Fallen Entrantress: Legendary Heroes

Started by Bison, May 12, 2013, 03:08:36 PM

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mikeck

I just started my first game how important is it that I spam cities? is it a race ?? do I need to have three or four cities right off the bat or can I simply used outposts?
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

panzerde

Quote from: mikeck on May 21, 2013, 05:53:45 PM
I just started my first game how important is it that I spam cities? is it a race ?? do I need to have three or four cities right off the bat or can I simply used outposts?

Good question.  I just started my first game last night too, and I'm not yet spamming cities.  I'm on a pretty big map, so it might not matter as much, but any tips are appreciated.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

Bison

Now I caution you on my advice, because I am not the grand master of winning FE:LH.

You need to do both.  Build cities and supporting outposts.  There is a need to spam some pioneers early to claim city locations, because as I'm sure you've found out you cannot just build a city in any tile you want.  So you want to claim availible tiles for a few reasons; the ai will do so, you need to have each of the city types one for research and mana, unit production, and citys for money, it also gives you the capabilty to produce units at multiple locations if the need arises.  The downside is there is an unrest penalty for the more cities you have in your empire, so you need the buildings and hero types to reduce that unrest or the productivity of your city goes down.  However it's easier to control the unrest than it is to claim new city tiles as the game progresses.

Outposts.  Claim resources even if you don't have a need.  So if you leader's magic is earth and air for example, you want those shards to increase the power and effectiveness of those spells.  However if nothing else claiming shards of other elements denies the other factions the shard and it opens up the possiblity for future heroes who may need that element.  Also remember that the outpost pushes the resources back to the city that produced the pioneer who founded the outpost.  At least that's how I understand it.  So if you have a fortress that needs material try and use a pioneer from that city to build the outpost claiming a clay tile.  That way the materials go to that cities production.

I say all this noting that I maybe completely wrong.  :D

TheCommandTent

The AI and random monsters are really kicking my butt in this game.  I can't seem to buff my units out fast enough to deal with them.  It is a challenge but in a good way.
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

Steelgrave

I think it is a considerable improvement over Fallen Enchantress and is proving to be much more challenging. I also like the way heroes are recruited and promoted much better now. All and all a really good game.

Bison

Early in the game I've found in my numerous failed attempts that it's quantity over quality.  Eventually that trend starts to shift especially against most random wandering monsters.

Huw the Poo

I was under the impression that outposts are linked to the nearest city?  I don't know for sure though.  But either way, you can check by selecting the outpost and looking at its details.

Bison

Quote from: Huw the Poo on May 22, 2013, 12:41:08 AM
I was under the impression that outposts are linked to the nearest city?  I don't know for sure though.  But either way, you can check by selecting the outpost and looking at its details.

I've noticed that this seems to be the case sometimes too.  However, I have had outposts nearer one city but the resources are directed toward the city where the pioneer came originated.  So I guess the conclusion is I don't know.

Yskonyn

#128
From my experience I would go with the quantity over quality approach in the early game as well. Especially if you're playing a 'turtle-style' faction like Gilden. Their early armor troops are pretty strong.

Later on you will *need* to be able to field armies with quality troops and big units.

As far as I know there is no way to prevent the early race for resources, but it makes sense from a lore perspective. Besides, most games like this have some sort of initial race for land/space/resources.

Oh and I would advise going for the Civics research tree early on as a general rule. It will make you expand and develop much quicker. There is one exception; if you choose Ceresa; her troops are week and you might want to focus on early warfare for a few turns, especially if you start near Gilden.

Only a few hours to go until release! :)
Which marks the end of the deal where early adopters of the franchise would get their free stuff as a thank you for sticking around as well. Hm.. now  I need to start paying again like the rest! ;)
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Yskonyn

"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Bison

Ill be firing up a new campaign this evening.

Capn Darwin

Did they do a massive bug squashing after. 95? Still appeared to be a good number of bugs and game play issues on the forum. Either way I will have to fire up a new campaign.
Rocket Scientist by day, Game Designer by night.

TheCommandTent

Started a new campaign now that the game is officially released.  I had a CTD but thankfully the game auto-saved right before so I didn't lose anything.  Anyway, I thought I was doing well.  I had three cities (one of each specialty) and a few outposts at strategic points  I was beefing up an army group with my leader in it and things were going well.  Or at least I thought so.  In a matter of two turns two empires had declared war on me and I suddenly realized I only had one army of any significance.  Before I had a chance to build more units I lost two of my cities and an outpost.  It went downhill from there quickly and just like that it is time to start a new game. :)
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

Bison

They've supposedly already released patch V 1.1  but I'm not to check it out until later this evening, if I don't fall asleep at dinner.

FlickJax

WOW, its like a totally new game :) I am very impressed.