Endless Space? Nope, it's Endless Legend!

Started by Martok, August 22, 2013, 06:19:14 PM

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Nefaro

Quote from: undercovergeek on May 17, 2014, 06:55:32 PM
theres 4 races in the game - i think theyre aiming for 8 but for the next they got people to write a summary of their proposed race, natural bonuses, appearance, back story and then you got to vote for the winner

http://forums.amplitude-studios.com/showthread.php?28336-Faction-Creation-Competition-Nos-%28Inofficial!%29-Grand-Overview-listing-%28WIP%29

They did the same thing with some of the races for Endless Space.  They also had voting for how some other things worked, too. 


undercovergeek

excellent write up

its coming along nicely

Nefaro

You guys are gonna let me know when EL is feature complete, aren't you?  ^-^

Martok

Quote from: skeptical.platypus on May 16, 2014, 08:50:20 PM
Quote from: Gusington on May 16, 2014, 03:01:14 PM
I do have Endless Space but have yet to try it out, ashamedly. But the extra factions and items that come with the fancy version...worth the extra expense or are they barely noticeable?

2015 eh...lot of people are having fun with it now though, it seems.

Something about the look of the game is drawing me to it...clearly I did not feel the same about Endless Space.

@Gustington -- Like you, I have owned Endless Space for a while now and never played it. I went back and gave it a serious try a couple of days ago, thanks to this thread, and comments from the likes of Martok and Nefaro who keep mentioning how much they like it.
A point of clarification:  I've not played Endless Space enough to comment on it much one way or the other.  Perhaps you meant someone else (mirth and mikeck have been mistaken for me on prior occasions, for example)? 

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"At our ages, they all look like jailbait." - mirth

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mikeck

Maybe me. I liked endless space. I have my issues with it, but one thing everyone agrees on: top notch UI and polish!
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

steve58

...so looks like oceans and ships are finally in, but as Beta 0.5.3.  You'll have to actually select the Beta in the game properties to get it.

Quote
To access these 0.5.3 versions, you will need to:
Right click on the game in your Steam library
Select Properties
Select the Beta tab
Select the version you would like to play in the drop-down list:
32-bit: 0.4.8 for 32-bit
beta-test: 0.5.3
beta-test(32-bit): 0.5.3 for 64-bit users having issues with the 64-bit version
If you would like to get back to the regular 0.4.8 version for 64, simply select "NONE - Opt out of all beta programs
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

undercovergeek

#127
enters proper beta tomorrow

2 new factions that looks cool - the roving clans



the ardent mages


Gusington

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слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

tgb


Gusington

Ha how truly evil of them. If my back log weren't so fierce it would be at the top of my list. Even so I will still get to this soon...hopefully in just a few weeks.
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слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

steve58

A new Beta has been released:
Quote
Hi folks,

We are releasing several builds on the Beta branch feature that Steam offers:
32-bit: The 32-bit version of 0.5.11 for 64-bit users having issues with the 64-bit version.
beta-test: The new 0.5.14 version for 32 and 64-bit users.
beta-test(32-bit): The new 0.5.14 version for 64-bit users having issues with the 64-bit version.

To access these 0.5.14 versions, you will need to:
Right click on the game in your Steam library
Select Properties
Select the Beta tab
Select the version you would like to play in the drop-down list:
32-bit: 0.5.11 for 32-bit
beta-test: 0.5.14
beta-test(32-bit): 0.5.14 for 64-bit users having issues with the 64-bit version
If you would like to get back to the regular 0.5.11 version for 64, simply select "NONE - Opt out of all beta programs


[0.5.14] Version Notes

CHANGES AND ADDITIONS
Added the flying behaviors.
Added the Game Difficulty options.
Added the Game Speed options.
Added new Victory Conditions (science, economy, expansion, annihilation, diplomacy).
Added Victory alert notifications.
The turn limit in normal speed is now 300 instead of 200.
Reduced the requirements of the next Era (8 unlocked technologies instead of 10).
Reduced the requirements of the Necrophage recycling (8 cadavers instead of 10).
Changed the calculation of the Bribe's cost.
Removed base assimilation gain and increased max assimilation gain from 5 to 6 max.
Increased the empire plan costs.
Reduced XP gain from hero skill (skill level 3: from +2 to +1 XP per turn).
Kazanji assimilation bonus is now a percentage instead of a flat value.

