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Rome II

Started by JudgeDredd, June 10, 2013, 04:28:27 PM

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tgb

Caesar in Gaul is apparently unlocked in Steam.  Who is going to take one for the team?

undercovergeek


tgb

Crap.  Patch 8 doesn't get along with the Radius mod, and I can't get past the splash screen.  I suppose I could disable the mod and start a new campaign for now, but I'd rather not.........

undercovergeek

when did 8 come out?

undercovergeek

oh crap - just now - sigh

tgb

8.1 comes out in 2 days.

PanzersEast

Picked up Caesar in Gaul...... have read a lot on the subject so I picked it up....  Will report back when I spend time with it.  BTY, got it at GMG for -25% off.




PE

undercovergeek

ive just downloaded 1.1gb of something ands it wont start with radious anymore?

sigh campaign gone!

mikeck

I was having as issue where once I started a battle... The game would slow waaaaaaayyyy down. Not the graphics, I could swing the camera around and it was smooth. But if I clicked on a guy...it would highlight 10 seconds later. I think it's a comparability issue with some anti-malware software. Either way, hoping patch 8 changes things. I will wait for my "Rome divided" mod to update however, I can't play vanilla TW games
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

tgb

Quote from: undercovergeek on December 17, 2013, 11:41:21 AM
ive just downloaded 1.1gb of something ands it wont start with radious anymore?

sigh campaign gone!

Read my post above.

undercovergeek

yeah - he announced last week at TWC that it would be broken - the changes theyve made to Gaul have been ported over to vanilla rendering mod code useless - hes going to fix it just doesnt know when

Gusington

Radious is extremely detail oriented so I expect a new version of his mod out very soon that works well with the latest patch. In the meantime I will unsubscribe :)


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

tgb

Quote from: PanzersEast on December 17, 2013, 11:41:11 AM
Picked up Caesar in Gaul...... have read a lot on the subject so I picked it up....  Will report back when I spend time with it.  BTY, got it at GMG for -25% off.




PE

At that price I should probably jump on it if it's any good.

undercovergeek

Quote from: Gusington on December 17, 2013, 12:16:03 PM
Radious is extremely detail oriented so I expect a new version of his mod out very soon that works well with the latest patch. In the meantime I will unsubscribe :)

having just got back into the game i dont know whether to start a vanilla campaign now!!  :-\

Martok

Quote from: undercovergeek on December 16, 2013, 05:10:54 PM
a 'wish id started fraps moment'..................

Syracruse land next to Libernum to assault the city from the sea 1 turn after i had sent my largest army 'the sacred company' to attack their city, i turn them around. I have 1200 men in Libernums garrison and 1500 men in the Sacred Company. Syracruse attack the army in the field, the garrison steps out to act as reinforcements and what i didnt know was i get to control them all!!!

The sacred company line up across the crest of a hill looking down into a valley where 2200 of Syracruses finest are coming off the beach - i have no archers/slingers/peltasts otherwise this would have been a slaughter. The syracruse army march up the hill and engage the sacred company, just as the 1200 Lions of Carthage march onto the map - also without archers but containing cavalry they march to the crest - the march will take about 8 mins of game time.

In the meantime the sacred company is getting pushed back by the superior numbers coming over the top of the crest, holding their own but definitely on the losing end of the fight - the Lions arrive and form a V behind Syracruse's troops and slowly close the gap into the flank of the enemy army like a venus fly trap. As the enemy turn to run realising their flank is compromised the remainder of the sacred company destroy them where they stand - awesome fight

OR

In Kutbara, Spain the recently victorious Hannibal attempts to rebuild his ragtag army in the newly captured town. The walls are intact but there is no training facility to build more troops, sending riders out to hire mercenaries - 4 companies of spearmen and swordsmen return to join the cause - garrison now, 800.

