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X Rebirth - revisit

Started by JudgeDredd, April 12, 2014, 12:14:05 PM

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mikeck

No I get it..and the problem is worse because when a game comes out loaded with bugs, you can't tell whether the game is jacked up or you aren't doing something right
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Tpek


mikeck

I never played Battlecruiser. In my opinion, rebirth on its own is a decent space trader game. It is a poor follow-up to X3. So I choose to take it as a specs trader game with good graphics and immersive play and I enjoy it. I do get the disappointment people feel for the design decisions though...so I quit advocating for it. I play it is silence when no one is around so they can't see me...my vice
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Jarhead0331

Yeah. I do not think it is fair to even mention battlecruiser in the same thread as Rebirth.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

Alba gu' brath
Jarhead - I hate people

JudgeDredd

It's a different game when the controllers are working.

Docking, buying, selling, attacking.

Dumped the story though - went to sandbox. That was always only the way to play the X games imo anyway.

Thanks for the help those who helped and sorry for being a bitching baby to the others.
Alba gu' brath
Jarhead - I hate people

JudgeDredd

Now that this is working, I actually noticed some pretty cool things last night.

First, taking out a bigger ship. They do look spectacular going up.

The second thing is that you can target specifics...so you can take their turrets out.


Does anyone know if you can get ships to surrender? Are there any "free" ships about, like in X-3? And how exactly do you start a trading game without a trader. With X-3 you at least started with a trader when selecting a trading game.

I'm still not sure I like the graphical style. It seems really garish to me and not as crisp as I thought a 1920x1080 with all settings on max would look on a modern game. Maybe it's me or I've missed a setting - but there's nothing else in the settings menu I can turn up. I'll have a look about the interweb tonight

Ta
Alba gu' brath
Jarhead - I hate people

Nefaro

Quote from: JudgeDredd on April 14, 2014, 01:26:12 AM
Now that this is working, I actually noticed some pretty cool things last night.

First, taking out a bigger ship. They do look spectacular going up.

The second thing is that you can target specifics...so you can take their turrets out.


Does anyone know if you can get ships to surrender? Are there any "free" ships about, like in X-3? And how exactly do you start a trading game without a trader. With X-3 you at least started with a trader when selecting a trading game.

You only fly the ship you start with.  No new flyables.  I think you can turn them into AI-run trading vessels on automated paths like X3, although I'm not sure if you ever get to build or anything.

Quote
I'm still not sure I like the graphical style. It seems really garish to me and not as crisp as I thought a 1920x1080 with all settings on max would look on a modern game. Maybe it's me or I've missed a setting - but there's nothing else in the settings menu I can turn up. I'll have a look about the interweb tonight


Going overboard on the post-processing effects and bloom is a regular happenstance these days, unfortunately.  While some of it is nice, there has been a trend of turning it up to 11 which just makes everything washed-out and blurry. 

I believe some of them do it to cover up how bad the lower res models look when being displayed at higher resolutions with poor or no scaling to offset the 'stretch'.  Diablo 3 looks this way to me, along with the campaign map army & agent models when zoomed out in TW Rome 2.  The latter also has some annoying light filters (another post-processing effect) which changes the colors of the scenes.  They just blur it over in an attempt to blend the edges and textures a bit but it just ends up looking like someone smeared vaseline over the screen. 

Ultimately, I think it's done because the graphics engine isn't efficient enough to reliably use a good Anti-Aliasing method without bogging down most everyone's computer.  So instead of smoothing the jaggies out of the edges and making everything look crisp & clean, they just blur the whole scene and add too much reflected light to emulate your being half-blind.  In the hopes that you can't focus on how bad the models and textures look at hi-res.    ;)

Just say no to bad post-processing effects!  :P

mikeck

#23
Quote from: JudgeDredd on April 13, 2014, 03:14:22 PM
It's a different game when the controllers are working.

Docking, buying, selling, attacking.

Dumped the story though - went to sandbox. That was always only the way to play the X games imo anyway.

Thanks for the help those who helped and sorry for being a bitching baby to the others.

You weren't bitching. It's frustrating when stuff doesn't work. The situation with the joystick controls was ridiculous. Glad you got going .

Do ships surrender? Yes and no. They don't if you fire at them (capital ships) but if you board them with marines they will
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

JudgeDredd

Quote from: mikeck on April 14, 2014, 07:36:37 AM
Quote from: JudgeDredd on April 13, 2014, 03:14:22 PM
It's a different game when the controllers are working.

Docking, buying, selling, attacking.

Dumped the story though - went to sandbox. That was always only the way to play the X games imo anyway.

Thanks for the help those who helped and sorry for being a bitching baby to the others.
Ahhhh. I had attacked a large trader. Took it all the way down to 1% and never got the option for them to surrender - so I just totalled it.

