Fallen Entrantress: Legendary Heroes

Started by Bison, May 12, 2013, 03:08:36 PM

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Nefaro

Quote from: Bison on May 28, 2013, 08:52:36 AM
Quote from: Huw the Poo on May 28, 2013, 08:45:59 AM
FarAway Sooner, if there's anything specific you'd like to know about the game, just ask.

Quote from: Martok on May 28, 2013, 08:41:38 AM
(which I mentioned to him the other day on Steam chat)

Sorry about rushing off in the middle of chat by the way!

You know there is a certain amount of irony to Martok finally coming around to steam.

You're forced to these days, since so many titles require it.

Bison

I fully embraced my Steam overlords a few years ago.  I figure Steam overlords are better than ant or alien overlords.


Yskonyn

Do I hear the song 'I told y'all so!" playing in the background?
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

mikeck

Quote from: W8taminute on May 28, 2013, 08:43:03 AM
Fallen Enchantress: Legendary Heroes

I wish there was a World War 2 version of this game, I'd be in heaven!
Dude....no...
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Kushan

Quote from: mikeck on May 28, 2013, 02:00:35 PM
Quote from: W8taminute on May 28, 2013, 08:43:03 AM
Fallen Enchantress: Legendary Heroes

I wish there was a World War 2 version of this game, I'd be in heaven!
Dude....no...

I can see it now, Hitler with the ability to cast firebolts, McArthur can have bigger armies then everyone else, President Roosevelt has telekenesis and mind reading.


On second thought it sounds to much like the last Indiana Jones movie....
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
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W8taminute

Quote from: Kushan on May 28, 2013, 02:15:22 PM
Quote from: mikeck on May 28, 2013, 02:00:35 PM
Quote from: W8taminute on May 28, 2013, 08:43:03 AM
Fallen Enchantress: Legendary Heroes

I wish there was a World War 2 version of this game, I'd be in heaven!
Dude....no...

I can see it now, Hitler with the ability to cast firebolts, McArthur can have bigger armies then everyone else, President Roosevelt has telekenesis and mind reading.


On second thought it sounds to much like the last Indiana Jones movie....

I was thinking using the engine to create a TBS WW2 grand strategy game.  Not fusing magic, goblins, and mages with Panzers, Afrika Korps, or bazookas.   ;)
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

mikeck

Lol... I know. I'm laughing because the last thing i need is another turn-based strategy World War II game Considering all of the under gamed eras. But I have to admit Hitler casting fireball spells and Stalin calling down orcs and lightning bolts is pretty cool
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

FarAway Sooner

Quote from: Huw the Poo on May 28, 2013, 08:45:59 AM
FarAway Sooner, if there's anything specific you'd like to know about the game, just ask.


I do have one question:  What's an Entrantress, and can you still call her that after she leaves?

:D

FarAway Sooner

Smart-ass one-liners aside, I actually do have one real question:  In comparison to Fallen Enchantress, does the game seem to come any more alive? 

The unit graphics look better (the visuals in FE just didn't do it for me, and the unit graphics were too tiny and non-distinct), but I had the same feeling with the different monsters and factions in FE that I got from Gal Civ I and II:  After a very short time, I just stopped thinking of the enemy units as the characters they represented and started thinking of them as abstract collections of stats.  In FE, it was partly the lack of a coherent back story and partly the nonsensical names of monsters:  While I can infer that a Ratkin is kind of whimpy, how can I tell the difference between a Skar and a Greater Skar and a Skaardvark and a Dantog and a Morkon?  (OK, I made those last two up, but the fact that the only monsters I can remember from FE 2 months after playing for 40+ hours are Ogres and Trolls makes it seem kinda silly)

I loved the FE game system, but the world in which I lived seemed very cardboard.  I generally like to role-play my own 4x ruler and can embellish freely, but I need to at least be able to keep straight different archetypes, and I just couldn't.  Does the game world seem alive to you guys, with some interesting and recognizable characters whom you grow to know, or is it just like a gigantic numerical puzzle?

Gal Civ was a game I played a lot, but eventually it just became "spreadsheets in space".  Will FE: LH just become "high fantasy spreadsheets" if I shell out the extra $20 for the expansion?

Arctic Blast

Quote from: W8taminute on May 28, 2013, 02:37:53 PM
Quote from: Kushan on May 28, 2013, 02:15:22 PM
Quote from: mikeck on May 28, 2013, 02:00:35 PM
Quote from: W8taminute on May 28, 2013, 08:43:03 AM
Fallen Enchantress: Legendary Heroes

I wish there was a World War 2 version of this game, I'd be in heaven!
Dude....no...

I can see it now, Hitler with the ability to cast firebolts, McArthur can have bigger armies then everyone else, President Roosevelt has telekenesis and mind reading.


On second thought it sounds to much like the last Indiana Jones movie....

I was thinking using the engine to create a TBS WW2 grand strategy game.  Not fusing magic, goblins, and mages with Panzers, Afrika Korps, or bazookas.   ;)

Frankly, the fusion idea is a Hell of a lot more interesting than yet another TBS WW2 grand strategy game.  ;D

ArizonaTank

Quote from: Steelgrave on May 21, 2013, 10:33:01 PM
I think it is a considerable improvement over Fallen Enchantress and is proving to be much more challenging. I also like the way heroes are recruited and promoted much better now. All and all a really good game.

+1
Johannes "Honus" Wagner
"The Flying Dutchman"
Shortstop: Pittsburgh Pirates 1900-1917
Rated as the 2nd most valuable player of all time by Bill James.

RedArgo

I've played a handful of aborted games, learning how the system works and one game to the finish where I won using the mastery spell.

I really like the gui, it is easy to tell what is going on and so far I haven't had any problems running the game.  I was playing on a large map and I didn't notice any slow downs from the beginning to the end and I've not had any crashes.

I was playing a sandbox game on challenging and although I was way behind in the power list, I was able to build the towers and cast the spell to win without any opponents even starting a tower.  I also seemed to be ahead in tech with the few encounters I had with the other players, so I'm not sure what the power number means.

I like the tactical battles and the AI seems to do a decent job, but I do wish there were some kind of terrain effects, like bonuses or penalties for attack/defense or extra movement costs.  As it is, the terrain looks nice, but as far as I can tell it might as well just be impassable squares.  Also, I wish there was some kind of line of sight for direct fire ranged attacks.

Overall, I think it is a very good game and I'm looking forward to Stardock continuing to improve it.

undercovergeek


eyebiter

Fallen Enchantress

No the thread title spelling doesn't bother me.

Fallen Enchantress

No really I don't mind at all...

Fallen Enchantress

Bison

Meh.  Spelling is a relative thingy.