GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on December 18, 2019, 03:15:05 PM

Title: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on December 18, 2019, 03:15:05 PM
I've caught wind that one of the developers from Killer Fish, the guys behind Cold Waters and Atlantic Fleet are developing a new title that is wider in scope and closer in scale to Fleet Command...

Some tasty screen shots...

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/79381870_1241462396053694_274326854049988608_n.jpg?_nc_cat=108&_nc_eui2=AeGcPs3uC4a47VqF0ncpmMfopWXdEP2VI6Xm4hEadAcI0pVaLLxD-xq6qm72wR-H1CfesXbFEXdt55UV_JfrGl16Z8PWVjUJH5yXm5ZAuG38kg&_nc_ohc=ouyFxDp9PsQAQlppjb6j3eMWRuxWuXWEZwE3y90wKJo_Jepps7IYCt1_w&_nc_ht=scontent-lga3-1.xx&oh=0bb3080d34f7bd348a32f6d178105b26&oe=5E7578BA)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/79438497_1241462402720360_9132842419836944384_n.jpg?_nc_cat=104&_nc_eui2=AeEQwccB1PQhwMXxb0P76JEJV1TwRVJsAgigzLBlvrhHGB5QIDLqHsTofysLE2kfVvPvVUVu8jkLXYb4OYFykPFf_m0sxbuEbzP3-VcUp6y_ig&_nc_ohc=u0X8cbwbhdgAQnSwmLRrppLhiLMRLiZBXRLLEA6SA4FIf4tUsTyuoqYPQ&_nc_ht=scontent-lga3-1.xx&oh=3e370ee9befb8c5e69c724d8373ec06d&oe=5E6BF0AB)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/80099193_1241462389387028_7935761899738628096_n.jpg?_nc_cat=105&_nc_eui2=AeEArU8y1JELfjEJ6xaGZyY3QHyO3VmXHtazW_la5CNIu_HgFLpedGUkKHzV0WFg28mxWwqhIWn_jjpM6KSARVvkXqpWLK6IxTEbzybahE6EPg&_nc_ohc=hrn1o4CuiY8AQllM7PzKFtzoHeN6DiPAusfs2kltyOkMD5H0LsvAmghrw&_nc_ht=scontent-lga3-1.xx&oh=a379870c486f9c5bd1e44ebcb3f565ed&oe=5EB21AE9)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/79628124_1241462446053689_432046754762850304_n.jpg?_nc_cat=100&_nc_eui2=AeGkBPc6-J0HsDu1frGPxfYkr9y32Hid1yNILilHiCKu86-QHUlS8aVKnRIJ1t6mwC45Z4CaAakdndESxj7lN0KuhPdCSlp0AW9RPSH-1eeUUQ&_nc_ohc=XJQYiHOmi4oAQnYPXxxH_GKhScT7mLaQMyVS8LsVxoDHze01fQvSkjKXg&_nc_ht=scontent-lga3-1.xx&oh=856578aa393d40d9d8b8748adf0b42d5&oe=5E7DF02D)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on December 18, 2019, 03:39:12 PM
I can see Toonces in that 2nd shot.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MengJiao on December 18, 2019, 03:47:56 PM
Quote from: Jarhead0331 on December 18, 2019, 03:15:05 PM
I've caught wind that one of the developers from Killer Fish, the guys behind Cold Waters and Atlantic Fleet are developing a new title that is wider in scope and closer in scale to Fleet Command...


  Looks fantastic!  Where's the Bear-D and the Shipwreck Missile?  Anyway...I've bought Altlantic Fleet and Cold Waters and this looks even better!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: jamus34 on December 18, 2019, 04:00:50 PM
The Russians really do know how to build sexy aircraft.

Helicopters not so much.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on December 18, 2019, 04:46:07 PM
Their Helicopters are sexier than Western ones I reckon.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Huw the Poo on December 18, 2019, 05:30:30 PM
Agreed, I actually like Russian helos.

Also, for this game: I. AM . IN.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on December 18, 2019, 05:59:19 PM
At the risk of sounding like a misogynistic cretin, Russian helos are like the drunk girls you want to bring home from the bar for a one night stand. Western helos are the girls you bring home to mom and marry. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on December 18, 2019, 07:30:23 PM
Those pics ARE tasty.  :dreamer:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CJReich46 on December 18, 2019, 07:56:02 PM
Quote from: Sir Slash on December 18, 2019, 07:30:23 PM
Those pics ARE tasty.  :dreamer:

Indeed.  :)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on December 18, 2019, 08:46:19 PM
Yes, the new team is called Triassic.  :notworthy:

They just opened their own facebook page - go like them over there!
https://www.facebook.com/Triassic-Games-105804100925194/

They are good friends who got in touch with us earlier during the Summer. Being able to listen to the input of some of the former crew at Killerfish was a dream coming true - for they are certainly among those we respect the most in this small corner of the industry, where we're humbly trying to settle down ourselves. I am more than happy now to take part to the early buzz with our meager means, and it's none too early to showcase the beautiful things they have been working on all these months. The reception has been wild so far, and it is somehow natural that people receptive to our work on Twitter or Facebook would take a liking to theirs too. Everybody knows a Tomcat is just a Wildcat with an extra crewmember and a bit more horsepower, am I right  :crazy2:
Besides, whoever doesn't like Tomcats is a heartless monster anyway, but that's another story (except if he or she likes Intruders & Vikings instead  :P ).

Finally, they are also further down the development road, and I expect them to release their game before we do, as it is much closer to a mature state. I am pretty sure the devs will be happy to come over here talk about their own work. Great guys.

Obviously, the way Killerfish split after Cold Waters is a bit on the sad side of news, but they are now making the games they love most on their own, and eventually it translates into a great thing for us users. It also means that the "other half" has been confirmed to be brewing his own game, and it could very well be about PTO  :-"  :hide:
We'll see in due time - but I cannot help but welcome the idea that all of this excitement about tactical naval wargaming we have seen as of late feels very mid-1990s-like. In that regard, it is never a bad thing to feel young again :)

Anyway, here are some other screenshots the Triassic crew entrusted us with - it's all WiP of course, but their WiP is quite a sight to behold already, if you ask me  :hug:
Besides, a well-known figure of this forum has been associated to the development process too, I suppose he'll tell you about it himself when time comes. In the meantime, just enjoy the view and stay put for their news :)

Cheers

(https://cdn.discordapp.com/attachments/309779394665381889/656890272361218089/81003998_2368000150130371_535541808600449024_n.png)

(https://cdn.discordapp.com/attachments/615934586089766942/657033969140760586/79385190_3397365370334767_4996898877836623872_n.png)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on December 18, 2019, 08:50:47 PM
^Wow. Breathtaking...

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on December 18, 2019, 09:09:30 PM
I feel the need...
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on December 19, 2019, 04:43:14 AM
Hi, I'm Nils, one of the co-founders of Triassic Games and the lead artist. It's great to see that there is interest in this kind of game. If you guys want more, I'll be happy to post more stuff in the thread as we make it happen, as well as answer any questions of course.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: FlickJax on December 19, 2019, 04:47:29 AM
Quote from: Julhelm on December 19, 2019, 04:43:14 AM
Hi, I'm Nils, one of the co-founders of Triassic Games and the lead artist. It's great to see that there is interest in this kind of game. If you guys want more, I'll be happy to post more stuff in the thread as we make it happen, as well as answer any questions of course.

Please please please :)  Don't wake me up if this is a dream :)
Title: Re: Sea Power: Naval Combat in the Missile A
Post by: Jarhead0331 on December 19, 2019, 07:41:50 AM
Quote from: Julhelm on December 19, 2019, 04:43:14 AM
Hi, I'm Nils, one of the co-founders of Triassic Games and the lead artist. It's great to see that there is interest in this kind of game. If you guys want more, I'll be happy to post more stuff in the thread as we make it happen, as well as answer any questions of course.

Welcome! Keep doing EXACTLY what you are doing. We like.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Dammit Carl! on December 19, 2019, 09:06:16 AM
Quote from: Julhelm on December 19, 2019, 04:43:14 AM
If you guys want more, I'll be happy to post more stuff in the thread as we make it happen, as well as answer any questions of course.

Silly man, we want it all!  Anything!  Everything!

And thank you!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: mbar on December 19, 2019, 09:07:50 AM
Oh yeah I'm interested. How many games like this since Fleet Command? Ahhhhhh...............Naval War: Arctic Circle? If you don't mind sitting for 2 to 3 hours to finish a mission because it can't save a game. CMANO? Got time for a PhD in War Studies?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: IronX on December 19, 2019, 10:34:02 AM
Looks amazing. Well done!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Yskonyn on December 19, 2019, 11:03:00 AM
Super interested!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on December 19, 2019, 11:19:08 AM
Ditto. And I don't even like modern stuff.  O0
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Huw the Poo on December 19, 2019, 02:07:15 PM
Quote from: mbar on December 19, 2019, 09:07:50 AM
Oh yeah I'm interested. How many games like this since Fleet Command? Ahhhhhh...............Naval War: Arctic Circle? If you don't mind sitting for 2 to 3 hours to finish a mission because it can't save a game. CMANO? Got time for a PhD in War Studies?

My thoughts exactly.  We're desperate for games like this!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: jamus34 on December 19, 2019, 02:13:45 PM
Quote from: Huw the Poo on December 19, 2019, 02:07:15 PM
Quote from: mbar on December 19, 2019, 09:07:50 AM
Oh yeah I'm interested. How many games like this since Fleet Command? Ahhhhhh...............Naval War: Arctic Circle? If you don't mind sitting for 2 to 3 hours to finish a mission because it can't save a game. CMANO? Got time for a PhD in War Studies?

My thoughts exactly.  We're desperate for games like this!

Like a poor collage student at a free all you can eat buffet.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on December 19, 2019, 02:28:02 PM
I'm with Slash on this...usually I don't like modern settings either but this just looks...SNAPPY
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on December 19, 2019, 03:25:13 PM
Why don't we have a, 'SNAPPY' emote?  :timeout:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on December 19, 2019, 03:55:52 PM
Quote from: Sir Slash on December 19, 2019, 03:25:13 PM
Why don't we have a, 'SNAPPY' emote?  :timeout:

Because every time I try to add or change something to the forum, it breaks, costing me hundreds of dollars to fix and many sleepless nights.

I've decided to leave well enough alone for now.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on December 19, 2019, 07:28:44 PM
Well then SNAPPY without the emote.  \m/
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Xaron on December 22, 2019, 01:39:30 PM
Hi all,

just wanted to step in and take the opportunity to say hello. I'm the one who is doing the coding part of our game. Thanks for the warm and hearty welcome. Seems to be a lovely place which makes me wonder why I didn't find it earlier actually. ;)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Yskonyn on December 22, 2019, 03:05:50 PM
Welcome Xaron!
We do have some looneys here, but they won't bite... mostly.  O:-)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on December 22, 2019, 03:30:31 PM
Quote from: Yskonyn on December 22, 2019, 03:05:50 PM

We do have some looneys here, but they won't bite... mostly.  O:-)

I resemble that remark.   

But, yes, welcome Xaron!  We all like your games here so we'll hold off on speaking of loins and dongles for now.   

Well, no we won't. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Huw the Poo on December 22, 2019, 03:41:25 PM
Hi Xaron!  Your game looks lush.  Release soon pls.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Xaron on December 22, 2019, 05:42:13 PM
Haha thanks! Love that dark humor already going on here.