2500 enemy troops appear from the mist to take back their town. 'The glorious tusks' (ace name) man the walls knowing this is going to be a fight to the death but will attempt to destroy as many enemy as possible. The elite troops of the enemy stay out of range of the towns tower defences and send forth expendable militia carrying ladders, they put up the ladders and retreat back to the rear and now the elite troops step up, but the tower defences set fire to all the ladders. The enemy general summons the poor militia once more to fire the gatehouse, this they do and then retreat to the rear again to let the swordsmen and spearmen do the hard work - they march on, into the gate - i park 500 spearmen on my side of the gate and ready the army - they pour through, surround my spearmen - there is only one thing to do, Hannibal mounts his elephant as do 24 other riders and they charge their animals into the tightly packed enemy coming through the gate - bodies are thrown everywhere, over the gate, through the gate, over the walls, andbody surviving is stabbed by the swordsmen still in the pit of the gate entrance - within minutes 1200 enemy dead are piled up in the gate entrance - they break and the elephants are ordered to stampede, the survivors crushed - its a rout

loving the Rome!!!
Those are a couple epic battles.  Thanks for sharing geek.  :) 




Quote from: tgb on December 17, 2013, 11:39:52 AM
8.1 comes out in 2 days.
Sweet! 


Looking for the change list...  Found it! 
QuoteGameplay Improvements

Campaign

    It is now possible to levy units from satrapies and client states. This works in a similar manner to mercenaries, but these units have normal recruitment and upkeep costs, and come from the locally available unit roster.

    Infantry and cavalry units now have different campaign movement extents. Infantry units are slower than before, while cavalry units are faster than before. Armies always move at the speed of the slowest unit. Now cavalry-only armies actually move faster.

    Cinematic borders can now be displayed in campaign and battle by pressing [ALT] + [K] keys (by default).

    New industrial building chain: Quarry and mine buildings are now available for construction in minor settlements for all factions.

    Fixed an issue that prevented the AI from blockading the Brundisium port.

    Improved cultural conversion mechanics. 

    Exempting a province from tax now sets its food consumption to zero (this wasn't previously registering).

    In Multiplayer Campaign mode, when a player-owned settlement is attacked by the AI, the player will no longer have the option to sally forth, when the 'fight manual battles' option is disabled.

    Improved disembarkation areas in some coastal battle maps.

    Special abilities in battle have undergone rebalancing.

    Changed victory conditions in grand campaign for all playable factions. The number of regions the player needs to control in order to win the game has been reduced.

    Removed a number of misleading treachery types from Diplomacy, so now a faction that breaks a treaty and then signs it again within 10 turns won't get treachery penalties.

    Campaign AI is now less likely to declare war on too many factions.

Battle

    Added new Barbarian major port battle map.

    Enemy reinforcement banners no longer begin battle as visible, thereby initially hiding the units' positions in battles.

    Added visualisations to denote the range of targeted abilities in battles, so the player will know which units will be affected.

    Fixed a bug which caused the frame rate drop when it rained during battles.


Usability Improvements

Campaign

    After researching a technology on the campaign map, the zoom-to-location button on the Research Complete message will now zoom to the correct location.

    Faction list in Diplomacy now sorts alphabetically by default.

    The Toggle UI shortcut ([K] key by default) now works with Campaign modes.

    Treachery warnings now show reliably when you are declaring war and have current treaties with that faction. The warning also shows when the player breaks a treaty and tries to declare war, while the treaty is still in the process of being broken.

    Fixed the top and bottom of the Campaign tactical map to prevent it from being clipped at high resolutions.

    Added borders to the campaign tactical map so regions at the edges can be seen more centrally and are not blocked by the diplomacy user interface.

    Fixed a conflict which meant automatically constructed siege equipment prevented the player from building anything else.

    General's skills and army traditions which lower upkeep costs will now update the recruitment panels correctly.

    Agent ability Intercept Orders success event-messages will now display which specific armies/settlements are revealed.

    Improved trees on the Campaign map.

Battle

    Post-battle loading screens for Custom/Multiplayer battles are now interactive, so the player can see kills/losses of armies in battle.

    When reinforcing an ally in a campaign battle using multiple armies, the unit cards in battle will now be adapted correctly to the number of unit cards and fit the screen correctly.

    It is now clearer in the battle UI when auto-trigger is enabled on ability buttons.

    Improved lighting and vegetation in Atlantic climate battles.


"Like we need an excuse to drink to anything..." - Banzai_Cat
"I like to think of it not as an excuse but more like Pavlovian Response." - Sir Slash

"At our ages, they all look like jailbait." - mirth

"If we had lines here that would have crossed all of them. For the 1,077,986th time." - Gusington

"Government is so expensive that it should at least be entertaining." - airboy

"As long as there's bacon, everything will be all right." - Toonces