Here is a quick look at some gameplay with Lock 'n Load Tactical Digital.
The release date is not set but as you can see we are almost there.-
Looks good! Is this based on the earlier Stalingrad game engine?
No, it's a completely new engine. Works really well too. :bd:
I beg you. Please set the release date. (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.aarcentral.com%2Femoti%2Fplease.gif&hash=fa8054d2a97b97c293675ee0278509bfef8db9e9) :buck2:
I'll be on this like a rat on a Cheeto.
I do not like board games, but for some reason a board game on PC makes me want to try it out :uglystupid2:
Timely video for me since I was just thinking about this game and wondering how it's progressed. I got to play around with an early build last summer at WBC. I'm in the preliminary stages of getting ready for next WBC, which is closer than last WBC :smitten:, so I'm hoping to give it another spin.
Nice!
Following intently. Thanks for the Heads-up. O0
Looks interesting, although I think the UI takes up way too much real estate and that clicking sound would wear thin quickly.
The UI can be resized by the user and you can do it on the fly, ie in the middle of a game, easily. I think he had it on the largest so it was easily visible in the video.
Another thing that people might not know is that the current plan is to releases the base game and a scenario from Heroes of Normandy and a scenario from Heroes of the Nam for free.
The rest of the scenarios for those two modules and the rest of the other modules will be DLC add ons. Each DLC will be stand alone and not require any other DLC to play.
Quote from: Barthheart on February 21, 2019, 01:03:28 PM
The UI can be resized by the user and you can do it on the fly, ie in the middle of a game, easily. I think he had it on the largest so it was easily visible in the video.
Good to know. Looking forward to learning more about the game.
I am exactly the target audience for this title and I'm really looking forward to its release. While the spotting rule is something I've talked about being a detriment, others have explained how and why it's plausible.
It looks great. I'm not sure what to make of the expanding stacks as I hope they are not always automatic. But I'd have to play it of course first.
Initial impressions;
Great looking map
Awesome counters and graphics
good sound (what is shown)
The message bar on the right could use some colors to separate the good from the bad and distinguish the actions more
Maybe too fast action result windows?
I look forward to more info. There is certainly room for a high production value game of this genre such as this. Once the groundwork ios done I can envision a plethora of different theaters to explore.
It looks much different than the one Tom Proudfoot put together. Is he not part of this production?
Kudo's. After what seems like a very slow start on the digital side, it looks like some solid products are starting to seep out. One can hope. Isn't there some kind of zombie game in the works also?
Quote from: Barthheart on February 21, 2019, 01:06:23 PM
Another thing that people might not know is that the current plan is to releases the base game and a scenario from Heroes of Normandy and a scenario from Heroes of the Nam for free.
Perfect O0
i am looking forward to the release :)
Nice and polished. Hope the AI can cope with the rules.
I don't need no AI if there's a hotseat mode. :smitten:
Is there a hotseat mode? ???
Quote from: Moreb on February 21, 2019, 11:35:42 PM
I am exactly the target audience for this title and I'm really looking forward to its release. While the spotting rule is something I've talked about being a detriment, others have explained how and why it's plausible.
It looks great. I'm not sure what to make of the expanding stacks as I hope they are not always automatic. But I'd have to play it of course first.
Initial impressions;
Great looking map
Awesome counters and graphics
good sound (what is shown)
The message bar on the right could use some colors to separate the good from the bad and distinguish the actions more
Maybe too fast action result windows?
I look forward to more info. There is certainly room for a high production value game of this genre such as this. Once the groundwork ios done I can envision a plethora of different theaters to explore.
It looks much different than the one Tom Proudfoot put together. Is he not part of this production?
Kudo's. After what seems like a very slow start on the digital side, it looks like some solid products are starting to seep out. One can hope. Isn't there some kind of zombie game in the works also?
Stacks are auto expanding.
Map and counter art is exactly the art used to make the baord games.
Sounds are not yet complete.
Results window display length is user setable.
Tom is again doing this effort.
The board game already covers WWII West, East and African Fronts, Vietnam, Falklands, Mogadishu, WWIII 1985 Germany, Soviets in Afghanistan 1980, Fall of Lybia and soon Grenada 1982. All these are planed for the PC game.
