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Question about ArmA 3

Started by Swatter, December 23, 2013, 05:58:55 PM

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Swatter

Is modding in ArmA3 essentially the same as 2?

Silent Disapproval Robot

Yup.  Grab CBA and whatever mods you want and just put the usual syntax into the Steam command line launch option parser. 

e.g. "-mod=@CBA_A3;@sthud;"

undercovergeek

are there already Arma III mods?


undercovergeek


Silent Disapproval Robot

#5
A lot of players really like TaoModularRealism. It adds bipod stabilization and the ability to rest your firearm against a hard surface such as a windosill, fence, rock, or tree for better accuracy.  It also adds a fold-out map that you can look at while still keeping most of your view on the main in-game screen rather than having to jump to a new map screen.  These are great features.  It also adds some stuff that I personally don't really care such as replacing the 3D scopes with the 2D ones from ArmA II.

ShackTac's Fireteam HUD is great for multiplayer as it gives you a compass on your HUD that shows the position of your squadmates relative to you.

There are some medic revive scripts that allow for progressive wounding and bleed outs.  It makes MP a bit more fun as you don't always get killed outright from small arms fire and grenades.  If a medic can get to you before you bleed out, they can revive you so you aren't sitting out the rest of the mission.  It's currently broken as of the latest patch though.

I've been checking out some of the sound mods, namely Speed of Sound and JSRS.  I really like the new weapons sounds in Speed of Sound but the modder also added a really annoying persistent howling desert wind noise.  If he'd remove that, this mod would be awesome.  I'm not sure about JSRS yet.  The sounds are very loud and do a great job of making you feel like you're in a battle, but there's something not quite right about it that I can't really identify.  Too much reverb maybe?

Anyway, here's a vid taken from one of our play sessions last week.  Unfortunately it was taken from the POV of one of the medics and they tend to hang back and stay in cover until called upon so you don't get to see much of the action.  However, it does show off the mods I was mentioning.  You can see the ShackTac fireteam compass at the bottom middle of the screen.  I think he's using the Speed of Sound mod and the medic revice script mod is also in use. (doesn't help this poor medic though...)


republic

Does anyone play with a regular group?  I finally picked up ARMA 3 and have had some fun on multiplayer but I'd like to find a regular place to play and learn.

Silent Disapproval Robot

#7
Come join the SimHQ servers.  We play Iron Front on Saturdays starting at 1 pm PST/ 4 pm EST.  We play ArmA III on Sundays starting at 12 pm PST/ 3 pm EST and we also play on Monday evenings starting at 4 pm PST/ 7 pm EST.  Sessions usually last 2-3 hours and are mostly co-op missions designed by the SimHQ members.  We also do some casual PvP to break things up between co-op missions.  Turn outs for ArmA are usually 6-12 on Sundays and 10-20+ on Mondays.

undercovergeek

I'm going to have to make time to join - monday may be best for me - just had 5 mins with the training missions - looks great

republic

I could probably do the Monday evening game.  Are the SimHQ folks newbie friendly? 

Silent Disapproval Robot

Yes they are.  On Mondays we usually start the session with some ad hoc play until everyone shows up.  You'll quickly get a feel for how things play out and how to use the comms system during this time.  It's very casual so feel free to ask questions and the guys will be more than happy to walk you through any issues you might have.

undercovergeek


Silent Disapproval Robot

Yes, there is.  Warm up (domination mode) starts at about 7pm EST.  Missions kick off about 30-45 minutes later.

Swatter

I was more referring to mod creation itself. I created some cool sandbox missions with ArmA2.

undercovergeek

Quote from: Silent Disapproval Robot on December 30, 2013, 10:39:24 AM
Yes, there is.  Warm up (domination mode) starts at about 7pm EST.  Missions kick off about 30-45 minutes later.

midnight here - should be able to make that - is it just vanilla or do i need anything from the sim hq guys?