How about that 3D Conn!?
https://mnw.maslasbros.com/#welcome (https://mnw.maslasbros.com/#welcome)
I hope Toonces is looking at this.
Looks great. I like that you can use old notebooks/tablets as command panels. O0
I get the sense that everything is a mockup at this point. We're years away from even beta, I think.
This looks really good. Hope they can get it done.
'Sup fellas.
I just came across this on Subsim.com (searching out some mods for Silent Hunter 4). There is a team making a new modern submarine sim - a 'spiritual successor to Dangerous Waters - called Modern Naval Warfare.
From what I can gather, it's aiming to be a modern sub sim, initially focusing on the Virginia Class submarine and a South China Sea campaign. Additional platforms and campaigns will be DLC. Multiplayer and multi-crew is intended in addition to single player.
I read that they're currently searching out a publisher. I wouldn't be surprised if The Admiral is all over this with his ties at Microprose.
Anyway, it looks pretty good to me. Speaking strictly for myself, I would have preferred sticking to an older sub, maybe an early LA-class and more Cold War goodness, but I tend to be in the minority with these things.
I've been fortunate to check out a Virginia Class sub, and it's pretty amazing how accurate this control room looks from what I remember.
There are a few more vids out there on YouTube...
O0 A fellow subsimmer, nice!
This game looks amazing, thanks for the heads up. Reminds me of Jane's 688i or Dangerous Waters - man did I spend a ton of time on those ones!
I'm currently playing SH4 as well - which mods are you running? I am looking at the TMO mod but not sure yet.
I've also been juggling U-Boat and Wolfpack. It's a great time to be a subsimmer!
Fette Beute \m/
http://www.grogheads.com/forums/index.php?topic=24975.msg679735#msg679735 (http://www.grogheads.com/forums/index.php?topic=24975.msg679735#msg679735)
Doh.
Maybe you could use your super mod-powers to merge the threads?
Let me try my hand at me newfound mod powers... if I break the forum, please accept my apologies beforehand...
3... 2... 1...
Quote from: Yskonyn on January 28, 2021, 04:28:28 AM
Let me try my hand at me newfound mod powers... if I break the forum, please accept my apologies beforehand...
3... 2... 1...
You did it! :clap:
This ain't my first rodeo, son!
:2funny:
Sorry, Rusty, I just saw your questions. I just installed the Fall of the Rising Sun mod. I have Trigger Maru installed, but disabled at the moment.
I'm pretty novice at SH4, so I don't really notice what the mods bring to the table. I put shockingly little time into stock SH4. I like the idea of WW2 sub simming, but somehow I just never seem to click with it. I strongly prefer modern sub simming. Cold Waters really resonated with me because it strips away the minutiae and allows the player to focus on the high-level Commander decisions. With just a little more depth it would have been my go-to sim. What breaks it, for me, is that there really is no opportunity to use CZ or off-hull cueing to maneuver your sub into a good tactical position. Every mission starts with your sub in front of the enemy, and you have to guess whether to go right or left to get on the enemy's flank. I still play it alot because it is fun, but it could have been great with just a few changes.
I've been using the Ultimate Mod, which brings some realism changes to weapons and sensors, enables a lot more submarines, and so forth.
What I really liked about the trailer for Modern Naval Warfare is that the emphasis seems to be on putting the player in the role of Commander, with the AI working all of the stations (although it sounds like the player can jump into them if she chooses). That's really the way I prefer to play a sub sim. I just wish it was an LA-Class or maybe even an older boat rather than a VACL. Can you imagine maybe a Trafalgar class sub in a 70's GIUK Gap campaign? You know, something that hasn't been done. A Virginia in the SCS really doesn't interest me...but I'll be playing regardless.
So I'm hopeful this will bring that extra depth that is missing from Cold Waters, keeping the focus on the high-level decision making and letting the AI work the details.
Quote from: Toonces on January 29, 2021, 02:27:39 PM
Sorry, Rusty, I just saw your questions. I just installed the Fall of the Rising Sun mod. I have Trigger Maru installed, but disabled at the moment.
I'm pretty novice at SH4, so I don't really notice what the mods bring to the table. I put shockingly little time into stock SH4. I like the idea of WW2 sub simming, but somehow I just never seem to click with it. I strongly prefer modern sub simming. Cold Waters really resonated with me because it strips away the minutiae and allows the player to focus on the high-level Commander decisions. With just a little more depth it would have been my go-to sim. What breaks it, for me, is that there really is no opportunity to use CZ or off-hull cueing to maneuver your sub into a good tactical position. Every mission starts with your sub in front of the enemy, and you have to guess whether to go right or left to get on the enemy's flank. I still play it alot because it is fun, but it could have been great with just a few changes.