Quote from: jomni on February 22, 2019, 03:13:02 AM
Nice and polished. Hope the AI can cope with the rules.
The AI is doing well at the rules so far. And keeps improving.
Quote from: bbmike on February 22, 2019, 07:26:36 AM
I don't need no AI if there's a hotseat mode. :smitten:
Is there a hotseat mode? ???
That I don't know but will find out.
Quote from: Barthheart on February 22, 2019, 08:00:52 AM
The board game already covers WWII West, East and African Fronts, Vietnam, Falklands, Mogadishu, WWIII 1985 Germany, Soviets in Afghanistan 1980, Fall of Lybia and soon Grenada 1982. All these are planed for the PC game.
:o :smitten: :smitten: :smitten:
Quote from: Barthheart on February 22, 2019, 08:00:52 AM
Stacks are auto expanding.
Map and counter art is exactly the art used to make the baord games.
Sounds are not yet complete.
Results window display length is user setable.
Tom is again doing this effort.
The board game already covers WWII West, East and African Fronts, Vietnam, Falklands, Mogadishu, WWIII 1985 Germany, Soviets in Afghanistan 1980, Fall of Lybia and soon Grenada 1982. All these are planed for the PC game.
Heroes of the Gap, he said? I am in! :smitten:
Pardon my ignorance....
Will there be an editor to make your own scenarios/battles? Does anyone know if the game keeps track of losses after a battle?
Thanks
This got my attention for sure. Bring it on! :bd:
Nice with free engine + module scenario to try things out.
Quote from: acctingman on February 22, 2019, 09:31:05 AM
Pardon my ignorance....
Will there be an editor to make your own scenarios/battles? Does anyone know if the game keeps track of losses after a battle?
Thanks
Not sure if the Battle Generator is in yet but should be planned for...
There is a list of losses at the end of scenarios if that's what you mean.
Quote from: Barthheart on February 22, 2019, 10:04:55 AM
Quote from: acctingman on February 22, 2019, 09:31:05 AM
Pardon my ignorance....
Will there be an editor to make your own scenarios/battles? Does anyone know if the game keeps track of losses after a battle?
Thanks
Not sure if the Battle Generator is in yet but should be planned for...
There is a list of losses at the end of scenarios if that's what you mean.
Thank you Barth!
Quote from: Barthheart on February 22, 2019, 08:05:20 AM
Quote from: jomni on February 22, 2019, 03:13:02 AM
Nice and polished. Hope the AI can cope with the rules.
The AI is doing well at the rules so far. And keeps improving.
Great news. A fairly competent AI is a must for me.
Is this the same game as the "Nations at War" thread that is active and recent?
No. Lock N Load Tactical is squad based combat.
Nations at war is company sized units in combat.
Think Squad Leader vs Panzer Blitz, if yer an old AH fan...
Nope. LnL tactical is squad level combat with individual vehicles. Nations at War is platoon level. LnL tactical is the more complex of the two in terms of rules. Nothing like as heavy as ASL though. Still very manageable. I "manage" to screw up half a dozen rules each time I play. Lots of fun though (unless Barth rolls up in garbage Italian armour and shoots up your only hex with AT capable troops in it and they refuse to rally for the rest of the game).
Quote from: Barthheart on February 22, 2019, 03:13:45 PM
No. Lock N Load Tactical is squad based combat.
Nations at war is company sized units in combat.
Think Squad Leader vs Panzer Blitz, if yer an old AH fan...
Thanks....and yes, I am old and an old Avalon Hill fan, Panzer Blitz was my first board wargame and introduction to a hobby that thrives these many decades later.
Quote from: Rayfer on February 22, 2019, 03:17:13 PM
Quote from: Barthheart on February 22, 2019, 03:13:45 PM
No. Lock N Load Tactical is squad based combat.
Nations at war is company sized units in combat.
Think Squad Leader vs Panzer Blitz, if yer an old AH fan...
Thanks....and yes, I am old and an old Avalon Hill fan, Panzer Blitz was my first board wargame and introduction to a hobby that thrives these many decades later.
