seems to work fine, looks goooood.
O0
It will get easier to move the Mods around once the official 1.02 update is out, and the
middle_east_102_cumulative mod (ie the Open Beta) is removed. It causes a lot of warnings of overlapping files, as long as it is there. Shouldn't be too long until that, let us hope!
Quote from: Crossroads on June 20, 2016, 01:32:31 AM
Quote from: -budd- on June 19, 2016, 06:19:38 PM
Here's how mine looks, i broke down the update folders.Seems to work fine, looks goooood.
O0
It will get easier to move the Mods around once the official 1.02 update is out, and the middle_east_102_cumulative mod (ie the Open Beta) is removed. It causes a lot of warnings of overlapping files, as long as it is there. Shouldn't be too long until that, let us hope!
So it's best if I uninstall, reinstall and reupdate?
It might be out Wednesday from a post at Matrix forums. If your using JSME you do have to deactivate the mods when updating.If it were me i'd reinstall and update when/if it comes out on Wednesday and then reinstall JSME and apply the mods you want to use just to be safe, of course when you apply the official update it will overwrite what it needs to and then you can apply/activate the mods you want from the mod folder and that might be just fine.
Sound advice Budd. I'll do as you suggest. O0
Quote from: -budd- on June 20, 2016, 09:46:16 PM
It might be out Wednesday from a post at Matrix forums. If your using JSME you do have to deactivate the mods when updating.If it were me i'd reinstall and update when/if it comes out on Wednesday and then reinstall JSME and apply the mods you want to use just to be safe, of course when you apply the official update it will overwrite what it needs to and then you can apply/activate the mods you want from the mod folder and that might be just fine.
So far so good for a public release this week. At best, maybe even tomorrow. Here's hoping!
Yes: make sure all mods are deactivated before running the update. When in doubt, reinstall the whole game, should your folders be a mess mine typically are LOL.
And it is out! (Three updates out today :o )
QuoteORIGINAL: Daniele
Version 1.02 is now available and it brings a lot of improvements and incredible additions!
The graphics have been overhaul improved (in both 3D and 2D mode), several new scenarios have been introduced, the Ode to Arab-Israeli Wars scenario mod has been included, and more!
The changelog is very long, so be sure to check it here (http://www.matrixgames.com/forums/tm.asp?m=4103932)!
Download the update (http://ftp.matrixgames.com/pub/CampaignSeriesMiddleEast/CSME-Update-v102.zip) and get into action (http://www.matrixgames.com/products/582/details/Campaign.Series:.Middle.East.1948.-1985) now!
Important! Make sure to deactivate all mods before installing the update
QuoteORIGINAL: Daniele
Version 1.02 is now available and it brings a lot of improvements and incredible additions!
The graphics have been overhaul improved (in both 3D and 2D mode), several new scenarios have been introduced, the Ode to Arab-Israeli Wars scenario mod has been included, and more!
The changelog is very long, so be sure to check it below!
Download the update (http://ftp.matrixgames.com/pub/CampaignSeriesMiddleEast/CSME-Update-v102.zip) and get into action (http://grogheads.com//www.matrixgames.com/products/582/details/Campaign.Series:.Middle.East.1948.-1985) now!
Important! Make sure to deactivate all mods before installing the update
FIXES
• Revised Linked Campaign Game Strength Point carry-over issue
• Revisions to the Unit Viewer (F3)
• Fixed several issues involving airstrikes
• Fixed another off board artillery bug
• Fixed occasional edmap launch crash bug
• Adjusted vertical positioning of 2D bridges and ford for engine, edit and edmap
ENHANCEMENTS
• Implemented Options Mouse Wheel Zoom
• Implemented Options Hex Contour Widths 1/2/3
• Implemented Options Cursor Small/Standard/Large for varying cursor sizes
• Implemented Options Cursor Enhanced for a frosted cursor
• Implemented Options Details Persistent, a toggle that indicates whether the Damage Report persists until click (or the Esc key is pressed), or vanishes after a delay automatically
• Added terrain feature: Ditches (hexside anti-tank ditches)
• Added terrain feature: Crests (hexside)
• Added terrain feature: Water Block (hexside)
• Added terrain feature: Industrial (hex, for desert terrain)
• Substituted a new engine toolbar, with new OP FIRE button, revised Climb/Descend buttons
• Revised Top of Stack/Bottom of Stack buttons
• Substituted BoxArt style command and results dialogs
• Substituted square nation flags for roundels in the Organization Editor
• Improved diagnostic logging
• For terrain and counter draws, set compiler option to optimize for speed
• Implemented ON_CYCLE as hot key (TAB) for faying hex's terrain about available alternatives
• Elevation Delta now saved between sessions for engine, edit and edmap)