BTW "soon" is a term we devs use a lot. Well ok at least us coding ones.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: DoctorQuest on December 22, 2019, 05:50:01 PM
"Two weeks"  >:D
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on December 22, 2019, 06:05:36 PM
Xaron, we are  thrilled to have you here in our forums. When you are ready, we would love to do a developer interview and/or preview for our front page. Please shoot me a PM and let me know how to contact you when you think the project is ready for that kind of coverage.

Good luck on the development!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on December 22, 2019, 07:57:46 PM
Welcome - very interesting project you have going on. Good luck!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on December 23, 2019, 06:28:16 PM
Hey guys, Jive Turkey was kind enough to have me on for about an hour on his live stream tonight where we talked in-depth about the game and also showed some new footage:

Twitch (https://www.twitch.tv/videos/525451050?fbclid=IwAR3uaQY6wZukgOK0VgX3hQqCAm-GB5c1-I96nQKPhkRb0cr08NFtxxzJU2g&t=00h52m01s)

Hope you enjoy it!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MekStark on December 23, 2019, 06:39:57 PM
Hello all,

As both Julhelm and Xaron are already here, decided it's time to step in, I am the second half of ex-Killerfish 2-men art team now working on Sea Power: Naval Combat in the Missile Age
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on December 23, 2019, 06:44:01 PM
Wow, great info in the stream.


I'm even more excited now.   Strike Fleet!  I remember playing that back on my old 286!  Great callback. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on December 27, 2019, 05:14:41 PM
OMG I am so in on this.

I was wondering what happened with the Killerfish/Cold Waters thing.  That game had so much untapped potential...guess I have my answer now.

Anyway, wishing you guys the best of luck and speed with your new game.  It's an instant-buy for me (as well as The Admiral's Carrier Battles game).
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on December 31, 2019, 05:46:59 PM
Hi. I registered just because I my semi-frantic search for info on this game (thanks to the Task Force Admiral guys) led me here. I'm very eager to learn more about this game, and I wish you guys the best of luck with an easy and speedy production. I am sure this will be brilliant.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: mbar on January 01, 2020, 11:19:34 AM
Welcome hellfish6
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: IICptMillerII on January 01, 2020, 07:09:42 PM
Also wanted to quickly chime in and say how excited I am for this. There hasn't been a proper 3D game like this since Fleet Command (which while still fun is really showing its age). That coupled with my love for modern naval warfare has me extremely excited for this title. The screenshots look great, and if I could hazard an optimistic guess, I would say that based on what we're seeing in those screenshots that the game is decently far along in its development.

Can't wait for more news and the eventual release!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on January 30, 2020, 04:52:22 PM
Hi all, here are some new units from the game. Hope you enjoy them!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2FBear_F.jpg&hash=fa9364211849b132c0d632e5efffa14744ab66ac)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2FBear_F_2.jpg&hash=6cb2cd970eae6c99f3d7de055da874273b5d436b)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2FVirginia_1.jpg&hash=51c37dfdce913d07bd172e3547345f12111d4c63)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2FVirginia_2.jpg&hash=b96b351368db1de1ac53dede5ceae23515c78540)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on January 30, 2020, 05:09:20 PM
Hope? You HOPE we enjoy them? They are f**king awesome!  O0

When can we have a press code?  O:-)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Dammit Carl! on January 30, 2020, 06:10:02 PM
Man.  Looks so damn good!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on January 30, 2020, 06:20:25 PM
Rarely have I seen a more sexy bear.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: IICptMillerII on January 30, 2020, 06:54:08 PM
The eye candy alone is going to make this a must have for me. All of the underlying gameplay will help too of course  ;D
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on January 30, 2020, 07:28:21 PM
I'm so in love with something I can't have...       
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on January 30, 2020, 08:12:31 PM
Quote from: Gusington on January 30, 2020, 06:20:25 PM
Rarely have I seen a more sexy bear.

That's not what you said last night.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on January 30, 2020, 09:22:05 PM
Quote from: SirAndrewD on January 30, 2020, 08:12:31 PM
Quote from: Gusington on January 30, 2020, 06:20:25 PM
Rarely have I seen a more sexy bear.

That's not what you said last night.

Will you two just get a room?  #:-)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on January 30, 2020, 09:40:31 PM
Quote from: Jarhead0331 on January 30, 2020, 09:22:05 PM
Quote from: SirAndrewD on January 30, 2020, 08:12:31 PM
Quote from: Gusington on January 30, 2020, 06:20:25 PM
Rarely have I seen a more sexy bear.

That's not what you said last night.

Will you two just get a room?  #:-)

Just waiting on you.   :crazy2:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on January 30, 2020, 09:43:59 PM
Threw you that softball.  :2funny:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on January 30, 2020, 09:51:57 PM
You all frighten me. Well done.  :notworthy:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on January 30, 2020, 10:38:37 PM
Umpty years ago, Petlyakov wakes up in the gulag with Tupolev and his design team, and mutters, "Comrades -- I just had the strangest dream about American fans of Soviet strategic bombing in the far future of two thousand and something..."

"Oh? Did we really take over the world?!"

"Maybe. They loved our bears as sexy."

"...you really shouldn't drink the rotten potato juice in this place, Petta. It isn't vodka, you know. Still, make a note. If we impress Stalin this time, perhaps we will name a bomber after your dream someday!"
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on January 31, 2020, 12:06:25 AM
Quote from: Gusington on January 30, 2020, 09:51:57 PM
You all frighten me. Well done.  :notworthy:

Delicious.   >:D
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CJReich46 on January 31, 2020, 12:13:19 AM
CGN-38 - Virginia 

CGN-40 - Mississippi - She was part of our battlegroup in Desert Shield.  :)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CJReich46 on January 31, 2020, 12:15:31 AM
Quote from: CJReich46 on January 31, 2020, 12:13:19 AM
CGN-38 - Virginia 

CGN-40 - Mississippi - She was part of our battlegroup in Desert Shield.  :) 

My Dad had a neat story about Bears. Notably "listening" to them fly from Africa to Cuba when we were stationed in Puerto Rico.  ;)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on January 31, 2020, 12:16:52 AM
Quote from: Gusington on January 30, 2020, 09:51:57 PM
You all frighten me. Well done.  :notworthy:

Well, knowing how much it takes to frighten the Gus, you people shouldn't be so proud! Crimes don't go unanswered easily from where I come from.  :knuppel2:
Don't hurt the feelings of this innocent unicorn in our respective fanbases! You know deep known he's quit the softie.  :dreamer:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on January 31, 2020, 07:26:19 AM
In Soviet Russia, bear sexy you!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on January 31, 2020, 01:56:48 PM
@Julhelm, do you guys have a bulletized list of features/FAQ for your game anywhere? As I'm getting older, I forget where I read/heard things about what. Will the game play be similar to CW? Will there be a campaign? Will I get to lead my own maritime bomber-aviation regiment against a carrier group?

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on January 31, 2020, 03:16:42 PM
-- that moment when you remember you wanted to buy Cold Waters, but the sale is over, so you go to check the current price, and find you already bought it at some time in the past and could have been playing it this whole time except you forgot you had it...

<:-) :clap:
:crazy2: :uglystupid2:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on January 31, 2020, 03:18:21 PM
-- followed closely by the realization that you will almost certainly forget you already have it during this weekend because you're busy playing or preparing to play some other flashy and/or classic thing, but at least you appreciated the devs by buying it at some time in the past even if you never play it although you want to...
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Tripoli on January 31, 2020, 05:30:43 PM
Quote from: JasonPratt on January 31, 2020, 03:18:21 PM
-- followed closely by the realization that you will almost certainly forget you already have it during this weekend because you're busy playing or preparing to play some other flashy and/or classic thing, but at least you appreciated the devs by buying it at some time in the past even if you never play it although you want to...


Damn, that's scary.  How do you know all that about me? :)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on January 31, 2020, 11:18:25 PM
He knows stuff about.... all of us.  :o
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Xaron on April 12, 2020, 03:21:17 PM
Happy Easter! This time we want to show you some of the aircraft from our upcoming game Sea Power.

The RA-5C Vigilante plays a central role as the all-weather, long-range eyes of the fleet in your inventory, with a reconaissance system analogous to that of the SR-71 Blackbird.

Fleet defense duties are handled by the F-14 Tomcat, with its powerful AWG-9 radar and AIM-54 Phoenix missiles, capable of engaging up to six targets simultaneously, and intended to counter the Soviet cruise missile threat you are likely to encounter in the game.

We've also added the Kitty Hawk class of supercarriers to give these planes something to operate from while our Nimitz model is in drydock for a little overhaul. And for those of you comrades who are into surface raiding and fire support, here's a Sverdlov cruiser somewhere in a Norwegian fjord.

Apart from that we totally revorked environment lighting and clouds system.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2Fkittyhawk.jpg&hash=e391ed09c005634fd69d54f2a0fd5b68d5524460)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2Fra-5c-kittyhawk.jpg&hash=488ad2ebc88cd7cad81a7ced74237fbfa5e2a3ab)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2Fra-5c-1.jpg&hash=6714379b403adac092dd78a53134d280deece895)

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Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on April 12, 2020, 03:24:37 PM
This game can't get here soon enough...

When!?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: mbar on April 12, 2020, 04:23:53 PM
That is some cold war sea power pr0n right there!  :dreamer:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on April 12, 2020, 04:29:19 PM
I feel the need...the need for SEA POWER!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: solops on April 12, 2020, 04:38:31 PM
Seapower was the name of a miniatures ruleset for surface combat published by Alnavco, the naval miniature maker. I played a lot of that as a kid in the 1960s and early 70s.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on April 12, 2020, 04:54:57 PM
Ohhh I needed that. It's beautiful. Looks like an SA-2 launch... is that flat brown muck representing the Kola peninsula? I have so many more questions, but I'll wait till you guys start releasing some gameplay details.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on April 12, 2020, 06:05:02 PM
Man alive, between this and Task Force Admiral...wow, what a fantastic time to be alive. 

I'm throwing my money at the screen. 

(https://wompampsupport.azureedge.net/fetchimage?siteId=7575&v=2&jpgQuality=100&width=700&url=https%3A%2F%2Fi.kym-cdn.com%2Fentries%2Ficons%2Ffacebook%2F000%2F005%2F574%2Ftakemymoney.jpg)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on April 12, 2020, 06:13:16 PM
sssooooooo goooooood....  :smitten: :smitten: :smitten:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on April 12, 2020, 06:18:24 PM
Looks awful...

ly AWESOME!   

My body is ready and my loins as as moist as the seas.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: al_infierno on April 12, 2020, 06:19:32 PM
Only just now reading about this, but are there any details about the scale/scope of the game?  Is it like the old Fleet Command games or more of a straight-forward flight/naval sim?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on April 13, 2020, 06:39:04 PM
You could think of it as a Fleet Command-type idea built around a dynamic campaign concept.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on April 13, 2020, 08:03:26 PM
Like the Cold Waters dynamic campaign?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on April 23, 2020, 02:32:11 PM
Quote from: hellfish6 on April 13, 2020, 08:03:26 PM
Like the Cold Waters dynamic campaign?
It has elements of both Atlantic Fleet and Cold Waters, along with some new ideas.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Hog_in_Armour on April 25, 2020, 06:35:45 AM
I've been perving on here for a while but I thought I'd join just to ask a cheeky question.

What's mod support going to be like? Cold waters was great for how easy it was to change the numbers and stats but adding in new 3d models or modifying them seemed like a black art (I bow to those who managed it).

