Please try the game I made !

Started by carnator, May 07, 2013, 01:11:05 PM

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carnator

Quote from: LongBlade on May 15, 2013, 09:47:15 AM
The units in Just Tactics are a mix of recognizable units and not-so-recognizable units. The mobile artillery piece is recognizable instantly to anyone who's played something like OGRE/GEV and/or WWII/modern era games with tracked, mobile arty.

Other units are something of a puzzle and shoot energy/beam weapons. Regardless, it's worth checking out. I liked what I saw.

Artillery, recognizable...





Okay, now guess what this unit is, it's name is Simo.  If you can't get this I give up :)


LongBlade

I like the artistic design. The sound effects are good, and the gameplay was fun.

He's what I suggest you do to improve your game.

Get someone off the street. Maybe several someones. Fire up the game and let them play. Every time they ask a question, make sure you take copious notes about it - it means something about the game isn't intuitive.

The hardest part about playing this game is getting into it. The interface needs work. Every time you have to explain things to a n00b it means the game didn't do that for you.

I think once you fix that more people will be much more eager to get into this game. Right now, it feels a bit like work to figure it out. You have to *want* to try the game. Try to change that so that n00bs can sit down in front of it and get into it effortlessly.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Grimnirsson

Homefront Wargame Center - supporting our hobby!

www.homefrontcenter.de

jomni

Sometimes you just have to break away from history and familiar sci-fi notions to come up with new gameplay elements.  I think this is what carnator is trying to do.

JudgeDredd

Quote from: LongBlade on May 15, 2013, 11:31:21 AM
...Every time they ask a question, make sure you take copious notes about it - it means something about the game isn't intuitive.
That sounds so simple and yet is such an important piece of advice - and not necessarily something someone would think of off the top of their head
Alba gu' brath
Jarhead - I hate people

Grimnirsson

And it should be an advice board (war)game designers should also listen too...we currently have a wargame in the HFC test lab for review and I would like to pin that advice on the designers forhead, with nails...
Homefront Wargame Center - supporting our hobby!

www.homefrontcenter.de

LongBlade

Quote from: JudgeDredd on May 16, 2013, 01:28:20 AM
Quote from: LongBlade on May 15, 2013, 11:31:21 AM
...Every time they ask a question, make sure you take copious notes about it - it means something about the game isn't intuitive.
That sounds so simple and yet is such an important piece of advice - and not necessarily something someone would think of off the top of their head

In fairness I learned this from Brant. I can't sleep at a Holiday Inn every night.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Capn Darwin

#37
Quote

In fairness I learned this from Brant. I can't sleep at a Holiday Inn every night.

... With Brant?!?!   :P

Very good design advice. So when do we get you asking questions about Red Storm? (Shamless Plug Alert)
Rocket Scientist by day, Game Designer by night.

LongBlade

Quote from: Capn Darwin on May 16, 2013, 09:01:15 AM


In fairness I learned this from Brant. I can't sleep at a Holiday Inn every night.
[/quote]

... With Brant?!?!   :P

Very good design advice. So when do we get you asking questions about Red Storm? (Shamless Plug Alert)
[/quote]

Hmmm. I'll start working on them.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

bayonetbrant

Quote from: LongBlade on May 16, 2013, 08:53:13 AM
Quote from: JudgeDredd on May 16, 2013, 01:28:20 AM
Quote from: LongBlade on May 15, 2013, 11:31:21 AM
...Every time they ask a question, make sure you take copious notes about it - it means something about the game isn't intuitive.
That sounds so simple and yet is such an important piece of advice - and not necessarily something someone would think of off the top of their head

In fairness I learned this from Brant. I can't sleep at a Holiday Inn every night.


when the hell did I come up with that nugget of wisdom?

I mean, based on its brilliance I don't doubt it came from me, but I spew so many genius insights that it's hard to keep track of when they all went live.  ::)
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

LongBlade

Quote from: bayonetbrant on May 16, 2013, 11:38:22 AM
Quote from: LongBlade on May 16, 2013, 08:53:13 AM
Quote from: JudgeDredd on May 16, 2013, 01:28:20 AM
Quote from: LongBlade on May 15, 2013, 11:31:21 AM
...Every time they ask a question, make sure you take copious notes about it - it means something about the game isn't intuitive.
That sounds so simple and yet is such an important piece of advice - and not necessarily something someone would think of off the top of their head

In fairness I learned this from Brant. I can't sleep at a Holiday Inn every night.


when the hell did I come up with that nugget of wisdom?

I mean, based on its brilliance I don't doubt it came from me, but I spew so many genius insights that it's hard to keep track of when they all went live.  ::)

Not sure. I just remember a conversation about getting people in front of a monitor and watching for their reactions to figure out what works and what doesn't. I do know that, brilliant as I am, it's appropriate to share credit where it's due. Even if you don't remember it.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

bayonetbrant

Quote from: LongBlade on May 16, 2013, 11:54:56 AMNot sure. I just remember a conversation about getting people in front of a monitor and watching for their reactions to figure out what works and what doesn't.

I think that was from the discussion about re-doing the user interface from the old WGer site.  Which means that despite claims to not remember what you wrote in November (in the Benghazi thread) you're remembering things I did in 2007 while on a conference call...  :o
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

LongBlade

Quote from: bayonetbrant on May 16, 2013, 12:19:59 PM
Quote from: LongBlade on May 16, 2013, 11:54:56 AMNot sure. I just remember a conversation about getting people in front of a monitor and watching for their reactions to figure out what works and what doesn't.

I think that was from the discussion about re-doing the user interface from the old WGer site.  Which means that despite claims to not remember what you wrote in November (in the Benghazi thread) you're remembering things I did in 2007 while on a conference call...  :o

I have a fairly imperfect memory. Interactions with Smuck? Easily forgotten. Discussions about improving a UI? Etched in stone.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.