What? Space is harsh!  :P

You weren't bitching. It's frustrating when stuff doesn't work. The situation with the joystick controls was ridiculous. Glad you got going .

Do ships surrender? Yes and no. They don't if you fire at them (capital ships) but if you board them with marines they will
Alba gu' brath
Jarhead - I hate people

JudgeDredd

Quote from: Nefaro on April 14, 2014, 07:31:38 AM
Quote from: JudgeDredd on April 14, 2014, 01:26:12 AM
Now that this is working, I actually noticed some pretty cool things last night.

First, taking out a bigger ship. They do look spectacular going up.

The second thing is that you can target specifics...so you can take their turrets out.


Does anyone know if you can get ships to surrender? Are there any "free" ships about, like in X-3? And how exactly do you start a trading game without a trader. With X-3 you at least started with a trader when selecting a trading game.

You only fly the ship you start with.  No new flyables.  I think you can turn them into AI-run trading vessels on automated paths like X3, although I'm not sure if you ever get to build or anything.

Quote
I'm still not sure I like the graphical style. It seems really garish to me and not as crisp as I thought a 1920x1080 with all settings on max would look on a modern game. Maybe it's me or I've missed a setting - but there's nothing else in the settings menu I can turn up. I'll have a look about the interweb tonight


Going overboard on the post-processing effects and bloom is a regular happenstance these days, unfortunately.  While some of it is nice, there has been a trend of turning it up to 11 which just makes everything washed-out and blurry. 

I believe some of them do it to cover up how bad the lower res models look when being displayed at higher resolutions with poor or no scaling to offset the 'stretch'.  Diablo 3 looks this way to me, along with the campaign map army & agent models when zoomed out in TW Rome 2.  The latter also has some annoying light filters (another post-processing effect) which changes the colors of the scenes.  They just blur it over in an attempt to blend the edges and textures a bit but it just ends up looking like someone smeared vaseline over the screen. 

Ultimately, I think it's done because the graphics engine isn't efficient enough to reliably use a good Anti-Aliasing method without bogging down most everyone's computer.  So instead of smoothing the jaggies out of the edges and making everything look crisp & clean, they just blur the whole scene and add too much reflected light to emulate your being half-blind.  In the hopes that you can't focus on how bad the models and textures look at hi-res.    ;)

Just say no to bad post-processing effects!  :P
Yeah I remember you couldn't fly them being mentioned when the game came out. I'm not sure that's a big deal for me...just so long as I can get to trade. I'll have to get some money and hire some marines...take a ship then get more money to get a crew! Sheesh!

I'll look at the effects...see if I can't turn something off that makes it look crisper and less cartoony!

So - what's the best way to get money? I took a couple of jobs yesterday but they netted me a ridiculously small amount bearing in mind I have to get 50,000k+

I was all excited when I got my 88,000 in the bank. Ran off to find the ship trader again and couldn't buy - then I realised the 55,000 he wanted was 55,000K  :-[
Alba gu' brath
Jarhead - I hate people

JudgeDredd

Damn bug is back where the mouse becomes active when moving but inactive as soon as you stop - making it impossible to interact with anything!

And I'm not the only one

http://forum.egosoft.com/viewtopic.php?t=348469
http://steamcommunity.com/app/2870/discussions/0/648811852213244364/

I suppose I could play without joystick!
Alba gu' brath
Jarhead - I hate people

Nefaro

Quote from: JudgeDredd on April 14, 2014, 02:13:20 PM
Damn bug is back where the mouse becomes active when moving but inactive as soon as you stop - making it impossible to interact with anything!

And I'm not the only one

http://forum.egosoft.com/viewtopic.php?t=348469
http://steamcommunity.com/app/2870/discussions/0/648811852213244364/

I suppose I could play without joystick!

I got the impression it was originally meant to be played with mouse & keyboard anyway. 

Perhaps it's part of the reason it's such a pain to get it running well with a joystick?

JudgeDredd

It'll be definitely linked - I'm sure of it.

What's more annoying to me is that we "still" have controller issues in games even now. Why can't I plug my X52 into my computer and play a space flight sim? It's not a new stick. Using a joystick AND mouse is not new technology. It's not a new thing. People have been doing it for years.

I actually can't recall if I used my X52 with any of the X3 games I owned or whether I used my mouse. If I did use the joystick, I didn't have these issues, but then you interacted with things differently iirc.

Perhaps I'm stuck with the mouse then  >:( And here was me thinking it's 2014!  ;D
Alba gu' brath
Jarhead - I hate people

JudgeDredd

Having said that, there's a few things I might be able to try in that Steam thread...
Alba gu' brath
Jarhead - I hate people