The playable subs and more mod means that I'm still playing cold waters regularly just because of all the extra subs. It would be amazing if it was easier to modify the 3d assets for sea power. I guess that you don't want to make your models too easy for rivals to steal but it would be awesome if there was an easier way to either stretch and tweak the models so that they can be made to look like something else. Or perhaps it would be possible to import basic assets that aren't made natively by you guys? I'm just spit balling and I don't know much about the behind the scenes stuff so forgive me if what I say is a bit dumb. Modding just seems like a great way to get content into the game that might not otherwise be in there.

I'm very excited for the game and wish the devs the best of luck.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on April 25, 2020, 12:04:06 PM
^ Oh man, that is a fantastic user name!

Modding is always such an interesting topic.  As a player and customer, I'm a huge fan.  There are tons of games that are much improved by modding, and plenty of games that I've purchased, not for the original content, but the modded content.

Thirdwire sims are a perfect example of this.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on April 25, 2020, 05:03:26 PM
Quote from: Hog_in_Armour on April 25, 2020, 06:35:45 AM
I've been perving on here for a while but I thought I'd join just to ask a cheeky question.

What's mod support going to be like? Cold waters was great for how easy it was to change the numbers and stats but adding in new 3d models or modifying them seemed like a black art (I bow to those who managed it).

The playable subs and more mod means that I'm still playing cold waters regularly just because of all the extra subs. It would be amazing if it was easier to modify the 3d assets for sea power. I guess that you don't want to make your models too easy for rivals to steal but it would be awesome if there was an easier way to either stretch and tweak the models so that they can be made to look like something else. Or perhaps it would be possible to import basic assets that aren't made natively by you guys? I'm just spit balling and I don't know much about the behind the scenes stuff so forgive me if what I say is a bit dumb. Modding just seems like a great way to get content into the game that might not otherwise be in there.

I'm very excited for the game and wish the devs the best of luck.

In my gaming life, I 'grew up' with Operation Flashpoint/Arma, Panzer Elite and Silent Hunter III/IV, so I have a healthy appreciation for how dedicated modders can take a game and run with it to some amazing places. For whatever it's worth, I really hope the team thinks about opening up the game for modded assets at the very least - I expect it won't be long before they start amazing all of us. I think in the long run it could even translate into more sales.

Hell, the guys who make CMO began as Harpoon modders... it's a gaming ecosystem worth sustaining.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Hog_in_Armour on April 26, 2020, 04:15:35 AM
Quote from: hellfish6 on April 25, 2020, 05:03:26 PM
Quote from: Hog_in_Armour on April 25, 2020, 06:35:45 AM


In my gaming life, I 'grew up' with Operation Flashpoint/Arma, Panzer Elite and Silent Hunter III/IV, so I have a healthy appreciation for how dedicated modders can take a game and run with it to some amazing places. For whatever it's worth, I really hope the team thinks about opening up the game for modded assets at the very least - I expect it won't be long before they start amazing all of us. I think in the long run it could even translate into more sales.

Hell, the guys who make CMO began as Harpoon modders... it's a gaming ecosystem worth sustaining.

Exactly, and ditto arma. I still love the original Rome total war from 2001 and because it had an active mod community for over 15 years that kept expanding the game, although in that case I think the mods actually surpassed the Rome 2 game that came out 10+ years later.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Xaron on April 26, 2020, 02:57:09 PM
Quote from: Hog_in_Armour on April 25, 2020, 06:35:45 AM
I've been perving on here for a while but I thought I'd join just to ask a cheeky question.

What's mod support going to be like?

That is indeed a good question. Let me just answer it: We plan to add full modding support. As we use Unity the way it would work is that you would have to use Unity as well and create so called asset bundles which contain all assets, including meshes, sounds, effects, textures, ... just everything. In addition to that we use ini files as well similar to Cold Waters for all the values and stats the in game objects have.

So the asset bundles to use are then referenced in its own ini file so basically you should be able to add own stuff pretty easily as long as you can work with Unity.

We will provide some guide for modding at some point and provide kind of templates as well as examples.

Quote
I'm very excited for the game and wish the devs the best of luck.

Thank you so much for your kind words! :) All the best to you as well!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on April 26, 2020, 05:55:59 PM
That's fantastic news.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Hog_in_Armour on April 27, 2020, 03:40:15 AM
Thanks, that's great to hear!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: IICptMillerII on April 28, 2020, 12:19:24 AM
Every new screenshot and bit of information makes me want this game more and more. This is definitely my most anticipated war game on the horizon. The great graphics, promising simulation fidelity, and the modern air/naval setting are all things I've been craving for a long time. Couldn't be more excited for this game!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on April 28, 2020, 02:26:44 AM
By the way, for your information Drachinifel (aye, that Drachinifel https://www.youtube.com/user/Drachinifel/about ) has recently opened a special channel on his own discord to allow us (Triassic for Sea Power, DDG for Task Force Admiral) to interact with his community. Until we get our own official discords, don't hesitate to hop in there if you want to say hi & interact.

If you have the software, this way please
https://discord.gg/VfeDmKC

Cheers :)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on April 28, 2020, 08:03:26 AM
Quote from: The_Admiral on April 28, 2020, 02:26:44 AM
By the way, for your information Drachinifel (aye, that Drachinifel https://www.youtube.com/user/Drachinifel/about ) has recently opened a special channel on his own discord to allow us (Triassic for Sea Power, DDG for Task Force Admiral) to interact with his community. Until we get our own official discords, don't hesitate to hop in there if you want to say hi & interact.

If you have the software, this way please
https://discord.gg/VfeDmKC

Cheers :)

It's asking me to verify by phone and I'm not at all interested in that. If some kind heart wouldn't mind keeping us unwashed, privacy-appreciating masses here informed of any Discord-confined developments in these games I'd be most appreciative.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on April 28, 2020, 08:45:20 AM
Oh well, no worry - that's simply an interface for talking to us. Nothing much - it's more about Q&A than anything. There won't be discord-only updates for them or for us, no worry!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on February 04, 2021, 08:32:31 PM
Well, we sure haven't been very active here lately. Time to fix that. Here's our latest dev diary, you might find it interesting:

https://store.steampowered.com/news/app/1286220/view/3052847052557404330 (https://store.steampowered.com/news/app/1286220/view/3052847052557404330)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on February 04, 2021, 08:58:28 PM
Quote from: Julhelm on February 04, 2021, 08:32:31 PM
Well, we sure haven't been very active here lately. Time to fix that. Here's our latest dev diary, you might find it interesting:

https://store.steampowered.com/news/app/1286220/view/3052847052557404330 (https://store.steampowered.com/news/app/1286220/view/3052847052557404330)

Easily one of my most anticipated titles in like forever.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: IICptMillerII on February 04, 2021, 10:53:10 PM
Quote from: Julhelm on February 04, 2021, 08:32:31 PM
Well, we sure haven't been very active here lately. Time to fix that. Here's our latest dev diary, you might find it interesting:

https://store.steampowered.com/news/app/1286220/view/3052847052557404330 (https://store.steampowered.com/news/app/1286220/view/3052847052557404330)

Great to get another update! Radio silence is only appropriate when EMCON Alpha is active  ;D

Completely agree with JH, this is my most anticipated title by far.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: t4rget on February 05, 2021, 05:25:50 AM
Quote from: Julhelm on February 04, 2021, 08:32:31 PM
Well, we sure haven't been very active here lately. Time to fix that. Here's our latest dev diary, you might find it interesting:

https://store.steampowered.com/news/app/1286220/view/3052847052557404330 (https://store.steampowered.com/news/app/1286220/view/3052847052557404330)

I love what you do. :smitten:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MekStark on February 05, 2021, 08:00:49 AM
Thank you T4rget
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CaptainKoloth on February 05, 2021, 10:06:40 AM
I am so very excited for this! I've been waiting for a proper Fleet Command spiritual successor for two decades... damn, I'm old!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on February 05, 2021, 11:32:05 AM
Yesssing YESS! -- more dev news!  :bd:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on June 23, 2021, 01:24:09 PM
I've been playing the heck out of Cold Waters with the Epic Mod the last few months, and recently I've been cracking back open some of my older naval warfare games like Harpoon Commander's Edition and Dangerous Waters.

The more I think about it, the more I think Seapower is going to be revolutionary.  Every time I play Cold Waters I just can't help but think about how much further that game could be pushed by taking it to the surface and allowing a player to move multiple units. 

If multiplayer can be incorporated, wow, I just don't know if I'll ever leave the house again.

Has there been any indication of when we might see a release?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on June 23, 2021, 02:38:53 PM
^You'll have to have ask Microprose and their fantastic publicity machine.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on June 24, 2021, 01:24:27 AM
Or perhaps simply ask the devs  ;)
As the aforementioned publicity machine doesn't actually tell us when to release our own game - fortunately, this is one of these things that sets it apart from other comparable machines, and one of these very reasons why we went for this deal to begin with. Some might see it as some new kind of neverending torture - obviously from the other side of the table, I do experience it as a welcome break :coolsmiley:
At any rate, in our business, it's not like other publishing machines are known for being particularly talkative in regard of their own plans to a certain extent. It will come as no surprise that very anticipated games in the simulation or wargame genre hardly ever end up providing a particularly reliable estimate of when they will actually release. Such is the world of game development, and that of the few publishing houses whoch can afford that sort of luxury (blessed are companies that do not have to report Quarterly Earnings & prospects to shareholders on Wall Street...)

Quote from: Toonces on June 23, 2021, 01:24:09 PM
Has there been any indication of when we might see a release?
Naturally I cannot speak for the Triassic team, although I do talk with their lead on a weekly basis - and believe me, I'd like to say that all our release dates are available on a need-to-know basis, or are eyes-only material... Problem is we cannot share something that we basically don't know ourselves just yet. I'd say it might be a rather common trait among us all presently under the label, a habit born from experience, some on the game-making side of things, some from their own consumer experience. We don't like to make promises, and then unfortunate and heartbreaking enmities from them  :))
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on June 24, 2021, 12:06:02 PM
Sooo....two more weeks it is.   :P
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Dammit Carl! on June 24, 2021, 12:08:25 PM
(In best Veruca Salt impersonation)

I want it NOW!

-do want it now, but dig that stuff takes time.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 22, 2021, 08:16:14 AM
This one can't come fast enough. I will totally suck at it, like I do in Cold Waters, but it still looks so awesome.

https://store.steampowered.com/news/app/1286220/view/4732712639523112431?fbclid=IwAR3ZmFFSkWy4_oJK5PRJrboN6f0I2MX4Vx_jfzrTHZZy_bUh_8F-rhYg440 (https://store.steampowered.com/news/app/1286220/view/4732712639523112431?fbclid=IwAR3ZmFFSkWy4_oJK5PRJrboN6f0I2MX4Vx_jfzrTHZZy_bUh_8F-rhYg440)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MengJiao on October 22, 2021, 08:27:21 AM
Quote from: Jarhead0331 on October 22, 2021, 08:16:14 AM
This one can't come fast enough. I will totally suck at it, like I do in Cold Waters, but it still looks so awesome.

https://store.steampowered.com/news/app/1286220/view/4732712639523112431?fbclid=IwAR3ZmFFSkWy4_oJK5PRJrboN6f0I2MX4Vx_jfzrTHZZy_bUh_8F-rhYg440 (https://store.steampowered.com/news/app/1286220/view/4732712639523112431?fbclid=IwAR3ZmFFSkWy4_oJK5PRJrboN6f0I2MX4Vx_jfzrTHZZy_bUh_8F-rhYg440)

Looks fantastic!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on November 20, 2022, 11:20:31 PM
A new video. Judging by this thread that I hope is the correct one to bring back news has been scant?
Hope you guys enjoy this. I have queued it up to watch.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 21, 2022, 05:44:56 PM
It looks fantastic, but sadly, I think it is still a way off.  :'(
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on November 21, 2022, 08:22:26 PM
I watched the video and the game seems like it will be really good. One guy (EDIT: 2 or 3 veteran professional guys) initially developing this while (EDIT: 1 of them) dropping his other project and then hiring a few modders (EDIT: who are also professionals) to help? Good on them if they pull it off. But with the Microprose name at stake I kind of thought the team would be professional veterans. I don't think I was really aware that this would simply be a literal cold waters engine adaption. EDIT: That last sentence is simply wrong thanks for the correction Admiral, all game code is new from the ground up in order not to conflict with the owners of original cold waters code.
Command Modern Operations was the competition I think they were trying to think of.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MengJiao on November 21, 2022, 08:45:59 PM
Quote from: Destraex on November 21, 2022, 08:22:26 PM
I watched the video and the game seems like it will be really good. One guy initially developing this while dropping his other project and then hiring a few modders to help? Good on them if they pull it off. But with the Microprose name at stake I kind of thought the team would be professional veterans. I don't think I was really aware that this would simply be a literal cold waters engine adaption.
Command Modern Operations was the competition I think they were trying to think of.

