First look at Warhammer 40,000: Armageddon!

Started by Lord Zimoa, September 29, 2013, 07:47:32 AM

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Lord Zimoa

First look at Warhammer 40,000: Armageddon!

Games Workshop Games Day event just started. First looks at Warhammer 40k Armageddon!

Zulu1966

Well - frankly - from what I can see in that screenshot - it may well be the most disappointing thing I have seen all year.

Please tell me all the hype wasnt about some clone of Commander ?

"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Lord Zimoa

#2
We clearly stated that we would use the PzC engine that has been in development for 5 years or more as a base, as it is a hexbased turnbased strategy wargame, you don`t throw away such a stable and versatile engine.

In the first place it is game based on the deep, rich and wonderful WH 40K lore, that on itself makes it such a cool project to work on.

But under the hood we have many new features and updates, bigger maps, more zoom levels, a story and character driven campaign, more tiles, more tiled layers, more and multi-unit animations and SFX, units are now posed and move in six directions, better and more detailed graphics, multiple sound tracks, new combat rules, improved AI, cross-platform development, better memory footprints, next gen of server-based PBEM etc... it is a big evolution. It is in all ways a new game. Sure there are similarities, but it is a huge project and fun game.

SgtRock

Good, after this how about  a remake of Star General! Maybe something like Star General meets Empire of the Fading Suns (Matrix owns the title).


LongBlade

Let's see how things go with this title. Lots of games are based upon recycled engines and they manage to provide a unique level of gameplay.

A turn-based WH40K game is still interesting.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

JasonPratt

Agreed, tb WH40K is a definite market, and that is what we were told we were going to get, based on a (modified) engine we're all familiar with (itself an update to a classic gaming engine revered and beloved by practically everyone who has ever played it) -- and that is exactly what this ONE PHOTO OF A SCREENSHOT is showing us. ;)

No disappointment here yet, carry on.  :D
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Darkspire

Games Workshop, the folks who practically stamped out independent gaming shops back in the late eighties with there tactics. So many good shops went down because of them, and what are we left with now? Space marines and WH40K, way to go  >:(

Darkspire
Trying to prove the existence of God with the Bible is the same thing as trying to prove the existence of Orcs using the Lord of the Rings books.


Cyrano

In fairness to those of us who must be named skeptical, this screenshot was offered for promotional purposes.

I'm much less interested in what this game looks like than the design decisions: what do the units represent, is there a QB mode, which armies will be available at release, &c.

I adore the 40k universe as conceived but loathe its last few iterations...exploitive, kit-laden, and little regard for actual game design.

As I've said, given the company and the IP, I'm in, but I'd have liked them to be a bit more adventurous.  With their money, of course ;).

Best,

Jim
"Cyrano"
:/7)
Sergeant at Arms of La Fraternite des Boutons Carres

One mustachioed, cigar-chomping, bespectacled deity, entirely at your service.

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since. -- Marshal Soult, October 1806

ComradeP

Rites of War wasn't popular, but I liked it quite a bit, so if this can be compared to Panzer Corps (PzC can be a confusing abbreviation on a wargaming forum as it only referred to Panzer Campaigns in the past) like RoW could be compared to Panzer (or rather: Fantasy) General, it could be enjoyable.

One thing a Warhammer game doesn't need is cheap units appearing next to objectives, so I'm hoping that aspect is left out.
The fact that these people drew inspiration...and then became chicken farmers - Cyrano, Dragon' Up The Past #45

Zulu1966

#9
Quote from: Lord Zimoa on September 29, 2013, 09:26:22 AM
We clearly stated that we would use the PzC engine that has been in development for 5 years or more as a base, as it is a hexbased turnbased strategy wargame, you don`t throw away such a stable and versatile engine.

In the first place it is game based on the deep, rich and wonderful WH 40K lore, that on itself makes it such a cool project to work on.

But under the hood we have many new features and updates, bigger maps, more zoom levels, a story and character driven campaign, more tiles, more tiled layers, more and multi-unit animations and SFX, units are now posed and move in six directions, better and more detailed graphics, multiple sound tracks, new combat rules, improved AI, cross-platform development, better memory footprints, next gen of server-based PBEM etc... it is a big evolution. It is in all ways a new game. Sure there are similarities, but it is a huge project and fun game.

Well - perhaps my comment was misunderstood. Its not your engine I have a problem with - I perhaps missed that previous  bit of info. It was more the fact I was expecting a tactical game - with a new engine. Something like the recent space hulk - only much better. I am dissapointed the IP has been acquired only service another game in a line already done. Sorry - whilst the commander engine is ok for what it does - its still just units with points, and different pictures - I dont see how its going to change that much its not.

Again - I am not critisising your game - just voicing my disappointment its not something new.
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Gusington

I'm looking forward to this. Is there a release date?


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Mr. Bigglesworth

Quote from: LongBlade on September 29, 2013, 09:58:47 AM
Let's see how things go with this title. Lots of games are based upon recycled engines and they manage to provide a unique level of gameplay.

A turn-based WH40K game is still interesting.

Agree.

TBS 40K can be a winner

"Once more unto the breach, dear friends, once more; "
- Shakespeare's Henry V, Act III, 1598

Arctic Blast

Quote from: SgtRock on September 29, 2013, 09:42:40 AM
Good, after this how about  a remake of Star General! Maybe something like Star General meets Empire of the Fading Suns (Matrix owns the title).

Or how about more NEW games? Enough with remaking old stuff...we've played that already. More new stuff, please.

agathosdaimon

will the game have a quick battle option - or is just a set campaign and then multiplayer?

re old games, rather than companies just redoing old games that were good, i wish they would the old games that were ambitious but failed at the time, like Wargamer 1813, or 1944 Across the Rhine or Fields of Glory (not Field of Glory) etc but i guess that is off the topic.

i suppose what would make it unique would be for the unique aspects of the units to be able make for different tactics/strategies than usual panzer general fare

Fetrik

Quote from: LongBlade on September 29, 2013, 09:58:47 AM
Let's see how things go with this title. Lots of games are based upon recycled engines and they manage to provide a unique level of gameplay.

A turn-based WH40K game is still interesting.

No!

If it is a remake of another remake it is not interesting. Doesn't mean it is bad. Enjoy kids, who did not play the originals. But for my own sake i do not want to replay rites of war or PCG in any incarnation.