I've been using the Ultimate Mod, which brings some realism changes to weapons and sensors, enables a lot more submarines, and so forth.
What I really liked about the trailer for Modern Naval Warfare is that the emphasis seems to be on putting the player in the role of Commander, with the AI working all of the stations (although it sounds like the player can jump into them if she chooses). That's really the way I prefer to play a sub sim. I just wish it was an LA-Class or maybe even an older boat rather than a VACL. Can you imagine maybe a Trafalgar class sub in a 70's GIUK Gap campaign? You know, something that hasn't been done. A Virginia in the SCS really doesn't interest me...but I'll be playing regardless.
So I'm hopeful this will bring that extra depth that is missing from Cold Waters, keeping the focus on the high-level decision making and letting the AI work the details.
No worries, man! I cut my teeth on Aces of the Deep and the early Silent Hunters, so for a while driving WW2 boats was all I knew about subs. They hold a special place in my heart but it does get old chasing convoys for hours only to have all 4 torps of your spread be duds...then the endless cycle of depth charging commences. I picked up a copy of Jane's 668i sometime in the early 2000s and it just blew my mind - the game felt completely different and the tactics are a lot more cerebral in my opinion.
I'm like you though, I don't like doing the nitty-gritty stuff and prefer having the AI work the stations while I step back and oversee the bigger picture as commander; that's why I loved Cold Waters - No waterfall to mess with, no fire controls to mess with; I just give the order and my trained crew carries it out like they would IRL.
I really hope Modern Naval Warfare has good AI. Cold Waters (vanilla) fell a little short in my opinion. There was a tactic I loved doing in 688i if I needed to quickly close a very large distance between me and a target and get in close: I'd drive deep and launch a torp straight down the bearing toward the target and put it into active, then I'd go flank and "ride" right behind the torpedo to use its pings and motor to mask my own movements. This 99% of the time scared the SHIT out of whatever it was I was trying to get close to. Once I was close enough, I'd cut engines and use my momentum to drift on a different heading just in case a torpedo was coming my way on the reciprocal bearing. This worked the majority of the time, and the targets often thought I was still waaaaay back where I first launched my torp, completely unaware I was within a mile or so of them.
I tried it in Cold Waters and the AI seems to be all knowing since they'd never take the bait and would always know exactly where I was.
Looks like Modern Naval Warfare is getting closer to release: https://store.steampowered.com/app/1816640/Modern_Naval_Warfare/ See also https://www.matrixgames.com/news/modern-naval-warfare-coming-soon
Looks amazing. Will be interesting to compare it to microproses modern naval game.
Wow the trailer is pretty impressive!
Looks like they aim for ultra realistic simulation. The DCS of naval warfare if you will.
VR support, multicrew support. 3rd and 1st person views with interiors and crew stations fully modelled. Its all there!
Someone at the matrix forums said we should expect it q4 '22. If thats true then the 'coming soon' is a little bit early to state imo.
It's like somebody's in my head reading my dreams.
I tend to stick to SP games of this nature but the concept of a multi-crew sub sim has me beyond interested. A skipper (player) in command of a crew of other players with everyone working together just sounds beyond obnoxiously interesting. Especially the potential for some really hectic and nail-biting instances where player controlled subs are squaring off, a sonar buoy announces your position, there's a helo based dipper above you, etc etc. Just you and your mates cruising along, performing a mission, doing your silent service thing when your STS announces that a torpedo is in the water. I'd love to see that play out...
On the other hand however, the video that dropped this week depicts the Seawolf (Virginia) class boat. Considering that the vast majority of the systems, tech specs, assets, and even performance data is classified, how exactly are they going to be able to model this stuff? I mean DCS can get away with abstracting certain systems here and there but nearly everything about that boat is unknown to the public.
EDIT - Have they said how MP is going to work?
Wasn't the Seawolf also playable in Dangerous Waters by Sonalysts?
As long as its believable I am game.
And don't forget DCS still remains a game. The level of fidelity is beyond anything else we've seen on personal computers, but that doesn't change the fact that a lot of stuff remains abstracted.
I rather they make the game with their rendition of the sea wolf and have fun with it, versus make the game with 60s and 70s stuff. Or have both like cold waters, so you can see the progression between eras.