Luftwaffe was my first game followed quickly by Squad Leader... and then all the rest... :D
Quote from: Silent Disapproval Robot on February 22, 2019, 03:16:26 PM
...(unless Barth rolls up in garbage Italian armour and shoots up your only hex with AT capable troops in it and they refuse to rally for the rest of the game).
Well... they were just standing there....
Quote from: Barthheart on February 22, 2019, 03:28:06 PM
Quote from: Silent Disapproval Robot on February 22, 2019, 03:16:26 PM
...(unless Barth rolls up in garbage Italian armour and shoots up your only hex with AT capable troops in it and they refuse to rally for the rest of the game).
Well... they were just standing there....
And your first instinct was to shoot them?! Are you insane? I need an emotional support Gus.
Quote from: Silent Disapproval Robot on February 22, 2019, 03:49:27 PM
Quote from: Barthheart on February 22, 2019, 03:28:06 PM
Quote from: Silent Disapproval Robot on February 22, 2019, 03:16:26 PM
...(unless Barth rolls up in garbage Italian armour and shoots up your only hex with AT capable troops in it and they refuse to rally for the rest of the game).
Well... they were just standing there....
And your first instinct was to shoot them?! Are you insane? I need an emotional support Gus.
In my defence, my first instinct was to run them down... you know.... grease my treads...
Quote from: Barthheart on February 22, 2019, 10:04:55 AM
Quote from: acctingman on February 22, 2019, 09:31:05 AM
Pardon my ignorance....
Will there be an editor to make your own scenarios/battles? Does anyone know if the game keeps track of losses after a battle?
Thanks
Not sure if the Battle Generator is in yet but should be planned for...
There is a list of losses at the end of scenarios if that's what you mean.
The boardgame rules has Battle Generator as far as I can recall. Just a matter of porting.
Here is a Narrative of our Lock 'n Load Tactical Digital of the Scenario Vierville.
Quote from: Thrawn on February 20, 2019, 10:13:38 PM
Here is a quick look at some gameplay with Lock 'n Load Tactical Digital.
The release date is not set but as you can see we are almost there.-
looking very nice...thrawn i know you can't give a release date, but can you at least say if we are days, weeks, or months away?
Between this and Nations at War digital, I am about to lose a significant amount of cash... :D
I forgot about Nations at War digital. :hide:
Quote from: bbmike on February 23, 2019, 12:50:09 PM
I forgot about Nations at War digital. :hide:
Here's hoping they add the new WaW'85 stuff to NaW Digital, similar to how this game is to include stuff from WW2 to Nam to Cold War what-ifs... :dreamer:
Quote from: Crossroads on February 23, 2019, 02:16:13 PM
Quote from: bbmike on February 23, 2019, 12:50:09 PM
I forgot about Nations at War digital. :hide:
Here's hoping they add the new WaW'85 stuff to NaW Digital, similar to how this game is to include stuff from WW2 to Nam to Cold War what-ifs... :dreamer:
Nope. WaW 85 will probably get it's own program.
Quote from: Barthheart on February 23, 2019, 04:37:45 PM
Quote from: Crossroads on February 23, 2019, 02:16:13 PM
Quote from: bbmike on February 23, 2019, 12:50:09 PM
I forgot about Nations at War digital. :hide:
Here's hoping they add the new WaW'85 stuff to NaW Digital, similar to how this game is to include stuff from WW2 to Nam to Cold War what-ifs... :dreamer:
Nope. WaW 85 will probably get it's own program.
Why not, NaW and WaW'85 ruleset is a tad different iirc. It's been a while since I've played NaW though. And of course only read the new WaW'85 rulebook.
Just get it out so we can buy it! O0
OK, I've studied the videos in depth and something need to be said of the UI;
It is absolutely amazing. You can see that the developers went with a very minimalist UI without a ton of buttons on the screen at once. Depending on the action, the appropriate buttons are presented on screen and with things like Move/Attack the actions are quickly executed with a simple R/L Click. The stats are clearly laid out in the windows that open (save rally) and even the select units screen where you decide which units in a stack are selected is brilliant. The window for selecting units in a hex is also incredible. Not only is it quick and concise as to which units are selected, I really like the layout especially the part of the window that shows the Other Units In Hex.
