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Digital Gaming => Computer Gaming => Topic started by: Sir Slash on July 26, 2012, 09:42:08 PM

Title: New patch and units for Shogun 2 Total War
Post by: Sir Slash on July 26, 2012, 09:42:08 PM
There's a new patch and an 8 unit DLC for Shogun Total War available. Can't wait to see the arguments here as to wether it's worth $3.25. Just missed the steam summer sale too. Some of the units look like they have bells over their heads. I thought the balloons were bad enough.  http://www.twcenter.net/ 
Title: Re: New patch and units for Shogun 2 Total War
Post by: Silent Disapproval Robot on July 26, 2012, 09:53:22 PM
Still doesn't fix the crash with Radeon HD 7XXX series cards though.
Title: Re: New patch and units for Shogun 2 Total War
Post by: jomni on July 26, 2012, 10:08:30 PM
Quote from: Sir Slash on July 26, 2012, 09:42:08 PM
Just missed the steam summer sale too. Some of the units look like they have bells over their heads. I thought the balloons were bad enough.  http://www.twcenter.net/ 
The crazy things that the Japanese wear into battle.  They call the stuff worn at their backs sashimono.
http://forums.samurai-archives.com/viewtopic.php?t=1638
Title: Re: New patch and units for Shogun 2 Total War
Post by: Nefaro on July 27, 2012, 06:50:23 AM
Quote from: Silent Disapproval Robot on July 26, 2012, 09:53:22 PM
Still doesn't fix the crash with Radeon HD 7XXX series cards though.

They're too busy making DLC.

And I've found that once they've released a TW game, patched it a few times, then that's it... no more updates.   Maybe they'll prove me wrong with S2TW and fix this crashing issue, but I wouldn't bet on it.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Sir Slash on July 27, 2012, 11:04:16 AM
I thought they were some kind of elite Ding-Dong Samurai.
Title: Re: New patch and units for Shogun 2 Total War
Post by: meadbelly on July 27, 2012, 05:00:29 PM
Well, if you are going to be a Ding Dong Samurai, you darn well better be elite. Otherwise all the other samurai are going to point and laugh. Even the Balloon Head Samurai.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Staggerwing on July 27, 2012, 06:46:20 PM
^LOL!
Sometimes I think Meadbelly channels the ghost of Hunter S Thompson's odd wit while filtering out the matching inherent meanness.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Arctic Blast on July 28, 2012, 02:38:48 AM
Quote from: Staggerwing on July 27, 2012, 06:46:20 PM
^LOL!
Sometimes I think Meadbelly channels the ghost of Hunter S Thompson's odd wit while filtering out the matching inherent meanness.

But with or without the heavy use of drugs?  ;D
Title: Re: New patch and units for Shogun 2 Total War
Post by: Nefaro on July 28, 2012, 04:26:17 AM
Quote from: Sir Slash on July 27, 2012, 11:04:16 AM
I thought they were some kind of elite Ding-Dong Samurai.

Do they squish between your fingers quite easily, too?

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fa%2Fa1%2FDing_dongs.jpg%2F220px-Ding_dongs.jpg&hash=65db53dea1991d055b603c566bf88476ca6fdb41)
Title: Re: New patch and units for Shogun 2 Total War
Post by: Martok on July 28, 2012, 10:01:45 AM
Quote from: Silent Disapproval Robot on July 26, 2012, 09:53:22 PM
Still doesn't fix the crash with Radeon HD 7XXX series cards though.
A pity, but not surprising (sadly). 

Still, I wonder why this hasn't been fixed, given it's supposed to be the game's "flagship" card. 

Title: Re: New patch and units for Shogun 2 Total War
Post by: Silent Disapproval Robot on July 28, 2012, 10:43:37 AM
Yeah.  Definitely feels like it's a low priority issue to CA.  There are a few tech guys that occasionally respond on the official forum, but it's mostly to ask for more DxDiag files and encourage the users to email them with "additional info".  One poster went through everyone's posts and seems to have isolated the issue. 

There appears to be a strong possibility that Radeon 7XXX series cards can only run the post FOTS release of Shogun 2 on PCs with a CPU using socket 1155 config.  Those with 1156, 1366, or 2011 can't get it to run in DX11.  The poster emailed CA with these findings and all they did was forward it on to ATI.  Obviously it's a problem with the FOTS code as the game ran on all socket configs prior to the FOTS release.

