Dawn of the Grog: Early Age game (in progress)

Started by Phobos, May 21, 2013, 06:35:24 PM

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Philippe

I wonder if Byrdman thinks he's sent his turn in.
Every generation gets the Greeks and Romans it deserves.


History is a bad joke played by the living on the dead.


Senility is no excuse for feeblemindedness.

byrdman57

I just did. I was out of the house all day yesterday and never got a chance to send it in. Just sent the next one in as well  ;D

undercovergeek

the indys are casting mind burn on me - WTF kind of boosters do they get at level 9!???  ;D

and errr............ about them air gems........

Phobos

Mind burn can be cast by an Astral 1 mage, if they have a gem.


undercovergeek

Exactly! I'm fighting gem carrying mages instead of the usual plethora of spear chuckers - makes for some tactical choices!

JasonPratt

A fairly well-developed MA Vanheim position may be opening up in the Groghammer game this week. See thread for details.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

byrdman57

Ulm is proud to announce that the dastardly pretender of Fomoria has fallen in battle. The brave soldiers of Ulm charged behind the giants and cut down Mr. Bigg. The rest of Fomoria's forces routed shortly thereafter.

mkivcs

Ay but you forgot to say we made rugs out of your first besieging army with its giant bears. Mr Bigg is not dead he's just decided he would be better suited to a career in daytime TV.  I've left the key to the castle under the flowerpot (Inside the castle. )

undercovergeek

Sorry to see you go mkivcs - see you in the next one

mkivcs

I've not gone yet I've still got 2 men left, just need to work out a tactic to beat odds of 200-1. On the off chance that I don't come up with a plan to do this cheers and good luck.   Hopefully you will all have another opportunity to kill me off again soon.

Philippe

#130
I have a couple of questions about fortresses.

Does a building a fortress have any effect on income in the province that you build it in?  Based on what I could see in the manual it only has an impact on resources and supply.

Does a fortress draw supply and resources from all adjacent provinces, or just from the ones that are adjacent and under your control?  If the manual addresses this I seem to have missed it.
Every generation gets the Greeks and Romans it deserves.


History is a bad joke played by the living on the dead.


Senility is no excuse for feeblemindedness.

undercovergeek

You get a portion of all neighbouring provinces under your control but I'm unsure about water - the one that I put up near you and I is drawing hardly anything - but then that's not what its for!

Philippe

One of the things I've been wondering about is what happens if you build a Maginot line of fortresses.  I guess one of the side effects would be that if you build defensive fortifications too close to your main recruiting center you will weaken your production.
Every generation gets the Greeks and Romans it deserves.


History is a bad joke played by the living on the dead.


Senility is no excuse for feeblemindedness.

byrdman57

My understanding is that a fortress draws resources from all neighboring provinces under your control, except it doesn't draw anything from water provinces (likewise, a fort in the water does not draw resources from land provinces). the percentage drawn is based on the admin value of the fortress. Throwing fortresses up next to each other does result in them competing for resources, which may result in low resource forts. This may or may not be an issue depending on your needs.

I believe the admin value of the fortress also has an effect on the income in the province.

JasonPratt

True, there's some kind of formula about how much a fort increases income but I don't recall what it is. Only affects the province the fort is in, though.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!