All of these things don't happen by accident. Considerable thought must have been given to it and I applaud developers that think outside the box and try to move things forward. IMO, a good UI is one that minimizes mouse movement and clicks. It looks like this UI has that in mind.
Heck, just look at the Reinforcement window. You pick up and drag weapons to the squads that you want. Fantastic. Innovative.
The movement paths are clearly shown as are reachable hexes and those that are not. Op fire lines are well represented and the LoS tool is crisp and sharp clearly showing what degrades and what blocks LoS. Not to mention the large Melee window that adds to the sense of urgency.
I wish there was a better display of info in the game log window. Color coding the results would be a great improvement. Green for Good/Passed, Red for Bad/Failed and Orange for things like Shaken would help break up the monotony of the text in the window as would some spacing. That is more a wish thing but what I saw as really missing in the window was with an eliminated unit in melee. IMO it should state which side lost the unit. Also, for the Gliders missing their mark, an entry for the Shaken units would be welcomed in the panel.
For that matter it would be nice to state the sides and hex numbers in every entry.
i.e, Instead of stating;
Attacker rolls 6+6; defender rolls 1+2
Maybe it should read
Attacker (Ger I-6) rolls 6+6; Defender (US J-6) rolls 1+2
I noticed that Hex numbers are important to victory conditions so it would be nice to see a small display of the current hex moused over.
Again, I am very impressed with the quality of the UI. Unity of Battle, although not a game that had any longevity with me, had a great UI because they dared to do things differently. I think LnL has raised the bar.
Kudos.
Now for a few questions.
1) Is there online Multiplayer?
2) Editor?
3) HoS had some great 3rd party scenarios made for it. Given the incredible talent of some gamers will it be possible that those inclined might use their skills again to bring new, home brewed content?
Recent playthrough posted....looks interested and will have many modules, even NAM. Based on some comments in the video, sounds like they may distribute this the same way as command ops where base game is free, then you have to but all the modules.
https://www.youtube.com/watch?v=r4gBOTFLrOs
^^ Acceptable. :bd:
I'm a little concerned that they didn't change anything in the combat results window. Other than that, I likey.
Quote from: Grim.Reaper on August 25, 2019, 09:30:11 AM
.... Based on some comments in the video, sounds like they may distribute this the same way as command ops where base game is free, then you have to but all the modules.
https://www.youtube.com/watch?v=r4gBOTFLrOs
This is true. Free base game with 2 Normandy and 2 Nam scenarios. Pay for full modules. All current board game modules are the eventual plan.
I concur. That's what David told me at WBC 2018 when he let me play around with an early build.
How did this gem slip by me. I am totally excited for this series to come to the PC.
Con
Is this the same game engine/UI/etc. as their "Lock and Load: Heroes of Stalingrad" game?
Quote from: Rayfer on August 26, 2019, 07:45:58 AM
Is this the same game engine/UI/etc. as their "Lock and Load: Heroes of Stalingrad" game?
No. Completely new game from the ground up.
Since I am new to the topic of this game is there any sense of when it will be available. As much as I would like a release date I don't hold out hope for that level of detail but just want to know directionally is it late 2019 early 2020 just around the corner etc.
Thanks
Con
Quote from: Barthheart on August 26, 2019, 08:00:12 AM
Quote from: Rayfer on August 26, 2019, 07:45:58 AM
Is this the same game engine/UI/etc. as their "Lock and Load: Heroes of Stalingrad" game?
No. Completely new game from the ground up.
Thanks. I'm actually glad it is. You've renewed my interest.
Quote from: Con on August 26, 2019, 08:53:56 AM
Since I am new to the topic of this game is there any sense of when it will be available. As much as I would like a release date I don't hold out hope for that level of detail but just want to know directionally is it late 2019 early 2020 just around the corner etc.
Thanks
Con
I think David was hoping for this year, but I don't know the schedule for sure. It's coming along well though.
Quote from: Rayfer on August 26, 2019, 09:15:15 AM
Quote from: Barthheart on August 26, 2019, 08:00:12 AM
Quote from: Rayfer on August 26, 2019, 07:45:58 AM
Is this the same game engine/UI/etc. as their "Lock and Load: Heroes of Stalingrad" game?
