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Digital Gaming => Computer Gaming => Topic started by: Tpek on December 16, 2013, 04:06:53 PM

Title: DayZ
Post by: Tpek on December 16, 2013, 04:06:53 PM
http://store.steampowered.com/app/221100/

Yet another "MP Zombie Survival game" in Early Access.
This time by the folks who apparently made the DayZ mod (I wonder if the standalone also comes with a trojan)

Anyone tried this out yet?
Title: Re: DayZ
Post by: Jarhead0331 on December 16, 2013, 04:45:06 PM
So, its DayZ by the people who made DayZ? I'm confused.
Title: Re: DayZ
Post by: Pinetree on December 16, 2013, 04:51:10 PM
This is the standalone version by the makers of the mod. This uses a modified version of the Arma3 engine iirc.
Title: Re: DayZ
Post by: Tpek on December 16, 2013, 05:15:52 PM
They claim to have made this engine from scratch.

@JH, It's a standalone and completely new game by the people who made the mod. That just happens to have the same name and is supposed to offer the same things.
Except it costs 30$ right now (and apparently 60$ later on).
Title: Re: DayZ
Post by: Steelgrave on December 16, 2013, 05:23:44 PM
It's a PVP game, right? My reflexes aren't quick enough to hang with college kids who like to thrill kill a guy for his equipment.
Title: Re: DayZ
Post by: Staggerwing on December 16, 2013, 07:36:42 PM
Also, if it's like the DayZ mod then the Zeds move so fast that they could eat Hal Jordan's braaaaains without breaking a sweat (if they could sweat, that is).
Title: Re: DayZ
Post by: jomni on December 16, 2013, 10:15:16 PM
Quote from: Tpek on December 16, 2013, 05:15:52 PM
They claim to have made this engine from scratch.

@JH, It's a standalone and completely new game by the people who made the mod. That just happens to have the same name and is supposed to offer the same things.
Except it costs 30$ right now (and apparently 60$ later on).

Description say it is set in Chernarus... The Arma 2 map.
Title: Re: DayZ
Post by: Silent Disapproval Robot on December 16, 2013, 11:18:05 PM
It's a heavily modified version of the Chenarus map.  They've added more terrain and they've made it possible to enter all buildings.
Title: Re: DayZ
Post by: jomni on December 17, 2013, 01:54:03 AM
Do they have the rights to use a modified Chernarus?

Anyway, anyone tried? How's the server population?
Title: Re: DayZ
Post by: Pinetree on December 17, 2013, 03:57:09 AM
Quote from: jomni on December 17, 2013, 01:54:03 AM
Do they have the rights to use a modified Chernarus?

Rocket, the dev, moved to the Czech Republic to work with BIS on the game so it's pretty official.
Title: Re: DayZ
Post by: jomni on December 17, 2013, 04:23:39 AM
I guess something like Iron Front.

Oh well forum posts doesn't look promising, maybe after Alpha.
Title: Re: DayZ
Post by: Toonces on December 22, 2013, 03:30:13 PM
I've been following some threads on this game and I think I'm going to take the plunge. 

Playing the old mod version was a blast, at least until I couldn't keep up with the patches anymore.  This version sounds like it's cleaned up a lot of the obtuseness of the mod on the ARMA 2 engine.  Some of the features I'm reading about, I'm not sure if they were possible in the mod or if they're new.

Stuff like holding a guy up, stealing his clothes and turning him away naked, handcuffing guys, tearing your shirt to make bandages, stuff like that.

Anyway, I remember when I first played this that it was some of the more tense gaming experiences I've had, so I'm enthusiastic about giving this a shot.

Anyone pick this up yet?
Title: Re: DayZ
Post by: Tpek on December 22, 2013, 03:49:43 PM
Is it going to be another pure PvP game?
Title: Re: DayZ
Post by: Nefaro on December 22, 2013, 05:44:49 PM
Quote from: Tpek on December 22, 2013, 03:49:43 PM
Is it going to be another pure PvP game?

I've never played the original mod and was wondering how varied the gameplay is or if it's just about taking people's stuff.  Admittedly the latter can be fun at times but would probably get old if that ends up being the focus.