  Cold Waters is a fine game.  Expanding it seems pretty worthwhile and anyway I'd be perfectly happy to play both Sea Power and CMO.  The fact that Sea Power has a limited set of what it
aims to simulate is an advantage in many ways.  I get pretty lost when I start building a scenario in CMO because there are so many possibilities.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on November 22, 2022, 03:28:58 AM
Quote from: Destraex on November 21, 2022, 08:22:26 PM
I watched the video and the game seems like it will be really good. One guy initially developing this while dropping his other project and then hiring a few modders to help? Good on them if they pull it off. But with the Microprose name at stake I kind of thought the team would be professional veterans. I don't think I was really aware that this would simply be a literal cold waters engine adaption.
Command Modern Operations was the competition I think they were trying to think of.

Allow me as usual to be a bad comrade & step in so as to add my own pinch of salt - for this whole situation calls for some extra details that might not have been so apparent in the interview, all for the best reasons. :coolsmiley:

Said guy - if we're talking about Nils, the main designer & producer - is just being humble. If we're speaking of Martin, the main dev, he certainly finished his previous game, so there's little to criticize here either. You're possibly mis-interpreting & now mis-representing the contents of the interview, certainly not on purpose, but the results are the same either way - that's how rumors get started, and it's not just unfair, it's also not true. :hide:

When it comes to Nils, the man had more than a decade of experience in the sector before starting his very own game, including with AAA titles such as Battlefield 3 & Little Big Planet 2. For six years when he was at KF, he enabled Atlantic Fleet & was the guy who really brought you Cold Waters to begin with when he convinced his partner to go for it - and the main reason why Killerfish did split was precisely because his business partner wouldn't go for another Cold War-centric affair. Both him & the team members he recruited had extensive experience in other games and/or in their own industry, and some of the "modders" are very much real-life *bona fide* professional developers that find here a way to have their hobby meet their professional background, for a change. There's little reason to criticize the way the team came together to begin with - each and every one of them is as much a professional in his field as one could expect from a talented, experienced group, and it is too bad that some might come to other conclusions simply due to their tendency to be very humble when they speak about themselves.  :dreamer:

As for CMO, it clearly isn't the competition - Dangerous Waters isn't either. Sea Power is a modernized, optimized, strong reimagination of the core concepts & values of Fleet Command. It ain't trying to compete with the resurrected Harpoon nor with a niche that is soon to be filled by Modern Naval Warfare. These are very different products whose only common point is to take place at sea in the age of missiles. As for Sea Power being a "literal cold waters engine adaptation", it simply isn't. Sea Power code was written from the ground up, one of the simple reasons for it being that Cold Waters is the work and property of Killerfish. At the end of the day, I'd even say that War on the Sea shares more code in common with Cold Waters than Sea Power will ever do. That it is based on Unity too is true, but so are many games out there - and that it shares some roots with the way Cold Waters looks (which might explain the confusion, perhaps?) is no surprise either, considering Nils & Przemek were its two artists and elected to go for the same mood.   :crazy2:*

(*=no offense intended, looking for a fitting emoticon for artists  ^-^)

As for Microprose, again, seems to me that imagination easily runs wild regarding what it is, what it stands for, and what it should be, independently from what has been explained quite a few times, including here by yours truly. It's a publisher label as far as Sea Power, us, or some others (Regiment, Highfleet...) go. We signed with them. It's not like they bought us, or have now the legitimacy nor the obligation to swap team members that they wouldn't deem fit to deliver. We are solely responsible for the way our game is being developed and the way the team is managed, and remain firmly so. We go to them for extra help when needed,  but there is no hierarchy nor dependency at work here. Note that not all the games from the legacy label were developed in-house either: the Gollop brothers for instance sort of experienced the same business relationship (except, with many more deadlines, production requirements & glory involved in their case, naturally >:D). We all signed on because we believe our respective works to be worthy of the name we'll be piggy backing on, to begin with. If some disagree, even before the result is there, well, so be it, to each his own. But at least let's assess this based on facts rather than stories & wrong reasons, shall we :coolsmiley:

If I may  ;)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MengJiao on November 22, 2022, 08:10:53 AM
Quote from: The_Admiral on November 22, 2022, 03:28:58 AM
Quote from: Destraex on November 21, 2022, 08:22:26 PM
I watched the video and the game seems like it will be really good. One guy initially developing this while dropping his other project and then hiring a few modders to help? Good on them if they pull it off. But with the Microprose name at stake I kind of thought the team would be professional veterans. I don't think I was really aware that this would simply be a literal cold waters engine adaption.
Command Modern Operations was the competition I think they were trying to think of.

Allow me as usual to be a bad comrade & step in so as to add my own pinch of salt - for this whole situation calls for some extra details that might not have been so apparent in the interview, all for the best reasons. :coolsmiley:

Said guy - if we're talking about Nils, the main designer & producer - is just being humble. If we're speaking of Martin, the main dev, he certainly finished his previous game, so there's little to criticize here either. You're possibly mis-interpreting & now mis-representing the contents of the interview, certainly not on purpose, but the results are the same either way - that's how rumors get started, and it's not just unfair, it's also not true. :hide:

When it comes to Nils, the man had more than a decade of experience in the sector before starting his very own game, including with AAA titles such as Battlefield 3 & Little Big Planet 2. For six years when he was at KF, he enabled Atlantic Fleet & was the guy who really brought you Cold Waters to begin with when he convinced his partner to go for it - and the main reason why Killerfish did split was precisely because his business partner wouldn't go for another Cold War-centric affair. Both him & the team members he recruited had extensive experience in other games and/or in their own industry, and some of the "modders" are very much real-life *bona fide* professional developers that find here a way to have their hobby meet their professional background, for a change. There's little reason to criticize the way the team came together to begin with - each and every one of them is as much a professional in his field as one could expect from a talented, experienced group, and it is too bad that some might come to other conclusions simply due to their tendency to be very humble when they speak about themselves.  :dreamer:

As for CMO, it clearly isn't the competition - Dangerous Waters isn't either. Sea Power is a modernized, optimized, strong reimagination of the core concepts & values of Fleet Command. It ain't trying to compete with the resurrected Harpoon nor with a niche that is soon to be filled by Modern Naval Warfare. These are very different products whose only common point is to take place at sea in the age of missiles. As for Sea Power being a "literal cold waters engine adaptation", it simply isn't. Sea Power code was written from the ground up, one of the simple reasons for it being that Cold Waters is the work and property of Killerfish. At the end of the day, I'd even say that War on the Sea shares more code in common with Cold Waters than Sea Power will ever do. That it is based on Unity too is true, but so are many games out there - and that it shares some roots with the way Cold Waters looks (which might explain the confusion, perhaps?) is no surprise either, considering Nils & Przemek were its two artists and elected to go for the same mood.   :crazy2:*

(*=no offense intended, looking for a fitting emoticon for artists  ^-^)

As for Microprose, again, seems to me that imagination easily runs wild regarding what it is, what it stands for, and what it should be, independently from what has been explained quite a few times, including here by yours truly. It's a publisher label as far as Sea Power, us, or some others (Regiment, Highfleet...) go. We signed with them. It's not like they bought us, or have now the legitimacy nor the obligation to swap team members that they wouldn't deem fit to deliver. We are solely responsible for the way our game is being developed and the way the team is managed, and remain firmly so. We go to them for extra help when needed,  but there is no hierarchy nor dependency at work here. Note that not all the games from the legacy label were developed in-house either: the Gollop brothers for instance sort of experienced the same business relationship (except, with many more deadlines, production requirements & glory involved in their case, naturally >:D). We all signed on because we believe our respective works to be worthy of the name we'll be piggy backing on, to begin with. If some disagree, even before the result is there, well, so be it, to each his own. But at least let's assess this based on facts rather than stories & wrong reasons, shall we :coolsmiley:

If I may  ;)

  Well, perhaps ironically, it looks like the sea water in Sea Power looks better than the sea water in Cold Waters.  maybe there's a new level of temperature dependency?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on November 22, 2022, 08:56:51 PM
I appreciate you taking the time to post Admiral. My post certainly was of course not meant to mislead or offend anybody.

Thanks for clearing up the sentence that had a ? after it. So their are two very experienced devs (actually 3 I think) and some modders who are also experienced professionals in the field. These hires are great finds.

Microprose is hands off you say, which is great news. I am always constantly surprised that such complex games have such small teams and remember the old school microprose games and just how many names were in the credits for those.  It's amazing how technology these days does allow small teams to develop AAA looking complex niche games that do not take 10yrs to develop. Times have changed.

As for Sea Power being an entirely new game with it's own coding from the ground up. That point is especially well taken.

For me Command Modern Operations is the competition, it's the best and that is my opinion, it's just missing the graphics. At that point in the video I think it was just the interviewer trying to claim that seapower was the best naval warfare game period ,as the devs were the best at what they did. The devs were very humble and would not allow him to claim that before the game releases. I respect it when people are humble and I did really like the way the devs did not throw themselves at us with claims of how good they are.

I am going to give my covid brain a rest.   O0
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Skoop on November 23, 2022, 05:07:53 PM
Command isn't really a game though, it's a simulation....So maybe Sea power will be the best video game for a more casual audience.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on November 23, 2022, 10:22:34 PM
Quote from: Skoop on November 23, 2022, 05:07:53 PM
Command isn't really a game though, it's a simulation....So maybe Sea power will be the best video game for a more casual audience.
Everything is subjective I guess. For me they are all "wargames" and the top ones do the best job of simulating warfare while still being fun. Seapower let's you watch in 3D which iirc the military version of Command does as well and is also multiplayer??
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 24, 2022, 02:49:17 AM
Quote from: Destraex on November 23, 2022, 10:22:34 PM
Quote from: Skoop on November 23, 2022, 05:07:53 PM
Command isn't really a game though, it's a simulation....So maybe Sea power will be the best video game for a more casual audience.
Everything is subjective I guess. For me they are all "wargames" and the top ones do the best job of simulating warfare while still being fun. Seapower let's you watch in 3D which iirc the military version of Command does as well and is also multiplayer??

