DOOM

Started by parone, June 10, 2013, 01:24:24 PM

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W8taminute

I'm also EST (GMT -5)   8)
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

Phobos

GMT +10

I prefer communications to be resolved via PM, e-mail or in-game messaging.  It is a turn based game, so while real time communications can be more efficient, it probably just means that whoever is using Skype or chat is more likely to gang up on those who don't.

This has actually happened to me in a game.  4 players conspired, 3 of them were my neighbours in a game.  The one player that was not my neighbour pumped me for information and dutifully passed it on to his co-conspirators.

I don't care if people want to use chat or whatever, I don't care if people want to gang up either.  However, if a certain form of communication becomes a requirement in order to have an even/fair chance in a game, then I think it should be noted in the game details, preferably well before the game even starts.

Faux


Bronwell

CST (GMT-6) here.

Ogrims

Sorry i had to work. I will do my turn now.

Faux

Off to a great start... Got an event that placed misfortune 2 and 27 unrest in my capital :o.

Haerdalas

Ouch. No bad events for me so far, but some of the provinces next to my capital have upwards of 70 men defending them. Could slow me slightly in the first couple of turns.

undercovergeek

thats the 7 strength indys - beware also there may be a mix of extra stuff in there you werent expecting either

Ogrims

Nice start for me. No bad events so far. Good luck everyone!

parone

yes yes, i meant to stress that!!!  Indies are strength 7!!!!  when in doubt, wait a turn and get more forces.  losing an early battle can really screw up your early game.

the monkeys are huddling inside their walls.  sometimes we practice throwing poo or pebbles at eachother...

Haerdalas

The Enlightened and Eternal Bureaucracy of Tien Chi would like it known that the Bureaucracy is currently expanding in order to meet the needs of the expanding Bureaucracy. Thank you, and remember to fill in forms A2common4 through to Z10common4 in order to ensure you receive form Ex12d4 which will inform you of any impact this expansion will have on your work here in The Enlightened and Eternal Bureaucracy of Tien Chi. Thank you, and have a nice war.

Bronwell

Good luck and have fun all. 

Yeah, early bad events suck.  In my other MP game (my first) I had a horrible start site surrounded only by mountains and waste and then blocked by impassable mountains and river-- 5 of my first 8 provinces were waste so I was completely broke.... and my bad start was stalled more on turn 4 when (1) EA Niefel's main army appeared adjacent to my capital right after I sent all troops in the opposite direction (woohoo- 2 provinces separated our capitals) and (2) a bad event dumped 35 unrest on my capital.  Unfortunately, Luck 1 and Enarie Fortune Tellers gave only bad events early, including multiple gold loss events in first 5 turns with no gold gaining events til turn 20.  Thought my game was over right there as regenerating skinshifters and Niefel Jarl's just laugh at Sauromatia's poison bows.  No way I will win, but glad to have just survived that start.  Fun times. ;)

Haerdalas

I often go for misfortune 3 scale in SP, because I know I can survive pretty much any setback against the computer. This game, my first MP... no misfortune, IIRC, due to really not wanting a series of bad events. Looks like that wont necessarily stop it from happening though, if you had that much bad luck with Luck 1 scales.

This game, my starting area is OK. nothing special, but most adjacent tiles are usable pretty soon. Not giving away more than that yet.


Wingedflamez

#133
That's why I love playing luck3 turmoil3, you get shit tons of events and most are good. Luck1 in my experience doesn't have much impact on your event type because it is such a small increase to good events.

I didn't go that route this time cause I ha e to have decent gold income and turmoil 3 absolutely destroys your income.

What's really fun is going luck3, turm3, and magic3. With those scales on the first 5 turns I had a gem event every round, found 3 magic items, and got a free laboratory. In a SP game.

parone

many uber-dominin players will tell you turmoil3 is a game killer, and you can't win without the early/midgame gold.

they may be right, but i don't care.  t3/luck3 is a really fun build.  opening your game file is much more interesting, especially in the early going.

i played a game where i got rushed by ashdodian super bless giants, and i got a lucky hero who basically single handedly saved me, which was very fun.  will it doom me ultimately?  probably.  but hey, i've lost every single game of dominions i've ever played, so for me, fun interesting builds are the thing.