Also-- isn't this standalone version still in an Alpha stage?
Title: Re: DayZ
Post by: jomni on December 23, 2013, 01:06:38 AM
Nefaro, it does get old and frustrating. The fun part is surviving, finding loot and avoiding zombies. Victimizing others is a bonus. I never worked with people and instead get victimized a lot. Alliances are not coded in the game and you need to interact. problem is that most will just kill you on the spot. Alliances only work if you bring your real life buddy in the game and play at the same time.

I prefer Wasteland maps than DayZ maps in Arma because it is more structured. You join factions (forced cooperation)  and an abundance of vehicles and weapons.

I'll probably pick this up eventually but being in Alpha, there's a lot of risk that you get only unimplemented promises at this point.
Title: Re: DayZ
Post by: undercovergeek on December 23, 2013, 05:11:04 AM
I really want to put my mod trousers on and make a swat/counter strike mod for arma
Title: Re: DayZ
Post by: Nefaro on December 23, 2013, 11:07:21 AM
Quote from: jomni on December 23, 2013, 01:06:38 AM
Nefaro, it does get old and frustrating. The fun part is surviving, finding loot and avoiding zombies. Victimizing others is a bonus. I never worked with people and instead get victimized a lot. Alliances are not coded in the game and you need to interact. problem is that most will just kill you on the spot. Alliances only work if you bring your real life buddy in the game and play at the same time.

I prefer Wasteland maps than DayZ maps in Arma because it is more structured. You join factions (forced cooperation)  and an abundance of vehicles and weapons.

I'll probably pick this up eventually but being in Alpha, there's a lot of risk that you get only unimplemented promises at this point.

I suppose those of us here could always team up as a group.  ;)

I wouldn't plan on messing with it until a full-on release though.
Title: Re: DayZ
Post by: Toonces on December 23, 2013, 05:20:13 PM
At its core, the game is simply about surviving.  You have to scavenge food and water, while at the same time avoiding zombies (and other players).

Where the game really shines is the PvP aspect.  It's interesting.  You can team up with other players and cooperatively have a better chance of surviving.  Conversely, you can just kill anyone else on sight and steal their belongings.  Both are valid strategies.  So, when you run into another player, you never really know if you can trust them or not.  And while that's incredibly frustrating, it really is what makes the game so damn compelling. 

I remember this one thread on SimHQ, a really long time ago, where there was this guy who played as a medic.  His character was a survivor doctor and his whole goal during the game was to find other players in distress and help them with first aid.  A player could post what server he was on and where on the map and this guy would log on and try to find and help the guy.  That's the kind of goal-oriented stuff you can do in DayZ. 

One of the more memorable experiences I had playing it was this one night where a guy was trapped in this building or on this roof with zeds all around him.  He was out of food and water and couldn't escape to find stuff without getting killed.  A bunch of other players decided to try to mount a rescue mission to get him.  I was following the whole thing on chat.  I was on a roof a ways away from the action and watching the whole thing unfold over an hour or so over chat, and then hearing the gunfire and then the running commentary as they tried to escape the zed horde was just so damn tense...it's one of those gaming experiences that you just remember forever.

So, I suppose it's not a game for everybody, but I definitely see it as a Friday night beering game.  Turn down the lights, slip on the headphones and run around in zombie land for a few hours.  Good times.
Title: Re: DayZ
Post by: jomni on December 23, 2013, 09:35:03 PM
Best part is you can play this on and off.
Life short, so you often end up starting over again from scratch with totally different circumstances (just like a rougelike).
You can quit a session and get back anytime with your loot intact.  This is if the loot saving works. I hear that there are some bugs in DayZ standalone alpha.
Title: Re: DayZ
Post by: Nefaro on December 23, 2013, 09:53:13 PM
Quote from: Toonces on December 23, 2013, 05:20:13 PM
At its core, the game is simply about surviving.  You have to scavenge food and water, while at the same time avoiding zombies (and other players).

Where the game really shines is the PvP aspect.  It's interesting.  You can team up with other players and cooperatively have a better chance of surviving.  Conversely, you can just kill anyone else on sight and steal their belongings.  Both are valid strategies.  So, when you run into another player, you never really know if you can trust them or not.  And while that's incredibly frustrating, it really is what makes the game so damn compelling. 

I remember this one thread on SimHQ, a really long time ago, where there was this guy who played as a medic.  His character was a survivor doctor and his whole goal during the game was to find other players in distress and help them with first aid.  A player could post what server he was on and where on the map and this guy would log on and try to find and help the guy.  That's the kind of goal-oriented stuff you can do in DayZ. 