It's a Virginia class, not Seawolf. They're not the same class of sub at all.
The Virginia class is very prominent in the US Navy now, compared to only 3 Seawolf class boats, one of which is almost purely an intel/spec ops boat. I'm not aware of another sim that models the Virginias. Even modded Cold Waters doesn't have a Virginia boat in it, which is kinda weird.
Quote from: Toonces on December 19, 2021, 02:51:22 PM
It's a Virginia class, not Seawolf. They're not the same class of sub at all.
The Virginia class is very prominent in the US Navy now, compared to only 3 Seawolf class boats, one of which is almost purely an intel/spec ops boat. I'm not aware of another sim that models the Virginias. Even modded Cold Waters doesn't have a Virginia boat in it, which is kinda weird.
Command probably has both the seawolf and virginia modeled, but that's a different type of simulation.
^ Yeah, I meant sitting in the conn of the sub. I'm surprised Cold Waters hasn't modded that in yet.
This has a release date of May 18. I have press code and have started to explore, but I'm under strict NDA through May 13.
Stay tuned.
The announcement was so out of left field for me. I was worried this thing was cancelled because there was not much reported about development and now it's being released....seems weird or I'm just so used to constant dev updates then extended early access.
Quote from: Skoop on May 02, 2026, 06:04:03 PMThe announcement was so out of left field for me. I was worried this thing was cancelled because there was not much reported about development and now it's being released....seems weird or I'm just so used to constant dev updates then extended early access.
What I will and I believe can say, is that there is definitely a game here, but I use the term "game" loosely. On the surface, at least (see what i did there), its a very deep simulation (see what I did there again)?
Dangerous Waters levels of detail? I love the idea of it. I'm just not sure my old man brain has the capacity or patience to learn the intricacies of a new waterfall sonar screen. Still gonna try though...
Quote from: Silent Disapproval Robot on May 03, 2026, 06:51:28 PMDangerous Waters levels of detail? I love the idea of it. I'm just not sure my old man brain has the capacity or patience to learn the intricacies of a new waterfall sonar screen. Still gonna try though...
I would say yes. And I'm in exactly the same "boat". It is very hard for me to spend the time necessary to properly learn study type sims in order to get the most of them. I just don't have the time and attention these days.
Will AI crew do the work for you as you function as captain ? Or do you micromanage everything ? Or is it both, but you end up doing everything because you can't trust the AI crew.
I am certainly interested, but I am thoroughly disappointed there is not a dynamic campaign. I also don't think this will run on my current computer, which badly needs to be updated and/or replaced.
just an FYI...
QuoteAfter completing our first round of beta testing and receiving a large amount of valuable feedback, we have made an important decision regarding the launch of Modern Naval Warfare:
Modern Naval Warfare will initially release in Early Access.
https://forums.matrixgames.com/viewtopic.php?t=417104&sid=b889aea6ecd971b124e478a668ab732f
Join us for an exclusive first look at Modern Naval Warfare, the upcoming naval combat simulator from Matrix Games. With less than an hour of experience in the game, we dive straight into the action with a beginner-friendly gameplay overview covering the core mechanics, interface, and tactical systems behind this highly anticipated modern naval warfare sim.
After a quick tutorial and systems walkthrough, we launch our very first live combat mission commanding a powerful US Navy Virginia Flight III-class SSN submarine on a dangerous hunt for hostile Chinese FFGs.
Quote from: Skoop on May 04, 2026, 02:03:33 AMWill AI crew do the work for you as you function as captain ? Or do you micromanage everything ? Or is it both, but you end up doing everything because you can't trust the AI crew.
You can assign autocrew to stations. I'm not sure how capable they are yet, though.
Still, this one is looking impressive so far.
The launch that wasn't...
Delayed until at least tomorrow. (https://steamcommunity.com/app/1816640/discussions/0/840628406751255095/)
...and with no enemy AI...yet, but "very very soon after" launch. (https://steamcommunity.com/app/1816640/discussions/0/840628406751203979/)
Price looks like its going to be ~$60, at least according to GG-Deals (https://gg.deals/game/modern-naval-warfare/), but no confirmation on the Steam page. GG-Deals isn't showing GreenManGaming prices. Fanatical is showing $51 with code FANATICAL15, but if you're GMG Gold XP tier (I am), you can pick it up for ~$48.