No. Completely new game from the ground up.
Thanks. I'm actually glad it is. You've renewed my interest.
It's functionally similar compared to Heroes of Normandie, which really is a very different game system. But as noted the game engine has been rebuilt and redesigned from the ground up.
Quote from: JasonPratt on August 28, 2019, 07:45:03 AM
....
It's functionally similar compared to Heroes of Normandie, which really is a very different game system....
Eh? How are they similar, even functionally, at all other than being squad level games?
Quote from: Rayfer on August 26, 2019, 09:15:15 AM
Quote from: Barthheart on August 26, 2019, 08:00:12 AM
Quote from: Rayfer on August 26, 2019, 07:45:58 AM
Is this the same game engine/UI/etc. as their "Lock and Load: Heroes of Stalingrad" game?
No. Completely new game from the ground up.
Thanks. I'm actually glad it is. You've renewed my interest.
I fired up my heroes of stalingrad game to remind myself of the lock n load system. Can anyone shed light on what are the differences between this system and the new version?
Thanks
Con
Hmmm... Well the "game" system is the same. Both are based on the Lock 'n Load Tactical board game system, although Heroes of Stalingrad was done before Mark Walker sold the company to David Heath.
What's all new is the software engine and UI elements. Different way to select and order units to do things, but the underlying mechanics of the game are the same.
Knowing how to play HoS will let you know how to play LnLTD, but you'll need to learn new UI commands.
Does that help?
Thanks. That's what I was looking for. The mechanics and related gameplay which for me translates into the enjoyment I get out of the game remain the same. What is different is the intuitiveness is improved and a reduction in the aspects that can be frustrating when playing it.
Oh man craving some Nam and Pacific action. Map editor would be big.
Quote from: BradS62 on August 28, 2019, 06:03:15 PM
Oh man craving some Nam and Pacific action. Map editor would be big.
Doubt there will be a map editor. The game uses the standard maps that come with the board game.
Saw some news at their forums, looks like possible March 25th release date with reasonable pricing.
From the LnLT FaceBook page:
"We are waiting on Steam Approval. We will sell the Core game for $4.99 with a 40% discount. We will have 1 of the Heroes of Normandy modules and one of the Heroes of the Nam modules available at release for $9.99 each at 40% off."
So it looks like you will buy everything through Steam.
Yep all through Steam. Base game comes with 4 scenarios, kinda like a demo.
2 battle packs available on release day, Heroes of Normandy pack 1 and Heroes of the Nam pack 1, 10-12 scenarios in each.
:bd:
To be clear.... man that post was a while ago!... I meant (although not typing very coherently, due to allergy medicine I suspect) that the new "Tactical Digital" engine is similar to the Matrix Heroes of Stalingrad game, compared to Heroes of Normandie on Steam which is very different as an engine.
Thus, this Heroes of Normandy will be more like....
....
....y'know what, I don't even care. I'm just watching Steam like I'm a cat, waiting for the release. :smitten:
Lock'n Load Tactical Digital's release has been pushed back till April 2nd, just FYI.
A little more than a week is still acceptable. O0
Game released to early access...during initial sale, base game is $2.99 and (2) available DLC is (5.99) a piece.
https://store.steampowered.com/app/1149940/Lock_n_Load_Tactical_Digital/
I know some of you already bought it, so any opinions to share?
I just bought in this morning, so no time playing it yet. To be honest, with the very cheap price it was a no brainer to try it. If you just buy the main game, only $2.99, so very little investment and can refund if it doesn't work out:)
Wargamer has a review you should check out, seems to be mixed feelings. I get the sense from reading it and some of the forum posts, might be harder to understand if you don't know the board game rules well.
https://www.wargamer.com/reviews/lock-n-load-tactical-digital-review/
Got it with DLCs O0
dunno when to start playing it (probably Easter) but i wanted to support the developers on day 0 :)
I have Heroes of the Nam, the box version too, but still shrink wrapped in mind condition :-[
The Stalingrad version was great fun, and the AI was really quite good. I didn't realize this version was going to be so inexpensive.
I understand there is no map editor, but is there a mission builder?