One of the more memorable experiences I had playing it was this one night where a guy was trapped in this building or on this roof with zeds all around him.  He was out of food and water and couldn't escape to find stuff without getting killed.  A bunch of other players decided to try to mount a rescue mission to get him.  I was following the whole thing on chat.  I was on a roof a ways away from the action and watching the whole thing unfold over an hour or so over chat, and then hearing the gunfire and then the running commentary as they tried to escape the zed horde was just so damn tense...it's one of those gaming experiences that you just remember forever.

So, I suppose it's not a game for everybody, but I definitely see it as a Friday night beering game.  Turn down the lights, slip on the headphones and run around in zombie land for a few hours.  Good times.

Wow.  That does sound fun.  Gotta love sandboxes.

Maybe I should finally load up the mod for ARMAII sometime..
Title: Re: DayZ
Post by: jomni on December 24, 2013, 12:15:43 AM
Nefaro, there's some pain in getting the versions in sync (Arma, the Mod, and the servers).  So this standalone in Steam should really make sense.
Title: Re: DayZ
Post by: Staggerwing on December 24, 2013, 07:09:09 AM
I always had trouble with the mod. it would crash out after 5 or 10 minutes and the game lobby/updating utility was a real PITA for me.
Title: Re: DayZ
Post by: Nefaro on December 24, 2013, 01:14:05 PM
Quote from: Staggerwing on December 24, 2013, 07:09:09 AM
I always had trouble with the mod. it would crash out after 5 or 10 minutes and the game lobby/updating utility was a real PITA for me.

Ewww gad.   Little as frustrating as a big mod that regularly crashes.

Hopefully the same issues aren't present in the standalone.
Title: Re: DayZ
Post by: Toonces on December 24, 2013, 02:37:25 PM
The mod wasn't intuitive to install (IMO) and whenever it patched it was a bit of a PIA to get set up again.  That's really the reason why I stopped playing it.

The standalone will completely eliminate this problem, especially being on Steam where it can auto update.

I understand that the standalone is still very much in Alpha and is somewhat buggy, so if anyone decides to take the plunge, just be aware of what you're getting.  I have faith that this project will come to fruition, similar to ARMA3, so buying in early at $30 is a no-brainer.  I'm just waiting until after Xmas so I can do it with a clean conscience!
Title: Re: DayZ
Post by: Steelgrave on December 24, 2013, 02:50:37 PM
Is it possible at all to play this game solo, or is a group essential for survival?
Title: Re: DayZ
Post by: Toonces on December 24, 2013, 02:56:12 PM
I actually don't know.  You don't need a group for survival, but I think the game is strictly online.  What I mean is that to play you have to log onto a server. 

I could be wrong.  I thought I had read something about solo being possible at one point but I don't know the status.  Having said that, playing without other people would be a bit unsatisfying IMO.  The social dynamic of playing online really is essential to getting the most from the game.
Title: Re: DayZ
Post by: Staggerwing on December 24, 2013, 02:58:14 PM
IIRC the mod is server-based and you needed to log into a game instance or create one to play. Hopefully the standalone will do away with that or at least allow a hosted game to run with a single player since the Zeds are pretty challenging all by themselves and that would allow for at least learning the game mechanics before taking the MP plunge.
Title: Re: DayZ
Post by: Toonces on December 24, 2013, 03:29:44 PM
I just read the description on the game store and browsed the forums a bit and I don't see anything about being able to play offline. 

However, they're over a year from beta still, so I suppose anything is possible.
Title: Re: DayZ
Post by: Steelgrave on December 24, 2013, 04:57:16 PM
Oh, I don't mind playing online, I just dislike games where I'm forced to group in order to have any fun. I've played many MMO's and still play LotR, but there are many times where I may log on just to play for half an hour and don't care to get involved with a group. That and I'm pretty anti-social at times 8)
Title: Re: DayZ
Post by: Toonces on December 26, 2013, 08:48:26 PM
I picked this up today and am installing now.  I'll post some impressions after I spend some time with it.
Title: Re: DayZ
Post by: jomni on December 26, 2013, 09:17:46 PM
You can play solo online. Just you against zombies, other players, and hunger. That's how I play.
Title: Re: DayZ
Post by: Toonces on December 26, 2013, 09:50:39 PM
Oh man, this game is making me seriously motion sick.  That hasn't happened to me in a long time. 

