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Supreme Ruler 1936

Started by Jarhead0331, February 08, 2014, 04:44:02 PM

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Jarhead0331

Did anyone know this is available on Steam for early access? I knew it was being developed, but had totally forgotten about it. Serendipity brought me to the early access page. I always thought the other titles in the series had a lot of potential, but always missed the mark for one reason or another.  I'm just wondering if there is any reason to take the plunge and learn it, over say, finally figuring my way around HOI-3?

Anyone have this by any chance?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Greybriar

Supreme Ruler 1936 looks a lot like Hearts of Iron III to me. Especially since I always play the HoI3 1936 Campaign. Although I am curious about SR1936 I refuse to pay $29.99 to be a beta tester.
Regardless of how good a PC game may be it will always have its detractors and no matter how bad a PC game may be it will always have its fans.

Grim.Reaper

Didn't know this was out for early access already.  Although personally I wanted to like the past versions of this game series, but could never get into it and control all the things it required.  Therefore, I will be sitting this one out since I doubt enough has changed and typically this is one of those game series where the price rapidly seems to drop after release anyway.

Nefaro

I wish they would make a World War Two version of this!

Oh.  Wait.. 

:P

Swatter

If you want to micromanage World War II at the battalion level- go for it!

They had a good idea years ago when the game engine mostly dealt with smaller forces. The game design/engine can handle small countries well, but quickly gets out of scale controlling world powers. Over the years they have tried to overcome this by making the AI control your forces, but the AI is sketchy. Also, the naval model is thin and logistics isn't well modeled.

The developers need to redesign the engine and unit scale, but have been incredibly stubborn over the years. This is one game series that I wanted to evolve in a positive direction, but they have doubled down on poor design decisions each time.

Nefaro

#5
Quote from: Swatter on February 11, 2014, 09:25:21 PM
If you want to micromanage World War II at the battalion level- go for it!

They had a good idea years ago when the game engine mostly dealt with smaller forces. The game design/engine can handle small countries well, but quickly gets out of scale controlling world powers. Over the years they have tried to overcome this by making the AI control your forces, but the AI is sketchy. Also, the naval model is thin and logistics isn't well modeled.

The developers need to redesign the engine and unit scale, but have been incredibly stubborn over the years. This is one game series that I wanted to evolve in a positive direction, but they have doubled down on poor design decisions each time.

I was making an attempt at humor there, since I always complain about people asking for "a WW2 version of this game".  As if there aren't enough.

But, yes, I agree with you on the runaway military unit scale.  It's quite ungainly and despite normally enjoying non-WW2 strategy titles I've never been able to get into the previous ones very far without it getting painfully unwieldy.  Ditto the game mechanics evolution.

Cougar_DK

Have anyone tried it yet?

I have all their other games but never really gotten into them so not really sure I want to buy another...
-Men do not quit playing because they grow old. They grow old because they quit playing. -- Oliver Wendell Holmes

Jarhead0331

Quote from: Cougar_DK on May 13, 2014, 10:19:49 AM
Have anyone tried it yet?

I have all their other games but never really gotten into them so not really sure I want to buy another...

If you did not like the others, I wouldn't waste your time with this one. It plays very much alike. In fact, apparently you can use tutorial videos from the other titles to learn the basics of the new game.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Greybriar

I've decided to buy Supreme Ruler 1936 as soon as the non-Steam version is available.
Regardless of how good a PC game may be it will always have its detractors and no matter how bad a PC game may be it will always have its fans.

Boggit

Quote from: Greybriar on May 13, 2014, 11:25:02 AM
I've decided to buy Supreme Ruler 1936 as soon as the non-Steam version is available.
LOL! I have some reservations about Steam, but there are benefits too, particularly things like autopatching, the workshop, and the community. It's not all bad by a long shot. On the flip side check out the Tagés DRM system usedd by Ubisoft if you want a real shocker - permanent broadband link etc.... :o
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

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Silent Disapproval Robot

I suspect it's one of those games that I'll keep looking at because I like the idea and it was exactly the sort of thing I would've dove right into 15 years ago.  Now I'm old and addled and don't have the patience to spend time learning these games (I've tried and failed to learn Supreme Commander: Cold War) so I just end up flipping through the sub menus, harrumphing in disapproval and then booting up some eye-candy instead.

jomni

#11
Based on my experience with SR2020, I cannot put my head around the unit management.  It's a mess.

Silent Disapproval Robot

That was the problem I was having as well.  Once a hot war started, there were so many units on screen I couldn't keep track of what was going on.

tgb

Quote from: Silent Disapproval Robot on May 13, 2014, 05:08:19 PM
I suspect it's one of those games that I'll keep looking at because I like the idea and it was exactly the sort of thing I would've dove right into 15 years ago.  Now I'm old and addled and don't have the patience to spend time learning these games (I've tried and failed to learn Supreme Commander: Cold War) so I just end up flipping through the sub menus, harrumphing in disapproval and then booting up some eye-candy instead.

Join the club.

Jarhead0331

Quote from: Silent Disapproval Robot on May 13, 2014, 06:02:12 PM
That was the problem I was having as well.  Once a hot war started, there were so many units on screen I couldn't keep track of what was going on.

The problem is, you're not really supposed to directly control your units on the map, so when you try to do this, the game starts to fight you and its a fight that you will always lose.  Rather, you're supposed to set goals and objectives and then pray the AI uses the proper force balance to achieve those goals. I found that the actions of the AI were never particularly coordinated or logical in a true strategic or tactical sense.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18