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Rome II

Started by JudgeDredd, June 10, 2013, 04:28:27 PM

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Bison

I've got mixed feelings with the UI, but I'm slowly coming to understand how to manipulated it to get the information I want.

mikeck

Any of you guys know how the "Marian reforms" work. I don't dig on Hastati, Princepes and Triarii...I want my Hollywood Romans
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Bison

Quote from: mikeck on September 04, 2013, 07:40:41 PM
Any of you guys know how the "Marian reforms" work. I don't dig on Hastati, Princepes and Triarii...I want my Hollywood Romans

I must really suck, because I'm still trying to get out of the tutorial campaign.  :(

Boggit

Quote from: mikeck on September 04, 2013, 07:40:41 PM
Any of you guys know how the "Marian reforms" work. I don't dig on Hastati, Princepes and Triarii...I want my Hollywood Romans
IIRC rightly - I think the answer was on TWC forums - one of the Devs commented that it was date dependent, as were some of the other events.

I'm awaiting my copy to arrive, and have high hopes. I just hope it doesn't run at a crawl.... :(
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Gusington

I'm going to try to end the tutorial now.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

mikeck

I think you will be fine. I have a pretty mediocre system with the video card it's about three or four years old and I can run everything at a pretty high level with no problems. just keep my unit detail set to high and my anti-aliasing off everything seems Smooth
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

mikeck

Quote from: Gusington on September 04, 2013, 08:14:22 PM
I'm going to try to end the tutorial now.

Am I missing something about this tutorial?  I mean I played the prologue for a few minutes and just decided to skip it and start a general campaign ...do I miss something if I do that other than general instructions as to how the game works? I thought that it was too much on rails, Which I guess is okay since it is a tutorial
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Fetrik

For anyone who played a TW game previosly the prologue is just a waste of time.

Nefaro

Quote from: Boggit on September 04, 2013, 07:56:06 PM
Quote from: mikeck on September 04, 2013, 07:40:41 PM
Any of you guys know how the "Marian reforms" work. I don't dig on Hastati, Princepes and Triarii...I want my Hollywood Romans
IIRC rightly - I think the answer was on TWC forums - one of the Devs commented that it was date dependent, as were some of the other events.

I'm awaiting my copy to arrive, and have high hopes. I just hope it doesn't run at a crawl.... :(

The third unlock in army research opens up the building that allows the three early types to turn into equivalent late period legions.  Fortunately rt-clicking to open a specific building/unit's info page still works (for most anyway). 

However, I'm not sure if there are some extra prerequisite parameters to be met before you can research that third one, because it's differentiated from the first couple by a slightly different background color and some kind of research 'stage' indication that it's the second such in that research line.  This is the kind of info sorely lacking in the in-game help/info, along with the mechanics of all the new stuff.

Gusington

I like easing my way in. Kind of enjoying the tutorial.

So I am now besieging the Samnite capital for the win. I have rams and I supposedly I have ladders too, but I can't find them on the field.

Anyway, my bigger issue is when I have rams selected. I can't find any spots along the wall where I can attack...no targeting reticule appears. Am I missing something? Is it bugged?


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Nefaro

Quote from: Gusington on September 04, 2013, 10:01:25 PM
I like easing my way in. Kind of enjoying the tutorial.

So I am now besieging the Samnite capital for the win. I have rams and I supposedly I have ladders too, but I can't find them on the field.

Anyway, my bigger issue is when I have rams selected. I can't find any spots along the wall where I can attack...no targeting reticule appears. Am I missing something? Is it bugged?

I had this issue last night, too.

I had set some siege equipment to build, and then attacked a couple turns later.  But no such siege equipment to place once I got into the tactical battle.  ???  Ended up having to send in a unit of Hoplites to burn the gate down.  Didn't turn out so bad since the enemy units all just huddled inside the closest victory location - easy picking for my slingers who have been racking up kills on such terrible behavior.  They should just take out the victory location system, as it's making the AI do nothing useful. 

Anyway.. back to seige equipment.  I had only been building ladders that didn't show up, but you mentioned a Ram.  I suppose you unlocked that in the second Siege research slot, where it's mentioned?  Yet that too isn't showing up in your battle, for placement?  Or is it just the ladders that aren't appearing?

Bison

The siege equipment was located on the battlefield, but unmanned.  I had to select a unit to man the equipment.  In my case, I built some tortoise's.  Once you equipment is manned there are markers, like the landing sites for boats, on the walls.   Then just select the siege equipment and click on the wall section and the unit will move the equipment to breach the wall/gate.

I was never able to recruit additional slingers/archers in the tutorial even though I build the Field of Mars, which supposedly is the pre-requisite to recruit them.  I suspect it was a limitation on the prologue, but it was odd none the less.

mikeck

#762
In fairness to the Ai, when I am the one under seige and I have inferior forces, I pack em All in at the victory location as well. At least I'm concentrated.

By the way, I found this handy FAQ post by the devs. Helps explain some things. Kind of like a manual would have.

http://forums.totalwar.com/showthread.php/78163-WIP-Official-Rome2-FAQ-Thread?s=d40887dd00f3f0fba5781a7f44b89403

"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Nefaro

AGGHHH!!!   My Pikemen!  They have no Pikes!!!

They're armed with kopis.  Nothing else.  I've seen the 'Levy Pikemen' like this and some other kind too.  Makes me wonder if they have even put pikes into the game yet.  It makes me worry that phalanxes are even modelled in the game mechanics right now, recalling how previous Total War games would have game mechanic issues when their weapon strike animations weren't working properly (like they were tied together).   :(

I also experienced my first performance slowdown in a tactical battle.  It was a port attack, so I had landed my troops and attacked the gate.  It began the same hitching that I had experienced when I minimized the game into Windows the other night.  Would run okay for about 3 seconds then it would slow and stop for about one.  It would only happen in short stretches but once it started, the poor performance stayed even after the battle was over & I was back to the campaign map.  I'm thinking some memory leaks, for one.   :'(  Time to close, clear, and restart.

I didn't bother playing the prologue like most of you.  Probably nothing I could learn in there that I didn't already know, or couldn't find out through tooltips, in-game manual, and my overwhelming powers of experienced wargamer deduction.  :D  Straight to the campaign for me! 

Yskonyn

Ok, I am still playing the Prologue.
Now have control over Salernum, Buxentum en Lucernum. The Samnites have only 2 settlements left. Their capital Bovianum and the settlement to the east of Bovianum sealing off the pass towards it.

I still have a cap on amount of standing armies I can have of 3. Is it possible to raise this number?

I am struggling to keep civil unrest under control in two of my settlements; Buxentum, the seatown and Lucernum which I looted upon taking it cause I desperately needed the cash.

Buxentum was on the verge of a revolt, but with a strong military prescence and dismantling of slums I have that under control. However, the Samnites seem to be reinforcing their troops on the North road towards Buxentum. I expect an attack soon.

Lucernum has my main army garrisoned. Public order is not getting any better due to the fact we are the invaders and all other settlements of the province belong to the Samnites. Should I just move on and let the town wither?

As you can see 2 of my 3 armies are tied to putting down civil unrest while I'd rather have them march onto Bovianum.
How would you proceed?
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."