Quote from: Grim.Reaper on April 03, 2020, 07:15:31 AM
I just bought in this morning, so no time playing it yet. To be honest, with the very cheap price it was a no brainer to try it. If you just buy the main game, only $2.99, so very little investment and can refund if it doesn't work out:)
Wargamer has a review you should check out, seems to be mixed feelings. I get the sense from reading it and some of the forum posts, might be harder to understand if you don't know the board game rules well.
https://www.wargamer.com/reviews/lock-n-load-tactical-digital-review/
It is early access too, so there are a few rough edges to be worked out. But it's very playable and probably the easiest way to learn how to play the system.
I purchased because I am a sucker for tactical WWII games. Also the price is right.
Played a little bit last night, and overall I am impressed. Much better interface and easier to play than Matrix Games Tigers on the Hunt.
My only issue so far, is that I don't see a mission builder.... Unfortunately, that will limit the game for me...
But still, I am happy with my purchase.
Battle Generator will be a later DLC.
I bought it - still playing around
One of the parts that Lock n Load Stalingrad that irritated me is the Hero generation and melee. Happened to me multiple times that I waited for an attacking squad to be 1 hex away unloaded on them - killed the squad but a hero is generated the hero then jumps into my hex melees the entire hex and wins killing me. Irked me no end in Stalingrad so hoping that this has been altered in the new game.
Quote from: Con on April 03, 2020, 01:43:47 PM
I bought it - still playing around
One of the parts that Lock n Load Stalingrad that irritated me is the Hero generation and melee. Happened to me multiple times that I waited for an attacking squad to be 1 hex away unloaded on them - killed the squad but a hero is generated the hero then jumps into my hex melees the entire hex and wins killing me. Irked me no end in Stalingrad so hoping that this has been altered in the new game.
This has not been altered in this game. Those are the same rules as in the board game and can happen there too.
It looks good to me. Very reasonably priced as well.
Playing the game - nice setup still a bit clunky on the interface but getting used to it.
Primary question is campaigns and scenarios. I dont have the original cardboard game to compare but in the Heroes of Nam module under the description on Lock n Load website it lists 25 scenarios. The digital version has 12. Heroes of Normandy the physical version has 30 scenarios the digital 12.
I am not complaining about the price of the digital (especially when the physical versions are in the $80 range) but I would like to know if there is a plan to provide the other scenarios to the digital version as later updates or DLC? Also is there any chance to put together a campaign like the original heroes of Stalingrad where core units transfer and progress?
I should add the core game has 2 additional scenarios for Normandy and Nam bringing the digital count to 14 for those two modules
Thanks
Con
Quote from: Con on April 05, 2020, 12:02:46 PM
Playing the game - nice setup still a bit clunky on the interface but getting used to it.
Primary question is campaigns and scenarios. I dont have the original cardboard game to compare but in the Heroes of Nam module under the description on Lock n Load website it lists 25 scenarios. The digital version has 12. Heroes of Normandy the physical version has 30 scenarios the digital 12.
I am not complaining about the price of the digital (especially when the physical versions are in the $80 range) but I would like to know if there is a plan to provide the other scenarios to the digital version as later updates or DLC? Also is there any chance to put together a campaign like the original heroes of Stalingrad where core units transfer and progress?
I should add the core game has 2 additional scenarios for Normandy and Nam bringing the digital count to 14 for those two modules
Thanks
Con
Yes, each of the Battle Pack DLCs will have 10-12 scenarios. So you will see future Normandy Battle packs etc.
As for a campaign, maybe but it won't be soon. Current plan is to make sure all the scenarios for the current board game modules are available in digital.
Heroes against the Red Star is the NATO vs PACT module, right? I get confused, I have the Heroes of the Gap boardgames, but they repackaged it while releasing the v2 version. Out in May, need to jump in at that stage, then :bd:
Just saw the price, what the heck, trying it out :smitten:
Quote from: Crossroads on April 05, 2020, 01:23:23 PM
Heroes against the Red Star is the NATO vs PACT module, right? I get confused, I have the Heroes of the Gap boardgames, but they repackaged it while releasing the v2 version. Out in May, need to jump in at that stage, then :bd:
Yes Heroes Against the Red Star is the rebranded Heroes of the Gap.
