Quote from: WolverinDev on August 29, 2026, 04:48:17 AMHey guys,Thank you for the reply Wolverindev. Much appreciated.
Thanks for noticing the game.
The demo should be out soon (two weeks max). The game uses a pure turn-based IGOUGO system. The main reason for that is that it started as a simple experiment and gradually evolved into a much bigger project.
I love WEGO systems, but implementing one would require more sophisticated AI logic.
Quote from: WolverinDev on August 29, 2026, 04:48:17 AMHey guys,
Thanks for noticing the game.
The demo should be out soon (two weeks max). The game uses a pure turn-based IGOUGO system. The main reason for that is that it started as a simple experiment and gradually evolved into a much bigger project.
I love WEGO systems, but implementing one would require more sophisticated AI logic.
Quote from: WolverinDev on August 29, 2026, 04:48:17 AMHey guys,
Thanks for noticing the game.
The demo should be out soon (two weeks max). The game uses a pure turn-based IGOUGO system. The main reason for that is that it started as a simple experiment and gradually evolved into a much bigger project.
I love WEGO systems, but implementing one would require more sophisticated AI logic.
Quote from: al_infierno on August 28, 2026, 09:21:43 PMHmm. Could be interesting, but looks a bit "vibe coded." With this kind of concept, I always worry about it falling into "a thousand bowls of oatmeal" level of uniqueness (i.e. every one is technically unique, but the difference is neglible enough that it all feels the same).
And yeah, having to buy tokens to play is insanity. I guess it would be too technically difficult to just have your local hardware run the LLM that powers everything, or maybe it would be prohibitively hardware-taxing.