Oh well, as I was typing this, I see that they've posted a new update saying that S2 games that appear "modified" (even if no mods have ever been installed) won't run.  They've posted a fix (that'll wipe all your save games) but I'm at work and won't get to test it for another 12 hours.  Hope it actually works.

And everyone's reporting that it doesn't work. (and they've deleted the "fix" from the AMd 7XXX series lockup thread and moved it to it's own thread as a generic fix).
Title: Re: New patch and units for Shogun 2 Total War
Post by: Gusington on July 28, 2012, 12:10:00 PM
Despite the scary stuff posted above...I am getting the new DLC.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Nefaro on July 28, 2012, 12:28:30 PM
Quote from: Silent Disapproval Robot on July 28, 2012, 10:43:37 AM
Yeah.  Definitely feels like it's a low priority issue to CA.  There are a few tech guys that occasionally respond on the official forum, but it's mostly to ask for more DxDiag files and encourage the users to email them with "additional info".  One poster went through everyone's posts and seems to have isolated the issue. 

There appears to be a strong possibility that Radeon 7XXX series cards can only run the post FOTS release of Shogun 2 on PCs with a CPU using socket 1155 config.  Those with 1156, 1366, or 2011 can't get it to run in DX11.  The poster emailed CA with these findings and all they did was forward it on to ATI.  Obviously it's a problem with the FOTS code as the game ran on all socket configs prior to the FOTS release.



Wow.

Great testing there CA.  ::)
Title: Re: New patch and units for Shogun 2 Total War
Post by: Sir Slash on July 28, 2012, 01:40:57 PM
I'll probably cave-in too. Not really in a Shogun mood right now.
Title: Re: New patch and units for Shogun 2 Total War
Post by: meadbelly on July 28, 2012, 02:18:40 PM
Quote from: Arctic Blast on July 28, 2012, 02:38:48 AM
Quote from: Staggerwing on July 27, 2012, 06:46:20 PM
^LOL!
Sometimes I think Meadbelly channels the ghost of Hunter S Thompson's odd wit while filtering out the matching inherent meanness.

But with or without the heavy use of drugs?  ;D

Without. (Heavy Drugs or Ding Dongs.)

If I have a literary channel that involves wit, it's far more connected to the likes of Vonnegut and Douglas Adams.

Perhaps interesting-to-me-only, I believe that I have done so much business writing that requires me to write in someone else's voice that I am rather susceptible to channeling. I have to be very, very careful what I'm reading when I'm writing, especially in the early stages of my work. The tone and voice of works I admire can quickly invade my personal projects. This is why I tend to read "light" when I'm writing "dark" and vice versa.
Title: Re: New patch and units for Shogun 2 Total War
Post by: meadbelly on July 28, 2012, 02:24:01 PM
Quote from: Nefaro on July 28, 2012, 04:26:17 AM
Quote from: Sir Slash on July 27, 2012, 11:04:16 AM
I thought they were some kind of elite Ding-Dong Samurai.

Do they squish between your fingers quite easily, too?

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fa%2Fa1%2FDing_dongs.jpg%2F220px-Ding_dongs.jpg&hash=65db53dea1991d055b603c566bf88476ca6fdb41)

Having never Ding Donged, I'm not entirely sure. But I'd guess the Ding Dong Samurai, elite or otherwise, do share the queasy internal consistency of whatever Hostess puts in the middle of their stuff.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Sir Slash on July 28, 2012, 03:03:44 PM
I bet they'd be good deep fried.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Gusington on July 28, 2012, 04:20:09 PM
What isn't?
Title: Re: New patch and units for Shogun 2 Total War
Post by: Sir Slash on July 28, 2012, 10:32:52 PM
Broccoli.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Gusington on July 28, 2012, 10:42:59 PM
I have actually had deep fried broccoli and it is similar to fried pickles. Take that.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Sir Slash on July 29, 2012, 09:31:45 AM
I concede the point to your superior argument and appetite.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Gusington on July 29, 2012, 06:29:47 PM
Don't get me wrong. Fried broccoli is one thing...fried pickles...entirely another.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Staggerwing on July 29, 2012, 06:37:30 PM
Quote from: Gusington on July 29, 2012, 06:29:47 PM
Don't get me wrong. Fried broccoli is one thing...fried pickles...entirely another.

??? I guess I don't get out enough...
Title: Re: New patch and units for Shogun 2 Total War
Post by: Shelldrake on July 30, 2012, 06:50:53 AM
Latest patch screwed my graphics again!  >:(
Title: Re: New patch and units for Shogun 2 Total War
Post by: Martok on July 30, 2012, 07:47:24 AM
Sorry to hear that Shelldrake.  You have my utmost sympathy. 