Quote from: steve58 on May 18, 2026, 04:12:43 PM...and with no enemy AI...yet, but "very very soon after" launch. (https://steamcommunity.com/app/1816640/discussions/0/840628406751203979/)
WTF!? That is a really peculiar decision.
Yeah, I was poised to buy it this morning. Then I read about the delays and the lack of AI and decided to hold off.
Looking at Nuclear Option now.
Quote from: Silent Disapproval Robot on May 18, 2026, 07:40:58 PMLooking at Nuclear Option now.
That one is a no-brainer. Absolutely fantastic.
Quote from: steve58 on May 18, 2026, 04:12:43 PMThe launch that wasn't...
Delayed until at least tomorrow. (https://steamcommunity.com/app/1816640/discussions/0/840628406751255095/)
...and with no enemy AI...yet, but "very very soon after" launch. (https://steamcommunity.com/app/1816640/discussions/0/840628406751203979/)
Price looks like its going to be ~$60, at least according to GG-Deals (https://gg.deals/game/modern-naval-warfare/), but no confirmation on the Steam page. GG-Deals isn't showing GreenManGaming prices. Fanatical is showing $51 with code FANATICAL15, but if you're GMG Gold XP tier (I am), you can pick it up for ~$48.
Thanks for this I was going to insta buy this but want a sub SIM not a sailing around SIM. Understand there is a lot to learn but at full price and an AI they deem bad enough to strip out entirely I am not sure why they are bothering with a release at all.. definitely one to wait on to see what happens before splashing that amount of cash on
Quote from: Silent Disapproval Robot on May 18, 2026, 07:40:58 PMLooking at Nuclear Option now.
Is there a gameplay video for that one? A video that shows the UI and how you do things?
Quote from: Zulu1966 on May 19, 2026, 03:57:10 AMQuote from: steve58 on May 18, 2026, 04:12:43 PMThe launch that wasn't...
Delayed until at least tomorrow. (https://steamcommunity.com/app/1816640/discussions/0/840628406751255095/)
...and with no enemy AI...yet, but "very very soon after" launch. (https://steamcommunity.com/app/1816640/discussions/0/840628406751203979/)
Price looks like its going to be ~$60, at least according to GG-Deals (https://gg.deals/game/modern-naval-warfare/), but no confirmation on the Steam page. GG-Deals isn't showing GreenManGaming prices. Fanatical is showing $51 with code FANATICAL15, but if you're GMG Gold XP tier (I am), you can pick it up for ~$48.
Thanks for this I was going to insta buy this but want a sub SIM not a sailing around SIM. Understand there is a lot to learn but at full price and an AI they deem bad enough to strip out entirely I am not sure why they are bothering with a release at all.. definitely one to wait on to see what happens before splashing that amount of cash on
Even without AI, this is still an instant buy for me. I was a playtester of the beta (until it ended this week). The Developer has been working at light speed on this, and has made very impressive advancements in the eight months I've been onboard. AI will happen. High-fidelity naval sims are rare. It has been 21 years since
Dangerous Waters came out, which is the most recent game in this niche. I suspect that getting some cash flow is one of the issues driving this decision. While I would normally be cautious, the quick pace of development over the past eight months shows the developer is dedicated to this project and its fans. This fact, combined with my desire to support a worthwhile project lead me to purchase the game now.
Quote from: Zulu1966 on May 19, 2026, 03:57:10 AMQuote from: steve58 on May 18, 2026, 04:12:43 PMThe launch that wasn't...
Delayed until at least tomorrow. (https://steamcommunity.com/app/1816640/discussions/0/840628406751255095/)
...and with no enemy AI...yet, but "very very soon after" launch. (https://steamcommunity.com/app/1816640/discussions/0/840628406751203979/)
Price looks like its going to be ~$60, at least according to GG-Deals (https://gg.deals/game/modern-naval-warfare/), but no confirmation on the Steam page. GG-Deals isn't showing GreenManGaming prices. Fanatical is showing $51 with code FANATICAL15, but if you're GMG Gold XP tier (I am), you can pick it up for ~$48.
Thanks for this I was going to insta buy this but want a sub SIM not a sailing around SIM. Understand there is a lot to learn but at full price and an AI they deem bad enough to strip out entirely I am not sure why they are bothering with a release at all.. definitely one to wait on to see what happens before splashing that amount of cash on
I'm with you on this. Unfathomable (get it?) especially for something that has theoretically been in development for close to a decade. What is it this week with games in development hell that long releasing seeming as if they're tech demos churned out in a month (looking at you, In The Black).