• All airborne helicopters flying in the Low or High flight zones now have a spotting capability, even if unarmed reconnaissance or transport
GRAPHICS
• Revised a few 3D terrain and vegetation tiles
• Revised 2D terrain and vegetation tiles
• Revised Iraqi 3D graphics
• Revised United Kingdom 3D graphics
• Special graphics and units that are amphibious have been given appropriate graphics
• Revised all 3D graphics with a muted look, allowing 3D units to stand out clearly against the terrain
DATA
• Updated Weapon.pdt file, revising existing information and adding new information for new units
• Updated 09,14,22,23,24,30 platoon.oob files with additions and corrections
SCENARIOS
New Scenarios by Jason Petho:
o No Match for the 100 (Bir Gifgafa 1967)
o Tourney - Set A01 - High Noon
o Tourney - Set C01 - Hack and Slash
o Tourney - Set C02 - The Villages
o Tourney - Set D01 - Dancing in the Desert
New Scenario by Jim Mays:
o Tourney - Set B02 - A Furious Charge
New Scenarios by Alan R. Arvold (available in the mods folder):
o Arab-Israeli Wars Scenario #1
o Arab-Israeli Wars Scenario #2
o Arab-Israeli Wars Scenario #3
o Arab-Israeli Wars Scenario #4
o Arab-Israeli Wars Scenario #5
o Arab-Israeli Wars Scenario #6
o Arab-Israeli Wars Scenario #7
o Arab-Israeli Wars Scenario #8
o Arab-Israeli Wars Scenario #9
o Arab-Israeli Wars Scenario #10
o Arab-Israeli Wars Scenario #11
o Arab-Israeli Wars Scenario #12
o Arab-Israeli Wars Scenario #13
o Arab-Israeli Wars Scenario #14
o Arab-Israeli Wars Scenario #15
o Arab-Israeli Wars Scenario #16
o Arab-Israeli Wars Scenario #17
o Arab-Israeli Wars Scenario #18
o Arab-Israeli Wars Scenario #19
o Arab-Israeli Wars Scenario #20
o Arab-Israeli Wars Scenario #21
o Arab-Israeli Wars Scenario #22
o Arab-Israeli Wars Scenario #23
o Arab-Israeli Wars Scenario #24
o Arab-Israeli Wars Scenario #25
o Arab-Israeli Wars Scenario #26
o Arab-Israeli Wars Scenario #27
o Arab-Israeli Wars Scenario #28
o Arab-Israeli Wars Scenario #29
o Arab-Israeli Wars Scenario #30
o Arab-Israeli Wars Scenario #31
o Arab-Israeli Wars Scenario #32
o Arab-Israeli Wars Scenario #33
o Arab-Israeli Wars Scenario #34
o Arab-Israeli Wars Scenario #35
o Arab-Israeli Wars Scenario #36
o Arab-Israeli Wars Scenario #37
o Arab-Israeli Wars Scenario #38
o Arab-Israeli Wars Scenario #39
o Arab-Israeli Wars Scenario #40
o Revised Suez Linked Campaign
o Revised all affected scenario/campaign maps with new Industrial terrain hex
Scenario Modifications to:
o The Crossroads
o Off to Giddi
o Bootcamp 3
o Battlefields of Old
o Raid Into Libya
o Into the Ring
o A Taste of Sa'iqa
o Into Africa!
o The End in the Sahara
o Hot Knife Through Butter
MODS
We have included a number of user made modifications that may enhance your gaming experience. It is recommended to use the JSGME Modification Enabler Software that is included as part of the installation. See Section 16.3 for instructions.
• Alan R. Arvold Ode To Arab-Israeli Wars – This is a scenario set based on the Arab-Israeli Wars created by Alan R. Arvold.
• Ode to Arab-Israeli Wars – This is a 2D graphics modification by Petri Nieminen (aka Crossroads) to provide the players of the Ode to Arab-Israeli Wars scenarios an authentic look and feel when playing the scenarios.
• Alternate 3D Bases – This is a 3D graphics modification that simplifies the roundels in the 3D view, making them easier to distinguish against the terrain.
• Black 2D Unit Profiles – This is a 2D graphics modification that converts the coloured unit graphics to black silhouettes.
• Black Unit Info Box – This is a UI graphics modification that removes the background information when using the Unit List, making the unit information easier to read.
• MausMan 3D Graphics – This is a massive 3D graphics modification that converts all 3D terrain graphics to a smaller scale.
• NATO Icons w. Transp. Background – This is a 2D graphics modification for NATO symbols that removes all colour coding and just displays the black outlines.
• NATO Icons w. White Background – This is a 2D graphics modification for NATO symbols that replaces all colour coding with a white background.
MANUAL
The manual has been revised to 1.02 UPDATE standards. It has also been combed through; revising graphics and grammatical errors, in addition to incorporating comments from users (inclusion of 2D and 3D screenshots, for example).
:)
Sweet! O0
Yay! Downloading now! O0
Is it a cumulative update? Can I now get rid of my backup of 1.01?
Quote from: Boggit on June 22, 2016, 08:27:47 PM
Is it a cumulative update? Can I now get rid of my backup of 1.01?
de activate your mods in JSME and install this update. Yes you can get rid of the 1.01.
Yes, updates are cumulative. If you want to perform a complete reinstall, install 1.00 first, then follow up with 1.02.
Quote from: Crossroads on June 22, 2016, 11:37:39 PM
Yes, updates are cumulative. If you want to perform a complete reinstall, install 1.00 first, then follow up with 1.02.
Great. Thanks. O0