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Rome II

Started by JudgeDredd, June 10, 2013, 04:28:27 PM

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undercovergeek

Someones at least looking at the speed - theres a split now about whether its the movement speed or the combat speed but at least its been looked at

http://www.twcenter.net/forums/showthread.php?618084-Movement-Speed-Modding

the last post suggests that an editor needs releasing, and then within 10 mins of that someone posts a beta for a new editor - its a wonderful community when it stops bitching and moaning!

im sure itll be along soon

Gusington

#766
Sorry guys I wasn't clear enough. My rams were deployed and equipped, but when I tried to use them my cursor never changed. I scrolled it over gates and walls, and never found a spot to use them. Bug?

Never found he ladders at all. I did discover that I could burn the gates down but I was taking heavy losses doing that and just quit out without saving...I was playing for two hours and was tired!

So maybe I missed something in how to employ the rams. If not for that I would have won the Prologue last night!

Yskonyn if you take a turn or two to build up your forces and then assault the Samnite capital it should be pretty hard to lose


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Martok

Yeesh, I can't even successfully relieve the siege at Capua in Part One of the prologue.  :-[  Apparently I'm just moving too slow, as I'm walking my troops when I can -- why run them all around the map and sap their energy? 

Started an Athens campaign, although I'm a bit apprehensive over its stated "Hard" starting difficulty. 

"Like we need an excuse to drink to anything..." - Banzai_Cat
"I like to think of it not as an excuse but more like Pavlovian Response." - Sir Slash

"At our ages, they all look like jailbait." - mirth

"If we had lines here that would have crossed all of them. For the 1,077,986th time." - Gusington

"Government is so expensive that it should at least be entertaining." - airboy

"As long as there's bacon, everything will be all right." - Toonces

Yskonyn

#768
The game seems to save when you quit, Gus, so your failure has been recorded! :P

My forces are already fully stacked. It's just that unrest is getting out of hand.
If I advance my army out of Buxentum I suspect the Samnites will quickly engage the undefended city. I could of course just go full speed towards Bovianum and ignore the rest. I would have two armies to lay siege with, but somehow that makes me feel going 'gamey'.

If my armies leave the cities, unrest will rise like crazy as well. I find it a strange situation for the Prologue...

But again; is there a way to increase the max amount of armies in the prologue?

Martok you are fielding a relieve skirmisher force. Time is of the essence because the defending army is outnumbered. Speed is indeed of the essence here.
Quickly kill off the siege weaponry with the guards. Then rush across the river to reinforce the defenders. After that you can take it slowly again. :)

"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Yskonyn

Oh and the point made about Roman troops not holding the line properly;

They will perfectly hold the line, however you should never double-click when attacking to make them assault. This will break formation and just turns them into an angry mob.
Keep them at walking pace and formations remain intact, even if they attack.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Con

Well the game sounds really intriguing and I have to admit being tempted but it also sounds like it needs more polishing that will be generated from it being released to the masses and having much more input then from the beta testing.

So I am going to continue to hold off until some patches arrive.  I will be interested to see once the newness of the game has worn off if it still continues to capture and hold your attention.

Con

Bison

I just built some temples and left an army in the city for a few turns.  Eventually I only left a token 4 unit army in Bovianum to put down the eventual riots along with the town's garrison.  It also seems to have deterred the AI from attacking as I moved my other two armies toward the capital and victory.  Looting and razing requires a very heavy price in unrest, so I never did it.

Martok

Quote from: Yskonyn on September 05, 2013, 07:36:07 AM
Martok you are fielding a relieve skirmisher force. Time is of the essence because the defending army is outnumbered. Speed is indeed of the essence here.
Quickly kill off the siege weaponry with the guards. Then rush across the river to reinforce the defenders. After that you can take it slowly again. :)
Note to self:  Run my troops ragged.  Got it.  :P 

"Like we need an excuse to drink to anything..." - Banzai_Cat
"I like to think of it not as an excuse but more like Pavlovian Response." - Sir Slash

"At our ages, they all look like jailbait." - mirth

"If we had lines here that would have crossed all of them. For the 1,077,986th time." - Gusington

"Government is so expensive that it should at least be entertaining." - airboy

"As long as there's bacon, everything will be all right." - Toonces

LongBlade

Quote from: Bison on September 04, 2013, 07:42:36 PM
Quote from: mikeck on September 04, 2013, 07:40:41 PM
Any of you guys know how the "Marian reforms" work. I don't dig on Hastati, Princepes and Triarii...I want my Hollywood Romans

I must really suck, because I'm still trying to get out of the tutorial campaign.  :(

I was doing well until suddenly during the second battle my general died. Now it looks like I have to play the first battle again :(
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

mikeck

Quote from: Martok on September 05, 2013, 07:33:38 AM
Yeesh, I can't even successfully relieve the siege at Capua in Part One of the prologue.  :-[  Apparently I'm just moving too slow, as I'm walking my troops when I can -- why run them all around the map and sap their energy? 