ARMIES
Added Army Action Points. All units start with 1 AAP. The following army actions cost 1 AAP: Attack, Search, Bribe, Parley, Privateers.
Unsalable units cannot be sold/disbanded anymore. Added the "unsalable" tag to all settlers.
Increased the upkeep of units (now equal to their level).

BATTLE
Added spectator mode as battle representation mode. In this mode, the user does not need to give inputs to skip deployment and targeting phases.
Improved the targeting behavior of support units :
Added a new weight parameter to count how many identical units are already targeting a unit.
Added a new weight parameter to count how many effects a support unit provide are still applied on another one.
After a support attack, the unit loose its targeting intention to avoid targeting the same ally twice.
Added multi targeting system:
If the player decides to target a unit, he can give a preferred position to perform the associated attack.
If the player decides to target a position, he can give a preferred target for a opportunity attack.
The two targeting intentions are display at the same time.
Two modes of control:
Drag the mouse from the main target/position to the secondary position/target.
Select the main target/position and, maintaining Ctrl select the secondary position/target.

MARKETPLACE
The transactions are regrouped by turn in the exchange info panel of the Marketplace.
Added more colors and the faction logo for each transaction.
Added empire filters in the exchange info panel.
Removed the confirmation message when selling goods.

DIPLOMACY
Balanced relation score modifiers and warning/gratify costs.
Diplomatic costs are now relative to cities instead of eras.

GRAPHICS
Added GFX on Wands.

GUI
Added a feedback for technologies granted by quests or factions in the Research screen.
Removed the Academy link from the Military screen. Added a link to the Academy in the Control Banner.
Moved the Game options menu near the End turn button.
Improved the feedback of turn's end.
When a village is pacified (whether destroyed or not), its label is displayed with a flag (color of the region's Empire or white if no one has colonized the region).
Added a title for each Hero Skill category.
Added a tooltip on the Unit capacities (work in progress).
Added a notification when a quest fails.

OTHER FIXES
Fixed an issue where the battle effects applied on units (used by GUI) were not properly updated during the battle.
Fixed an issue where a quest village does not pacify the minor faction as quest reward.
Fixed an issue where armor gauge is not displayed for reinforcements.
Fixed an issue where the "show location" button on the battle notification is not functional.
Fixed an issue where the automated governors do not remove population from food when building settlers.
Fixed an issue where Necrodrone Disease capacity heals enemy targets instead of damaging them.
Fixed an issue where other Ardent Mage pillars stop granting bonus FIDS after a pillar expires.
Fixed an issue where "Select next idle army" button does not refresh properly after an army finishes its movement.
Fixed an issue where the tooltips are not triggered correctly in the research screen when camera is zoomed out.
Fixed an issue where, if the player dismisses an assimilated faction, s/he will still be able to create new designs based on the minor faction template.
Fixed an issue where roads are not redeployed when a city is received through diplomatic treaties.
Fixed an issue where the research screen view position is not reset to the first era after starting a new session.
Fixed an issue where the trade routes are not active after the player uses the "Setseke" action and then resettles the cities.

MP
Fixed an issue where clients receive and assert message and desync the session when inspecting the heroes market tab.
Fixed an issue where a skippable assert is displayed each turn for clients during multiplayer sessions while the save game has no functionality.
Fixed an issue where the option to invite friends to private multiplayer sessions through the lobby invite is available but not functional.

QUESTS
Fixed an issue where Roving Clans Chapter 5 step 2 quest cannot be completed.
Fixed an issue where Roving Clans Chapter 4 faction quest does not have a counter in the Quest Objectives section.
Fixed an issue where Vaulters Chapter 4 Step 1 quest does not complete if the city is received through diplomacy.
Fixed an issue where region names in the "Quest objectives" and quest notifications do not update when a player changes the name of the region.
Fixed an issue where the army spawned during step 2 of chapter 6 for the Broken Lords "Machines of the ancients" quest remains stationary on the adventure map.
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

Gusington

✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

tgb

#133
Nice. Although I can't find explanations of the new victory conditions anywhere in-game.

steve58

Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)