So what do you do in the sim if there is no enemy AI?
Quote from: Redwolf on May 19, 2026, 10:17:18 AMSo what do you do in the sim if there is no enemy AI?
According to the developer on Steam :
So time for you to read the manual and a try few missions to get to know how-to detect, classify, .... and the enemy AI will be re-added.
Quote from: Redwolf on May 19, 2026, 05:56:04 AMQuote from: Silent Disapproval Robot on May 18, 2026, 07:40:58 PMLooking at Nuclear Option now.
Is there a gameplay video for that one? A video that shows the UI and how you do things?
I have barely touched it. I spent way too much time trying to get my throttle setup properly (bloody difficult.)
The tutorials are decent and, compared to highly fidelity stuff like DCS and IL-2, this is pretty casual. Flying, weapons ops, and counter-measures are all pretty straightforward. I was up, flying, and blowing stuff up straight off (after 3 hours of throttle fiddling.)
I'd say the most difficult thing for me so far is trying to figure out what some of the weapons are meant to be used for. As everything is a sort of near-future version of current stuff, almost nothing is named after its real-world equivalent. A 25mm cannon is a 25mm cannon, but some of the rockets and missiles? I'm never quite sure until I fire them. There is an in-game encyclopedia complete you can browse, but who's got time for that? Now I'm learning how the economy works for the "escalation" version of the game where you blow stuff up to earn sweet loot to buy better stuff to blow up more stuff to get more loot to eventually buy nukes. That's a nice life lesson there.
Latest release info. Thinking I'm going to hold off picking up MNW until its been out a while.
QuoteHello everyone,
Another update for you - we're still unfortunately on standby waiting for review and approval into Early Access. To help with full transparency and help answer some of your questions. We wanted to share with you that according to maximum estimated timelines given, the latest time of release will be Thursday.
We understand the severity of delays and impact that has on our community following the game. We understand the frustration people have shared. While the situation is far from ideal, the response shows a community that cares and are eager to see what the game can do - which is a very privileged and exciting position to be in. We thank you for all your responses and apologise again for our mistakes.
While it's been troubled waters to start with, Modern Naval Warfare is an incredibly deep sim (excuse the shameless pun) - and there is plenty more to come past Early Access release....with things like multiplayer being actively worked on and part of our roadmap. Once we get the green light and release the kraken, we look forward to hearing more from you all.
https://steamcommunity.com/app/1816640/discussions/0/840628406751255095/
Yeah, just skimming through the forums on Steam. People sure do seem to be handling the delay well and totally not flying off the handle and wildly speculating on ulterior motives...nope, definitely not doing that.
Is the manual available?
Quote from: Redwolf on May 20, 2026, 08:53:01 AMIs the manual available?
Some guides are available :
https://docs.waveops.io/mnw/
The real manual will come on release day.
It has been my experience that, especially given the enormous volume of slop on Steam, whenever developers start blaming Steam approvals for release delays, it is very rarely a process that ends with a game that is actually any good.
What's going on with MNW is very unfortunate as they have been in development and seemingly very promising for quite a long time, but they sure seem to be going out of their way to cause the community to question the credibility of the product.
Quote from: Pete Dero on May 20, 2026, 09:11:22 AMQuote from: Redwolf on May 20, 2026, 08:53:01 AMIs the manual available?
Some guides are available :
https://docs.waveops.io/mnw/
The real manual will come on release day.
A 98-pg guide was added yesterday.
https://store.steampowered.com/app/1816640/Modern_Naval_Warfare/
Released.
$60 for no AI opponent?
On steam that will get them a torrent of negative reviews.
I hope it's successful. Sometimes these sub sims just don't equate to the tension that movies like hunt for red october or das boot bring. Modern subwarfare seems like a lot of nerdy guys staring at displays for hours on end then maybe after days of cat and mouse, maybe some action happens. The YouTubes of this sim made me pretty confident I would never have enjoyed being in subs.
Picked it up and refunded. It's a buggy, broken, unplayable mess of a tech demo. There is no AI. There is, for all intents and purposes, not even any sound. Tons of techncial errors. Many features they were advertising just a week or two ago that aren't in the game. It is utterly inferior in every way to Jane's 688, let alone Dsngerous Waters. Given that I've been tracking this since at least the pandemic times, this is my biggest gaming disappointment in quite a number of years.
What I can't figure out is you can still find videos of their demo from 2020 which looks... identical, if not frankly better in some instances. What on Earth have they been doing for the last six years?
