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DCS UH-1 Huey

Started by Jarhead0331, May 02, 2013, 09:44:35 AM

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Jarhead0331

For all you rotorheads, DCS UH-1 Huey has finally hit the street in pre-order beta form.  This is probably the most comprehensive Huey sim ever developed for the commercial sim marked.  I've had fun just running the cold start procedure, over and over and over again.  I get a sick joy out of just watching the blades spool while sitting on the ground and watching the heat blur effect haze over the engine.

The few times I've attempted to get into the air though have met with total disaster.  This thing is EXTREMELY difficult to fly.  I have a very sincere appreciation for the men who flew this thing in the skies over Vietnam.

Anyway...look for some screenshots during May-viation!
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

It's a great product and beautifully modelled. So I might get it just to support Eagle Dynamics.
But in the bigger sense of operational validity in the current DCS World theatre, the module has little to offer.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Jarhead0331

Quote from: Yskonyn on May 02, 2013, 01:38:45 PM
It's a great product and beautifully modelled. So I might get it just to support Eagle Dynamics.
But in the bigger sense of operational validity in the current DCS World theatre, the module has little to offer.

At least its a step above the P-51!
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

JudgeDredd

Quote from: Jarhead0331 on May 02, 2013, 09:44:35 AM
...
This thing is EXTREMELY difficult to fly.  I have a very sincere appreciation for the men who flew this thing in the skies over Vietnam.
...
Have I ever mentioned the book called Chickenhawk
Alba gu' brath
Jarhead - I hate people

Jarhead0331

Quote from: JudgeDredd on May 02, 2013, 03:15:49 PM
Quote from: Jarhead0331 on May 02, 2013, 09:44:35 AM
...
This thing is EXTREMELY difficult to fly.  I have a very sincere appreciation for the men who flew this thing in the skies over Vietnam.
...
Have I ever mentioned the book called Chickenhawk

Read it.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


bob48

By Robert Mason. Got a copy on my shelf.
'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

JudgeDredd

An incredible insight into a Huey pilots career in Vietnam - the early days too - he's involved in Landing Zone X-Ray (We Were Soldiers Once) to an extent (how much I can't remember - possibly just recon in the area)

Fantastic book...couldn't recommend it enough!
Alba gu' brath
Jarhead - I hate people

bob48

If I remember correctly, he flew in ammo at a critical stage.
'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

Grim.Reaper

Is there an official forum at dcs for this, I couldn't find it.  Unless only available to beta owners.

Jarhead0331

Quote from: Grim.Reaper on May 02, 2013, 09:05:49 PM
Is there an official forum at dcs for this, I couldn't find it.  Unless only available to beta owners.

http://forums.eagle.ru/forumdisplay.php?f=251
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


jomni

I have never really followed this. Does it come with weapons? Is it a Vietnam era or modern variant.

MikeGER

#12
Quote from: Yskonyn on May 02, 2013, 01:38:45 PM
It's a great product and beautifully modelled. So I might get it just to support Eagle Dynamics.
But in the bigger sense of operational validity in the current DCS World theatre, the module has little to offer.

...got P51 in the waiting time, and now CA and of course the Huey 8)
(surely i have read my copy of Chickenhawk a few years ago)

i don't play MP (yet) and about to design a single player Search and Destroy mission for the Huey, where RPG-insurgent groups  (with random appearance, so i don't know 'if and where') have to be found.
There will be a trigger if one or two of those groups is reduced in strengths (able to get a distress call out). They might call in some light vehicles down the valley for help ...i on my side may have some assets on the ramp or in an orbit to call in myself to deal with that threat then...     

also i plan to use the UH-1 as the command ship to direct ground battle from, and thought about a truck convoy escort or something

i liked to support ED with the 'surplus' P51/CA purchase, i bet DCS will get different areas of operation (maps) and fitting 'historic time periods '(toys) in the future.
a super-sized Mediterranean map would be handy for mixed ship, air, ground action from 1939 to 2020   ;D

btw. there is a question about the general AI behavior.
Does an overall command OPFOR-AI in SP exist?
(well i know, it will not generate total new pathes from scratch, or send in reinforcement form a staggering area without a carfull designed trigger events)

but, lets say: one single OPFOR 'recon' group spotted my group, and there is also one OPFOR artillery unit, on active and in range sitting on the map, would that artillery unit-AI (learn my groups presence in their range over 'a abstract simulated OPFOR command-net', and because OPFOR artillery AI is set to the correct 'task' for its waypoint in the editor) start shelling my spotted group?

I am just actually looking deeper in the Editors manul and the sandbox-potential is just: Marvelous
 

Grim.Reaper


Yskonyn

#14
MikeGER, the situation you describe with the artillery can indeed be present in the mission. However, I don't think C2 or C3 is modelled in the sim yet. They have been talking about a working command and control structure, but as of now all groups have an autonomous AI.
This will be a feature that might come in the future.
For now they are getting the warehouse and supply system up and running. Where you can define a specific stock of weapons and fuel to a warehouse. Units refueling and rearming use these resources and you will have to create resupply flights/convoys to maintain an operational level of stock.
The system is currently tied to warehouses on airfields only, but who know what might follow.
The mission editor already has an interface for the supply system, but it is not functional yet.

Then, Artillery does not have to 'see' a target, though. Instead they use trigger zones to act. (or direct commands in CA module)
So, if a given target group enters a given zone in their range, they will activate and start shelling the target.

Jomni: Is there any other variant of the Huey than a Vietnam era one? ;) Seriously, mentioning the Huey in the same sentence as 'modern' is just blasphemy!
Seriously though, it's still being used as a trainer and I've spotted it in the mediteranean as a SAR helo often as well.
I am not sure it has any current warzone function anymore, though.

"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."