Quote from: Barthheart on April 05, 2020, 12:50:51 PM
Quote from: Con on April 05, 2020, 12:02:46 PM
Playing the game - nice setup still a bit clunky on the interface but getting used to it.
Primary question is campaigns and scenarios. I dont have the original cardboard game to compare but in the Heroes of Nam module under the description on Lock n Load website it lists 25 scenarios. The digital version has 12. Heroes of Normandy the physical version has 30 scenarios the digital 12.
I am not complaining about the price of the digital (especially when the physical versions are in the $80 range) but I would like to know if there is a plan to provide the other scenarios to the digital version as later updates or DLC? Also is there any chance to put together a campaign like the original heroes of Stalingrad where core units transfer and progress?
I should add the core game has 2 additional scenarios for Normandy and Nam bringing the digital count to 14 for those two modules
Thanks
Con
Yes, each of the Battle Pack DLCs will have 10-12 scenarios. So you will see future Normandy Battle packs etc.
As for a campaign, maybe but it won't be soon. Current plan is to make sure all the scenarios for the current board game modules are available in digital.
Any rough idea for a timetable to turn around the new or extending the current modules. Just looking to understand is this a soon or not in 2020 sort of timeframe. I really want to try some of the more interesting and not as well visited battles.
Thanks
Con
I've only heard that Heroes of Falklands and Heroes Against the Red Star are the next 2 Battle Packs coming and hopefully this summer, like May and July or so. After that I don't know.
Played a couple of the scenarios, and still getting used to the interface. I extended the time delay on the fire exchange as I'm interested in how the outcome is calculated.
Quote from: fran on April 06, 2020, 08:46:45 AM
Played a couple of the scenarios, and still getting used to the interface. I extended the time delay on the fire exchange as I'm interested in how the outcome is calculated.
Seems to work. Some battles of the Libyan war were on sale (down to 4 bucks from 5 bucks)...So here is Salem wondering when the Loyalist tanks are going to turn up:
(https://content.spiceworksstatic.com/service.community/p/post_images/0000325809/5b9620ed/attached_image/Necro.png)
This game is going for a ridiculously low price on Steam right now; I get that these titles generally make their dosh off of the DLC (much like Battle Academy's cheap price but tons of DLC), but I believe the base game does some with some decent gaming content? I'm looking for some feedback here; those into this title have had two years to monkey around with it so what do you say? Steel Panthers and Camo's spiritual successors have been my go-to for tactical war gaming since, well, forever.
Any feedback would be appreciated, with a focus on:
- Is there sufficient content in the base game or are the DLC a must?
- How does it compare with Camo Workshop?
Not a lot of content in the base game, you get two Normandy scenarios and two Vietnam scenarios. Pick up at least one or two of the dlc that interest you to keep you busy for a bit. I'm still playing through Heroes of Normandy and haven't touched any of the others yet, though my game time is split between a lot of different games at the moment. Chiv 2 taking up most of it.
The devs are still actively updating and working on the rest of the dlc which is heartening. And the LnL Tactical devs are taking over the Nations at War and World at War games as well so hopefully they will be done properly at last.
You will want to pick up the DLC, at least the ones that interest you. The base game has the four scenarios and for the price is worth it in my opinion. I've picked up all the DLC so far and have hit a scenario in most of them and I am enjoying the heck out of them. They are quite challenging against the AI or I'm just a crappy player but either way I'm having fun with it.
Thanks for the bump guys, finally went and bought the Heroes agaist Red Star DLC. Heroes of the Gap remains the most gorgeous board game on my collection, the chit art is just marvellous :bd:
Will try to play a few scenarios through this coming weekend, with the house for myself.
Went for the battle generator / scenario designer as well. Let us see if I can recreate some Team Yankee for laugh and giggles. TY would better fir platoon scale I'd imagine, but how about the counterattack of team remnants from chapter Check and Checkmate.
Thank you for the feedback folks :)
So what I'm getting is that 1 or 2 DLC is a good idea. I definitely have my eye on the campaign/scenario generator as that provides quite a bit of longevity to the game, + perhaps x2 more DLC to add some mixup options to the generator.
End of this month I think I'll pick it up.