Quote from: CaptainKoloth on May 28, 2026, 08:49:19 AMWhat on Earth have they been doing for the last six years?
With small developers it is always possible that they took a multi-year break, or almost-break.
Quote from: Redwolf on May 28, 2026, 01:00:00 PMQuote from: CaptainKoloth on May 28, 2026, 08:49:19 AMWhat on Earth have they been doing for the last six years?
With small developers it is always possible that they took a multi-year break, or almost-break.
Which is perfectly understandable. What is not, however, is releasing it into early access in such a condition while asking $60 from the start. Either delay it until such time that there is actually a playable game, or release it in it's current pre-alpha state for a fraction of the cost, to be incrementally raised as features are added, as most ea titles do when released with little to no game-play.
To say this release was bungled would be a severe understatement.
Quote from: Sigwolf on May 28, 2026, 06:49:55 PMTo say this release was bungled would be a severe understatement.
I think this goes to the heart of it. Hard to say who is responsible between developer and publisher.
I'd ultimately put it on the developer. The publisher can't force it to be a good product. It's possible that, given what now appears to be the apparent lack of progress over an extended period of time, the publisher lost patience and decided to effectively cut its losses. But this is very different from a situation where, say, they were halfway through a two-year development and the publisher suddenly decided to cut it loose (e.g. Star Wars KOTOR 2, Cyberpunk, use your favorite example). This would instead appear to be a case where, over an extraordinarily long development period, the developer wasn't... developing much of anything. The publisher doesn't have a lot of good tools to salvage that.
Quote from: CaptainKoloth on May 28, 2026, 09:17:40 PMI'd ultimately put it on the developer. The publisher can't force it to be a good product. It's possible that, given what now appears to be the apparent lack of progress over an extended period of time, the publisher lost patience and decided to effectively cut its losses. But this is very different from a situation where, say, they were halfway through a two-year development and the publisher suddenly decided to cut it loose (e.g. Star Wars KOTOR 2, Cyberpunk, use your favorite example). This would instead appear to be a case where, over an extraordinarily long development period, the developer wasn't... developing much of anything. The publisher doesn't have a lot of good tools to salvage that.
Except of course not advertising it as the best thing since sliced bread. Not charging full price for something that is nowhere near ready..or of course not publish it at all until it is ready or cut it lose completely.
So all decisions within their power so apparently quite a lot the publisher could do. In fact considering it's matrix and they have a reputation to uphold am quite surprised this has happened in the way it has.
What they likely should never do is push out a piss poor product in the hope of recouping some money
I had a weird feeling about this one when they announced it was releasing out of the blue after radio silence for a year. No game play footage or dev updates...nothing....my gut felling was right.
Quote from: CaptainKoloth on May 28, 2026, 08:49:19 AMIt is utterly inferior in every way to Jane's 688, let alone Dsngerous Waters.
688 is my go to modern sub game to this day. I liked Dangerous Waters until it stopped working (natively) in modern Windows.
I was always partial to Fast Attack.
We know the launch had its rough edges. We've seen your feedback regarding game stability, performance drops, and the steep learning curve for the submarine's complex systems. Our community's trust is our highest priority, and we are fully committed to making Modern Naval Warfare the definitive naval simulation experience.
To give you full visibility into the future of the game, we are incredibly proud to share our official Early Access Roadmap. This chart outlines our development milestones from this Summer leading into Spring 2027:
(https://i0.wp.com/www.wargamer.fr/wp-content/uploads/2026/07/modern-naval-warfare-roadmap-july-2026.webp?ssl=1)
Documentation & Onboarding (Summer - Fall 2026): We are introducing the MNW Guide, the Virginia Operations Manual, and a series of detailed Training Videos to help new players master the sonar, stations, and torpedo controls without feeling overwhelmed.
AI & Content Enhancements (Summer - Fall 2026): Development will focus heavily on Operational AI Logic Design, leading into a massive overhaul of both Tactical and Operational AI to ensure that engagements feel dynamic, unpredictable, and challenging.
Multiplayer Structure (Fall 2026 - Spring 2027): We are laying out a transparent, multi-stage plan for our multiplayer infrastructure (Backend, Hosting, Client UI) leading up to an official Multiplayer Closed Beta in Spring 2027.
General Improvements: Quality of life features, UI improvements, localization, voiceovers, and audio overhauls will remain active pillars of development throughout the entire timeline.