Arctic Circle still buggy

Started by Bismarck, April 13, 2012, 10:02:37 AM

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LongBlade

Quote from: Herman Hum on April 15, 2012, 01:10:12 PM
I played through the NATO campaign and think I'm done with the game.  I find myself fighting the interface to try and issue orders what with the difficulty in zooming in/out and trying to focus on the unit I want.  A pause button would have really helped me avoid that desperate sense of lost time as I try to scroll around to set things up.

I'm in the middle of the game and have confirmed the time compression bug. I think I'm on the fifth scenario. I can see the clock actually rolling backward on time compression - it's 7:01, then 7:03 then 7:02. The game definitely seems to be having problems resolving all issues sequentially. It's like it's calculating combat individually, posting it to the map, then calculating another engagement, rolling the clock back, and resolving it. No wonder the time compression seems wonky.

A pause button would help. Yes, I'm still having a bit of a problem left-clicking then right-clicking, then middle-clicking to move the map around. Sometimes I'll right-click and re-issue orders instead of middle-clicking to move the map. But that's not enough to make me want to quit the game. More troubling to me is the AI not changing IFF when fired upon. I can see missiles issued from yellow planes and yet minutes will go by before the plane is flagged as red. That's not fun when you're waiting to splash an obviously hostile target.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

LongBlade

Also, I thought I had the game on pause by hitting the ESC button. After returning to the game after posting here, it had locked up but the clock read 7:23. Not sure if that was all the calculations catching up to the pause, or whether pause actually wasn't working. What prompted me to return was an audio prompt for a message that reminded me I was still in the game.

Dunno. The time compression issue, when it happens, is a true bug. Showstopper, I'd say.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Bismarck

Quote from: LongBlade on April 15, 2012, 01:42:59 PM
Quote from: Herman Hum on April 15, 2012, 01:10:12 PM
I played through the NATO campaign and think I'm done with the game.  I find myself fighting the interface to try and issue orders what with the difficulty in zooming in/out and trying to focus on the unit I want.  A pause button would have really helped me avoid that desperate sense of lost time as I try to scroll around to set things up.

I'm in the middle of the game and have confirmed the time compression bug. I think I'm on the fifth scenario. I can see the clock actually rolling backward on time compression - it's 7:01, then 7:03 then 7:02. The game definitely seems to be having problems resolving all issues sequentially. It's like it's calculating combat individually, posting it to the map, then calculating another engagement, rolling the clock back, and resolving it. No wonder the time compression seems wonky.

A pause button would help. Yes, I'm still having a bit of a problem left-clicking then right-clicking, then middle-clicking to move the map around. Sometimes I'll right-click and re-issue orders instead of middle-clicking to move the map. But that's not enough to make me want to quit the game. More troubling to me is the AI not changing IFF when fired upon. I can see missiles issued from yellow planes and yet minutes will go by before the plane is flagged as red. That's not fun when you're waiting to splash an obviously hostile target.

So I wasn't hallucinating.
Jim Cobb

LongBlade

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

MIGMaster

A lot of potential in the platform - looks like it needs some more TLC. I really can't stand the cut-scene-like dialogue in between missions - it's very painful to say the least. Overall, I'm enjoying it, but I'm hoping things are much better in a few months with patches and mods.

Bison

I need to spend more than the  hour that've given it so far.  There is potential and with some expansions and modding love a good naval game is in the works.  However the tutorials really didn't help very much honestly.  They needed to add more detail and direction based on my very limited playtime.  It actually caused me to just exit out of the game instead of trying to fight with the UI to get to where the tutorial wanted me to be at.

LongBlade

Quote from: MIGMaster on April 15, 2012, 07:18:05 PM
A lot of potential in the platform - looks like it needs some more TLC. I really can't stand the cut-scene-like dialogue in between missions - it's very painful to say the least. Overall, I'm enjoying it, but I'm hoping things are much better in a few months with patches and mods.

Agreed - being able to bypass it entirely would be nice.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Herman Hum

Quote from: LongBlade on April 15, 2012, 07:45:43 PM
Quote from: MIGMaster on April 15, 2012, 07:18:05 PM
A lot of potential in the platform - looks like it needs some more TLC. I really can't stand the cut-scene-like dialogue in between missions - it's very painful to say the least. Overall, I'm enjoying it, but I'm hoping things are much better in a few months with patches and mods.

Agreed - being able to bypass it entirely would be nice.
Easy way to bypass is just tap the keyboard a few times to speed it up and the dialogue disappears immediately.
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Herman Hum

Quote from: Bison on April 15, 2012, 07:37:54 PM
I need to spend more than the  hour that've given it so far.  There is potential and with some expansions and modding love a good naval game is in the works.  However the tutorials really didn't help very much honestly.  They needed to add more detail and direction based on my very limited playtime.  It actually caused me to just exit out of the game instead of trying to fight with the UI to get to where the tutorial wanted me to be at.
If you have any intention of doing the NATO campaign, you may as well run the campaign at the start since the tutorials are part of it.  Pretty silly, if you ask me.
ScenShare scenarios: 1) Enjoy creating it, 2) Enjoy playing it, 3) Enjoy sharing it, 4) Enjoy helping others create them

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Harpoon3 Frequently Asked Questions

MIGMaster

Quote from: Herman Hum on April 15, 2012, 08:45:17 PM
Quote from: LongBlade on April 15, 2012, 07:45:43 PM
Quote from: MIGMaster on April 15, 2012, 07:18:05 PM
A lot of potential in the platform - looks like it needs some more TLC. I really can't stand the cut-scene-like dialogue in between missions - it's very painful to say the least. Overall, I'm enjoying it, but I'm hoping things are much better in a few months with patches and mods.

Agreed - being able to bypass it entirely would be nice.
Easy way to bypass is just tap the keyboard a few times to speed it up and the dialogue disappears immediately.

Not fast enough  :D

LongBlade

Quote from: Herman Hum on April 15, 2012, 08:45:17 PM
Quote from: LongBlade on April 15, 2012, 07:45:43 PM
Quote from: MIGMaster on April 15, 2012, 07:18:05 PM
A lot of potential in the platform - looks like it needs some more TLC. I really can't stand the cut-scene-like dialogue in between missions - it's very painful to say the least. Overall, I'm enjoying it, but I'm hoping things are much better in a few months with patches and mods.

Agreed - being able to bypass it entirely would be nice.
Easy way to bypass is just tap the keyboard a few times to speed it up and the dialogue disappears immediately.

I do that - what I meant was you hit ESC and the entire thing moves to the mission :)
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.