Chaos Chronicles: Turn-Based RPG/Tactical Combat

Started by Nefaro, April 01, 2013, 12:28:45 PM

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Nefaro

Wow.  This looks like it could be excellent.   Hexgrid, turn-based combat, RPG dungeon crawling referencing the old Gold Box D&D computer games.  Perhaps with some TOEE-deep combat system?

Out sometime this year.

http://www.chaos-chronicles.com/about/

Steam already has a page up, so it must not be terribly far off..
http://store.steampowered.com/app/223120/?snr=1_7_7_151_150_1







Huw the Poo

Oh good find, Nef - that looks pretty sexy!  I haven't played a game like that in quite a while.

Nefaro

#2
Seems like the turn-based stuff is flowing like wine lately.  8)  Not only strategy but RPG ones.  ;D

There are so many interesting titles coming up that we're just happening upon them left & right.  Well.. except for SOM, who has alpha-funded nearly everything.  :P

JasonPratt

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Tpek

I've been watching this since it first came on the Steam Greenlight.

TheCommandTent

"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

undercovergeek


panzerde

"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

JasonPratt

Quote from: undercovergeek on April 01, 2013, 05:25:00 PM
Quote from: JasonPratt on April 01, 2013, 01:46:24 PM
Squee!

... ...... I did not just squee.

i definitely saw that!

No no! That... that was a .... uh....

That was a SQUEEEUNNNKKKK! The sound Godzilla makes, according to Toho Studios (when they commission graphic novels).

See? Totally badass. Not like a teenage girl at a Twilight convention.

:-X
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Bison


LongBlade

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

W8taminute

Wowie wah wah!  That screen shot looks like a diorama.  Are you sure we're looking at a computer game and not a table top model game?
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

FarAway Sooner

Looks intriguing, but I do wonder what new they'd bring to the table.  There's enough stuff out there (on GOG, among other places) to give me that "old school" feel done right.  Still, it is intriguing...

Huw the Poo

Quote from: FarAway Sooner on April 02, 2013, 10:58:15 AM
There's enough stuff out there (on GOG, among other places) to give me that "old school" feel done right.

But, but...check dem grafix!

Nefaro

Quote from: FarAway Sooner on April 02, 2013, 10:58:15 AM
Looks intriguing, but I do wonder what new they'd bring to the table.  There's enough stuff out there (on GOG, among other places) to give me that "old school" feel done right.  Still, it is intriguing...

Sadly, even the remotely new RPG games that have a nice turn-based tactical system are getting long in the tooth.  Some of my favorite RPG combat was in ToEE and that game just wasn't long enough (and the characters didn't look good even back then!).   The Neverwinter Nights series is getting pretty aged and I always thought the combat system in all the Real-Time digital D&D games somewhat annoying due to the need for jockeying the Pause key on & off all the time when issuing orders and waiting for the pseudo-turns to 'fire' when it was running. 

This one looks more like they're trying to stick with a D&D "Gold Box" or ToEE approach which I prefer over any other option.  Turn-based with a lot of tactical options.  I don't see much resemblance to the first-person tile crawlers they mentioned as inspiration, such as the old Might & Magic and Wizardry games, but I suppose they tossed those in to reiterate the turn- and party-based gameplay.