Main Menu

Recent posts

#1
Computer Gaming / Re: Command Doctrine...proof o...
Last post by al_infierno - Today at 09:21:43 PM
Hmm. Could be interesting, but looks a bit "vibe coded." With this kind of concept, I always worry about it falling into "a thousand bowls of oatmeal" level of uniqueness (i.e. every one is technically unique, but the difference is neglible enough that it all feels the same).

And yeah, having to buy tokens to play is insanity. I guess it would be too technically difficult to just have your local hardware run the LLM that powers everything, or maybe it would be prohibitively hardware-taxing.
#2
Computer Gaming / Command Doctrine...proof of co...
Last post by Jarhead0331 - Today at 08:59:42 PM
This "free" game caught my eye.

Command Doctrine is described as a turn-based tactical wargame built around endless generated battles. What makes it unique is how the endless battles are generated.

You describe the battle you want using natural language. For example, you can tell the game to design a battle around an ancient siege, a Cold War armored clash, a desperate last stand in a ruined city. The game AI engine builds the map, armies, objectives and briefing around your prompts. Describe a war instead, and it generates a branching campaign of linked battles with its own story and objectives.

Another unique feature is you can describe your strategic/tactical plans in natural language and the game will supposedly implement the plan and direct the units to perform the prompted orders. An example might be, "use 1st and 2nd Infantry Divisions to attack enemy Viper Battalion defending City square 4,2. Use Claw Wing as air support."

The biggest flaw is that the game uses "AI tokens". You can earn these or buy them. I surmise tokens are required to use the AI features of the game. In my view, this is what will kill the concept.

Still...very interesting.

Could this be the future of wargaming?

https://store.steampowered.com/app/4882890/Command_Doctrine/

#3
Gaming News / Re: GPU prices keep surging
Last post by Redwolf - Today at 10:08:02 AM
And I'm in the lucky position that I might need a RTX 6000 with 96 GB VRAM soon.

$$$
#4
Gaming News / Re: Squadron 42 delayed (beca...
Last post by Redwolf - Today at 10:06:44 AM
Actually I think this is the first good reason they ever brought forward for a further delay :)
#5
Computer Gaming / Re: Star Wars Zero Company
Last post by Jarhead0331 - Today at 09:49:54 AM
So far so good. I'm enjoying the experience. They've nailed the Star Wars look, sound and feel. Its very immersive and clearly made by people with attention to detail. I like that you can customize the appearance of your character, the leader of Zero Company. Other games have lost me where the main player avatar can't really be customized into something or someone I can identify with. Here, I've made my guy appropriate to the story, which is a discharged former Captain of a Clone trooper company. Characters that you recruit can also be heavily customized to suit your particular feel and preference. My team is, of course, mostly made up of clones. I have them outfitted in various models of clone armor and the options to paint and customize are impressive without being to crazy. There are some team members who can't be customized. These tend to be ones that are unique in some way or integral to the story. 

Combat is engrossing and action packed. It i very x-com oriented, of course. Each character has 3 points in each turn to move, shoot or take other actions. This can be using a utility item, an explosive, or a special ability or perk. Characters have different classes and specialties...so far, I have scouts, soldiers, heavies, snipers, medics. I suspect there will be more as the story unfolds (ie. Jedis!). Terrain and cover is mostly destructible and the environments to tend to transform as blaster fire and impact grenades take their toll. If there is any issue with the combat, I would say its that the maps have been on the small side so far and you are only allowed to have up to four team members in any given battle. You're usually faced with 4-6 enemies at a time, who are often reinforced as turns progress. I'd like to see bigger maps with more combatants. With respect to the number of troops, I presume this is something that modders will be able to address eventually.

Between missions you go to your little hideout where you can change and modify weapons in the armory, change appearances and outfits, work on droids, and spend points earned in battle to develop and improve your team members. There is a unique team element called bonds, which develop over time bringing your team members either close together or further apart. If bond is increased, you can select activities that increase stats or provide new perks. I'm not sure how a reduction in bond impacts the team but the mechanic is definitely there. In addition to going on missions, you can also go on "operations" which are sort of like little mini-choose your adventure tales. Depending on the path chosen or decisions made, bond can be increased or reduced and certain rewards can be earned (ie. credits, components for weapons, items, influence, etc.).

Missions are selected from a holo map and either branch out from the main story or are activated by completing certain operations. Missions are available on a time limit, so you cannot do all of them. It is important to pick and choose wisely.

In any event, I'm still pretty early in the game, but it definitely feels like it has the making of one of the better Star wars IP games released in quite some time. If you're a SW fan and like x-com style games, this one is a no brainer.   
#6
Wargame Design Studio / Re: Musket & Pike Thread
Last post by Llaird - Today at 06:18:48 AM
The Karoliner way of war was more than the famous Swedish cry of gå på—"go at them." It was a battlefield system built around drill, controlled close-range fire, rapid advance, cold steel, and the deliberate breaking of enemy morale.
Our latest essay explores how that system worked, why it produced spectacular victories, and where its limits lay.
Later today, during the U.S. evening, Musket & Pike: Great Northern War becomes available for purchase on Steam. Customers buying directly from the WDS store also receive a Steam key.

https://wargameds.com/blogs/news/ga-pa
#7
Gaming News / Re: Squadron 42 delayed (beca...
Last post by Jarhead0331 - Today at 06:15:45 AM
Insane. I've had a subscription to SC for years paying the $10 monthly fee. For the first time ever, I'm seriously considering canceling.
#8
Computer Gaming / Re: Star Wars Zero Company
Last post by Destraex - Today at 04:17:47 AM
Quote from: W8taminute on April 26, 2025, 08:34:51 PM
Quote from: Destraex on April 25, 2025, 06:03:02 PMI have fond memories of star wars but cannot bring myself to come back to it after the newer movies and tv series.

Totally agree with you on this.  In fact, the newer movies reek of "WH40K" style HERESY!

Ahem... :outtahere:

Nerd rage aside, this game looks promising.  I like the fact that there are no familiar characters.  All original.

Oh they were heresy for damn sure. I am a little annoyed the new starfighter movie is set so far into the future actually. They really could have fixed some issues by doing a Wedge Antilles xwing movie or TV series based off the old star wars "heresy" non canon books. I read about 10 of those back in the day. Just like reading an Xwing or tie fighter game mission. This is what the "people" that Star Wars was initially for get excited about. Not the social crap they go on about these days where there is nobody with morals worthy of looking up to. Nothing that feels natural anyway. Heroes are villains and villians are heroes for no reason what so ever. Everybody is in the grey zone, star wars was never about that, it was always about the struggle between good and evil. Modern star wars distils things into grey nothingness. No baddies or goodies, just confused people in a confused universe making ya mum jokes to huge warship's captains or ironing board jokes that forget they are not the community but the movie makers (Breaking the fourth wall). It's as clumsy as it is stupid.
#9
Computer Gaming / Re: Star Wars Zero Company
Last post by Destraex - Today at 04:10:24 AM
So did we confirm if this is WEGO ?
#10
Computer Gaming / Re: Steel Wolverines?
Last post by Destraex - Today at 04:05:06 AM
That actually looks kinda cool. Is it WEGO or pure turn based IGO then UGO?