Neither version of CMO lets you watch in 3D natively, but both versions integrate with TacView, which is a separate program. This shows the action in 3D, but it's rudimentary and nothing like Sea Power.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on November 25, 2022, 08:32:39 AM
Quote from: Jarhead0331 on November 24, 2022, 02:49:17 AM
Quote from: Destraex on November 23, 2022, 10:22:34 PM
Quote from: Skoop on November 23, 2022, 05:07:53 PM
Command isn't really a game though, it's a simulation....So maybe Sea power will be the best video game for a more casual audience.
Everything is subjective I guess. For me they are all "wargames" and the top ones do the best job of simulating warfare while still being fun. Seapower let's you watch in 3D which iirc the military version of Command does as well and is also multiplayer??

Neither version of CMO lets you watch in 3D natively, but both versions integrate with TacView, which is a separate program. This shows the action in 3D, but it's rudimentary and nothing like Sea Power.
That's what I must be thinking of then. THanks.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on September 16, 2024, 02:47:23 PM
This finally has an early access release target of November 2024. I've requested press code as a build is apparently available.

This is really the first "serious" military title coming from the new Microprose catalog that I am excited about. From where I'm sitting, it looks awesome and I hope it is a smashing success!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on September 16, 2024, 03:32:59 PM
Boy, that sure would be nice to get a release.  I'm very, very excited for this game.  I've gotten a ton of mileage out of Cold Waters.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on September 16, 2024, 03:33:50 PM
Have you seen any additional or recent preview videos?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on September 16, 2024, 03:37:38 PM
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on September 16, 2024, 03:48:14 PM
Yup...

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on September 17, 2024, 04:46:20 AM
Double yup

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Tripoli on September 17, 2024, 07:51:10 AM
Quote from: Jarhead0331 on September 16, 2024, 03:48:14 PMYup...

It looks good.  Like Toonces, I'm wanting something with the fidelity of "Dangerous Waters."  I'm not sure this is it, but it looks like it will scratch several itches of mine.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: mbar on September 17, 2024, 08:54:16 AM
Looks interesting
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on September 17, 2024, 01:45:22 PM
Sub warfare

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Old TImer on September 17, 2024, 02:16:13 PM
Looks amazing.  Maybe that rare beast.....insta-buy.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on September 17, 2024, 03:10:08 PM
It's definitely not Dangerous Waters.  It reminds me of a modern Fleet Command, similar to how Cold Waters is a modern Hunt for Red October.  It's a 100% insta-buy for me.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on September 18, 2024, 12:02:27 AM
Quote from: Toonces on September 17, 2024, 03:10:08 PMIt's definitely not Dangerous Waters.  It reminds me of a modern Fleet Command, similar to how Cold Waters is a modern Hunt for Red October.  It's a 100% insta-buy for me.
What exactly do you mean by this? More complex than dangerous waters? Closer to command modern operations with 3d graphics?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on September 18, 2024, 07:59:15 AM
No, I mean the opposite.  I think it's a slimmed down version of Command Modern Operations.  If you remember the old Fleet Command game, it was like CMO or Harpoon, but with 3D graphics.  But the complexity was greatly simplified compared to CMO or Harpoon.  Just like Cold Waters is a much simpler submarine simulation compared to Dangerous Waters.

I could be wrong of course.  But Dangerous Waters is more like Silent Hunter - you are in the sub (or plane or ship) and work various stations in that single platform.  I didn't see anything like that in the videos. 

Personally, I'm all for a streamlined, simpler simulation.  CMO is fine, but I don't need that level of fidelity anymore.  This looks like it will be a perfect game for me.  Campaign?  YES!!! Sign me up!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on September 18, 2024, 08:13:41 AM
I see. Kinda what I expected. I still like the really high fidelity. But like you, I can compromise if the game is fun and still suspends my disbelief.
My RTS games are a really good example of that, I compromise to get the human element as well as being able to play in a reasonable time frame into my games.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on September 18, 2024, 09:27:55 AM
It looks pretty meaty in those videos.  It reminds me a lot of Harpoon, but with graphics, and Harpoon was definitely complex.  I'm looking forward to playing it.  I'm sure it's going to be a keeper for me.

I also am very enthusiastic about a campaign.  That's something I've always wanted in one of these games, something that links the missions together.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Dammit Carl! on September 19, 2024, 06:44:03 AM
The more I see of this game, the more I certainly like. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on September 19, 2024, 07:42:48 AM
More than one wheel turning at play

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on September 19, 2024, 06:03:21 PM
GUYS GUYS HAVE YOU SEEN THIS NEW GAME COMing... oh.

Good!  :cool:

Please accept this New Jersey Godzilla-classing the opposition as yet another preview, courtesy of Wolfpack.

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: PAK on September 20, 2024, 06:50:54 AM
Looks as Fleet Command on steroids. But looks scripted or set-piece instead of sandbox at times. For example in this video, https://youtu.be/fS25SReO9lc?si=QWTQewErD0xEXOcb how the Iranian F-4s got over Musandam Peninsula (action from 18:40)? Oman had functioning armed forces in 1985 and wasn't allied to Tehran. Perhaps it was the scenario creator "catchy" idea?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Con on September 20, 2024, 04:31:24 PM
Out of curiosity whats the difference between this game and cold waters?
If you had to pick one why
From my surface skim of the two they seem similar
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on September 21, 2024, 12:04:13 PM
Oversimply: Cold Waters is a spiritual remake of Red Storm Rising so it's about running cold war subs.

This game runs all platforms above and below water. CW devs broke up and some of them did this game, which is meant to be an expansion of the gameplay in CW.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on September 25, 2024, 11:24:17 AM
I dont think the inspiration for the scenario will need explaining

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CaptainKoloth on September 25, 2024, 02:32:04 PM
Quote from: Toonces on September 17, 2024, 03:10:08 PMIt's definitely not Dangerous Waters.  It reminds me of a modern Fleet Command, similar to how Cold Waters is a modern Hunt for Red October.  It's a 100% insta-buy for me.

Same. It looks like a spiritual successor/carbon updated copy of FC. Which, to be clear, is WONDERFUL.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 15, 2024, 07:37:14 AM
Release date announced!

NOVEMBER 12, 2024

Grogheads has preview code and will be posting impressions soon.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 15, 2024, 08:05:40 AM
Release trailer...been out for awhile, but worth posting.

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Pete Dero on October 15, 2024, 08:41:30 AM
Some first look video's by Wolfpack345

https://youtube.com/playlist?list=PLIGYcR_Gx8AvWrULgDV93HC9OmAdyRT8D&si=_Xjg8lQHDw9eNVC0

Includes scenarios made with the in game editor.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on October 15, 2024, 12:09:57 PM
I've been watching Wolfpack's videos along with some others. I think this is a game I'd enjoy watching others, with more nerves and knowledge of modern weapons than me, play but would probably scare the shit out of me to play. Still, looks gorgeous.  :Dreamer:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 16, 2024, 04:07:08 PM
Man...lethal. That is the first word that comes to mind after playing this game. Naval warfare in the missile age seems hardly survivable when peer combatants are involved. You really need to pull some Horatio Nelson level $hit out of your hat to avoid serious damage to assets.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Tripoli on October 16, 2024, 04:53:57 PM
Quote from: Jarhead0331 on October 16, 2024, 04:07:08 PMMan...lethal. That is the first word that comes to mind after playing this game. Naval warfare in the missile age seems hardly survivable when peer combatants are involved. You really need to pull some Horatio Nelson level $hit out of your hat to avoid serious damage to assets.

CAPT Wayne Hughes talked about this a bit in his book Fleet Tactics.  One of his quotes is that in naval combat, "the first effective strike wins."  Another good quote is that warships are "eggs armed with hammers." 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 16, 2024, 08:16:27 PM
Sea Power is really an awesome game. I'm having an absolute blast. While I suspect there is complexity under the hood with a lot of deep (see what I did there?) calculation, on its surface (see what I did there again?) it is surprisingly easy to grasp. Everything from navigation, EMCON level, weapons employment and fleet management is extremely intuitive and easy to learn.

I'm having a ton of fun running a tanker escort mission through the Strait of Hormuz. Iran is throwing everything from frigates, patrol boats, speed boats, F-5Es and helicopters at my little flotilla, but so far we're sending everything to the bottom. 

I'll post some screenshots over the next couple of days.

This game is going to be a smashing success, and for me, the first real hit worthy of the old Microprose label.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on October 17, 2024, 07:31:51 AM
Quote from: Jarhead0331 on October 16, 2024, 08:16:27 PMSea Power is really an awesome game. I'm having an absolute blast. While I suspect there is complexity under the hood with a lot of deep (see what I did there?) calculation, on its surface (see what I did there again?) it is surprisingly easy to grasp. Everything from navigation, EMCON level, weapons employment and fleet management is extremely intuitive and easy to learn.

I'm having a ton of fun running a tanker escort mission through the Strait of Hormuz. Iran is throwing everything from frigates, patrol boats, speed boats, F-5Es and helicopters at my little flotilla, but so far we're sending everything to the bottom. 

I'll post some screenshots over the next couple of days.

This game is going to be a smashing success, and for me, the first real hit worthy of the old Microprose label.
Question is, it better than Naval War: Arctic Circle.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Pete Dero on October 17, 2024, 07:45:27 AM
Quote from: Destraex on October 17, 2024, 07:31:51 AMQuestion is, it better than Naval War: Arctic Circle.

I've played Naval War Arctic Circle and I haven't played Sea Power, but from what I've seen I would say Sea Power is way better.

PS : It appears that Naval War is no longer available for sale. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 17, 2024, 11:12:48 AM
Quote from: Destraex on October 17, 2024, 07:31:51 AM
Quote from: Jarhead0331 on October 16, 2024, 08:16:27 PMSea Power is really an awesome game. I'm having an absolute blast. While I suspect there is complexity under the hood with a lot of deep (see what I did there?) calculation, on its surface (see what I did there again?) it is surprisingly easy to grasp. Everything from navigation, EMCON level, weapons employment and fleet management is extremely intuitive and easy to learn.

I'm having a ton of fun running a tanker escort mission through the Strait of Hormuz. Iran is throwing everything from frigates, patrol boats, speed boats, F-5Es and helicopters at my little flotilla, but so far we're sending everything to the bottom. 

I'll post some screenshots over the next couple of days.

This game is going to be a smashing success, and for me, the first real hit worthy of the old Microprose label.
Question is, it better than Naval War: Arctic Circle.

I thought that game sucked...so, yes. By leaps and bounds.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on October 17, 2024, 01:39:39 PM
So jealous.... :embarrassed:

 :cool:

Day 1 buy, no questions asked.

"Attack effectively first." - Toonces
"One ping only." - Sean Connery
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 17, 2024, 01:50:15 PM
Quote from: Toonces on October 17, 2024, 01:39:39 PMSo jealous.... :embarrassed:

 :cool:

Day 1 buy, no questions asked.

"Attack effectively first." - Toonces
"One ping only." - Sean Connery

Offer to write for Grogheads and I can get you early codes.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Silent Disapproval Robot on October 17, 2024, 01:51:14 PM
I'd be down for that but sadly I'm in the middle of an unscheduled move and gaming time is at a minimum.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CJReich46 on October 17, 2024, 03:02:20 PM
I'm curious about this one (even pleasantly surprised to see a Sacramento class AOE listed among the ships- mine was USS Seattle) but alas, I am currently running a rapidly approaching "potato class" PC.
So it will be on the wishlist for the time being.  :Dreamer:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on October 17, 2024, 06:53:55 PM
Quote from: Pete Dero on October 17, 2024, 07:45:27 AM
Quote from: Destraex on October 17, 2024, 07:31:51 AMQuestion is, it better than Naval War: Arctic Circle.