Started an Athens campaign, although I'm a bit apprehensive over its stated "Hard" starting difficulty.

This is why I skipped the prologue. Can't stand being forced to do certain things. Of course, without it, I have no idea how things work
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

mikeck

Quote from: Bison on September 05, 2013, 07:49:46 AM
I just built some temples and left an army in the city for a few turns.  Eventually I only left a token 4 unit army in Bovianum to put down the eventual riots along with the town's garrison.  It also seems to have deterred the AI from attacking as I moved my other two armies toward the capital and victory.  Looting and razing requires a very heavy price in unrest, so I never did it.

Question. Did you create a seperate army with a general to garrison or is there a way to construct things that create garrisons? It seems some of my cities have garrisons listed (5 plebs, 6 spearmen, Eric) hate to waste a general just to garrison EVERY CITY
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

W8taminute

I really want to get this game.  What's stopping me however are two points mentioned here.

1.  Prologue seems to be ludicrously hard but if you don't play it you won't know how to play the game. 
2.  Battles seem to be short in time duration compared to previous TW titles.  Please don't tell me that a battle feels like a COD round where the mediocre player dies a thousands deaths in a round in under 60 seconds then rage quits.
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

Jarhead0331

Quote from: W8taminute on September 05, 2013, 09:34:31 AM
I really want to get this game.  What's stopping me however are two points mentioned here.

1.  Prologue seems to be ludicrously hard but if you don't play it you won't know how to play the game. 
2.  Battles seem to be short in time duration compared to previous TW titles.  Please don't tell me that a battle feels like a COD round where the mediocre player dies a thousands deaths in a round in under 60 seconds then rage quits.

1.  The prologue is not hard.  Not sure where you heard that.  I was able to win it very quickly.  Perhaps I won by exploiting weak and/or scripted strategic AI, but I still won it quickly nevertheless.

2.  The battles were very quick in the prologue campaign, but I have thankfully not experienced this is the full campaign or in the custom battles I have played.  Most of my complaints as to gameplay have been redressed by the standard campaign.  For whatever reason, the prologue campaign plays a lot different from a new campaign game.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

Quote from: W8taminute on September 05, 2013, 09:34:31 AM
I really want to get this game.  What's stopping me however are two points mentioned here.

1.  Prologue seems to be ludicrously hard but if you don't play it you won't know how to play the game. 
2.  Battles seem to be short in time duration compared to previous TW titles.  Please don't tell me that a battle feels like a COD round where the mediocre player dies a thousands deaths in a round in under 60 seconds then rage quits.

1. It isn't that hard. You just need to abide by the orders given. I have made it hard for myself because I made some bad decisions (mainly the looting of the town) and I am just now wondering how I should proceed. At the same time, the prologue gives you insight in what does and does not work, without too much of your time being wasted (as opposed to finding out in a long campaign).

2. In the Prologue it seems to take a fairly short time before units will start to crumble and route. I do agree this comes across as too fast. It's hardly ever a longer tug-o-war between units. But as noted above; this is probably either going to be patched soon or otherwise a mod will pop up before long.
Still, as JH mentions above; there are also reports of it not being an issue in a real campaign, so perhaps its because the prologue is modified.

Both points I feel shouldn't keep you from getting the game if you're into TW games.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

mikeck

Quote from: Jarhead0331 on September 05, 2013, 10:07:07 AM
Quote from: W8taminute on September 05, 2013, 09:34:31 AM
I really want to get this game.  What's stopping me however are two points mentioned here.

1.  Prologue seems to be ludicrously hard but if you don't play it you won't know how to play the game. 
2.  Battles seem to be short in time duration compared to previous TW titles.  Please don't tell me that a battle feels like a COD round where the mediocre player dies a thousands deaths in a round in under 60 seconds then rage quits.

1.  The prologue is not hard.  Not sure where you heard that.  I was able to win it very quickly.  Perhaps I won by exploiting weak and/or scripted strategic AI, but I still won it quickly nevertheless.

2.  The battles were very quick in the prologue campaign, but I have thankfully not experienced this is the full campaign or in the custom battles I have played.  Most of my complaints as to gameplay have been redressed by the standard campaign.  For whatever reason, the prologue campaign plays a lot different from a new campaign game.

Agreed. I only played a bit of the prologue and actually quit because play sucked. Completely different in a general campaign
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson