The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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republic

#435
Quote from: Nefaro on September 28, 2013, 06:43:13 PM
Quote from: republic on September 28, 2013, 06:31:36 PM
  Could we see WW2 mods that replace all the units?




Edit:  Ok ok...your right.  :)  After reading all the posts over Command, as Doc Holiday put it, "I can scarcely contain my glee"

undercovergeek

Quote from: Dimitris on September 28, 2013, 05:18:42 PM
Quote from: undercovergeek on September 28, 2013, 03:24:33 PM
Any comments from the guys on here who beta tested this?

The beta folks don't have release authority. The buck stops with the dev group, in this case me.

So if you have something to say about my work, tell it to me.

It wasn't a request for some dirty insider knowledge - just their opinion on whether they were enjoying the game and had a handle on any of the ui wonkiness mentioned

Unless you locked down their enjoyment of the game too ;.p

mikeck

C'mon nefaro...you know there is a severe lack of WW II games around
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Staggerwing

Actually, NWS had a harpoon-style WW2 naval game that you could use to generate tactical battles for their modded version of SSI's Steel Fury that was actually a lot of fun to play, despite bing quite bare-bones. A more comprehensive but still easy to get into update of that or a similar game would be nice to have, especially if it had the strategic layer and the tactical combined.
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markh

Quote from: markh on September 28, 2013, 10:36:04 AM
Hi Dimitris

Firstly, congratulations on this release.  I am a happy new customer, and I am happy to recommend this to fellow gamers who enjoy this genre.

I am very keen to get into creating my own scenarios with the scenario editor.  A reasonable part of the scenario editor process appears to be fairly intuitive - but there are parts that are not - and I do not have enough leisure/free time to stumble through the process.  I would rather spend my time constructing and playing simple scenarios.  I have had a look at the Youtube tutorials that you have posted (and they have also been helpful).  Having said that, is there a simple scenario-editor specific manual/wiki that is available?  Thanks in advance.


Woops, upon closer inspection of the e-manual this morning I see that the answers to my questions re: the scenario-editor are all there on pages 76 onwards.  Good job with the manual as well Dimitris.  Clear, concise and plain English.

Nefaro

Quote from: mikeck on September 28, 2013, 07:07:31 PM
C'mon nefaro...you know there is a severe lack of WW II games around

LOL


Here's an old '09 Article.   ;D  You can only imagine how much further it's gone.  I start clawing at my own face when I hear someone ask for a WW2 version of some game set in a different period.   :P  I'm just thankful we've received a handful of WWI games in the past few years.  :-*



Quote
Wow, There Really ARE A Lot Of WWII Games


It's a common complaint: there are too many damn games set in the Second World War. But did you know just how many? This "casual census" performed by 1UP has the depressing results.

This graph here tallies the number of games released since 1980 set during six of the biggest conflicts (at least for Westerners) of the last 100 years. And as you can see, one war has been more popular than all others. By a considerable margin.

Sure, it's hardly hard science (the Korean numbers are off for starters, as they've ironically omitted PC strategy title "Korea: Forgotten Conflict"), but then, that's OK. They admit it's just a casual census. And besides, look at that graph. Does it matter if they're off by a game or two? Not like it'd make any difference.

http://kotaku.com/5337117/wow-there-really-are-a-lot-of-wwii-games

emsoy

Quote from: Toonces on September 28, 2013, 06:40:56 PM
Before you start searching with an MPA you have to have a datum where to start looking.  You don't just randomly drop buoys in the ocean; too much area to cover.  So you get cueing in some manner- ESM hit, intel, whatever, and use the datum and the time x speed to give you an area to search.  Depending on how big that area is will help determine how many buoys to use. 

Thank you for the insight Toonces, have added your comments to our 'Sonobuoy patterns' feature request!  ;D
Database guru, sensor model developer, system tester and senior scenario designer in the "Command : Modern Air/Naval Operations" project!

Dimitris

Quote from: markh on September 28, 2013, 09:37:13 PM
Woops, upon closer inspection of the e-manual this morning I see that the answers to my questions re: the scenario-editor are all there on pages 76 onwards.  Good job with the manual as well Dimitris.  Clear, concise and plain English.

Thank you!
Command: Modern Operations
https://command.matrixgames.com/

JudgeDredd

Quote from: markh on September 28, 2013, 09:37:13 PM
Quote from: markh on September 28, 2013, 10:36:04 AM
Hi Dimitris

Firstly, congratulations on this release.  I am a happy new customer, and I am happy to recommend this to fellow gamers who enjoy this genre.