I've played Naval War Arctic Circle and I haven't played Sea Power, but from what I've seen I would say Sea Power is way better.

PS : It appears that Naval War is no longer available for sale.

My comment was kinda tongue in cheek because naval war arctic circle iirc was left unfinished and abandoned. I got it and was really looking forward to it. The game was fun to a point but missing a few promised features iirc.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on October 17, 2024, 07:00:49 PM
That reminds me - quick question - can you save mid mission?

IIRC that's what killed naval war for me
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on October 17, 2024, 07:05:05 PM
And......... I'm a gamer with some common sense and in game experience but no expert - does the game introduce you to radar helpfully or are you thrown in at deep end (see what I did there)

Watching all the let's plays and there are a few experts like Wolfpack who switches air search radar on and surface radar on for ships and planes intermittently and I assume at all the right moments and in the comments a lot of veterans are saying it's refreshing to see someone use radar properly instead of the guys who switch it all on and wonder why they're getting pummelled

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 17, 2024, 07:15:06 PM
Quote from: undercovergeek on October 17, 2024, 07:00:49 PMThat reminds me - quick question - can you save mid mission?

IIRC that's what killed naval war for me

Not in the early access build I have, but this must be a feature in the full release as some of the missions can be very long.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 17, 2024, 07:19:32 PM
Quote from: undercovergeek on October 17, 2024, 07:05:05 PMAnd......... I'm a gamer with some common sense and in game experience but no expert - does the game introduce you to radar helpfully or are you thrown in at deep end (see what I did there)

Watching all the let's plays and there are a few experts like Wolfpack who switches air search radar on and surface radar on for ships and planes intermittently and I assume at all the right moments and in the comments a lot of veterans are saying it's refreshing to see someone use radar properly instead of the guys who switch it all on and wonder why they're getting pummelled



There are no tutorials included with the current build. However, in the main menu there is an option for tutorials so they will be in the final release. Of course, I cannot comment on what topics they will cover or how deeply they will treat the various core concepts, such as EMCON use and discipline, etc. There is also an encyclopedia and unit database that lists unit capabilities, armament and sensors, but in its current form it does not provide any details on the nature or usage of the systems.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 18, 2024, 09:52:11 AM
Quote from: Jarhead0331 on October 17, 2024, 07:19:32 PM
Quote from: undercovergeek on October 17, 2024, 07:05:05 PMAnd......... I'm a gamer with some common sense and in game experience but no expert - does the game introduce you to radar helpfully or are you thrown in at deep end (see what I did there)

Watching all the let's plays and there are a few experts like Wolfpack who switches air search radar on and surface radar on for ships and planes intermittently and I assume at all the right moments and in the comments a lot of veterans are saying it's refreshing to see someone use radar properly instead of the guys who switch it all on and wonder why they're getting pummelled



There are no tutorials included with the current build. However, in the main menu there is an option for tutorials so they will be in the final release. Of course, I cannot comment on what topics they will cover or how deeply they will treat the various core concepts, such as EMCON use and discipline, etc. There is also an encyclopedia and unit database that lists unit capabilities, armament and sensors, but in its current form it does not provide any details on the nature or usage of the systems.

I stand a little corrected on the above with respect to the encyclopedia. Within each platform's entry, the weapon systems and sensor equipment can individually be selected with each having its own entry. The information is relatively basic, but I think it is sufficient to understand how best to employ them. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 19, 2024, 08:25:22 AM
Some overdue screenshots...

Tanker escort duty through the Strait of Hormuz

(https://i.ibb.co/LdNTfFV/20241016210744-1.jpg)

Destroyer anti-submarine operations with an SH-3

(https://i.ibb.co/z7vtVwd/20241016210755-1.jpg)

SH-3 recovery operation

(https://i.ibb.co/z8PddkZ/20241016210815-1.jpg)

Opposed transit through the Strait. Black enemy map symbols represent destroyed targets. The Iranian Navy has paid a heavy price today.

(https://i.ibb.co/YhsVvqZ/20241016210850-1.jpg)

The mission editor gives you the whole world to play with, although no anchorages or airbases on the US coast? Most of the action is focused in Europe and the Middle East

(https://i.ibb.co/vLGG0cP/20241019085147-1.jpg)

The main menu interface. Sea Power will feature tutorials and mods!

(https://i.ibb.co/sgYkmNc/20241019085305-1.jpg)

Finally! Carrier Ops.

(https://i.ibb.co/QXLPj7m/20241019090511-1.jpg)

Preparing to launch an E-2C

(https://i.ibb.co/d0rG1MY/20241019090532-1.jpg)

Hawkeye prepped on Cat1

(https://i.ibb.co/PrwW7Lr/20241019090611-1.jpg)

Hawkeye away!

(https://i.ibb.co/hBGkghp/20241019090618-1.jpg)

Readying F-4Js for CAP

(https://i.ibb.co/FBC3yWR/20241019090733-1.jpg)

F-4Js on way to launch points

(https://i.ibb.co/1fPtJYK/20241019090745-1.jpg)

The USS Ranger

(https://i.ibb.co/NngRWh1/20241019090826-1.jpg)

F-4Js away!

(https://i.ibb.co/68wfgYg/20241019090839-1.jpg)

SH-3 hunting for Iranian midget subs

(https://i.ibb.co/DbHppCg/20241016210702-1.jpg)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on October 19, 2024, 08:52:36 AM
WOW. That looks amazing! Your screenshots are brilliant.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Redwolf on October 19, 2024, 09:20:03 AM
Not bad.

I didn't think they could put extensive carrier ops in.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on October 19, 2024, 10:50:15 AM
Sea Power is now available for purch.........

<click>
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 19, 2024, 11:10:31 AM
Some more...

A VPAF Mig-17 closing in on the USS Thomas

(https://i.ibb.co/hBsFC3d/20241019120338-1.jpg)

This is the USS Sterett shelling some North Vietnamese missile boats

(https://i.ibb.co/R6f6vfS/20241019120143-1.jpg)

Good hits from guns

(https://i.ibb.co/59gz6BT/20241019120202-1.jpg)

Editing fleet formations is exceptionally simple

(https://i.ibb.co/LYJ2n3p/20241019120242-1.jpg)

Flak exploding near those Mig-17s

(https://i.ibb.co/sb0LwKb/20241019120322-1.jpg)

Shells lighting up the sky

(https://i.ibb.co/VMTVYnW/20241019120328-1.jpg)

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Skoop on October 19, 2024, 01:36:54 PM
The Hype is really and for once well deserved.  This thing has everything I could want in a naval sim, only gripe is that it's so good, I'd love to do pve coop with friends and family to share the experience.  Also, I've learned with some of these games, co-oping a strong single player games makes for fun and less micromanaging in larger scenarios.  Still day one purchase though and my vote for game of the year. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 20, 2024, 09:18:04 AM
Starting to build my first scenario centered around a transit through the Strait of Hormuz. Player controls a CVN battle group centered around CVN 70, the USS Carl Vinson. The Scenario takes place in June 1989.

Here I've set up the player battle group sailing due North and I've added a number of different neutral civilian vessels also transiting the strait. The variety in merchant and civilian vessels is very notable. General cargo vessels, container ships, car transports, roll-ons and roll-offs, super tankers, multiple types of fishing vessels, etc. All kinds of scenarios that can be set up with these. 

In any event, next I'm going to start adding enemy (ie. Iranian) assets and see where this goes. I don't want anything too complex, but I want to show off the capability of a late Cold War era US carrier fleet, so the Iranian Navy and Air Force will be in the AO to see what trouble they can cause.

Any requests or suggestions?

(https://i.ibb.co/mvhRwwC/20241020100911-1.jpg)

The bigger picture.

(https://i.ibb.co/ZdPGN1L/20241020101014-1.jpg)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Con on October 20, 2024, 09:32:08 AM
Mines
And mine layers
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Tripoli on October 20, 2024, 09:48:39 AM
Silkworm batteries.  And Boghammers, if the database has them.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Tripoli on October 20, 2024, 11:14:36 AM
You could also add F-4s and F-14s for the Iranians.  "Back in the day", the Iranians also had 10 Combattante II (Kaman-class) fast attack boats armed with four Harpoon or C-801/C-802 missiles.  These are probably not in the database.  However, they also had two Sumner-class (Babr-class) destroyers -the Babr and Palang.  with four paired elevating Standard SM-1MR surface-to-surface missile launchers.  US versions of these may be in the database, so it could be possible to put them in the Iranian OOB. (If memory serves, these ships didn't really do too much sea time during this period due to maintenance/age issues.  The Iranians also had a UK DD that similarly didn't do too much sea time, for the same reasons) See https://en.wikipedia.org/wiki/USS_Zellars
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 20, 2024, 11:29:24 AM
Quote from: Tripoli on October 20, 2024, 11:14:36 AMYou could also add F-4s and F-14s for the Iranians.  "Back in the day", the Iranians also had 10 Combattante II (Kaman-class) fast attack boats armed with four Harpoon or C-801/C-802 missiles.  These are probably not in the database.  However, they also had two Sumner-class (Babr-class) destroyers -the Babr and Palang.  with four paired elevating Standard SM-1MR surface-to-surface missile launchers.  US versions of these may be in the database, so it could be possible to put them in the Iranian OOB. (If memory serves, these ships didn't really do too much sea time during this period due to maintenance/age issues.  The Iranians also had a UK DD that similarly didn't do too much sea time, for the same reasons) See https://en.wikipedia.org/wiki/USS_Zellars


The database is pretty good. The Combattantes are there and, of course, so are the IRIAF F-4s and F-14As. there is also a mix of missile boats, fast attack craft and Frigates. I'll check on the destroyers. I don't want to go too crazy on this first scenario as the purpose is just for me to explore incorporating the assets into a conflict scenario and to assist in learning to use them. I do want to learn how to use simple triggers and how to draft a WARNO or scenario briefing.

I've begun to add Iranian assets. I've set up three small fleets mostly with Boghammars and Fast Attack Vessels. I've also populated two IRIAF air bases, both of which are equipped with F-14As and an assortment of Migs. Finally, I've given the IRGC two batteries of Silkworm missiles. I'm yet to figure out how or if minefields can be placed. I'm looking into this.

One of the two air bases. This one is located near Bandar Abbas

(https://i.ibb.co/GH63z4G/20241020114344-1.jpg)

I need to confirm the type of Silkworm missile, but I believe they are HY-2 Seersuckers with a 110 nautical mile range

(https://i.ibb.co/2gDh6wv/20241020114518-1.jpg)

The second of the two Silkworm batteries. This one near Bandar-e-Lengeh

(https://i.ibb.co/4Wfw2nb/20241020114923-1.jpg)

Overview of starting positions of Iranian naval and land assets in relation to the transit corridor.

(https://i.ibb.co/GtcD8RZ/20241020115551-1.jpg)

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 20, 2024, 03:58:22 PM
Sadly, the in-game briefing editor is not working yet. I've been told it is being actively worked on.  :RockOn:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 21, 2024, 04:40:39 PM
Mine laying is not implemented yet either... :hair:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 24, 2024, 07:18:38 PM
Testing out my scenario...no contact with Iranian forces yet, but cruising around and launching a variety of aircraft to protect the fleet and local civilian shipping.  One cool feature about scenario making is that you can randomize the chances of encountering hostile forces. This adds some layer of the fog of war even for the scenario designer!