Sheesh.  And just when I'm on the very edge of purchasing the game too... 


Title: Re: New patch and units for Shogun 2 Total War
Post by: LongBlade on July 30, 2012, 07:53:08 AM
Quote from: Gusington on July 28, 2012, 10:42:59 PM
I have actually had deep fried broccoli and it is similar to fried pickles. Take that.

You're starting to sound suspiciously southern.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Sir Slash on July 30, 2012, 08:44:10 AM
The wife and I ate out the other night and for dessert had fried twinkies. They were gooood. I believe the secret is to fry them frozen but the place wasn't too big on giving out details of their methods.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Gusington on July 30, 2012, 08:30:21 PM
^Now that sounds awesome.

It was actually The Wife who saw the fried pickles on the menu of a brewery we were at in PA last week...I missed them while drooling into my beer.

I have southern tendencies when it comes to deep-frying. Although still very much a Yankee jew, I will deep fry my yarmulke given the first opportunity.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Sir Slash on July 30, 2012, 10:23:33 PM
If it's deep fried, I'll help you eat it. Kosher of course.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Gusington on July 31, 2012, 08:51:01 PM
A deep fried yarmulke with a bacon slice on top would be awesome. Not kosher. But awesome.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Silent Disapproval Robot on July 31, 2012, 09:01:29 PM
Quote from: Nefaro on July 28, 2012, 12:28:30 PM
Quote from: Silent Disapproval Robot on July 28, 2012, 10:43:37 AM
Yeah.  Definitely feels like it's a low priority issue to CA.  There are a few tech guys that occasionally respond on the official forum, but it's mostly to ask for more DxDiag files and encourage the users to email them with "additional info".  One poster went through everyone's posts and seems to have isolated the issue. 

There appears to be a strong possibility that Radeon 7XXX series cards can only run the post FOTS release of Shogun 2 on PCs with a CPU using socket 1155 config.  Those with 1156, 1366, or 2011 can't get it to run in DX11.  The poster emailed CA with these findings and all they did was forward it on to ATI.  Obviously it's a problem with the FOTS code as the game ran on all socket configs prior to the FOTS release.



Wow.

Great testing there CA.  ::)

Don't worry.  According to some CA flunky on the official forums, while they simply can't roll back to a version where the game, you know, actually ran on AMD HD 7XXX cards, they are "actively looking into" the problem.  What what I can gather, "actively looking into" means reading the thread in the tech support forum once every two or three days to see if a customer has come up with a solution and, if so, clicking the FWD button to send it on to AMD.   

Twats.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Gusington on July 31, 2012, 09:08:51 PM
^You're angry. I can smell it.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Silent Disapproval Robot on July 31, 2012, 09:18:32 PM
Well, now that the weather's been heating up and getting humid round these parts, all the trapped fart gasses (why isn't fart lighting an Olympic event?) and ball sweat that was trapped in my office chair has been....wafting.  I washed the chair a few days ago but didn't dry it quickly enough so now things smell like mouldy fart gasses.

Maybe that's what you're smelling?  (that and my urge to stabinate.)
Title: Re: New patch and units for Shogun 2 Total War
Post by: Gusington on July 31, 2012, 09:43:15 PM
The chair I'm in is 12+ years old but doesn't smell. How did that happen?
Title: Re: New patch and units for Shogun 2 Total War
Post by: Sir Slash on July 31, 2012, 09:59:18 PM
Deep-fry it. It'll smell better then.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Shelldrake on August 01, 2012, 06:39:12 AM
Quote from: Shelldrake on July 30, 2012, 06:50:53 AM
Latest patch screwed my graphics again!  >:(

Verifying cache integrity seems to fix the problem, at least temporarily.
Title: Re: New patch and units for Shogun 2 Total War
Post by: Nefaro on August 01, 2012, 12:09:01 PM
Is now the time to ask the question:

Does the ease of pushing out new patches via Steam encourage developers to test less (and make their customers do so even more) when they can just upload fixes whenever they feel like it?  Instead of making a big deal out of patch releases, publisher consent, packaging, and monetary/contractual considerations involved with a non-Steam update release that tends to make them test those more?
Title: Re: New patch and units for Shogun 2 Total War
Post by: eyebiter on September 03, 2012, 10:40:31 PM
Latest NVIDIA beta drivers supposed to increase performance in Shogun 2.  Results will vary depending on your card.

http://www.nvidia.com/Download/Find.aspx

Under recommended/beta select beta.