I am very keen to get into creating my own scenarios with the scenario editor.  A reasonable part of the scenario editor process appears to be fairly intuitive - but there are parts that are not - and I do not have enough leisure/free time to stumble through the process.  I would rather spend my time constructing and playing simple scenarios.  I have had a look at the Youtube tutorials that you have posted (and they have also been helpful).  Having said that, is there a simple scenario-editor specific manual/wiki that is available?  Thanks in advance.


Woops, upon closer inspection of the e-manual this morning I see that the answers to my questions re: the scenario-editor are all there on pages 76 onwards.  Good job with the manual as well Dimitris.  Clear, concise and plain English.
From a quick look at the editor (Dimitris or botsonmyk can correct me if I'm wrong) but you are stuck with the units in the database(s?). You can't add to that list or edit the ones there...you can create any scenario, fictional or otherwise) between the dates of the weapons and platforms in the database(s?)...and I'm pretty sure I didn't see any WWII stuff in there (or space)
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Jarhead - I hate people

Dimitris

You can most certainly edit the existing units, and we've integrated the most common DB-editing functions (messing with mounts, weapons, sensors etc.) directly on the scen editor. There is also additional functionality via ini files (see the SBR section on the manual).

Any changes you do can be persisted on the scenario and even re-used on another scenario. Had a blast when Rag put the entire Aegis system on Iranian Boghammers  :D . And adding multiple Club-K containers to otherwise perfectly normal commercial ships was lots of fun (talk about "Arsenal Ship").
Command: Modern Operations
https://command.matrixgames.com/

Herman Hum

Quote from: JudgeDredd on September 29, 2013, 01:36:10 AM
you are stuck with the units in the database(s?). You can't add to that list or edit the ones there...you can create any scenario, fictional or otherwise) between the dates of the weapons and platforms in the database(s?)...and I'm pretty sure I didn't see any WWII stuff in there (or space)
Yes, you are limited to the units already existing within the databases.  You cannot create any new ones.  You can modify the pre-existing platforms a bit, but you cannot create all new units.

Think of it like a deck of cards.  You can shuffle the pre-existing systems and mix and match them somewhat, but you cannot create anything new nor can you modify the current behaviour of any existing system.  Therefore, you can add Russian radar to NATO planes or Chinese missiles onto NATO ships, but you cannot create new systems or change specifications such as range, effectiveness, etc. of the current systems.
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Dimitris

Of course, getting a completely new platform or component in the DB is as simple as requesting it from the DB author(s) and providing the necessary information.
Command: Modern Operations
https://command.matrixgames.com/

MikeGER

#447
Quote from: republic on September 28, 2013, 06:31:36 PM
  Could we see WW2 mods that replace all the units? 

first most it would not be a replacement! It would be just a little extension to the database.

when experimenting with the sandbox  (over my hills in Germany) 
i also thought about the Battle of Britain, Eagle Day full scale and such could be done with the Command engine easily?
(i don't know how dog fighting and dive bombing is managed in the game yet, didn't seen it yet but I'm sure its in there (game start 1950) and with plausible results :))

needed to add are only
- a dozent of planes in the database
- a handful of historic AAA guns
- our grandfathers early Radar installations profile/behavoir (that could be a tough one)
- some new tailored to the time soft targetbuildings
- some minor older vessels added for ship traffic for the channel (Stuka bait)
           
...i think, maybe even a full blown Bombing the Reich with directing the whole air war is not impossible with vanilla Command just with database entries.

but WW2 Naval war with wolfpacks against convoy n such, is a complete different ball game to implement and need progamming new stuff deep in the code of the Command engine.

-on a sandbox side not
yesterday a Huey with 4 Marines  attacked an Inf section in my sandbox (it got down to 20m AGL and circled their position) on auto attack... how cool is that 8)


     

Yskonyn

Quote from: Dimitris on September 29, 2013, 02:03:07 AM
Of course, getting a completely new platform or component in the DB is as simple as requesting it from the DB author(s) and providing the necessary information.

With all due respect, but that sounds needlessly complicated? If you can mess with the database and alter its contents completely, why isn't there the option to add new units?
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Dimitris

The original database remains untouched (it is "read-only"). Whatever changes you do a platform are stored as "DB overrides" on the scenario itself (and can also be copied to other scenarios).
Command: Modern Operations
https://command.matrixgames.com/