Two Tomcats from Rage Flight on Combat Air Patrol

(https://i.ibb.co/T1QYHC7/20241024200428-1.jpg)

Hawkeyes readying for launch on the Carl Vinson

(https://i.ibb.co/M7n4HDR/20241024200441-1.jpg)

An EA6B Growler getting ready to provide EW support

(https://i.ibb.co/L6fq235/20241024200537-1.jpg)

CG-49, USS Vincennes

(https://i.ibb.co/GFqFqrW/20241024200557-1.jpg)

These Ticonderoga Class cruisers are so badass!

(https://i.ibb.co/55zDR1h/20241024200604-1.jpg)

Heavy tankers making the transit

(https://i.ibb.co/WfKjH56/20241024200616-1.jpg)

Rage Flight Fly-by

(https://i.ibb.co/10FX2yY/20241024200625-1.jpg)

Container Ship convoy

(https://i.ibb.co/nB7LWG7/20241024200633-1.jpg)

Cease buzzer!

(https://i.ibb.co/3YM25Cf/20241024200652-1.jpg)

Beautiful models. At my age, i rather look at these than the latest swimsuit edition.

(https://i.ibb.co/1m9Wt22/20241024200402-1.jpg)

I really like how EW is modeled in this game

(https://i.ibb.co/N3GJ2xp/20241024200659-1.jpg)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Redwolf on October 24, 2024, 07:42:26 PM
Very nice so far.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on October 24, 2024, 08:53:23 PM
Quote from: Jarhead0331 on October 24, 2024, 07:18:38 PMTesting out my scenario...no contact with Iranian forces yet, but cruising around and launching a variety of aircraft to protect the fleet and local civilian shipping.  One cool feature about scenario making is that you can randomize the chances of encountering hostile forces. This adds some layer of the fog of war even for the scenario designer!

Two Tomcats from Rage Flight on Combat Air Patrol

(https://i.ibb.co/T1QYHC7/20241024200428-1.jpg)

Hawkeyes readying for launch on the Carl Vinson

(https://i.ibb.co/M7n4HDR/20241024200441-1.jpg)

An EA6B Growler getting ready to provide EW support

(https://i.ibb.co/L6fq235/20241024200537-1.jpg)

CG-49, USS Vincennes

(https://i.ibb.co/GFqFqrW/20241024200557-1.jpg)

These Ticonderoga Class cruisers are so badass!

(https://i.ibb.co/55zDR1h/20241024200604-1.jpg)

Heavy tankers making the transit

(https://i.ibb.co/WfKjH56/20241024200616-1.jpg)

Rage Flight Fly-by

(https://i.ibb.co/10FX2yY/20241024200625-1.jpg)

Container Ship convoy

(https://i.ibb.co/nB7LWG7/20241024200633-1.jpg)

Cease buzzer!

(https://i.ibb.co/3YM25Cf/20241024200652-1.jpg)

Beautiful models. At my age, i rather look at these than the latest swimsuit edition.

(https://i.ibb.co/1m9Wt22/20241024200402-1.jpg)

I really like how EW is modeled in this game

(https://i.ibb.co/N3GJ2xp/20241024200659-1.jpg)

Yup I think half the appeal is the 80s era kit porn
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 24, 2024, 09:21:22 PM
^there's another half!?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on October 24, 2024, 09:32:08 PM
Quote from: Jarhead0331 on October 24, 2024, 09:21:22 PM^there's another half!?

Hmmmmm maybe you're right

It'll make me cry when one gets shot down or sunk
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 24, 2024, 09:40:48 PM
I haven't cried yet, but I have restarted! Many, many times... :embarrassed:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on October 24, 2024, 09:46:18 PM
Quote from: Jarhead0331 on October 24, 2024, 09:40:48 PMI haven't cried yet, but I have restarted! Many, many times... :embarrassed:

There absolutely no shame in that!! 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 03, 2024, 09:38:09 AM
I'm still working on this scenario. I've switched over from the stable press build to the unstable development build. It receives updates several times a day. They are clearly gearing up for the early access release in less than 2-weeks. I'm really trying to get my scenario briefing incorporated, but that aspect of the mission editor is really in early state. It requires the use of XAML or BBCode and I've been unable to figure out how to save my work, so I've lost a lot of time typing up stuff in code and than losing it all.

In any event, part of my intended scenario briefing is the assessed unlikelihood of Iranian submersibles. In this screenshot, you can see I added a nasty surprise in the form of a Kilo-Class diesel-electric boat. You can also see that I have given this vessel a 10% chance of it being generated at the start of the scenario, so the intelligence report will have a chance of being inaccurate. I love this feature in the editor. Giving units a randomized chance of appearing is awesome.

(https://i.ibb.co/WpdfNbg/20241103093236-1.jpg)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Tripoli on November 03, 2024, 12:02:52 PM
One way to raise the possibility of the Kilo being part of the scenario without committing to it is to include verbage a line in the scenario briefing similar to this:

The Kilo submarine was last imaged in the Bandar Abbas port facility on [a date 1-2 days before the scenario start]  or

The Kilo submarine was last imaged in the Bandar Abbas port facility on [a date 1-2 days before the scenario start].  All source analysis indicates the Kilo could be ready for sea in 24 hours.

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 03, 2024, 01:21:19 PM
Quote from: Tripoli on November 03, 2024, 12:02:52 PMOne way to raise the possibility of the Kilo being part of the scenario without committing to it is to include verbage a line in the scenario briefing similar to this:

The Kilo submarine was last imaged in the Bandar Abbas port facility on [a date 1-2 days before the scenario start]  or

The Kilo submarine was last imaged in the Bandar Abbas port facility on [a date 1-2 days before the scenario start].  All source analysis indicates the Kilo could be ready for sea in 24 hours.



I was going to be even more nasty about it by saying:

QuoteIRIN submarines are not anticipated to be a threat at this time. It is assessed as highly likely that the IRIN is attempting to procure midget and diesel-electric submarines, but assessed as highly unlikely that any are able to be deployed at this time.

If they show up in scenario, I want it to be a really unpleasant surprise. If the submarine shows up and catches the player totally off-guard, it will most likely be due to the player placing too much reliance on the accuracy of the intel and not maintaining proper ASW patrols. This should be a valuable lesson learned at possibly great cost.



Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 03, 2024, 06:35:04 PM
OK...here is the first draft of my custom scenario mission briefing...

(https://i.ibb.co/mJGCcP4/20241103183109-1.jpg)

I'm really not a fan of the current system which requires the use of BBcode or XML coding. It isn't the most user friendly interface.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 04, 2024, 09:55:26 PM
I'm finally testing my scenario out and having a really good time with it.

E-2C positively IDing Iranian vessels

(https://i.ibb.co/7KHyvck/20241104213047-1.jpg)

Iranian Navy FAC speeding toward merchants

(https://i.ibb.co/2c3wn5n/20241104212545-1.jpg)

Readying Anti-Ship A-6 flights

(https://i.ibb.co/1vQV0kZ/20241104212815-1.jpg)

These images never get old

(https://i.ibb.co/P60L6rj/20241104212833-1.jpg)

Harpoons skimming the waves

(https://i.ibb.co/ryhrvFb/20241104213551-1.jpg)

Sitting ducks

(https://i.ibb.co/4pQXt90/20241104213646-1.jpg)

Scratch one!

(https://i.ibb.co/R9KwHrB/20241104213655-1.jpg)

Moving in to drop bombs taking light AAA

(https://i.ibb.co/vvyZhJj/20241104213803-1.jpg)

Peeling off

(https://i.ibb.co/2hpX8HZ/20241104213812-1.jpg)

Good hits!

(https://i.ibb.co/gmvjrdN/20241104213814-1.jpg)

Rockeye munitions

(https://i.ibb.co/fCbB0DH/20241104213815-1.jpg)

Overkill

(https://i.ibb.co/XJcvJ1h/20241104213818-1.jpg)

AAA in the distance

(https://i.ibb.co/Z6BtFTV/20241104213823-1.jpg)

Cluster bomblets away

(https://i.ibb.co/G0npbdX/20241104213951-1.jpg)

Another good hit!

(https://i.ibb.co/xzpHYzd/20241104213959-1.jpg)

Three Iranian FACs sunk

(https://i.ibb.co/HVKvZvh/20241104214000-1.jpg)

The next target...a bigger fish

(https://i.ibb.co/TY722Jy/20241104214019-1.jpg)











Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on November 04, 2024, 11:34:44 PM
Great pics JH. Looks like you've got the game mastered. The Iranians should have stayed home today.  :bangbang:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 09, 2024, 08:24:14 AM
Late 1970s AA is impressive...

(https://i.ibb.co/0hBnYJJ/20241109081752-1.jpg)

...but sadly, not always effective.

(https://i.ibb.co/z5hZjZR/20241109081758-1.jpg)

I think we're probably going to lose this ship.

(https://i.ibb.co/hCFsfKN/20241109081809-1.jpg)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on November 09, 2024, 08:42:22 AM
Is there functionality yet to upload home made scenarios for the community
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 09, 2024, 08:44:17 AM
Quote from: undercovergeek on November 09, 2024, 08:42:22 AMIs there functionality yet to upload home made scenarios for the community

It will be integrated with Steam workshop. The development build is not though.

Needless to say, the editor is great and the community will provide impressive scenarios, I have no doubt.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on November 09, 2024, 11:50:02 AM
Quote from: Jarhead0331 on November 09, 2024, 08:44:17 AM
Quote from: undercovergeek on November 09, 2024, 08:42:22 AMIs there functionality yet to upload home made scenarios for the community

It will be integrated with Steam workshop. The development build is not though.

Needless to say, the editor is great and the community will provide impressive scenarios, I have no doubt.

Already seen some streamers and yourself design some good what if scenarios
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 11, 2024, 09:30:00 PM
Well, you guys should all be enjoying this one by this time tomorrow. It really is an exceptional game.

I've been exploring other time periods for mission editing and I'm disappointed by some glaring omissions. For instance, I was really interested in creating a Vietnam-era mission off of Yankee Station in the 1967 time frame. I was surprised to find no Essex Class carriers in the database. No Ticonderoga. No Hancock, etc. I was also shocked to find no A-4s, no F-105s, no F-8s, no UH-1s, no A-1s, no F-100s, no F-104s, no B-66s. These seem like glaring omissions for a title that is intended to encompass most of the cold war era.

I really hope these get added eventually. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Con on November 11, 2024, 10:03:28 PM
Quote from: Jarhead0331 on November 11, 2024, 09:30:00 PMWell, you guys should all be enjoying this one by this time tomorrow. It really is an exceptional game.

I've been exploring other time periods for mission editing and I'm disappointed by some glaring omissions. For instance, I was really interested in creating a Vietnam-era mission off of Yankee Station in the 1967 time frame. I was surprised to find no Essex Class carriers in the database. No Ticonderoga. No Hancock, etc. I was also shocked to find no A-4s, no F-105s, no F-8s, no UH-1s, no A-1s, no F-100s, no F-104s, no B-66s. These seem like glaring omissions for a title that is intended to encompass most of the cold war era.

I really hope these get added eventually. 
Is it a hope or has there been a roadmap of expansions and units discussed?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Silent Disapproval Robot on November 11, 2024, 10:28:47 PM
I hope they add more non-US NATO forces.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Pete Dero on November 12, 2024, 10:32:48 AM
There already are a number of scenarios available in the Steam Workshop, so this looks promising for the future.

10% off on Steam for the next 2 weeks (full price = 49 €).
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 12, 2024, 10:50:32 AM
Quote from: Con on November 11, 2024, 10:03:28 PM
Quote from: Jarhead0331 on November 11, 2024, 09:30:00 PMWell, you guys should all be enjoying this one by this time tomorrow. It really is an exceptional game.

I've been exploring other time periods for mission editing and I'm disappointed by some glaring omissions. For instance, I was really interested in creating a Vietnam-era mission off of Yankee Station in the 1967 time frame. I was surprised to find no Essex Class carriers in the database. No Ticonderoga. No Hancock, etc. I was also shocked to find no A-4s, no F-105s, no F-8s, no UH-1s, no A-1s, no F-100s, no F-104s, no B-66s. These seem like glaring omissions for a title that is intended to encompass most of the cold war era.

I really hope these get added eventually. 
Is it a hope or has there been a roadmap of expansions and units discussed?


It has been discussed a lot in beta tester circles. The A-4 and the F-8 are likely...but some of the others are probably a stretch, sadly. The Essex Class of fast carriers would require substantial modelling as their flight decks differ significantly from those of the Kittyhawk and Enterprise era. Others have also raised objections to their survivability in the missile age without CIWS, etc. However, I think scenario designers and modders can play around with this and what I would like to see is the option to limit the use of hulls and aircraft based on date range set. Again though, this should be entirely optional and up to the player, modder, scenario designer, etc.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Silent Disapproval Robot on November 12, 2024, 11:44:46 AM
Bought and installed. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 12, 2024, 12:18:54 PM
Quote from: Silent Disapproval Robot on November 12, 2024, 11:44:46 AMBought and installed. 

I saw you playing. Look forward to your impressions.

The more I think about it, the more disappointed I am that the game focuses on peer vs. peer confrontations between the US and Soviet Union. I would far prefer to have had some of the focus on some of the more interesting conflicts throughout the early and middle Cold War era. Korea, Vietnam, Middle East, etc. I find the technology and tactics of these conflicts to be most intriguing.

Hopefully, these dreams of mine will be addressed through subsequent development, mods, etc.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Silent Disapproval Robot on November 12, 2024, 01:49:02 PM
I suspect there will be a Falklands DLC in the future.  I'd buy it.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CaptainKoloth on November 12, 2024, 02:09:38 PM
Quote from: Jarhead0331 on November 11, 2024, 09:30:00 PMWell, you guys should all be enjoying this one by this time tomorrow. It really is an exceptional game.

I've been exploring other time periods for mission editing and I'm disappointed by some glaring omissions. For instance, I was really interested in creating a Vietnam-era mission off of Yankee Station in the 1967 time frame. I was surprised to find no Essex Class carriers in the database. No Ticonderoga. No Hancock, etc. I was also shocked to find no A-4s, no F-105s, no F-8s, no UH-1s, no A-1s, no F-100s, no F-104s, no B-66s. These seem like glaring omissions for a title that is intended to encompass most of the cold war era.

I really hope these get added eventually. 

While I fully agree with your statement, to be a bit of a shill, their claim has been that they're focusing on 1960s-1980s and most of those units originated in the 50s, though I'm sure there's a million things that did that are definitely in the game (like the F-4 and MiG-21, to name 2). I think they did say there either will be or is an ability to add your own units though?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Silent Disapproval Robot on November 12, 2024, 02:10:56 PM
Can't play any of the missions.  Apparently there's a bug that kills the game if you rebind any keys to the numpad.  Sadly, the "revert" button on the options screen doesn't revert key bindings.  Gonna try a reinstall.  Hopefully I deleted all the config files.


EDIT:  Thankfully the reset worked.

I'm trying the Battle of Baltim scenario with the Israeli vs Egyptian missile boats.  That was the very first scenario I ever played in the tabletop version of Harpoon way back when I was in high school.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on November 12, 2024, 02:42:14 PM
Loving everything about it so far - played the cargo one with the 3 Russian ships attempting to sink the ship - brilliant

As for missing units and content I'm sure a there's a myriad of stuff planned and if not planned the community will be all over it - I'm a paradox fan boy - bring me the DLC
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Silent Disapproval Robot on November 12, 2024, 03:10:22 PM
I'm enjoying it as well.  I'm still getting comfortable with the UI but it's mostly quite intuitive although I sometimes have trouble selecting units on the tac map.

I won the scenario against the Egyptians with the loss of 3 out of my 6 Israeli boats.  (I might've been a little less than scrupulous when it came to positively IDing targets before launching missiles but I was RIGHT, damn it!)

I'd like to take a crack at it from the Egyptian side now.  Their Styx missiles look like they have longer range and pack more of a punch than the Israeli Gabriel missiles but the Osa missile boats don't seem to offer much in the way of defence.  I was able to spoof 3 incoming Styx missiles with chaff as the Israelis. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Con on November 12, 2024, 03:59:33 PM
Is there a way to move the info windows to other monitors if you have a multiple monitor setup?
Seems like a common thing but I couldn't finds any option to allow this
Con
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on November 12, 2024, 04:09:13 PM
Quote from: Con on November 12, 2024, 03:59:33 PMIs there a way to move the info windows to other monitors if you have a multiple monitor setup?
Seems like a common thing but I couldn't finds any option to allow this
Con

Not yet - but it cometh - I imagine with save mid game option
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Redwolf on November 12, 2024, 04:52:23 PM
So what's the verdict?

Just on the early excess or wait for release?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Tripoli on November 12, 2024, 05:07:17 PM
Quote from: Redwolf on November 12, 2024, 04:52:23 PMSo what's the verdict?

Just on the early excess or wait for release?
IMHO, its fun.  It doesn't have the depth of CMO or Harpoon, but sometimes it is nice to not burn out my brain cells playing a game.  Good eye-candy.  It is worth it.  The AI doesn't maneuver the ships as well as I would like, so it does require some micro-managment, but it isn't too bad in that regard.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: undercovergeek on November 12, 2024, 05:48:33 PM
Quote from: Redwolf on November 12, 2024, 04:52:23 PMSo what's the verdict?

Just on the early excess or wait for release?

Definitely - there's a few niggles but it's EA that's supposed to happen
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: solops on November 12, 2024, 07:46:12 PM
Quote from: Tripoli on November 12, 2024, 05:07:17 PM
Quote from: Redwolf on November 12, 2024, 04:52:23 PMSo what's the verdict?

Just on the early excess or wait for release?
IMHO, its fun.  It doesn't have the depth of CMO or Harpoon, but sometimes it is nice to not burn out my brain cells playing a game.  Good eye-candy.  It is worth it.  The AI doesn't maneuver the ships as well as I would like, so it does require some micro-managment, but it isn't too bad in that regard.
Good to hear!  I loved Harpoon. The complexity and options available in CMO are more than i want sometimes. This might be just right. A bad t pricey for me right now.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Zulu1966 on November 14, 2024, 03:36:08 PM
Is it just me or is fuel not a thing in this game - cant seem to find any representation of it ?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Silent Disapproval Robot on November 14, 2024, 04:03:50 PM
There are range rings for airplanes and helicopters.  I don't think fuel matters for ships.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: solops on November 21, 2024, 12:53:44 PM
So, any new info on how this game is?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on November 21, 2024, 01:05:10 PM
I watched a video last night of a scenario that had mines. I believe it was a User-Made scenario. So, there's that.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Tripoli on November 21, 2024, 02:57:37 PM
Quote from: solops on November 21, 2024, 12:53:44 PMSo, any new info on how this game is?
It's fun.  It has some minor bugs, but for an early release it is very playable.  It isn't as accurate or detailed as CMO or Harpoon, and there is a lot of micromanagement.  However, the ease of play and the graphics make it an enjoyable experience.  I'm starting to work on a video of the Operation Prairie Fire scenario to both highlight the game and to give a bit of historical background on the operation.  I'll let you know when its posted.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CaptainKoloth on November 23, 2024, 07:17:09 PM
Boy am I loving this game. It's the spiritual successor to Fleet Command I've been wanting for the last 25 years. It fixes everything that wss problematic about that game and improves on it considerably. This is going to be a really special one.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on November 27, 2024, 02:38:28 PM
I'm having repeated crashes.  I'm playing a self-made mission, not all that complex, and no mods.  I'll try a stock scenario and see if it still crashes.  I'm pretty frustrated.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Xaron on November 27, 2024, 03:05:33 PM
Quote from: Toonces on November 27, 2024, 02:38:28 PMI'm having repeated crashes.  I'm playing a self-made mission, not all that complex, and no mods.  I'll try a stock scenario and see if it still crashes.  I'm pretty frustrated.

That's odd. Does it crash randomly or after a while of playing? What are your spec?

Thank you!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on November 27, 2024, 05:02:42 PM
I think it was a memory issue.  I went into task manager and I had a lot of background stuff that needed to be turned off.  It's running better now.  If I continue to run into problems I'll post up.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on November 27, 2024, 09:24:48 PM
My computer does not like this game for some reason.  I'm still getting crashes.  Workshop scenario so it could be that, although I know others have run it (Defend Iceland, NATO side).

Laptop
Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz   2.59 GHz
8.00 GB (7.85 GB usable)
Nvidia GeForce GTX 1650
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 27, 2024, 09:28:30 PM
Quote from: Toonces on November 27, 2024, 09:24:48 PMMy computer does not like this game for some reason.  I'm still getting crashes.  Workshop scenario so it could be that, although I know others have run it (Defend Iceland, NATO side).

Laptop
Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz   2.59 GHz
8.00 GB (7.85 GB usable)
Nvidia GeForce GTX 1650

You're barely scraping by on the minimum spec requirements. I'm sure that doesn't help.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on November 28, 2024, 09:02:35 AM
Sounds like my Christmas gift to myself problem might have just been solved!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Redwolf on November 28, 2024, 12:44:52 PM
It shouldn't crash from too low specs.

Are you sure your computer is stable in general?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: solops on December 12, 2024, 11:09:02 AM
Nice patch out today.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Con on December 12, 2024, 12:54:48 PM
I've sort of set it aside
This is not a knock on it but early release has too many features missing right now that are preventing me from spending more time on it

I would love a save system so I can play around without restarting every scenario
Also more functionality on the speed options so I can slow down and replay to see the cinematic from multiple  points of view

Looking forward to doing more with it when they get some of these in place
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Pete Dero on July 12, 2026, 07:49:43 AM
https://store.steampowered.com/news/app/1286220/view/714531147199024637

Task force mode added.


Getting Started :

To begin, open Campaigns and select Pacific Strike '85 (NATO - Task Force Mode).

From there:

    Choose your difficulty and launch the campaign.

    Review the first few introductory slides, and then create your commander.

    Use Task Force Builder to spend your starting points on ships and aircraft by outfitting your Task Force.

    Play missions from the campaign map as they unlock.

    After each mission, review the After Action Report, check Task Force Manager, and handle repairs, rearming, replacement aircraft, and new purchases when available.

    Track your commander and awards through the Service Record.

Your task force state carries forward between missions, so losses and weapon expenditure matter. A ship that survives damaged may need repair later. A missile fired in one mission may not be available in the next until the campaign gives you a chance to rearm.


This guide explains in depth how to create your own linear campaigns using Task Force Mode mechanics :

https://steamcommunity.com/sharedfiles/filedetails/?id=3756769210
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: GDS_Starfury01 on October 04, 2026, 01:49:22 AM
new update and more awesomeness
this game deserves more love!
its simply amazing to look at and each patch is dialing in the real world accuracy.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Skoop on October 06, 2026, 09:30:47 PM
There's even a free mod that allows MP in pvp or pve.  Also new feature allows full screen map and small pip for 3d world, which is my favorite new feature, can't believe it wasn't on release.