I'm going to have to figure out what's causing it.  Gotta take a break, I feel like I'm gonna barf!   :(
Title: Re: DayZ
Post by: Staggerwing on December 26, 2013, 10:19:05 PM
Quote from: Toonces on December 26, 2013, 09:50:39 PM
Oh man, this game is making me seriously motion sick.  That hasn't happened to me in a long time. 

I'm going to have to figure out what's causing it.  Gotta take a break, I feel like I'm gonna barf!   :(

  :o I'll have to see what that's all about. I'm too tired to stay awake waiting for the D/L so I'll check (Czech?) it out tomorrow or saturday. Hopefully what you are experiencing is just a cinematic effect that can be toggled off.
Title: Re: DayZ
Post by: GDS_Starfury on December 26, 2013, 11:32:01 PM
did you check the video options and refresh rates?
Title: Re: DayZ
Post by: jomni on December 27, 2013, 01:00:27 AM
Quote from: Toonces on December 26, 2013, 09:50:39 PM
Oh man, this game is making me seriously motion sick.  That hasn't happened to me in a long time. 

I'm going to have to figure out what's causing it.  Gotta take a break, I feel like I'm gonna barf!   :(

If it's ARMA2 engine then you need to turn off head movement effects and motion blur or something.
Title: Re: DayZ
Post by: Toonces on December 27, 2013, 01:04:36 AM
Yeah, a bit.  I'm not ready to pin this 100% on the game; I've been sick lately and I'm not feeling too hot to begin with so I'll post more re: motion sickness once I log some more time in it.

I did log another hour or so this evening, but it was night time on the server so there was no real motion sickness since I could barely see anything.

On my first character, I spawned during the day.  Walked inland and onto what I think was one of the airfields.  The server was at 39/40 and I know that spawning into a high population server is a bad call, but since it was my first game I just picked the server with the lowest ping.  Anyway as I got to the airfield and started looking around I saw a guy running around apparently unarmed, and another guy at the top of this building with a rifle of some sort.  I waved at him, hoping to convey my friendliness and he waved back and didn't immediately start shooting so I was hoping I was good to go.

A few minutes later as I walked past the tower some shots started ringing out around me.  By now my guy was very dehydrated and I couldn't run, so I very slowly walked around the corner of a building and out of his line of sight.  Walked around the building a bit more and then some dude came up behind me and clubbed me with a baseball bat and that was that.

Respawned my second character into a low-pop night server.  Walked a bit and came to a house.  Some other player was walking around too and homed in on my flashlight and started punching me.  I clicked the light off and ran and eventually lost him.  Much, much later I found a road and started following it.  Again my guy got dehydrated so all I could do was walk.  I found several houses with some loot and got a backpack, compass, first aid kit, helmet, camo pants and hoodie, and a shovel, so I was feeling pretty good about things.  Then I saw a street sign leading to a town so I slowly walked the kilometer to the town.  Started to head for some buildings when a zed comes out of nowhere and starts beating on me.  I put away my flashlight and got out my shovel but now I couldn't see anything.  Eventually the zed knocked me unconscious and ate me, so after an hour or so of walking around I was dead again!

Brutal game.  I need to figure out how to get water asap.  I saw a thread on SimHQ that had a map of water locations- I'm going to try that out for my next run.
Title: Re: DayZ
Post by: Staggerwing on December 27, 2013, 06:08:43 AM
Did you see any canteens you could scavenge? I imagine that's how you would get by between water sources.
Title: Re: DayZ
Post by: jomni on December 27, 2013, 08:04:02 AM
Here's a map.  http://dayzdb.com/map/chernarusplus
Title: Re: DayZ
Post by: Nefaro on December 27, 2013, 12:53:55 PM
Quote from: jomni on December 27, 2013, 01:00:27 AM
Quote from: Toonces on December 26, 2013, 09:50:39 PM
Oh man, this game is making me seriously motion sick.  That hasn't happened to me in a long time. 

I'm going to have to figure out what's causing it.  Gotta take a break, I feel like I'm gonna barf!   :(

If it's ARMA2 engine then you need to turn off head movement effects and motion blur or something.

I get motion sickness from a fairly large amount of First-Person Shooters but ARMA2 surprisingly didn't bother me (after turning off the head bob and motion blur of course).  The biggest culprits are the ones based on the Unreal engine, when played in widescreen.  There are a lot of those.

Does the DayZ standalone actually use the ARMA2 engine?   Did they get a license or something?
Title: Re: DayZ
Post by: Toonces on December 27, 2013, 04:42:07 PM
It certainly looks exactly like ARMA 2, but I don't know the details.  Head bob was one of the first things I turned off.  I might need to check the blur; I know I still had it on but I didn't know that could affect motion sickness.

Like I said, I was fairly sick yesterday anyway and had just drank a big cup of coffee, so that might have had some effect on my stomach.  I know more after I log some more hours.  I don't think ARMA2 has made me sick previously.
Title: Re: DayZ
Post by: Toonces on December 27, 2013, 06:21:26 PM
Alrighty, now I'm starting to get somewhere!

My first 3 respawns today all ended very quickly with zeds pouncing on me and killing me.  I think I was respawning on the same server into the same general area and it must be a zed spawn point. 

On my 4th respawn I spawned near an airfield.  Very quickly I found an axe, baseball bat, and shotgun shells.  Then all of a sudden while I'm prowling around I see this flash of a guy behind me with some sort of mask on and a big friggin rifle.  So immediately I swing at him with my bat and he starts yelling, "Dude friendly friendly!  Don't hit me!"  So I stop and wave and then we start chatting.  He hooked me up with a water bottle and gave me directions to a well.  Then I found a backpack and he pointed out an M-16 that I hadn't even seen.  Sweet! 

I walked in the general direction he indicated and then we both came across a guy bleeding out.  We were about the help him but he had enough bandages to help himself.  Then I left those guys, even though I actually wanted to stick with them since I am such a n00b but I didn't want to slow them down.  A few exits out to check a map and I finally figured out where I am on the map and found a water fountain.  I got full of water, then filled my water bottle, and also found some hunting pants, a bandana, beans, cereal, and some other odds and ends. 

Now I feel kind of invested in my character.  If I can find some 7.62 rounds for my M-16 I should be able to handle the next zed I come across; melee weapons don't appear to be working properly so a gun is vital.

At any rate, I have some food and water, a melee weapon, a gun with no ammo, and a glimmer of hope. :)

It was nice to not get shot on sight finally.   ::)
Title: Re: DayZ
Post by: jomni on December 27, 2013, 06:23:35 PM
Quote from: Nefaro on December 27, 2013, 12:53:55 PM
Does the DayZ standalone actually use the ARMA2 engine?   Did they get a license or something?

Must be similar to Iron Front.
Title: Re: DayZ
Post by: Toonces on December 27, 2013, 06:24:46 PM
I think the stand alone is being produced by Bohemia Interactive, so the engine is certainly ARMA or a derivative of it.
Title: Re: DayZ
Post by: jomni on December 27, 2013, 06:27:26 PM
Quote from: Toonces on December 27, 2013, 06:24:46 PM
I think the stand alone is being produced by Bohemia Interactive, so the engine is certainly ARMA or a derivative of it.

Well there was some speculation that ARMA 2 sold well just because a lot of people want to play DayZ rather than stock ARMA 2.
Title: Re: DayZ
Post by: Silent Disapproval Robot on December 27, 2013, 06:37:55 PM
Not just speculation.  BI confirmed it.  The DayZ mod is really what pushed ArmA II into the top Steam sales.  The DayZ servers regularly surpass all other ArmA servers in traffic. 
Title: Re: DayZ
Post by: Staggerwing on December 27, 2013, 07:09:58 PM
Quote from: Toonces on December 27, 2013, 06:21:26 PM
  If I can find some 7.62 rounds for my M-16 I should be able to handle the next zed I come across; melee weapons don't appear to be working properly so a gun is vital.


Dude, your gonna need 5.56mm ammo, not 7.62, unless you have some kind of a modified M-16. Is there some kind of pop-up that tells you the ammo needed?
Title: Re: DayZ
Post by: Nefaro on December 27, 2013, 08:35:41 PM
Yikes!  The melee weapons don't work properly yet?

Sounds like there's quite a ways to go still.   
Title: Re: DayZ
Post by: Toonces on December 27, 2013, 09:20:49 PM
Quote from: Staggerwing on December 27, 2013, 07:09:58 PM
Quote from: Toonces on December 27, 2013, 06:21:26 PM
  If I can find some 7.62 rounds for my M-16 I should be able to handle the next zed I come across; melee weapons don't appear to be working properly so a gun is vital.


Dude, your gonna need 5.56mm ammo, not 7.62, unless you have some kind of a modified M-16. Is there some kind of pop-up that tells you the ammo needed?

Well that's good to know.  I'm such a gun n00b.  Jarhead would be rolling over in his grave if he were dead!

No, there's no ammo pop-up thingy for ammo.  There are tool tips; maybe I should check that for the M-16.

The guy that helped me said, when I asked him if he needed anything, "Some 7.62 ammo would be nice."  So maybe whatever rifle he had needs 7.62.  I just assumed that's what mine needed.

Ok, back to the wasteland!
Title: Re: DayZ
Post by: Dolan50 on December 28, 2013, 09:36:39 AM
The 7.62 was used in the M-60 Machine Gun and I think the M-14 rifle.
Title: Re: DayZ
Post by: Staggerwing on December 28, 2013, 09:45:34 AM
It's used in the obiquitous FN-FAL battle rifle as well. Note, the Nato 7.62 is not the same as the Soviet 7.62 used in the SKS and AK-47 (et al). I don't know if the game makes such distinctions or not.
Title: Re: DayZ
Post by: Nefaro on December 28, 2013, 01:24:40 PM
Quote from: Staggerwing on December 28, 2013, 09:45:34 AM
It's used in the obiquitous FN-FAL battle rifle as well. Note, the Nato 7.62 is not the same as the Soviet 7.62 used in the SKS and AK-47 (et al). I don't know if the game makes such distinctions or not.

Most of the games that distinguish 5.56N from 7.62N ammo also tend to do the same for 7.62R (Russian 7.62x39).  The larger Russkie 7.62x54 used by SVDs and machineguns is sometimes mixed in with the smaller one though, to make things even more confusing.  :P
Title: Re: DayZ
Post by: jomni on December 28, 2013, 09:06:09 PM
Hi.  How do you self medicate.  I lost some blood due to eating rotten stuff and the screen is gray scale. 
Need to replenish blood.  I now have and IV kit + Saline Pack.  But I don't know how to administer it.
Does all of these need 2 people?  I can't heal myself?
Title: Re: DayZ
Post by: Toonces on December 28, 2013, 09:36:37 PM
I'm not sure.  I do know that you'll regenerate blood if you're fully hydrated.
Title: Re: DayZ
Post by: jomni on December 28, 2013, 09:38:00 PM
Yeah looks like all medic actions can be administered to another person but yourself.
So it looks like you regain blood (slowly) by yourself by just eating and drinking.  :(
Title: Re: DayZ
Post by: jomni on December 29, 2013, 06:30:18 PM
Well my guy finally died.  Such a pity.  Because he did not recover from his bout with sickness after eating rotten fruit.  >:(
He was so stocked up with food, armed with a fireman's axe and an M4 carbine (3 magazines).
Bled until unconscious when he battled his last zombie.
Title: Re: DayZ
Post by: undercovergeek on December 29, 2013, 06:46:00 PM
in the game world is there now a pile of your stuff for someone else to pick up?
Title: Re: DayZ
Post by: Staggerwing on December 29, 2013, 06:47:35 PM


Hmmm. I think I'll fire that DayZ standalone puppy up in a little while and see how she hunts.
Title: Re: DayZ
Post by: Staggerwing on December 29, 2013, 08:27:44 PM
Well, that was anti climactical. I spawned in while the game world was as dark as a politician's heart. I couldn't see at all so I started to walk and the next thing I fell off a pier into a harbor. I've been swimming around for about 20 minutes but there are no ladders or steps to get back out of the water. I even spawned out and picked a different server only to end up back in the drink, this time at high noon so I could see how there were indeed no ways back up. I suppose I could keep swimming along the concrete piers hoping to get to a beach but it would take a long time based on what I can see from my low vantage point. Also, I'm getting thirsty. I suppose that if my guy dies then I can start over and watch my step the next time.  :-\
Title: Re: DayZ
Post by: Yskonyn on January 22, 2014, 02:31:38 PM
Night is a bitch in this game. That's why there is a whole slew of servers only playing in daylight (check for DayZ with a captial Z instead of Dayz in the mapmode coloumn).
Never ever use your flashlight. The lighting in the game is absolutely gorgeous, but you will become a bullit magnet in an instant because people see you from miles away. lots of player killing going on.

The game is still VERY rough at this point. Characters get deleted or corrupt for no reason and a lot of the features that were in the mod aren't in yet. Still, its super exciting around Balota, Cherno and Elektro (where most people are)! Especially when you finally have some decent gear again and rather not want to loose your char!

It's epic to cuff another player and make him go with you as a prisoner. or force feed people stuff that makes their character sick. :P
Title: Re: DayZ
Post by: JudgeDredd on January 26, 2014, 05:45:23 PM
So I bought DayZ last night.

Well...they weren't joking when they said it was ALPHA! I mean - this really is ALPHA!!

...
I had wrote a load more but deleted it as it's kind of unfair because it IS still in ALPHA (did I say that already?)

I very much like the premise...so I have high hopes for it
Title: Re: DayZ
Post by: Yskonyn on January 27, 2014, 10:38:55 AM
Yes it is. The statement by the dev should be listened to: The only people who should buy the game now are those willing to actively help in its development.

Title: Re: DayZ
Post by: Tuna on January 27, 2014, 04:31:13 PM
But JD, you're not a fan of Multiplayer, and especially Multiplayer where everyone's trying to kill YOU!....

Zombies are the least of your worries in this game!
Title: Re: DayZ
Post by: JudgeDredd on January 27, 2014, 05:16:04 PM
I have nothing to fear from anyone...I have nothing  :D

Besides this is different - this is a huge map with a lot of space to move about - you could go ages without seeing another player

And it's not the bunny hopping kill fest that CoD and BF are...I'm too old for those games - this one needs you to use your nonce
Title: Re: DayZ
Post by: Nefaro on January 27, 2014, 10:53:14 PM
Quote from: JudgeDredd on January 27, 2014, 05:16:04 PM
And it's not the bunny hopping kill fest that CoD and BF are...I'm too old for those games - this one needs you to use your nonce

Oh how I loathe those bunny-hopping style FPSes anymore.
Title: Re: DayZ
Post by: JudgeDredd on January 28, 2014, 02:17:27 AM
Exactly why I bought into this online game...It seems like a more mature shooter. People will attack you from great distances, you have the chance to run...the other day I saw someone chasing someone else...looked like the chaser had an axe...next thing a few shots rang out and the chaser was dropped. Seems someone had a conscience and decided to help the guy being chased. I didn't even see anyone go to the dead body and the guy being chased just kept running...I presume thinking someone was shooting at him!

By the way....how DO you escape Zombies. Seems they carry on chasing. I must have ran a good couple of kilometres turned round and could see in the distance the zombies still running after me. Also I went in a house to look about and whilst I was in there I heard zombies...came out and the buggers had caught up with me

I haven't managed to kill one yet because the one time I had a weapon (the single solitary time) it was a kitchen knife and it was about as useful for killing as the battery I had.
Title: Re: DayZ
Post by: undercovergeek on January 28, 2014, 04:27:52 AM
over at RPS their running a 3 or 4 parter i think, that isnt finished yet, called the Saline Bandit - the players aim was to create a posse and protect each other - she currently has 5 in her team and her stories are a great read
Title: Re: DayZ
Post by: Yskonyn on January 28, 2014, 08:18:13 AM
Most people gather around Elektro, Cherno and Balota. North is the 'quiet place' but everything South of Green Mountain is pretty dangerous.

Zombies will clip through walls and as of a patch or two ago will also climb stairs, so don't expect to be safe inside.
If you keep on running , they will eventually give up or you run outside of their 'action range'. LOS does not yet work correctly so they will continue to chase you if you run via alleys out of their sight.
Title: Re: DayZ
Post by: JudgeDredd on January 28, 2014, 05:27:50 PM
On the other hand...

...at the minute there seems so little to do that some numpty will shoot you, when you've spent almost an hour running about unsuccessfully looking for kit - even though you have nothing of interest to him.  ::)
Title: Re: DayZ
Post by: jomni on January 28, 2014, 08:10:36 PM
Go up north to the military bases and you get to stock up rather easily and safely compared to the towns in the south.
Title: Re: DayZ
Post by: jomni on December 13, 2018, 06:11:49 PM
4 years after the last post...

Version 1.0! That sure took a long time.

https://www.pcgamer.com/dayz-has-left-early-access-and-you-can-play-it-free-for-the-weekend/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
Title: Re: DayZ
Post by: Toonces on December 13, 2018, 10:17:20 PM
Might be time to dust it off...I bought it in early access like 4 years ago but haven't played it since!   :-[